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Twitch of Izalith

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Twitch of Izalith last won the day on February 2 2018

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674 Celestant-Prime

About Twitch of Izalith

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    Lord Castellant

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  1. The following is simply an attempt to present an alternative opinion and is not aimed at any individual - I mean every word of it but please read it in the light hearted way it was written - unless you are a crazy political activist/SJW - in which case get triggered and enjoy your self righteous indignation at my expense. I agree its great to see some more variety above the scantily clad warrior princess trope but at the same time I would hate to see it disappear. I mean we have Dwarves wearing thongs - and more buff topless dudes than you can shake a copy "Mens Health" at. I don't hear
  2. You absolutely can! and they will get better with the new magic rules (+2 to cast will be really helpfull). They might not hold up against top tier lists and gamers with the latest armies but you should be able to do fine at club/ local store level 30 witch elves and a death hag is a great ally contingent, but as a few others have said you need some black guard and executioners - both excellent units.
  3. I haven't. Mostly been playing 40k since 2nd edition was announced. I would be happy to keep playing because GH2017 still feels fresh to me - not bored of the missions at all but my group can be a bit funny like that. Its a good shout though - is it compendium for the HE one? or did that make it into the GA Order book?
  4. Yeah I had been running a GA Order "Dark Elf" army with Morathi, Executioners, Corsairs, Warlocks, Dark Riders and Repeater Bolt throwers which had been doing very well for casually competitive club games. Sad to not be able to use my bolt throwers for now. They are one of my favourite war-machines from Fantasy. When the rules for that new stormcast lightning bolt thower thing come out I will be taking some of those as allies - except they will be cunningly designed to look like Reapers and they will be crewed by suspiciously small, slim stormcasts with pointy ears...
  5. Surprised how many still think Tzeentch needs nerfing. They are a strong army for sure but evryone knows how to deal with them now and its not like they clean up GT's. I think Nurgle and Fyreslayers are stronger armies and easier to play. People moan about Change Host but its not exactly an auto-pilot list to use. Fighting Tzeentch SHOULD feel like they are cheating! I think Vulkites need a points increase but its tricky because while 330 is way too cheap for 30, 120 is not too cheap for 10. Witch Elves and Death Hags are another problem (and I say this as a DoK player) individu
  6. Yes! Massive fan of Mark Gibbons. I always looked forward to his work in the old army books. I don't remember having much trouble with 4th edition Nagash though - except he has needed re-gluing a couple of times over the years. I actually like that model. Its slightly creepy and reminds me of those giant puppet skeleton costumes from Day of the Dead festivals in Mexico. Undead was easily my favourite army in 4th back when 20 skeletons was a BIG unit My worst model to fit togethor was the metal land speeder that came out during 2nd edition 40k - I've lost count of how many times it
  7. I think its better to start new ones. They get a bit unwieldy after a while anyway, new edition or not. Maybe leave the Shadowblades one open out of respect to the one guy brave enough to run a pure Shadowblades army
  8. Diminishing as far as AoS goes I'm sad to say. I actually only have 1 person to play games with regularly instead of the 4 i had last year. There are actually 2 people who are always up for games of Warhammer Fantasy! Fortunately both my 1 AoS opponent and I have multiple armies so its not getting stale so far. I'm hoping 2nd edition will revive some interest or maybe even get some new people started. The wider group is a bit more healthy. There are 20+ of us, 7 of whom are always playing while others drift in and out. We're mostly playing 40k and occaisional legacy games like Epic, bat
  9. I think Darkling Covens are likely to benefit from the new rules we have seen so far. They have access to cheap 80 point wizards who can get a +2 to cast by sacrificing some nearby chaff which could be very handy if you are trying to throw CV 8+ spells around. Also the Look Out Sir! rules make them a little less likely to get sniped. Any real bonus for the DC will be based on the revised points value though - the biggest problems they have for competitive play is that the Sorceress on Dragon has a very high points cost compared to her contribution to an average game and the "chaff" infant
  10. I was a big fan of the Battle Magic and Arcane Magic sets in 4th edition WFB. It was part of the core game but released as a seperate box with loads of spell cards, item cards, templates and a rulebook. Nobody ever considered not using it that I knew. Hoping for something similar with this edition - a box with a book, cards and models for the spells Magic & Monsters are what makes a fantasy wargame in my opinion so i'm really looking forward to it.
  11. Really? but you bought into first edition after how THAT was released? Don't feel like i'm attacking you personally but what value is there in judging a set of rules for a game on how they are marketed? I would only be interested in the quality of GW's marketing if I was buying marketing from them. Lots of players really enjoy the build up to a new release and it certainly creates conversation! Personally I'm not reading much of it. I would never start making plans for my armies until I had not only read through the new rules a few times but also played a few games with them so th
  12. Thats possibly the most nerdy thing I have ever seen I congratulate you sir!
  13. Yeah I am looking forward to the return of a hardback rulebook with lots of lore, photography and artwork I can see the appeal and convenience of PDF's - particularly free ones - but i don't exactly enjoy them. The hardback books are well worth the asking price and you will be able to get a good discount from independent stores or by buying the starter box. If its anything like the 40K box, the rulebook is virtually free when you consider how much all the models you get would cost. If you really only want the book, buy the box and resell all the models to get most or all of your mon
  14. I find the way relatively harmless negativity or argumentative content is shut down, censored or completely removed on this forum is a little bit over the top. though I have never been subject to it. there have been a couple of threads I never got the chance to comment on because a mod decided the conversation was over before i had the chance. Hopefully people realise i'm always just joking around. I have a sarcastic sense of humour and way of expressing things, and while I let some of that show on TGA I always find myself having to limit my posts to avoid upsetting people who I consider
  15. I think this is one of the most possible/probable future faction ideas for AoS. There is a huge design space for GW to develop some kind of "Forces of Nature" destruction army bent on flattening any man made structures, cities etc. If I was GW I think I would have ret-conned Brayherds and warherds into destruction from the start and they could fit well in this kind of army along with all kinds of Mortal Realms versions of animals like Bears, Wolves, Hunting Cats and more fantastic monsters and various "centaur" combinations. You could also build in multiple lycanthrope creatures. Earth,
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