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CrimsonKing

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About CrimsonKing

  • Birthday 05/15/1984

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  1. Great work and really nice basing. I do see a skull around the tail looks incomplete, then thought 'why is his tongue black?' but some google shows its valid, huh.
  2. You could also stylize it with a sort of noir/comic theme, where you prime black, then zenithal top spray red, drybrush brighter red then pickout edge metals then some bloodspatters and white teeth/eyes. Basically all the techniques to quick-paint other armies but with the right mix of colors to present like a style choice. I'm not an expert but could be an option. Ive recently seen it applied online to the cursed city undead if you are looking for reference.
  3. As someone struggling to be more than a distracted average painter my first advice is finding the best, comfortable position to paint in. Good lighting to prevent eye strain, good posture, and laying out your paints, palettes water etc. in a way to minimize movement and sorting when you get in the zone. When painting feels effortless you will enjoy it more and get more done in less time. Also brush care! Do you find the Celestar Balista useful? I have no idea what is what with stormcast.
  4. Great progress getting it all done in one shot! What is your typical turnaround for an army like this? I wish I had a better compressor, as mine doesn't have any psi settings and is bollocks for air primers, which get stuck quite easily. Colored metallics are definitely the big winners with contrast paints. I've got the Dominion Stormcast saved for a rainy day. Their theme is growing on me, so will be interesting following your progress.
  5. Always good to see games going on! Your narrative write-ups are great as a summary, story and how you are building them into a larger plot. Keep it up!
  6. Came here to say this, finally that half-measure change is gone and is just standard invocation. Any ruling on summoning invocations = performing a prayer? ie can do both in one phase?
  7. Does this have a plastic cement like bond with gw plastic? Like if you used say a dollop on a piece of sprue and let dry, would it be 'fused' with plastic? I ask because I use the trick where plastic bits are mixed into plastic cement to make a goop I can sortof do this with but its messy. I'd need that strong connection though.
  8. Quick recap already stated by others on this post I feel about this: 6 bucks a month for GW is a great deal. The yearly cost is like one box of models! The additional September stuff is half a month away. The initial startup commitment on production of CGI, lore etc. GW likely have undergone is likely a large sunk cost as is, and all undertaken with COVID forcing remote work and delays etc. The App or model incentives are marketing for a major launch, were likely there for rushed product or not. A single cost for everything is great. This is not Disney taking all their existing video and TADA! streaming it. GW is building something from the ground up. To compare the level of content out of the gate is ridiculous. Astartes which had total running time under 10 mins likely took Syama Pedersen 1000 hours+. I'd have thought more would be thrilled to have his talent given a budget and team to produce more. On the Youtube 'fiasco', their legal writeup no different than any other media company, and was inevitable for a company moving into that space. Again, Disney and others have just as strong protections for their properties. doesn't stop fans from participating creatively with licensed property from them (under the radar) I have a kid and my god the amount of knockoff / clip videos / parody stuff across youtube is nigh unenforceable. Another poster mentioned how GW exists to sell models. everything else is really marketing for that. Well if they can make Warhammer+ truly profitable on its own, it could have a positive shift in their focus towards deeper lore, engaging stories from more angles. Given enough time, the potential is massive for existing books to be turned into shows or movies. Horus Heresy, Old world, etc. More then just marketing, on a larger scale the offerings will need to stand on their own.
  9. Voila! Another example of magnetized back banner (using same base skullcrusher) Ill just need to make an additional magnet backbrace for another hands-free banner. Also a handy tip for builders who wish to compartmentalize models for painting, storage etc. Is just making your own segments! Skullcrusher seats are integrated directly into the riders abdomen and mount body, so keeping the two separate for painting is a pain. Here I've pre-drilled a pin-hole, then sliced apart to make a removable seat that doesn't move around (and totally doesn't resemble anything shady...)
  10. Thanks for posting! That middle paragraph is a doozy but yea these are some beefy dudes! I think from an old world perspective I always envisioned the martial warrior side to Khorne, really exemplified in this art: Skullcrushers, as the new thing around the time of that art are the closest to it. The bloodwarriors and other AOS were going a little too chunky? Cartoony? Though I do like Bloodbound more than at launch, its a different feel. Maybe mounted SC were supposed to feel regal and knightly or just better fit in a Chaos warrior army style at the time. Anyways had a go at another back-banner think I like better for next quick update. maybe in a few hours when glue is stable.
  11. As it doesn't state 'starting number' yes once you suffer casualties down to 5 or less models the restriction disappears.
  12. So bailed on my old timeframe. (will return to the chaos knights along with final basing here) I havent had much time in the last week or so and wanted to get back in with some building. Love this set and really fun to start a fresh kit this time. Ive swapped an arm on previous model so he has a lower height profile for storage, hence the arm-off. Middle is also horn-blower, the horn is simply hanging from the side. Right most model will be banner and trying to get it mounted on his back. I want the models to look more combat-ready rather then 2/3 guys being preoccupied juggling horns and banners. I should have used greenstuff so the mounting isn't perfect at the moment, as I've instead used cement-softened plastic as a putty but it refuses to set properly. The actual banner has a magnetic mounting and the white plate will be glued on as pictured. Ive got my storage sorted via base magnets and specially sourced black tins. From here I will be able to store my 2000 army, some optional units like khorgoraths and a chariot all nice and cozy: Empty bases are for the remaining 3 Skullcrushers to make up 12. Then my BT can disassemble axe, wings and base to fit in his own small box. If i could build/transport my Hellcannon thats 3k points actually. Also got a discounted NOS aspiring Deathbringer I thought I'd build up for fun. skipped these types when AoS launched but gotta admit he has a really slick style to him. just a few more skulls... asp champ has 16, nice number there. I will perform the same on the last five chaos knights before sanding them all together.
  13. I like the intro, overlays, and obviously going through and adding captions for current actions must have been alot of work. Some criticisms I would make would be mostly about audio. The intro narration could use a bit more post production, just high-pass then normalize the sound a bit to be less punchy. I get that probably represented a few takes and lots of fiddling with audio setups and I feel your pain. Ironically I've personally gotten some of my best recordings via iphone+apps, fixed with audacity. Once you find a good setup you should add some narration to the captions, helps the viewer follow more easily than scanning to captions and back and would help the immersion. Keep it up!
  14. Hehe... yes I sort of abandoned further dev. on this as more pressing work-seeking applications are being developed. Making free software is a double-edged sword in terms of time spent and use. As I go about studying software dev. I build these sorts of things to make it interesting, Before shifting gears to different frameworks. The image controls were mainly about developing that point-adjustment math/ mouse click listener behavior as a coding concept, and it was shoehorned in. I was hoping that when an image was loading, if you could pinpoint the focal point, say the models face, it could make the image well adjusted in all card formats. In reality the whole size and shape of the image is important when balancing its position in different formats so the 'one size fits all' fails when switching. What is needed is keeping track of coordinates and scale for each format within each fighter card. I've just adjusted some output sizing to small cards. I might alocate some more time to finishing the list builder. It has some clever heuristics in there but without useful output will never see use. Kind of a waste.
  15. The mentality 'build what looks good' really makes sense when there is no meta units to be paranoid about finishing first. A Chaos monster army sounds like a fantastic idea, very old-school fluff. Looks great on the shelf and gives you lots of options for a traditional list when the rules get fixed. I'm all about elite cav. and really dig the dragon ogor kit, though sucks they never got totally fleshed out with a proper Shaggoth update. you've got yours so all good! As the Dragon ogor kit doesn't have much variety aside from weapon options you should at least have a few kits of each loadout, or take the opportunity to make swappable arms. (or use smallish dab of superglue at the arm connections to make it swappable later) I'd imagine with the war-glaves 2" reach, a unit of 6 could manage coherency with all models fighting (interlocked W formation) so adding to the warglave unit would be cool.
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