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320 Celestant-Prime

About Aginor

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    Lord Castellant

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  1. Aginor

    AoS Xmas Battleforce Box theories

    Slannta Claus is coming to town.. ??
  2. Aginor

    Is the Death range as fragile as it looks?

    I do not collect them myself, but several people I know report that indeed the Nighthaunt models are a bit on the fragile side.
  3. Aginor

    SoCal Open Age of Sigmarresults.

    Nice lists! Happy to see armies like Ironjawz and FEC having some degree of success.
  4. Aginor

    AoS Xmas Battleforce Box theories

    I still hope that Slannta Claus brings us a new Seraphon Battletome for Skinkmas and a Seraphon box with it. Not likely to happen though.
  5. Huh, really? I magnetize a lot, most people don't even notice. Never had anyone complain. What I do dislike are badly magnetized models. Those that lose their weapons when you touch them or even just bump the table a bit. If you magnetize then do it right.
  6. Aginor

    Races of the Grand Alliances

    Yeah that's really weird.
  7. I think they should make a "soup battletome" for all the Ogors. Maybe with the BCR, maybe without them. But I don't think they should mix them with Grots or Orruks.
  8. Aginor

    Lore reveals in GW's "500 Facts..." post

    In fact that is exactly what I am doing! Yesterday I assembled a Cadre Fireblade (my first Tau test model) with a Saurus head.
  9. Aginor

    Lore reveals in GW's "500 Facts..." post

    Yeah, but they aren't a playable army. They don't even have models.
  10. Aginor

    Lore reveals in GW's "500 Facts..." post

    The Tau were supposed to be Lizardmen in space??? Man, they should have kept that.
  11. Sure, it isn't just about not belonging to the top. But the top guys show you how far from the top you might be. Generally when I see other people's paint jobs these are the possible reactions: 1. Ok, this is a new guy. I should tell him a few things so he can get better 2. Ah, not bad, but I can do better I think. 3. That guy is approximately around my level. Most of the model looks like something I have painted. I see some stuff that I can do better, some stuff I do worse, probably some stuff that I could do if I painted more slowly, or just different artisitc decisions. 4. Wow. That guy is definitely better than me. I see the techniques he used and what he did, but he is more precise than me or used a technique I haven't mastered yet. But I might get there eventually with practice and/or taking more time for a model to improve quality. 5. WTF?? How is that even possible? I don't only see that he is way better than me, I cannot even tell what techniques were used to achieve that result. Magic! If I had to count them then I would say that there are definitely more 4-5 guys than 1-3 guys around. Although the number of #5 guys is single digit. But the #4 guys are plenty. At least on the Internet. It is also important to keep the Dunning-Kruger effect in mind. Many people who think they are average at something are probably way below average, but unable to assess themselves correctly. I try to judge models by as many measurable, objective criteria as possible, but I am aware that I probably still think I am better than I actually am. I'd love to see the gaussian bell curve on painting quality over the wargaming population....
  12. I am a bit sad that the Seraphon nerf hit so hard that only three guys even tried. I thought they were on a good way to find their place balance-wise, but the first AoS2 FAQ probably was a bit too much. Sure, Kroak was too strong pre-FAQ, but instead of toning stuff a bit down they killed it completely. So many options in that army but most of them are so mediocre in a competitive environment. Seraphon probably need a rework to find their place in the game, because for some reason they seem to be hard to tune. Either they are totally OP or pretty bad, rarely something in between, and I am puzzled why it has to be that way. (And yes I know other armies have it way worse. At least Seraphon are mediocre and fun to play) Anyway, congratulations to all who fought in a GT!
  13. Word. Without the Internet I would not paint Warhammer models. I am absolutely sure about that. But I fall for that effect you mentioned quite often. I am a regular over at Lustria Online, and there are a bunch of guys active who are _SO_ much better than me painting the very same models I paint (Seraphon/Lizardmen, so that makes their results so well comparable to mine) that I want to get depressed and throw my brushes away. In fact it deterred me from posting my miniatures for quite some time because I just felt they weren't worthy to even be shown. Now, I am still getting better, but I still will never reach that level. I have to settle for mediocrity. And that's OK. I just have to find out which part of mediocrity it is.
  14. Fluff-wise I see it this way: The unit gets ready to charge and then the guys judge how they feel about it. How far will they make it? How tired are they? (that's the roll). They compare the result with the enemy units they see, and decide they will not make the charge so they decide to stay together and keep their line ordered and advance for one more round and then see again. From a gameplay perspective I think the important things where already said.
  15. That article the OP mentioned is really interesting, and yeah I think many points are correct. Uncle Atom also made a video inspired by it, that's how I became aware of the article.