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James McPherson

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James McPherson last won the day on August 14 2016

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About James McPherson

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    Lord Castellant
  • Birthday October 14

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  1. Pestilens Thread, tactics, builds, advice

    I'd go with a Furnace myself, and leave out a Verminlord, but that's just me. The Verminlord is only really useful against hordes of low armored infantry tbh. So it depends who you are fighting. The furnace is good for buffing your units and you can keep it alive with Vexlers Shroud and Verminous Valor. I'd go with a Furnace, 40 monks, 2x10 monks 3x Priests, 1 Plagueclaw. If you get a start collecting box you can probably convert some of the Priests up out of the spares from the screaming bell kit. So a start collecting box and 2 plague monk boxes would do it. If you wanted something better at shooting Stormcast, ally in Jezzails or a Warp Lightning cannon instead of the Plagueclaw (plague for anti horde)
  2. Pestilens Thread, tactics, builds, advice

    and if rabid then they do it twice in a turn.
  3. The Church of Contagion: My dip in the Pestilens Pool ( I WIN!!!! 11/26))

    they all do different things, ideally I keep a spread of 10's (for objective holding) 20's (for killing stuff in one round of combat) and 40s (for staying alive for more than one round of combat where an objective is being contested or where they need to push on to a second target (outside the reach of inspiring presence) or if they need to advance against gunfire etc. A unit of 20 is enough to kill more or less anything in the game if used with all the buffs on, ie with re-rolls to hit/wound (plague tome) +2 attacks (charging + corruptor) and +2 or +3 to wound (stack Wither) + icon of pestilence + contagion banner + rabid fever. thats 80 attacks first of all then another 80 when they die, doing minus 1 rend on a 3+ t/wound and potentially getting off about 10-20 mortal wounds too from the contagion banner, and then another 2 or 3 from the infected blood splashback. They die in one round of combat though, or if they go below twenty they don't really have enough ummph to kill anything big or tanky . so they are a one shot kamikaze use. units of 40 are really good though...hard not to take a few, all my lists have had 3 in them so far, The Strength in Numbers special rule in the allegiance ability is the strongest improvement to their rules in GHB'17 so far for me
  4. The Church of Contagion: My dip in the Pestilens Pool ( I WIN!!!! 11/26))

    I would encourage you to persevere with them man, you shouldn't quit on them after like 3 or 4 games because you aren't winning easily, they are a finesse army and take a lot of getting used to. It's very rewarding when you do win with them. I've been playing them for over a year now, probably about 70 or 80 games at tournaments in the UK and NZ, and since the new book has come in I've won 7 out of 9 games, they are much much better now and feel really good to me.
  5. Skaven Deathrunner as a General

    I was thinking about using it for Lord of War, reply from the local TO committee was it's fine to do as it's been faq'd. I agree with Naflem though fwiw.
  6. Pestilens Thread, tactics, builds, advice

    I won 2/3 games in a small event at the weekend, 2 Majors and 1 Major Loss/conceded. Had a similar list but the format was 1500pts so just same stuff but fewer things. Highlights were killing Spirit of Durthu with a Great Plague and 20 Plague Monks, and tabling a Verminus army. Only game I lost was Vs Aetherstike on Knife to the Heart, almost impossible to win, conceded turn 2 as It wasn't a good game. Came about 7th out of 16 in the end, and would've come 3rd if I hadn't conceded Knife to the Heart and scraped a minor loss.
  7. The Rumour Thread

    I hope a huge Nurgle release is coming with a new Great Unclean one and unified army book for rotbringers, demons and slaves 2 d. Pestigors too ideally. That would be just purrty.
  8. Pestilens Thread, tactics, builds, advice

    it'll be alright to start with if thts all he's got. just experiment with different sized blocks. remember different sized units can all perform slightly different tasks. like you dont want your 240points of 40 monks sitting on an objective in your back field, they need to be up in your enemies grill. whereas units of 10 are great for that or bubble wrapping or other types of board control. units of 20 are useful too and can easily take out a large monster or elite unit with the right buffs on them but are a glass cannon and will be gone after a round or two of shooting or combat , units of 40 have some mileage and staying power.
  9. Pestilens Thread, tactics, builds, advice

    Yeah its probably the best bit about the new allegiance ability . The great plagues are good too mind. I saw my friend kill off 17 models in one turn with Undulant Scourge at the weekend! The hardest thing I faced all weekend that scared me was Dark Elf Medusa's, two of them deleted a unit of 40 Plague Monks in one turn
  10. Pestilens Thread, tactics, builds, advice

    Well you need 40 to get them up to bravery 13 so they don't run away. A unit of 20 will only be bravery 7, so if you loose any more than 1 in a turn there's a chance some will run. I would spam 2 priests over a second furnace as they are cheaper , but that's just me, there's not a lot in it though to be honest, and you may find the second furnace comes in really handy. Nobody likes pushing 120 Monks around a table I hear you, or painting them for that fact. I'm about to start painting soon. I think units of 20 work fine to be honest as well. Just means they will disappear quicker. 20 is enough to kill a Vampire Lord on Zombie Dragon though or another big monster as I've done it before. the thing I'll say about the prayers is they are useless unless you are within 13" of stuff, so keep that in mind. I usually protect my furnace at the back, as I rely on keeping it alive to use Rabid Fever. It's not right or wrong, just different play styles, something to be aware of though. I want to experiment with a list where I run 5 priests and throw them forward into an army one at a time with Skitterleap from a Verminlord Deciever (as an ally) I think it could be really random and fun. Also the spell that the Warpgnaw Verminlord has which gives 6 to movement is really useful, add it in with Blistrevious and thats a 14" move, enough to get onto an objective or within 13" of your enemy on turn 1.
  11. Pestilens Thread, tactics, builds, advice

    I would say its fine, you might find 2 furnaces is overkill, in the long run I would probably buy more monks with the 200pts. maybe take one unit of 40, one 20, two 10's. either way I think you will find you are running out of monks too quickly to hold objectives in some games like Scorched Earth or Battle for the Pass. You'll do ok though at Duality of Death.
  12. Pestilens Thread, tactics, builds, advice

    Not great, i kept putting them next to mystical or damned to get the bonuses, or I allied in Epidemius but I found they missed a lot or I rolled low damage. They are a nice threat to have and take the enemies mind off your heroes though which is good. I will always take 2 if I can, but I probably won't build a list around taking 3 or 4 & using Architect of death. I was thinking about it, but the way I see it is the army is already an anti horde army so doesn't need too many. They were most useful at helping a block of 40 Monks shift a block of 30 dark elf spearmen buffed up to the max. Think I cleared about 11 out in one shot which was nice. The best technique for me at the moment as I've said is stacking wither/contagion banner/rabid fever. if you wanted to get even more sick add in 3 plague drones and a Corruptor or a deamon prince and you can be doing mortal wounds from the plague drones on a wound roll of a 2+
  13. Pestilens Thread, tactics, builds, advice

    well as I said it had a 500pts sideboard, so I changed it up a bit each game. also changed artifacts and abilities. I had most success with this variation Furnace, 3x Priests 3x40 Plague Monks w/foetid blades 20 Plague Monks w/foetid blades 12 Plague Toads 2 catapults I was just browsing the destruction FAQ and came across this so now it's got me wondering about Rabid Fever, I've always played it as giving them their full attacks quota each (ie 3 attacks if they charged) but I'm wondering if I've been playing it overpowered and it should just be 1 attack each now looking at the FAQ for a Great Moonclan. what is peoples take on this?
  14. Legion Of Azgorh Mega-Thread

    the grand alliances aren't factions, they apply to any of the sub factions within them. so you choose whether to go with your sub faction's allegiance abilities or grand alliance allegiance abilities.
  15. Pestilens Thread, tactics, builds, advice

    I placed 4th at a tournament at the weekend, If I had won my first game (duality of death vs Slaanesh (my only loss of the day) I could've taken it out in 1st place, but for reasons I won't go into I didn't quite manage it, though through no fault of my own. I got an easier round draw as it was, for loosing my first game, so maybe that had something to do with it. I tried out a few different things for the first time as there was a 500pt sideboard, and it was my first outing with the GHB'17. Overall though it felt much more solid. The only thing I struggled with was the 13" reach on the prayers never being in range. I tried out massive regiments, taking 3 blocks of 40, and experimented with Allies using Epidemius and Plague Toads. I also played for the first time ever without a Verminlord Corruptor. The list variation which had the most success was the one I ran with 12 Plague Toads @ 320pts. They were pretty solid. Among some other stuff the best things my plague monks killed were a unit of 10 Brutes (in one round of combat), a Magma Dragon and the Glottkin. The Great Plagues feel really good, combo them with Pestilent Breath, and Contagion Banner and you can get a decent amount of mortal wounds off in a turn now. Best technique of the weekend was using Rabid Fever, and Contagion Banner and stacking Wither 3x with a Plague Tome. Meant I was getting re-rolls to hit and wound, wounding on a 2+ and a chance to do mortal wounds on a 3+, and doing that all twice in a turn. Nothing much can stand up to that much damage in the game, not when you throw in the mortal wounds as well. To give you an idea, with a unit of 20 in combat (140pts), you are probably looking at an output of about 50 wounds, 40 or so of them @ -1 rend, and then probably another 7 or 8 mortal wounds. And then they will do that twice per turn. Plus a few mortal wounds extra from the splashback when they die. I think I'm going to run something similar at the NZ masters in December, not sure yet though.