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Neck-Romantic

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Everything posted by Neck-Romantic

  1. Argh. So frustrating. Loved the model and have 2
  2. Hello all. Haven't posted in a hot minute as I moved across the country. Did we ever get updated rules for the Mourngul for the new edition?
  3. Where are our thrice bedamned Mourngul updated rules? Argh.
  4. God. Super finnicky, fragile, tiny thin appaendages and weapons sticking out all over tangling together, with often one teeeeny wisp connecting them to their bases 🤯
  5. And this is a limited time window type thing?
  6. Late to the party... How are we getting +1 damage on troops now? Only if the enemy units are running the '1 model counts as 3' battalion?
  7. Definitely take a Cruciator or two. Ive been toying with the idea of mass SD BGR's with multiple Torments. 6/12/18/24 models restored per turn (both you and your opponent's) is pretty bonkers.
  8. Any of you folks getting games in able to speak to our offensive output? Does auto wound on 6s to hit make a meaningful impact? Should you aim for more -save WoT even when you have the option for strikes-last due to losing MW output?
  9. Awlrach is great in a fight, has his redeploy shenanigans, and is overall great for how cheap he is relative to other heroes IMHO I think his 3" range also has some interesting possible shenanigans too
  10. I view EH vs SD as a tactical choice. SD basically amounts to impact hits on the charge, and helps you kill targets you need to shock down in one round. Its front loading your subfaction damage in bursts. We are already very VERY much concentrated on doing damage in our own charge phases, and you need to use this bonus damage where it matters most. We are already designed to basically win or lose in the charge phase thru debuffs and morale attrition, doing extra on the charge is hyperfocusing on this. EH focuses your subfaction boost outside of the charge phase, and outside of positioning. It activates regardless of your and your opponents skill at screens, positioning, and combat. Best used for chip damage on targets you arent confident you can reach, shock dead in one go, or otherwise cannot handle and need softening. Honestly I wish there had been a defensive subfaction choice, like restores d3 wounds of models for d3 units per turn, or reroll armor saves, lowering the WoT -1 to hit threshhold or awarding -1 to hit in addition to other WoT procs, or something, as we are already extremely dependant on our own charge phase.
  11. Its probably already been answered; but do we know about when we'll get the monster update book for the Mourngul?
  12. My take on fragility is the enemy has to deal about 8 or 9 wounds on average (4 with my dice) to wipe a pair of Chainghasts and poof they're gone with no chance for rez. Myrmourns, GGRs, BGRs, Hosts (kinda) Hexes, anything but rasps needs to take an average of around 23 or so wounds (or, yaknow, just 10) to wipe a minimum unit before I lose the chance to rez.
  13. I plan on running Torments without Chainghasts. They are extremely expensive and horrendously fragile in groups of 2.
  14. He just doesnt do enough to warrant a hero slot. Take him compared to Awlrach; both are brand new to this release cycle. Awlrach is quite overpowered for his points imho, coming in with more wounds, faster movement, nasty melee potential, impact MW's, amazing board control, and crazy DBH synergy shenanigans. Scriptor is only one of 2 units with less than our standard 8" move (which bothers me) ... the only hero with a truly subpar attack characteristic... and has a single ability that is both overly complex *and* entirely possible to not even trigger. And doesnt affect Death units. And isnt cheap point-wise.
  15. I keep sayin he should have been a wizard or priest to justify his appaling combat.
  16. Im list building for either Scarlet /Emerald MSU with 1 large group of Grimghasts backed by Cruciator and 2 Torments, with the rest being Bladegheists, Myrmourns and Hexes. The idea being to slap defensive buffs on the Grims to be a very fighty tarpit while the BG's and Hexes focus on units that can be eliminated in a single round due to impact hits and subsequent combat
  17. I still dont understand how Hexwraith's spectral scythe has a 1" range... grimghasts' scythes are 2" range... cavalry with 2 handed polearms with ahort range is goofy
  18. Unfortunatly I really dont see the crossboos or the scriptor as competative enough to take when compared to other options. Feels like youde have to work so hard to even make them function
  19. Praise be to the Server gods! That one felt way longer than normal. Finished my Vorghast (Mourngul proxy) and a Krulghast in the interim. Book is on preorder for a week now; when does it land?
  20. Cruciator and Chainghasts both are great. Pop chainghasts down when and where you need the Torments aura so they dont get shot off
  21. Also look at MSU vs Attrition. If your units are wiped before the Torment can ressurect, then the Torment is useless. If you're getting shot at, the Cruciator is useless. Both serve similar roles with slightly different applications. It also depends on who you are up against. Personally I plan to take both. Blunting Behemoths, Heroes, and super elite infantry while regaining models in both turns per round.
  22. I really wish glavewraiths were cheap. We really need a cheap chaff that just fishes for WoT spam, camps objectives, holds enemy units in place while the elites cannonball around. I know. Chainrasps. But theyve shoehorned them into a strange position if being quite aggro-y in huge numbers... and I just dont like the sculpt either. Or the fact they break the 4+ armor theme.
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