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Neck-Romantic

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Neck-Romantic last won the day on November 5 2018

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  1. Argh. So frustrating. Loved the model and have 2
  2. Hello all. Haven't posted in a hot minute as I moved across the country. Did we ever get updated rules for the Mourngul for the new edition?
  3. Where are our thrice bedamned Mourngul updated rules? Argh.
  4. God. Super finnicky, fragile, tiny thin appaendages and weapons sticking out all over tangling together, with often one teeeeny wisp connecting them to their bases 🤯
  5. And this is a limited time window type thing?
  6. Late to the party... How are we getting +1 damage on troops now? Only if the enemy units are running the '1 model counts as 3' battalion?
  7. Definitely take a Cruciator or two. Ive been toying with the idea of mass SD BGR's with multiple Torments. 6/12/18/24 models restored per turn (both you and your opponent's) is pretty bonkers.
  8. Any of you folks getting games in able to speak to our offensive output? Does auto wound on 6s to hit make a meaningful impact? Should you aim for more -save WoT even when you have the option for strikes-last due to losing MW output?
  9. Awlrach is great in a fight, has his redeploy shenanigans, and is overall great for how cheap he is relative to other heroes IMHO I think his 3" range also has some interesting possible shenanigans too
  10. I view EH vs SD as a tactical choice. SD basically amounts to impact hits on the charge, and helps you kill targets you need to shock down in one round. Its front loading your subfaction damage in bursts. We are already very VERY much concentrated on doing damage in our own charge phases, and you need to use this bonus damage where it matters most. We are already designed to basically win or lose in the charge phase thru debuffs and morale attrition, doing extra on the charge is hyperfocusing on this. EH focuses your subfaction boost outside of the charge phase, and outside of positioning. It activates regardless of your and your opponents skill at screens, positioning, and combat. Best used for chip damage on targets you arent confident you can reach, shock dead in one go, or otherwise cannot handle and need softening. Honestly I wish there had been a defensive subfaction choice, like restores d3 wounds of models for d3 units per turn, or reroll armor saves, lowering the WoT -1 to hit threshhold or awarding -1 to hit in addition to other WoT procs, or something, as we are already extremely dependant on our own charge phase.
  11. Its probably already been answered; but do we know about when we'll get the monster update book for the Mourngul?
  12. My take on fragility is the enemy has to deal about 8 or 9 wounds on average (4 with my dice) to wipe a pair of Chainghasts and poof they're gone with no chance for rez. Myrmourns, GGRs, BGRs, Hosts (kinda) Hexes, anything but rasps needs to take an average of around 23 or so wounds (or, yaknow, just 10) to wipe a minimum unit before I lose the chance to rez.
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