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AIdenNicol444

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About AIdenNicol444

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  • Birthday 12/15/1993

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  1. AIdenNicol444

    Clan Pestilens: A list for the Masters

    Utilizing a command point with the new rules for the battleshock phase. If a unit is within 12 inches of your general or 6 inches of a hero, you can spend one CP instead of rolling battleshock and they pass.
  2. AIdenNicol444

    Clan Pestilens: A list for the Masters

    were it not for the laws of this nation I would kill you where you stand.
  3. AIdenNicol444

    Clan Pestilens: A list for the Masters

    I agree it's good, but if you've ever used a Screaming Bell/Plague Furnace the Thermalrider Cloak is a gamechanger and more vital than having a character that can glass other characters only in close combat. The Magmaforged Blade is a weak Sword of Judgement, but it's still good for mowing away single wound infantry with a 10 attack creature.
  4. NZ Masters Tournament 2018 Road to the Top Overview With the New Zealand Masters Tournament 3 weeks away, and list submissions due in 6 days, I figure it’s close enough to talk about my preparation for this tournament. Unsurprisingly, I’ll be running the Pestilens allegiance and going for the top, with the goal yet again of being the first Clan Pestilens player to win or place a major event. Over the last 2 months my list has gone through a heavy amount of changes, and I ran a version of the list at the recent Notorious Hammer tournament to test the waters as well as countless practice games with close friends to streamline the list and reach a standard of consistent performance I’m happy with. The NZ Masters tournament is an invitational tournament, where the top 20 players n the NZ rankings are offered places at the event and then the invites work there way up from 20 if people decline. The New Zealand tournament meta is relatively consistent and features roughly 20 consistent contenders at most tournaments with a few more players that make the odd tournament here and there, and most people are known clearly for the lists they take and change them rarely. The most popular armies currently are Stormcast Eternals, Nurgle and Legions of Nagash, with the rest of the players displaying a wide variety of forces from all Grand Alliances. This being the case, for anyone to be a contender for the top spots they have to pack tools that let their force deal with decent armor saves, long-range magic and large numbers. All the recent winners of local tournaments will be attending the Masters, and with every player being in the tier of rankings where they on average win 3 or more games in a 5-game event the competition is guaranteed to be fierce. The Event The tournament follows the same pattern as most tournaments, 5 games with 3 on day 1 and 2 more on the second day. Realm Artefacts are available for list building, but the Realm Spells and Realmscape effects will not be. While most NZ tournaments have relaxed painting standards, 3 color minimum at most with the incentive to paint your army being bonus hobby points for the soft scores, at the Masters a model that is not painted to a degree that demonstrates completion (based, highlighted, washed etc) will simply not be allowed to be used. The tournament is in the Kapiti Coast region of NZ, a 45 minute drive from the capital city hosted by the local wargaming club there, who hosted the event last year as well to great success. My List So without further ado, here is the list I’ll be taking in the tournament. Allegiance: Pestilens Mortal Realm: Aqshy Leaders Verminlord Corruptor (220) - General - Trait: Master of Rot and Ruin - Artefact: Magmaforged Blade Plague Furnace (180) - Artefact: Liber Bubonicus Plague Furnace (180) - Artefact: Thermalrider Cloak Plague Priest with Plague Censer (80) Plague Priest with Plague Censer (80) Plague Priest with Plague Censer (80) Battleline 40 x Plague Monks (240) - Foetid Blades 10 x Plague Monks (70) - Foetid Blades 10 x Plague Monks (70) - Foetid Blades 10 x Plague Monks (70) - Foetid Blades 10 x Plague Monks (70) - Foetid Blades Units 5 x Gutter Runners (60) - Allies 5 x Gutter Runners (60) - Allies 40 x Clanrats (200) - Rusty Spear - Allies Battalions Congregation of Filth (170) Congregation of Filth (170) Total: 2000 / 2000 Extra Command Points: 2 Allies: 320 / 400 Wounds: 181 So to start from the top. The general of the list is the Verminlord Corruptor. I chose the Verminlord because him being the general means I can give him Master of Rot and Ruin, which means he can pray in the same manner as a Plague Priest (and as of AoS2, also generate Great Plagues on a 6 to pray), as well as him being incredibly mobile so his 12” range auto-pass battleshock range can get where it needs to go. While I would rather give him Sword of Judgement over the Magmaforged Blade, I needed to pick Aqshy for another artefact in the list so I reached a compromise. The twin Plague Furnaces each fulfil a different role. One has been given Liber Bubonicus, shoring up it’s prayer capabilities so it can follow the large unit of Plague Monks around and keep them buffed up. The second has been given the Thermalrider Cloak, a devastatingly useful artefact for a Plague Furnace by giving it an extra 4” move as well as granting it the ability to FLY. By snaking 10 rats around the furnace you can fire the thing out of the deployment zone and halfway up the table, potentially into a devastating charge onto an objective. The 3 Plague Priests are here to spam their breath prayer on turn 1 to get the Neverplague Great Plague nice and early, then spend the rest of the game harassing unit clumps with their breath and stacking debuffs on vital targets. Keeping one of these lads near the two 40-man units ensures battleshock tests won’t ruin them utterly. The Plague Monks are the life of the party. One unit of 40 that can have buffs stacked on it easily and refuse to get off objectives and four units of 10 to run around and suicide into targets and harass flanks. Plague Monks really aren’t something opponents can afford to ignore, but spending time killing them is time spent not targeting the enormous 12 wound threats in the leader slots. If the 40-rat unit isn’t bled down in the early game, the opponent has to deal with an enormous footprint that will tear a hole in anything that can’t commit to destroying it in a single turn, and even then, the Rabid Fever prayer means they’ll still get to take a swing before they die. Gutter Runners are, for lack of any better description, a pain in the ass. They pop up behind the enemy ranks and throw a bunch of throwing knives into them before running in and shanking them. The shooting attack isn’t exactly Skyfire tier but their melee attacks are nasty with decent hit and wound chances and innate -1 rend. Their main strength is that the enemy needs to spend troops on zoning these bad boys out, while dealing with the massed Plague Monks hurtling towards them from the front. Caught between a rock and a very stabby place, such as it were. Clanrats, god bless them, rarely need any kind of explanation why they’re in a list. They’ll run, they’ll charge, they’ll run away and they’ll do it all again. Retreat and Charge is a crazy feature of a very cheap unit, meaning they won’t get tied up fighting other chaff and their big unit size means getting rid of them means a hefty commitment. The only weakness of Clanrats is their propensity to cut and run the moment they start taking casualties. Well, it would be, if we weren’t living in glorious AoS2 and a battleshock test is one Command Point to get out of jail free. The battalions in this list are 2 Congregations of Filth, each comprised of 1 Plague Furnace and 2 or more units of Plague Monks. The only reason I’m taking this is to shave the list drops down to less than 10 to out-drop other armies that don’t take battalions and for the big unit of 40 getting to reroll its charges. Also I needed a bunch of artefacts and command points. Cheers congregation. List Building Process The list above is actually no less than the 17th Pestilens list I’ve ran, with the goal of creating the ideal list for my meta. After every tournament and serious practice game I have gone over what works, what doesn’t, and made the necessary adjustments. The list has gone from no less than 240 wounds at the start of the year, to running multiple endless spells and allied wizards with the Malign Sorcery drop, and for about 2 weeks dropping it completely and angrily painting my Gautfyre Scorch. The end result is unlikely to be a perfect list but is the most streamlined for my current situation and hopefully will prove as much at the masters. Conclusion I’m hoping this will be the even where I at last bring in the big win for my Clan and the group of very scary people breathing down my neck expecting results. If I win or at least podium, I will have completed the goal I set for myself 2 years ago when I finished the second tournament I’d attended with 0 victories and risen to the top of the highly talented NZ Warhammer scene. If I lose I’ll probably nuke my army from orbit and start an Eshin army for the memes. Anyhoo, see you all after Masters in my new blog Clan Eshin Best Clan!
  5. AIdenNicol444

    Notorious Hammer Tournament

    First of all, love the color scheme my friend and would love to see more if it. Seraphon are indeed tricky, the way to beat them is to shamelessly string allied clanrats around your army to catch what they thrw, then slam a counter punch with plague monks similar to what you did with the Ironjawz player. If they instead wall up and sit back to get ready to summon, that's your cue to push up hard (burn command points for 6 inch runs if you have them) and spread your army out so he has nowhere he can summon or teleport his units. Spam your prayers as much as possible and kill the slann with them from behind enemy lines. I would recommend the same strategy against Order Draconis, but the trick there is targetting down the big dragons one after another. Most importantly, never be afraid to retreat. You don't lose the game if you lose more troops than the enemy, and sometimes retreating onto an objective to contest it before being wiped out is a more valuable spend of skaven than sending them to die in combat. I'd very much like to hear how you get on in the future as well
  6. AIdenNicol444

    Gutter Runner

    Test model for my upcoming Clan Eshin army, utilizing the Skavenblight Scramblers, Clanrats, Stormvermin and no small amount of glue.
  7. AIdenNicol444

    Notorious Hammer Tournament

    Please let me know how you do, I would enjoy to hear your experiences. We can both learn from one another
  8. AIdenNicol444

    Notorious Hammer Tournament

    Great to hear my friend! I'll be running my Clan Pestilens at the NZ Masters tournament on the 1st of December, and I'm hoping I'll be the forst Pestilens player ever to podium in the world
  9. AIdenNicol444

    Lore Post: The Roiling Horde

    cheers man, pics of the relevant terrain ive made coming soon too
  10. AIdenNicol444

    Lore Post: The Roiling Horde

    Cheers! really appreciate the feedback
  11. AIdenNicol444

    Lore Post: The Roiling Horde

    Acolytes of the Withered Word The Fecund Hordes of the Ashen Wastes The Skaven Clans, and most particularly the teeming hordes of Clan Pestilens, are infamous for their Gnawholes, unstable tunnel-gates that run between the realms chiselled into being by the twisted claws and sorcery of the rat-men and guided by their insidious Verminlords. They can be seen dotting the realms, particularly great sites of battle during the Realmgate War, leaving warping and twisted effects upon the nearby landscape. However despite their repeated attempts to achieve such, the clans have yet to successfully penetrate the dark and mysterious realm of Ulgu, the infamous realm of shadow. The Roiling Basin Deep within the twisting ash-storms of Aspiria in the fiery realm of Aqshy lies the realmgate known as the Shadowhame. One of the few stable realmgates that runs to the realm of Ulgu, it sits deep in the centre of a shattered volcano in what appears to be ancient azyrite ruins. The crater, known as the Roiling Basin due to the ash storms that whip around it’s interior walls as they blow in from the eastern plains before churning out over the western seas, has been settled by an enormous contingent of Skaven Great Clans hailing directly from the Blight City itself. Towering and haphazard Skaven constructions are piled atop ancient Azyrite heritage sites as the industrious Skaven claw the skies with their fell machinery, their destructive and corrupting presence going so far as to warp the nearby landscape and even the weather. Wealthier members of the clans have their residences and bases of operations in the high towers, with Skryre and Pestilens holding dominion over their respective supporters from on high. Moulder Clan members prefer to practise their disgusting bio-science in the depths of the crater and Clan Eshin’s base naturally remains a mystery as to its location. The lowest members of the system such as Skavenslaves and lowly Clanrats eek out an existence in the Depths, killing one another for scraps that fall from above and mysteriously disappearing into the Moulder surgery-labs. The Shadowhame realmgate itself lies in the Pestilent Knave known as the Prior Vermalanx, deep in the structure and well-guarded by acolytes and the Plague Guard. The Church of Contagion Skaven city-warrens are usually inhabited by clans belonging to a single Great Clan or an uneasy alliance of multiple clans present for their own interests. While the Roiling Basin is inhabited by representatives of all the Great Clans, Clan Pestilens is currently ascendant amongst the group due to the overwhelming ranks they currently count in their faithful throng. No mere no-name virulent procession, Clan Morbidus of the Pestilens are an ancient and wealthy clan that proudly boast of heritage that dates back to the World-That-Was. Faithful to their god and mindless in their devotion to his ascension, Morbidus offers it’s prayers up to the Verminlord known as Vermalanx, a legend among the pestilent clans who lead the Pestilens Clans during the Realmgate Wars and dared to scheme against the Glott Brothers and Nurgle himself, all while seeming to aid them in their goals. Allegedly defeated by the Stormcast Eternals at Rotwater Swill, Vermalanx has since arisen once more by the Corruptor’s claw to lead his most faithful of children. Bearing twin Plaguereapers forged from raw warpstone dipped in the filth of the Horned One itself, plague monks gladly throw themselves to a gory death at the orders of the dark servant of The Great Witherer itself. The dominance of Morbidus has forced the other Great Clans to toe the line against them feebly for now, with them offering up gifts of arcane ingenuity, shadow operatives and hordes of lowly rats to break against the ranks of the enemy before the Plague Monks destroy all opposition. Ruler of the Rat-Race Ruling over the Church of Contagion and by extension the Roiling Basin itself, Archdeacon Skirik Vileclaw presides over his “beloved” flock with sharp claws and a tendency to hurl those who oppose him from the high points down into the Depths. Quite unlike most rulers of his race, Skirik has little in the way of cunning or subtlety. Prone to fits of deranged madness due to the fever in his brain and the poison in his veins, Skirik’s temperament veers wildly between the faithful servant of the Great Corruptor and behaving like a rabid animal. Riding an enormous Plague Furnace into battle known as the Altar of the Redmaw, named for the Great Plague Skirik so famously brought back to the faithful long decades ago. His lifetime long enhanced by the righteous fury in his body and the ministrations of the absolute pinnacle of Skryre and Moulder sciences, Skirik has plagued Aqshy for as long as many in Aspiria can recall. The Shadowhame Gate The focal point of the entire settlement, deep within the Pestilent Knave lies the Shadowhame Gate. One of only a mere handful of stable gateways to Ulgu, and one of the scant few held by the forces of Chaos, this gateway represents an incredible potential advantage to the chaos forces as Malerion and Morathi’s machinations are kept secret beyond the twisting fold of the realm they rule over. Forces from the Roiling Basin have established a foothold on the other side of the gate, a continuous supply of troops marching through to man the defences and fortify the location further. Known as the Rotted Claw warren, Malerion has been forced to drop his façade of bored contempt for the Skaven to actively destroy the gateaway, knowing that while he faces Plague Monks and baying Clanrats today, tomorrow it could well be the Varangard riding through the mists. Schemes Within Schemes With Malerion and Morathi throwing their forces into the fortification of the Rotted Claw bastion and increasing aggression from the resurgent forces of Order in Aqshy, the Roiling Basin’s constant threat may yet be dealt with by the allied forces of Order. However, while the fighting forces of the rats hold back their aggressors Clan Skryre has begun a grand undertaking in the Warpstorm Tower, the only tower to rise higher than the Prior Vermalanx (a fact that Skirik has hurled many a warlock engineer to their doom over when reminded), with their research into the construction of a stable Gnawhole built using the arcane secrets gleaned from the Shadowhame Gate that will lead directly to the Blight City, enabling an enormous horde of Skaven without number to storm through. The completion of this gate will see all of Aspiria brought to it’s knees by the Skaven, and Ulgu flooded with resurgent forces to bring an end to the God of Shadow’s dominion.
  12. AIdenNicol444

    Notorious Hammer Tournament

    90, arranged in 3 groups of 30 which were supported by two allied blocks of 40 clanrats. With Tzeentch meta finally over I feel safer taking the large numbers again.
  13. AIdenNicol444

    Notorious Hammer Tournament

    Notorious Hammer Just got home from the Notorious Hammer event in Johnsonville, Wellington and I’m here to let everyone know how it went. The tournament went overall exceptionally well, big props to Shaun from Notorious AOS (https://notoriousaos.podbean.com/) for T.O’ing the event and running a tight ship. Once again, the New Zealand Warhammer scene is better for your efforts. Everyone had a great time and there was a great field present for 2 days of great games. Game 1: Shaun T – Daughters of Khaine Scenario: Focal Points Outcome: Major Defeat 720 Kill Points Wow. Set up my army with a Clanrat screen 40 long and 4 lines deep to brunt the massive Witch Aelf assault and Shaun just wasn’t having it. Smoothly punching through my lines and delivering a powerful follow up punch making use of the army’s ability to pile in effectively, and supporting his front line with the Cauldron of Blood and Morathi herself, Shaun schooled me hard on playing an all melee army. This tips the balance towards Shaun in our ongoing tug of war for supremacy, and I’ll absolutely be gunning for him next tournament. Game 2: Shaun B – Stormcast Eternals Scenario: Better Part of Valor Outcome: Major Victory 2000 Kill Points Shaun (Big Shaun for Notorious listeners) opened with the same strategy he used to wipe the floor with me at Call to Arms 2 months ago. Deploying his Sequitors and Evocators along the line ready to charge in after absolutely smacking the hell out of me with an Everblaze Comet, Shaun lined my head up on the block from the start of the game. Unfortunately, his comet failed to cast and his alpha-strike play was unable to clear me off the objectives due to burning a command point to pass battleshock (cheers battalion people said not to take). This prevent Shaun burning my objectives on turn 1, and I retaliated with a lethal counter-surge with Plague Monks that saw Shaun pushed backward and eventually cleared away. Game 3: Regan – Stormcast Eternals Scenario: Shifting Objectives Outcome: Major Victory 2000 Kill Points The Realmscape rules here saw units unable to fly banned from run moves, forcing myself and Regan to aggressively footslog towards the objectives shooting each other nasty glares. Regan arrived first, scoring an early lead and building a wall out of Anvils of the Heldenhammer, but my counter-offensive benefitted from some choice dice rolls and superior mobility with the Clanrats retreating and charging around their slower, more powerful opponents. With the points under lock, I turned my focus to exterminating the lethal Anvils before they could use their formidable command ability in conjunction with their Evocators to send me packing. Game 4: Cameron – Seraphon Scenario: Starstrike Outcome: Major Victory 2000 Kill Points Cameron and his 3 Engines of the Gods opened the game by summoning 60 Skinks to the table to shore up his middle position while I spread my army out without committing to any one side. This proved to be a wise move, with the centre and enemy objectives being in the left board side and my own on the far right (appropriate). My Clanrats on the right retreated immediately to secure the home point while the rest of my army slammed into his endless ranks of Skinks and set about punching through them. With a gap formed, the Verminlord darted through and artfully brought the Astrolith Bearer and an Engine to the ground, while blocking the summoning range of the other engines and the Slann. With all objectives tightly in my grip and staring down the barrel of a slow and steady death at the hands of pestilence, my opponent conceded to save time. Game 5: Lee – Sylvaneth Scenario: Total Conquest Outcome: Major Defeat 1450 Kill Points Match of the century at the top table, with the winner set to win the whole tournament, nothing about this match was carefree. Me and Lee are actually neighbours and play each other more regularly than any other opponents, so this was set to be a great game. Lee artfully matched my playstyle of massive aggression followed by retreats and more aggression with his defensive, never committing to any one area till late-game style. The points were neck to neck with the leader changing each battle round, each of us making counter-moves we’ve practised against one another a dozen times to throw the other back and upset their plans. Highlights were Lee committing allied Idoneth eels on a suicide mission to kill a lone Plague Priest who was actually a core component of my left flank strategy (Lee never throws units away, so he knew he could set this up without me expecting it) and the would-be assassination of the outlaw Verminlord Corruptor by the Treelord Ancient into that scene from Avengers where Captain America tears a log in half. Lee won with a clever last-minute commitment to my crippled left flank and took the game, a well-earned victory. Final Placings 1st Place: Lee W – Sylvaneth 2nd Place: Shaun T – Daughters of Khaine 3rd Place: Matt B – Legion of Blood Best Sports – Regan Best Painted – Sloane D Everyone had a great time and there were no dramas or last-minute point corrections. I ended up 4th, almost clinching the title of first Pestilens player in the world to podium at a registered event, and learned a lot on how to improve my play. Looking forward to the next events of the year, and to the upcoming Notorious AOS GT coming next year. If it’s as good as this event, it’ll be one I can’t afford to miss.
  14. AIdenNicol444

    Notrious Hammer Tournament List

    Man-things will drown in a deluge of filth Burn the stormkeeps rat-war now
  15. Hey guys, Aiden here again after my long hiatus learning how Microsoft Excel works and when it is or is not appropriate to assault office workers with a list write-up. Next weekend myself and the majority of Wellington’s die hard AOS scene will be competing in Notorious Hammer, a tournament set up by the members of the widely popular Notorious AOS Podcast (https://notoriousaos.podbean.com/). It’s also one of the last tournaments of the year that offer points contributing towards the 2018 National Rankings, which in turn decide who gets invited to the Masters Tournament in December. And let’s just say this Plague Priest right here needs a good result if he wants to be slinging filth with the big boys in a few months. After having poor results with the Mixed Chaos Skaven list I threw together for Call to Arms, I’ve decided to stick with what I already know and am confident with in my standard Clan Pestilens list. It’ll also be the first tournament in a while where I won’t spend the week beforehand aggressively painting Clanrats, so win-win. With the lists out for the tournament it also gives me a chance to compare and contrast what I’ve put forward and see which of my list building tactics paid off and where I should have spent more focus. There are a grand total of 7 Stormcast armies, which I’m sure (Evocators) isn’t related to the release (Evocators) of some crazy new undercosted (Evocators) unit that is absolutely broken and unfair (EVOCATORRRRS). On top of that there’s a good friend of mine and his iconic 4 Zombie Dragon list and an absolute Mad-lad running a magic themed Bonesplitterz army. Also a boatload of Ironjawz players and a solitary Skaven player besides myself running the Skryre Clan, which is a shame because he seemed nice. But with the exposition complete, here’s a peek at what I’ll be running. Allegiance: Pestilens Mortal Realm: Ulgu Leaders Verminlord Corruptor (220) - General - Trait: Master of Rot and Ruin - Artefact: Sword of Judgement Plague Furnace (180) - Artefact: Liber Bubonicus Plague Priest with Plague Censer (80) Plague Priest with Plague Censer (80) Plague Priest with Plague Censer (80) Battleline 5 x Plague Censer Bearers (60) 5 x Plague Censer Bearers (60) 30 x Plague Monks (210) - Foetid Blades 30 x Plague Monks (210) - Foetid Blades 30 x Plague Monks (210) - Foetid Blades 40 x Clanrats (200) - Rusty Spear 40 x Clanrats (200) - Rusty Spear Battalions Plaguesmog Congregation (140) Endless Spells Chronomantic Cogs (60) Total: 1990 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 219 With the Stormcast Meta in full swing, I no longer need to run minimum sized Plague Monk units to dodge getting immolated by the lethal spell of a roaming Gaunt Summoner. Great Plague spam is once again the name of my game, because Wither is potentially my favourite ability in the whole game I’ve made sure every single character in my army can use it, and with a grand total of 6 prayers per turn it’s incredibly likely I’ll be getting the Neverplague on turn 1. As the Clanrats don’t benefit from the Strength in Numbers buff they’ll either be forming a highly disposable screen against Ironjawz and Sacrosanct or sitting behind the army holding objectives and refusing to leave them while the Plague Monks do all the actual work. Sword of Judgement Corruptor can more or less do whatever he wants. If the enemy knows anything about what he does to any hero or behemoth he encounters they’ll build a wall smack between him and their Lord Arcanum / Alarielle / Glottkin to prevent him from running in and basically tearing it in half. Those that don’t know what he does will lose said characters by the end of turn 2 after they try to “smash the rat” with their big guy. The Plague Priests and the Furnace will roll around slapping anything within eyeshot of a Plague Monk to make sure they rip and tear them to pieces. When this isn’t the case, the enemy is going to have a LOT of Pestilential Breath raining down on their clustered units as they try to form a shield wall against the swarm. The Censer Bearers will shunt the Furnace up, the battalion providing their survivability against shooting, so they can advance in the centre. The Furnace can more or less serve as the ideal hammer and threat magnet while shooting Rabid Fever and Wither down on the soon-to-be victims of the monks accompanying it. Here’s hoping all goes according to plan and I can secure myself an invite to the Masters Tournament, or I won’t be able to do another write-up.
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