Lord Krungharr Posted July 11, 2021 Share Posted July 11, 2021 I think chaos warhounds are good screens. And while not marked Khorne, they sort of jive with Khorne being hounds. Their speed can get them ahead if needed or keep them back to take a charge that can wipe or nearly wipe them, allowing the Skullreapers behind to pile in when it's their turn. Quote Link to comment Share on other sites More sharing options...
kahadin Posted July 11, 2021 Share Posted July 11, 2021 I used Warhounds in the past, they are a favorite of mine, but now they are much smaller. I guess they still work... you might still be able to get a wide frontage on them. I'm thinking I dismissed Mighty Skullcrushers too soon. They are actually competitively priced per wound to our other battle line. Now that we lost our old battalions they have more function. They are pretty tough with no support. Faster and tougher than Blood warriors and blood reavers. Not sure it its worth it over just 20 sacrificial blood reavers though. I still don't believe in their ability to hurt anything (Skullcrushers), but tough and fast battle line seems like an asset. Maybe its time for skullcrusher and chaos knight cavalry. With Khorne on Jug for the BL and some other support. Quote Link to comment Share on other sites More sharing options...
TimeToWaste85 Posted July 11, 2021 Share Posted July 11, 2021 9 hours ago, kahadin said: I used Warhounds in the past, they are a favorite of mine, but now they are much smaller. I guess they still work... you might still be able to get a wide frontage on them. I'm thinking I dismissed Mighty Skullcrushers too soon. They are actually competitively priced per wound to our other battle line. Now that we lost our old battalions they have more function. They are pretty tough with no support. Faster and tougher than Blood warriors and blood reavers. Not sure it its worth it over just 20 sacrificial blood reavers though. I still don't believe in their ability to hurt anything (Skullcrushers), but tough and fast battle line seems like an asset. Maybe its time for skullcrusher and chaos knight cavalry. With Khorne on Jug for the BL and some other support. I know some people used to do JuggerLord with Skullcrushers for Battleline and Varanguard of Khorne. Maybe a mix of Varanguard and Chaos Knights? Quote Link to comment Share on other sites More sharing options...
TimeToWaste85 Posted July 11, 2021 Share Posted July 11, 2021 6 minutes ago, TimeToWaste85 said: I know some people used to do JuggerLord with Skullcrushers for Battleline and Varanguard of Khorne. Maybe a mix of Varanguard and Chaos Knights? Threw together real fast a JuggerLord with 3 units of MS for battleline, 2 units of Chaos Knights and 2 units of Varanguard are 1565pts. 435pts still gives you options, and no allies have been used. Priest for bronzed flesh and allied wizard for mystic shield? Quote Link to comment Share on other sites More sharing options...
Hannibal Posted July 11, 2021 Share Posted July 11, 2021 (edited) 16 hours ago, Lord Krungharr said: I think chaos warhounds are good screens. And while not marked Khorne, they sort of jive with Khorne being hounds. Their speed can get them ahead if needed or keep them back to take a charge that can wipe or nearly wipe them, allowing the Skullreapers behind to pile in when it's their turn. Regarding the Caolition Rules, Warhounds will get the Khorne Keyword as soon as they are part of a Khorne army. And it really doesn´t matter that the coherency rules changed. Because if you need them as a screen it´s ok if they will die. On the other hand, you can still daisy chain them an just at both ends you need to be sure that 3 of them are within 1" of 2 others, something like this: warhound warhound warhound warhound warhound warhound warhound warhound warhound warhound That´s still almost 30" of screening dudes! If at least one dies, ok, they did their job being a good screen and some of them may die due to coherency rules. Mayby all, but then they will give you a Bloodtithe point – and one of the cheapest ones! If none of them die, they are still in coherency and everthing is fine. Edited July 11, 2021 by Hannibal 1 Quote Link to comment Share on other sites More sharing options...
kahadin Posted July 11, 2021 Share Posted July 11, 2021 I was thinking about taking a grand strategy for having remaining BL and making ways to heal the skull crushers. If I can make them hard enough then the opponent would have to make a choice about killing them or my knights/ other scoring units. Hopefully I would be able to score with whatever was left. I'm going to try and see what I can work out with it. I'm trying to plan for how to accomplish battle tactics right now. I think that making a plan for when and how they will be scored is vital and they can be planned for. "Some seem really easy, like the run 3 units one" and chaos knights should be able to eat a unit. I wish Khorgoraths were monsters. I'm not sure they would be great, but I'd love to squish some extra points from them for battle tactics. Quote Link to comment Share on other sites More sharing options...
Lord Krungharr Posted July 11, 2021 Share Posted July 11, 2021 Yeah, Khorgoraths used to be monsters, then they lost it with the new tome. I also liked them in units of 3 but oh well. A duet is good for them. Quote Link to comment Share on other sites More sharing options...
Gigachad Posted July 11, 2021 Share Posted July 11, 2021 Hey lads, long time lurker first time poster. I was a competitive WHFB player from the world that was, and I’m interested in playing tournament level AoS in the future. I’ve done a bit of research into competitive BoK lists from 2.0 and most of the top lists seem to run Archaon. I was wondering if this is still a viable choice given the new 3.0 rules and if our slaughter priest prayer nerfs will change this? I’m currently still assembling and painting models but wanted to get some more opinions on Archaon before I made the purchase. Any advice / thoughts would be much appreciated. Cheers! 1 Quote Link to comment Share on other sites More sharing options...
kahadin Posted July 12, 2021 Share Posted July 12, 2021 @Gigachad Its too early to say ;_; The way scoring works in matched play has changed dramatically. I think that alone will change what works and what doesn't. I don't think anyone has a handle on whats cutting edge yet. Archeon should be good. He is a monster and a killer. He should be pooping out battle tactics points every round and hopefully stop opponents from killing your warlord or all your heroes. He is especially good now that new coherency stops a lot of models from being in range to attack him. 1 Quote Link to comment Share on other sites More sharing options...
Smooth criminal Posted July 12, 2021 Share Posted July 12, 2021 If anything Archaon got better because of hero/monster abilities, +1 save on demand and scoring as 5 models now. I think priest nerf is irrelevant to him, he never relied on priest buffs. 2 Quote Link to comment Share on other sites More sharing options...
Sharklone Posted July 12, 2021 Share Posted July 12, 2021 Anyone been able to put together a decent Khorne list using just battletom units and not souping in stuff. Our General options for mortals seems awful at the moment Quote Link to comment Share on other sites More sharing options...
Perturbato Posted July 12, 2021 Share Posted July 12, 2021 1 hour ago, Sharklone said: Anyone been able to put together a decent Khorne list using just battletom units and not souping in stuff. Our General options for mortals seems awful at the moment Well i just tested a juggerlord with 9 mightyskulls and a chaos lord daemonic mount with mark of the slayer for reroll 1 aura. A bloodstocker with talisman of burning blood and you are able to alpha strike. It's easy to win battleline strategy and they were not possible to ignore. The juggerlord général was just here for CA génération and battleline you Can send him on other fronts and he's thé more durable for his points i had a daemon prince and flesh hounds with soul grinder on 3rd front thé enemy didn't knew what to focus. But this army was very hard to manœuvrer. I was able to score every thing but thé battle plan was on my side and my adversary wasn't top meta army. 1 Quote Link to comment Share on other sites More sharing options...
TimeToWaste85 Posted July 12, 2021 Share Posted July 12, 2021 1000 points: Goretide bloodsecrator bloodstoker bloodreavers with axes bloodreavers with axes Magore’s fiends Garrek’s Reavers chimera with MoK chimera with MoK unit of Reavers gets flung into a unit that is a threat to the Chimeras turn 1, rest of army moves up, pop chimeras into units turn 2 and watch bloodbath ensue. If I actually get 8 BT points built up, summon ‘Thirster of Insensate Rage. Not sure much is surviving that at 1000pts. Underworld bands for cheap BT points, a dispel caddy, and artillery hunting. Quote Link to comment Share on other sites More sharing options...
Charleston Posted July 12, 2021 Share Posted July 12, 2021 (edited) On 7/11/2021 at 1:37 AM, kahadin said: I can't believe Skullcrushers are any good. For offensive purpose? God no way! Coherency crippled them hard. Units of 3 loose the good charge bonus, units of 6 can't fight any longer with all models in and also can't position in a way that allows all models to do impact mortals. Defensively they are an awesome piece due to 5 wounds with a 3+ save. We can up them to 2+ with a CA (that hey can issue to themself due to unit leader), they count as 2 models for scoring and are moderately fast and can soak up many wounds. Edited July 12, 2021 by Charleston Quote Link to comment Share on other sites More sharing options...
Perturbato Posted July 12, 2021 Share Posted July 12, 2021 1 hour ago, Charleston said: For offensive purpose? God no way! Coherency crippled them hard. Units of 3 loose the good charge bonus, units of 6 can't fight any longer with all models in and also can't position in a way that allows all models to do impact mortals. Defensively they are an awesome piece due to 5 wounds with a 3+ save. We can up them to 2+ with a CA (that hey can issue to themself due to unit leader), they count as 2 models for scoring and are moderately fast and can soak up many wounds. I think we need to put bless (fnp6+) on them 1 Quote Link to comment Share on other sites More sharing options...
CrimsonKing Posted July 13, 2021 Share Posted July 13, 2021 (edited) On 7/12/2021 at 3:52 AM, Charleston said: For offensive purpose? God no way! Coherency crippled them hard. Units of 3 loose the good charge bonus, units of 6 can't fight any longer with all models in and also can't position in a way that allows all models to do impact mortals. Defensively they are an awesome piece due to 5 wounds with a 3+ save. We can up them to 2+ with a CA (that hey can issue to themself due to unit leader), they count as 2 models for scoring and are moderately fast and can soak up many wounds. Been building skullcrusher-heavy but have yet to play. I was going to try units of 6 and see if the opponent took the bait using unleash hell or simply started pinging models before their charge. If they stay at 6, frontage of 4 can D3MW, if depleted down to 5 then full frontage/not bothered by coherency. Will have lance knights, thirsters and mounted characters to clear their combats after SC tarpit the enemy. Edited July 13, 2021 by CrimsonKing D3MW at 6 Quote Link to comment Share on other sites More sharing options...
Roark Posted July 13, 2021 Share Posted July 13, 2021 Thinking about running this. Double Warlord, double Thirsters, double Knights, with a mid-field Curse to allow the Knights and Marauders to absolutely melt units. Not even certain I've done this correctly in terms of known Prayers, but anyway... Sorry for the formatting. Keen for any criticisms or comments. Allegiance: Khorne - Slaughterhost: Reapers of Vengeance Bloodthirster of Insensate Rage (280) in Warlord - General - Command Trait: Mage Eater - Artefact: Amulet of Destiny (Universal Artefact) Bloodthirster of Unfettered Fury (295) in Warlord - Artefact: Skullshard Mantle Bloodsecrator (125) in Warlord Slaughterpriest (110) in Warlord - Universal Prayer Scripture: Heal - Prayer: Bronzed Flesh Slaughterpriest (110) in Warlord - Universal Prayer Scripture: Guidance - Prayer: Blood Sacrifice Bloodstoker (85) in Warlord 5 x Flesh Hounds (105) in Warlord 5 x Flesh Hounds (105) in Warlord 10 x Bloodreavers (80) in Warlord - Meatripper Axes 20 x Chaos Marauders (180) in Warlord - Axes & Shields - Reinforced x 1 5 x Chaos Knights (170) - Cursed Lance 5 x Chaos Knights (170) - Cursed Lance Chaos Warshrine (185) - Prayer2: Prayer: Killing Frenzy - Prayer1: Universal Prayer Scripture: Curse Warlord Warlord Artefact Prayer Total: 2000 / 2000 Reinforced Units: 1 / 4 Allies: 0 / 400 Wounds: 142 1 Quote Link to comment Share on other sites More sharing options...
kahadin Posted July 14, 2021 Share Posted July 14, 2021 @Roark What Grand Strategy are you going for? It looks good. I like the idea off bloodthirsters. I'm hoping that they will be able to score some battle strategies for some extra points. BT+ Knights should hopefully be able to kill anything and score some points. Quote Link to comment Share on other sites More sharing options...
Roark Posted July 14, 2021 Share Posted July 14, 2021 2 hours ago, kahadin said: What Grand Strategy are you going for? I'm thinking maybe Predator's Domain... Quote Link to comment Share on other sites More sharing options...
Holy_Diver Posted July 14, 2021 Share Posted July 14, 2021 (edited) Some points to take into account, boys: 1) 5x Flesh Hounds are a very good battleline choice: cheap, fast, can dispel, can screen, no bravey or coherency problems. 2) Khorne Daemon Prince can be a real pain in the ass, if opponent can deep strike us. Force to fail 4 charges is strong (true story), in a edition that allows you to repeat only one of them (out of special abilities). 3) Reapers of Vengeance have a big "damage output problem": I tested this faction quite a bit (against Lumineth and Kragnos) and, without Archaon, I realized that only the Insensate Rage will benefit from the combo (move+run+double pile in from 6"), because the Unfettered will activate his warscroll command pretty always. And we all know Bloodthirsters aren't tanky at all. 9 hours ago, Roark said: I'm thinking maybe Predator's Domain... 4) Wise choice, because is our way to go (and this time that's not an opinion), cause we can accomplish the strategy with the starting units AND summonings. You can summon, you can retreat from combat and take position and you can smash with monsters the enemy's faction scenery (to avoid less control). Edited July 14, 2021 by Holy_Diver correction Quote Link to comment Share on other sites More sharing options...
Perturbato Posted July 15, 2021 Share Posted July 15, 2021 As much as i hate the new Judgement and Priest, we need mortal wound output. So Curse + Wrath Axe is very costly but i don't know how to deal mortal wounds either way. Here is a list i'm working on : Allegiance: Khorne - Slaughterhost: The Bloodlords - Grand Strategy: Beast Master - Triumphs: reroll charge Leaders Bloodsecrator (125) in Warlord- General - Command Trait: Slaughterer's Thirst Slaves to Darkness Daemon Prince (210) in Warlord- Axe - Artefact: Amulet of Destiny (Universal Artefact) Chaos Lord on Daemonic Mount (155) in Warlord- Artefact: Mark of the slayer Slaughterpriest (110) in Warlord- Prayer: Bronzed Flesh - Prayer: Curse Slaughterpriest (110) in Warlord- Prayer: Killing Frenzy - Prayer: Heal Doombull (115) in Warlord- Artefact: Halo of Blood Battleline 10 x Bloodreavers (80) in Hunters of the Heartlands- Meatripper Axes 10 x Bloodreavers (80) in Hunters of the Heartlands- Meatripper Axes 5 x Flesh Hounds (105) in Warlord Behemoths Slaughterbrute (165) in Alpha-Beast Pack Soul Grinder (235) Chaos Gargant (180) in Alpha-Beast Pack Chaos Gargant (180) in Alpha-Beast Pack Endless Spells & Invocations Hexgorger Skulls (60) Wrath-Axe (85) Core Battalions Warlord Warlord Hunters of the Heartlands Linebreaker Total: 1995 / 2000 Reinforced Units: 0 / 4 Allies: 0 / 400 Wounds: 123 Two blobs on the map : - one with gargants, slaughterbrute, doombull(+1 attack on gargants), lord on daemonic mount (art reroll 1 hit), priest with bronze flesh + curse + some bloodreavers for the curse if it ever happen - another blob with doggos, soul grinder, priest with killing frenzy + heal and daemon prince - Bloodsecrator +4 move where needed or in the skull altar (depend of the map and the enemy monsters) If skulltaker stays non unique i take him with halo of blood and +4 move and i ditch the wrath axe and a slaughterpriest ! Quote Link to comment Share on other sites More sharing options...
TimeToWaste85 Posted July 15, 2021 Share Posted July 15, 2021 2 hours ago, Perturbato said: As much as i hate the new Judgement and Priest, we need mortal wound output. So Curse + Wrath Axe is very costly but i don't know how to deal mortal wounds either way. Here is a list i'm working on : Allegiance: Khorne - Slaughterhost: The Bloodlords - Grand Strategy: Beast Master - Triumphs: reroll charge Leaders Bloodsecrator (125) in Warlord- General - Command Trait: Slaughterer's Thirst Slaves to Darkness Daemon Prince (210) in Warlord- Axe - Artefact: Amulet of Destiny (Universal Artefact) Chaos Lord on Daemonic Mount (155) in Warlord- Artefact: Mark of the slayer Slaughterpriest (110) in Warlord- Prayer: Bronzed Flesh - Prayer: Curse Slaughterpriest (110) in Warlord- Prayer: Killing Frenzy - Prayer: Heal Doombull (115) in Warlord- Artefact: Halo of Blood Battleline 10 x Bloodreavers (80) in Hunters of the Heartlands- Meatripper Axes 10 x Bloodreavers (80) in Hunters of the Heartlands- Meatripper Axes 5 x Flesh Hounds (105) in Warlord Behemoths Slaughterbrute (165) in Alpha-Beast Pack Soul Grinder (235) Chaos Gargant (180) in Alpha-Beast Pack Chaos Gargant (180) in Alpha-Beast Pack Endless Spells & Invocations Hexgorger Skulls (60) Wrath-Axe (85) Core Battalions Warlord Warlord Hunters of the Heartlands Linebreaker Total: 1995 / 2000 Reinforced Units: 0 / 4 Allies: 0 / 400 Wounds: 123 Two blobs on the map : - one with gargants, slaughterbrute, doombull(+1 attack on gargants), lord on daemonic mount (art reroll 1 hit), priest with bronze flesh + curse + some bloodreavers for the curse if it ever happen - another blob with doggos, soul grinder, priest with killing frenzy + heal and daemon prince - Bloodsecrator +4 move where needed or in the skull altar (depend of the map and the enemy monsters) If skulltaker stays non unique i take him with halo of blood and +4 move and i ditch the wrath axe and a slaughterpriest ! Did they do a typo on Skulltaker? He’s been a unique/special character since he was created in WHFB 7th edition and throughout 2.0. Definitely a mistake. He is absolutely unique. Quote Link to comment Share on other sites More sharing options...
Perturbato Posted July 15, 2021 Share Posted July 15, 2021 5 minutes ago, TimeToWaste85 said: Did they do a typo on Skulltaker? He’s been a unique/special character since he was created in WHFB 7th edition and throughout 2.0. Definitely a mistake. He is absolutely unique. yeah i have no hope for it to stay that way but i need a small non named beefy hero. I could take the Herald on Blood throne but he is huge. Quote Link to comment Share on other sites More sharing options...
Smooth criminal Posted July 15, 2021 Share Posted July 15, 2021 On 7/12/2021 at 4:21 AM, Sharklone said: Anyone been able to put together a decent Khorne list using just battletom units and not souping in stuff. Our General options for mortals seems awful at the moment My best shot would be: Reapers host 1x lord on jugger general 1x priest with BP prayer 1x skarbrand 1x secrator 3x3 juggers 2x5 mongers, maybe 1x10 2x5 skullreapers Use the warlord battalion or adjust a bit for 1 drop battalion. Sturdy general generates CPs, you use them on units via champions for buffs. Mongers/secrator provide blanket +2 attack. You don't need other buffs. Priest and msu ramps you into thirster summon. Reapers host are for double tapping Skarbrand and summoned thirster. The thing is, StD don't add much anymore. You can't take above 20 marauders in a unit. Knights fill the same role as juggers except they aren't battleline. They're fine but they aren't a big upgrade. Shrines are useless without big blobs of marauders/knights to buff and only 1 prayer on 185pt body. Warriors+lord are the only good ones when you take 20 but that is a big commitment. Maybe some thirster build is the best for us but so far it seems like we're playing msu elite units until the next book. Which isn't bad per se sine our mortal units are optimized for msu play but doesn't seem very strong. 1 Quote Link to comment Share on other sites More sharing options...
TimeToWaste85 Posted July 15, 2021 Share Posted July 15, 2021 I dont think S2D are a great inclusion anymore (except daemon princes, soul grinders, 2 unmarked Underworld teams that get you a sorcerer and lord on daemon mount w/knight retinue). But I do love the idea I’ve seen about adding in Chineras from BoC. Those things have 4 attack profiles so benefit heavily from Bloodsecrator and Wrathmongers. Quote Link to comment Share on other sites More sharing options...
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