Jamopower Posted May 22, 2018 Share Posted May 22, 2018 I would guess they are usually just ignored in tournament play. Link to comment Share on other sites More sharing options...
bsharitt Posted May 22, 2018 Share Posted May 22, 2018 1 minute ago, TheWilddog said: Will be interesting how this works in match play. Will you get to chose a realm? Will casters have access to all realm spells? Will the realm be determined randomly? In the current core rules, it just says decide between the two of you or perhaps roll a die to see who picks, but most people don't bother with that unless the scenario specifies or at the very least go with the realm that matches who their table looks already. There are already scenarios/campaigns/etc that have different effects based on where you fight. Link to comment Share on other sites More sharing options...
eciu Posted May 22, 2018 Share Posted May 22, 2018 So which magic realm doesn't get it's own magic ? Link to comment Share on other sites More sharing options...
Planar Posted May 22, 2018 Share Posted May 22, 2018 I can see banishment used to land enemy units in Deady terrain. This spell sounds pretty much terrifying for my slow moving non-teleporting IJ army Link to comment Share on other sites More sharing options...
Aginor Posted May 22, 2018 Share Posted May 22, 2018 Hmmm. Interesting changes. Arcane bolt getting worse was actually not something I would have expected. I wonder if they drop the Rule of One instead, so you can cast it twice. Longer unbinding range... That is probably for the best, otherwise magic could become too strong. I like the banish spell! Link to comment Share on other sites More sharing options...
RuneBrush Posted May 22, 2018 Share Posted May 22, 2018 4 minutes ago, eciu said: So which magic realm doesn't get it's own magic ? The 7 playable realms will all get their own list of "Realm Spells", Azyr and Chaos aren't realms that are available to play in Link to comment Share on other sites More sharing options...
bsharitt Posted May 22, 2018 Share Posted May 22, 2018 1 minute ago, Planar said: I can see banishment used to land enemy units in Deady terrain. This spell sounds pretty much terrifying for my slow moving non-teleporting IJ army Of course there will be new scenarios in the GHB18, but it would make a scenario like Knife to heart rather interesting. 60 zombies holding this objective? Instead of hacking through them, what if they were in corner away from anything useful? Now I can take the objective while holding my own for the auto win. Link to comment Share on other sites More sharing options...
PJetski Posted May 22, 2018 Share Posted May 22, 2018 Those are some hefty changes to casting. I think the rule of one on casting can be removed now! Link to comment Share on other sites More sharing options...
RuneBrush Posted May 22, 2018 Share Posted May 22, 2018 2 minutes ago, PJetski said: Those are some hefty changes to casting. I think the rule of one on casting can be removed now! Think it'll depend on if they allow effect stacking. If you can't, then agreed I think the rule of one can be ditched, if not then it'll be needed to keep things in check - of course I want to Van Hel that unit of skeletons three times Link to comment Share on other sites More sharing options...
smucreo Posted May 22, 2018 Share Posted May 22, 2018 It doesn't specify Arcane Bolt doing d3 on an unmodified roll, so I'd prefer it to stay as once a turn just in case, imagine lists like Tzeentch or Sacrament going for a Bolt Spam... No thanks! Link to comment Share on other sites More sharing options...
bsharitt Posted May 22, 2018 Share Posted May 22, 2018 3 minutes ago, PJetski said: Those are some hefty changes to casting. I think the rule of one on casting can be removed now! I think that's pretty likely. Arcane bolt spam shouldn't be too bad and mystic shield doesn't stack. Link to comment Share on other sites More sharing options...
smucreo Posted May 22, 2018 Share Posted May 22, 2018 Yeah but Bolt and Mystic aren't the only spells, you have things like Bolt of Tzeentch, Amarathine Orb and others that I really would not want to see spammed. Link to comment Share on other sites More sharing options...
bsharitt Posted May 22, 2018 Share Posted May 22, 2018 Just now, smucreo said: Yeah but Bolt and Mystic aren't the only spells, you have things like Bolt of Tzeentch, Amarathine Orb and others that I really would not want to see spammed. It's possible that we may see rules of one applied to more signature spells but generics can be spammed. Link to comment Share on other sites More sharing options...
Rogue Explorator Posted May 22, 2018 Share Posted May 22, 2018 I really like that shield is once again usable by Nighthaunt. Shield and Bolt no longer being prime choices is neat as well. All changes sound great really, but the info on the new lores and spells is to thin to judge how it will affect the game (or be of use in MP at all) I hope there is something in store for mages in GA armies and armies without the full allegiance palette as well. 4 minutes ago, eciu said: So which magic realm doesn't get it's own magic ? I would say Azyr, as so far the Gates of Azyr have not been breached by Chaos, Death or Destruction. 4 minutes ago, PJetski said: Those are some hefty changes to casting. I think the rule of one on casting can be removed now! Just now, RuneBrush said: Think it'll depend on if they allow effect stacking. If you can't, then agreed I think the rule of one can be ditched, if not then it'll be needed to keep things in check - of course I want to Van Hel that unit of skeletons three times I think some form of Rule of three is to stay. There are a lot of spells that are just too open to casting at nauseum, even if they can only target a different unit each time. Three different units "Vanheling" is still pretty big. Link to comment Share on other sites More sharing options...
smucreo Posted May 22, 2018 Share Posted May 22, 2018 Akin to the way Smite works then? Hm, I still think it should have a way of controlling spam lists, because as it is right now it doesn't specify unmodified roll so you could go for something like Sacrament with their battalion and have 2 casters with +2 to cast and one with +3, add a Corpse Cart for an extra +1 and even more casters for extra crazyness. Link to comment Share on other sites More sharing options...
KillagoreFaceslasha Posted May 22, 2018 Share Posted May 22, 2018 18 minutes ago, eciu said: So which magic realm doesn't get it's own magic ? Azyr. That's always been the safe haven. For now. Link to comment Share on other sites More sharing options...
Furuzzolo Posted May 22, 2018 Share Posted May 22, 2018 Good Lord, my Runelord just became a god ? Link to comment Share on other sites More sharing options...
NemoVonUtopia Posted May 22, 2018 Share Posted May 22, 2018 I am happy about the unbind ing range change because it gives more counterplay against buff spells whose caster would often be rather far back. I am kinda sad about the mystic shield change but at least there will be less big monsters with a 2+ save now. Link to comment Share on other sites More sharing options...
PJetski Posted May 22, 2018 Share Posted May 22, 2018 14 minutes ago, RuneBrush said: Think it'll depend on if they allow effect stacking. If you can't, then agreed I think the rule of one can be ditched, if not then it'll be needed to keep things in check - of course I want to Van Hel that unit of skeletons three times Vanhel's already doesn't stack. It says a unit can be chosen to pile in and attack twice - no matter how many times you cast that spell it won't have any further effects (on the same unit) Being able to Vanhels multiple units is cool and I don't think it would break the game. Link to comment Share on other sites More sharing options...
nine7six Posted May 22, 2018 Share Posted May 22, 2018 29 minutes ago, Redmanphill said: Also unbinding range has generally been increased to 18”. That’s going to have a big effect. Each of the Realms comes with a unique lore too. It certainly is interesting times. you mean increased to 30"? for unbinding Link to comment Share on other sites More sharing options...
RuneBrush Posted May 22, 2018 Share Posted May 22, 2018 8 minutes ago, PJetski said: Vanhel's already doesn't stack. It says a unit can be chosen to pile in and attack twice - no matter how many times you cast that spell it won't have any further effects (on the same unit) Being able to Vanhels multiple units is cool and I don't think it would break the game. Fair point, well made. I was just plucking something out of the air Link to comment Share on other sites More sharing options...
sal4m4nd3r Posted May 22, 2018 Share Posted May 22, 2018 That unbinding range increase is a buff to magic focused armies...not the other way around! Nagash can can unbind at 30” with +3! LoC can unbind at 30 matching the highest dice! How is this good for armies without huge buffs to casting? Hint: it’s not. As a Nurgle player whose spells are vital to success with no casting buffs I don’t like this. Link to comment Share on other sites More sharing options...
Furuzzolo Posted May 22, 2018 Share Posted May 22, 2018 1 minute ago, sal4m4nd3r said: That unbinding range increase is a buff to magic focused armies...not the other way around! Nagash can can unbind at 30” with +3! LoC can unbind at 30 matching the highest dice! How is this good for armies without huge buffs to casting? Hint: it’s not. As a Nurgle player whose spells are vital to success with no casting buffs I don’t like this. As a Nurgle player you should'nt be the big fish in the magic pool. Nagash and Tzeentch should be. Link to comment Share on other sites More sharing options...
Twitch of Izalith Posted May 22, 2018 Share Posted May 22, 2018 Slightly off topic but why are we so prejudiced against certain types of damage?? People are bothered about the potential to "spam" arcane bolt but nobody is worried about armies spamming swords for example? I'm playing 40k against T'au later this week. I'm going to accuse my opponent of being a bad sport for spamming guns and see what happens Link to comment Share on other sites More sharing options...
smucreo Posted May 22, 2018 Share Posted May 22, 2018 Because one type of damage is in mortal wounds, non-interactive by nature, and the other one is not Link to comment Share on other sites More sharing options...
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