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Found 53 results

  1. Surprised that this isn't already a topic this is for armies that use Allegiance order. What combos do you think are good and what are must haves? What are the best choices this army is a huge open book. Not sure what else to put here. Maybe ill just start putting tournament lists I find and try to find trends.
  2. So back when Gotrek was releases I remember all manner of discussion of how he would break the game, and all the Order armies he might find a place in. Fast forward to 2020 and he seems to have largely retreated out of the limelight. I'm curious if anyone has found success in using him as a basis for army-building. A lot of early theorycrafting involved either sticking him to Idoneth since they're one of the only armies that can give him bonuses, or Cities to take advantage of spells that can target him. There were also Endless Spell heavy lists that would use things like Cogs or Emerald Lifeswarm to amp up his speed and durabiltiy respectively, or damage-dealing spells to create "funnels". I think the big issues with these was always that Gotrek himself is already too large an investment to spend much more to give him some additional marginal benefits. So, has anyone found that killer list he really fits in and synergizes with?
  3. Hey guys! Age of Sigmar Freshman here, starting out with Nighthaunt at 2000 points. I‘m going to play in a very competitive environment, so I want to get the most out of my attempt. Due to the fact I‘m pretty new to the game (not to tabletop or competitive play in general), I will definitly need some help. Some facts beforehand: - I want to stay with the Nighthaunt for now and not playing as Legion of Grief. Nagash allies could be a thing though - It‘s not all about winning (i.e. copycat lists). I rather enjoy the process of getting the most out of an army over time - I have played only one game so far, so I‘m lacking practical experience in general and probably even basic skills. However, this is a huge part when it comes to building proper lists. So keep this in mind: anything I come up with now, is based on pure theorycrafting after reading the battletome The Shroudguard will be my core force. The Knight of Shrouds is buffed up by his trait, ability and artefact to make the Bladegheist Revenants even more durable. The Spirit Torment is boosting their offensive output. Grimghast Reapers strike out of reserve, harassing the opponent in his deployment zone and/or contest objectives Lady Olynder is backed up by my Chainrasp Horde and the Guardian of Souls. Prismatic Pallisade for extra protection. So what do you think? For me (the noob) this sounds like a solid approach. I know, Nighthaunt is not top tier right now, but as I mentioned before, this is not about winning at all costs. It‘s more about creating a proper list that could work in general. Would be awesome if you could spare some thoughts about the list and point out its weaknesses or some possible improvements. Thanks in advance!
  4. The Post Masters Post Hey all. I did say there would be one. I had planned to get this out a little sooner but needed some time to detox. Masters 2019 was a reasonably mixed bag, with the Top 20 players for 2019 majority living in the North Island only 11 of them accepted the invite. This is not out of the ordinary, no masters event has ever been attended by more than 65% of the Top 20. However due to the nature of the event and it being in the South Island, only a single North Island player who didn’t make the Top 20 (number 21 on the rankings) accepted the invite and the rest of the numbers were filled by locals, causing the field to go as deep as number 85 on the standings. The result was the top quarter of players largely playing others in their bracket, while the middle pack had an awkward disparity in levels of skill and experience. Another bugbear some players from the North had during the wind-up to the event was the introduction of soft scores into Masters. The previous Masters events have categorically lacked these, a fully painted army and perfect sportsmanship aren’t fields to be rewarded, they’re expected. These soft scores caused heavy consternation initially, though I personally defended them saying that as long as people maintained the standard expected from previous Masters events, they’d receive full points in these fields anyway. Given I played five full, five turn games over the weekend I’m obviously not going to cover them all. I will post my results for each match, and I plan to cover off my game against New Zealand Master 2019 James Page and my personal favorite game of the event against NZ Warhammer icon Shaun Bates in future posts as they characterize what happens in the worst possible matchup and what happens in the best (army-wise). So without further ado, the results. Game One · Opponent: Big Waagh · Scenario: Duality of Death · Secondaries: Secret Mission and Defend (both achieved) · Outcome: Major Loss Opponent would go on to win the event. A canny player, James used his superior movement and the ability to decide who starts to tag both objectives on turn one while throwing disposable units of Ardboyz into my only units capable of contesting these points. As I was unable to retreat and push the enemy off the points in the same turn I lost this one handily. Game Two · Opponent: Cities of Sigmar – Living City · Scenario: Scorched Earth · Secondaries: Terrify and Ancient Heirloom (both achieved) · Outcome: Major Win I made my opponent start as I had the choice, and interestingly he summoned Chronomantic Cogs and immediately set it to speed up time, while deploying his whole army directly in front of me (the tournament ruled that all woods on the tables were Citadel Woods, an interesting concept none of the northern players abided by in games between each other due to it not being in the pack. However it seems my opponent misread/cheated me here as Living City can’t just deploy on Citadel Woods. This would be the beginning of my disappointment). Not realizing my opponent was not actually allowed to do this, I simply charged headlong into him, obliterated a full 60% of his army immediately and burned all the objectives on the table turn two. The decision to set Cogs to speed up time sealed my opponent’s defeat more or less immediately, as well as his cocky (and illegal) choice of giving me his army as a stepping stone to get to his objectives. Overall a frustrating game as I spent far too much of it having to read my opponent’s battletome and correct countless errors that came up. Game Three · Opponent: Stormcast Eternals – Anvils of the Heldenhammer · Scenario: Border War · Secondaries: Invade and Onslaught (both achieved) · Outcome: Major Win This game was a rough one for my opponent. Shaun’s army excels against all comers unless they have large numbers with resistance to battleshock, or the ability to get around his devastating rend. Conveniently I had both in spades, so Shaun’s superior ability to play the game didn’t mean a lot in the face off 150 wounds hiding behind an ethereal save. Shaun and I yarned the majority of the game, engaged in flagrant cheating and deception, then wrapped up quickly to get a beer and get ready to shoot back to our accommodation for more yarns and beer. Intermission This was the highlight of the weekend. One of The Boys (Cameron, Seraphon) has a lovely family home locally overlooking the ocean with a fantastic outdoor eating area. Local legend Richard acquired vast sums of meat as a tithe-offering and manned his barbecue, bring succor to the masses. A few of the locals made it up as well as all the players who traveled for the event. We had a fantastic time, had some good chats and overall it was a perfect experience. The next day we rose early, briefly debated the virtues of going to the Zoo, then made our way down to a local café for a group breakfast. Given the large number of Wellingtonians in the group we needed to get some avocado toast in their systems before they start shriveling up. We took pictures, I mounted an antique motorbike and smashed back a milkshake and mince on toast for breakfast. Overall pretty fantastic. Remembering we had come down for a Warhammer tournament, we paid up and headed to the venue. Round Four · Opponent: Grand Alliance Chaos – Everchosen Battalion · Scenario: Gifts from the Heavens · Secondaries: Dominate and Seize (both achieved) · Outcome: Major Victory This was a slow-burn game. My opponent was hesitant to leave his deployment knowing that I would swamp him and fly directly over him to the objective, and resolved to turtle up. The game boiled down to me mowing my way diligently through the numbers while constantly reviving my losses to ensure control of my home objective. This was the game in which I entered the “Grief Zone”, spending 7 Command Points in a single turn, while starting on only 2. This made my army in the last turn of the game majority hitting on 2’s rerolling 1’s, wounding on 2’s, with the enemy saves diminished by my rend and Dread Withering. Round Five · Opponent: Skaven · Scenario: The Better Part of Valour · Secondaries: Ancient Heirloom and Sacrifice (failed to earn Sacrifice) · Outcome: Major Loss This game was extremely swingy the whole way through. I used my gravesites to sneakily move around his overwhelming numbers while keeping his rats locked on his side of the table for the first 3 turns by callously discarding my Grimghast Reapers and Dreadscythe Harridans, fully intending (and succeeding) to return them to the table due to my general being so far removed from the game I could safely bet on it. My army copped massive waves of shooting but rolled less well than against the Longstrike Stormcast and I was pushed back to my deployment. A dicey Skitterleap from a Verminlord Warbringer burned an objective of mine and pushed the game towards my opponent, ending things. Final Results · Win/Loss: Three Major Wins / Two Major Losses · Secondaries: Nine Achieved / One Failed · Kill Points: 6260pts · Paint Points: Full Points · Sports Points: Full Points Overall, my issues with Masters 2019 stem strongly from the scoring. I defended the soft score element to those that didn’t like them, explaining that if we maintained our usual standard these wouldn’t matter. However, many people had armies that were not completed, lacking basing on models, having less than 3 colors and a variety of other issues, only to receive full paint points. I purchased and painted my army to it’s (in my opinion) high standard and full rubric in less than a month, only for it to be considered equal to these other armies. Furthermore, I experienced numerous issues over the event with opponents either not knowing their rules or misrepresenting them, and even experiencing the poor sports of a player constantly interjecting into my game rudely and into the TO when he attended the table, only for full sports to be awarded across the board. These issues are not unique to this tournament, and overall I’ve no doubt not representative of the scene in the South Island. However I was disappointed to travel down for a Masters event only for it to be this way. Many of my friends declined to attend due to issues with the harshness of the painting rubric making them fear they would lose out for not being as talented painters, only for it to not matter at all. I was sadly disappointed, and given the severe financial expense of the weekend compared to the payoff have little desire to travel beyond the capital city any time soon. Despite these flaws I met a good collection of people, and I hope I acquitted myself well enough that they don’t unfollow me the moment they read this. I initially only wanted to cover the positives, but as my local club explained to me people who know me know my thoughts, and to cover less than that would be disingenuous.
  5. One day event held at entoyment poole. hope to see you all there get some banter going post a few picks of your army, or super sneaky post a pick of what your not bringing. Ticket link - https://entoyment.co.uk/event-tick/store-events/the-waaagh-warmup-aos-itc-gt.html Facebook Link https://www.facebook.com/events/2324561604465840/ Generals Generals (paid)1- Simon Holdridge (Legio ix)2- Andy burgess (Legio ix)3- Andrew Mullan4- Carl Hewson5- Thomas Richardson (Legio ix)6- Henrik Reschreiter (Legio ix)7- Dave Cooper (Legio ix)8- War Mill (Legio ix)9- Matthew Byrne 10- Gabrielle Sosso11- Martin Clarke (Hampshire Hammerers)12- Richard Belfield (Legio ix)13- Hamidreza khabbazan (tunsgate tyrants)14- Eliot Haugh (South Wiltshire Wargamers)15- Jake Valten Harding (FBG)16- Simon Walker Bircham (South Wiltshire Wargamers)17- James Brown18- Piotr Włodarczyk (Eon Szczecin)19- Anthony Moylan (legio ix)20- Joe Hadfield (legio ix)21- James Wilson (legio ix)22-23-24-25-26-27-28-29-30-31-32-
  6. Details Date: 10th November 2019 Army: Legions of Grief with Penumbral Engine Opponent: Kyle Duncalf - Draichi Ganeth Daughters of Khaine with Morathi Game Type: Matched Play 2000pts Scenario: Starstrike 2019 (rolled at random) Setup The board yielded a large amount of varied terrain rules, including a Commanding piece that had me salivating. Naturally Kyle took this side, to my dismay. I set up my Gravesites to be spread fairly evenly with Starstrike being relatively unpredictable, with 2 placed in front of my Penumbral Engine (represented by the square of blue dice, mine is still on sprue and i was meant to build it the night previous but ended up babysitting). Kyle easily outdropped me, having 7 to my 13. Having free choice of who starts and losing nothing by going second due to it being Starstrike, Kyle gave me first turn. Didn't bother with a battle mat as it was a torrential downpour and the nearest one was inside. Battle Round 1 - The Worst Trade, Maybe Ever Acutely aware that a double turn would absolutely obliterate me, I was somewhat cautious to do anything too dramatic. I collected my free CP from the Penumbral Engine, spread out my backfield to prevent the two enemy units of Khinerai Heartrenders from having an easy ambush on my vulnerable support heroes, and moved my Grimghast Reaper bomb forward to the Gravesite 8" in front of it so it was tagged by 3 whole Gravesites as well as surrounding a Knight of Shrouds on Ethereal Steed, giving them decent durability. My choices were down to holding back and risk the Daughters of Khaine getting a double-turn and boxing me in my own deployment for the remainder of the game, or move forward and deny this at the risk of facing an even more lethal double turn. I could have placed Gravesites hard behind his army and warped my general to them to bring on flanking units, but I was aware Kyle would simply drop his Heartrenders on the Gravesites and I would lose use of them completely. Apprehensive but confident I had done all I could, I passed to Kyle. Kyle immediately began the bufforama on all of his threat units, particularly the Witch Aelves adjacent to my Grimghast Reapers. I kept asking him if he planned to cast Mindrazor (an exceptionally powerful spell and arguably the best in their book, it's literal only counter are ethereal models with bravery 10 as it grants improved rend, as well as improved damage if the target's bravery is lower than the attacker) which he politely ignored. Catechism of Murder (6's to hit inflict 2 hits) failed to go off (phew), but they still received received Sacrament of Blood (treat the battle round as one higher for their allegiance ability), the Witchbrew buff (reroll wound rolls + immunity to battleshock, often called Sippy Cup) from the Hag Queen behind the unit. Morathi, the High Oracle of Khaine and First Sorceress of the forgotten Druchii nation attempted to cast a single spell and failed it. The Cauldron of Blood awoke it's Avatar of Khaine and the army advanced forward, everything that could run and charge ran, and the Avatar fired a stream of boiling blood into the Grimghast which splashed off them harmlessly like water on rock. Then the Witch Aelves hit my front rank and swung 20 Aelves worth of attacks at full buff with bonuses on the charge to hit. The result is below. 5 Reapers remained standing. With their effectiveness utterly obliterated and the size of the unit diminished to the point it was only withing range of a single Gravesite before moving, i allowed battleshock to remove the unit rather than waste a point planning to return them to the other end of the table immediately and abandon the left flank to the aelf rampage. I had traded 30 Grimghast Reapers, costing 400+ points, for a single Witch Aelf. If i failed to return the unit, this would lose me the game. At the end of this round going into the second we rolled for the first objective, which naturally landed center field i middle of some Witch Aelves. I rolled for my Penumbral Engine and it remained on the mode that gives me free CP. Priority roll came about with myself winning ties, sadly I rolled a 2 to Kyle's 4. He opted to take the turn. Battle Round 2 - The Shadow Queen Emerges Kyle, unimpressed with Little Morathi's behavior thus far, transformed her into her monstrous Shadow Queen form. The Hag and Slaughter Queens kept their buff train rolling, ensuring that the Witch Aelves were at peak efficiency. The army moved forward again and the Avatar of Khaine managed to laser off a few Chainrasps, which i pulled off the table away from the 6" pile in of the Sisters of Slaughter. Few charges took place, Morathi and the Slaughter Queen moved into the Dreadscythe Harridans on the right flank and promptly were surrounded. The Witch Aelves that had just finished destroying my Grimghast Reapers ran forward and wiped out the Myrmourn Banshee unit on the flank as well as the Knight of Shrouds on Ethereal Steed. The Harridans managed to score the 3 wounds on Morathi she can take each turn, and the Slaughter Queen dodged death against the bone claws of the Harridans. Morathi roared in range and lanced out with Heartrender and her envenomed tail, but many blows fell flat as they simply passed through the ethereal forms of her attackers. While the Shadow Queen is more than capable of taking out whole units at a time, the deadly rend of her weapons had no purchase here and only 7 Dreadscythe Harridans fell. I spent a Command Point to ensure they remained on the table, and Kyle scored for controlling the center of the table. As my turn began I made an attempt to cast Vanhel's Dance Macabre with the Necromancer, which Morathi denied immediately. The invigorating aura of my Gravesites returned my Dreadscythes almost to full fighting strength, and the Chainrasp Horde units around the middle of the table were fully restored as well. As the movement phase began my Dreadblade Harrow disappeared into thin air... appearing directly within 9" of the Gravesite near Morathi and just out of range of her shooting attack. With a whispered curse and the expenditure of a single CP, 30 Grimghast Reapers materialized within shouting distance of Morathi. My Chainrasp Horde secured the center of the table to protect my nascent advantage on the right flank, and the Harridans shaved off another 3 wounds from Morathi while she failed to kill more than 2. The Penumbral Engine abandoned me right when i needed it as I rolled for it, switching to a presently useless Mystic Shield provider and stripping me of my valuable CP farm. The remaining objectives fell from the sky... both landing on the far left a whole board away from where my powerbase lay. We hit priority, and Kyle won again, opting to take the turn. Battle Round 3 - Deadlock Kyle buffed up, got his army up with all of their special effects and as many prayers as available to make sure his effectiveness was peak. The Slaughter Queen even used her prayer to enhance her weapon, planning to try carve as many Grimghast Reapers down as possible when they charged in on my turn, and as many Dreadscythe Harridans as possible before then. Morathi halted her attack on the ghosts swarming her briefly to attempt to cast Arzunipal's Black Horror, only for a lowly Necromancer to unbind it and end the attempt. The Khainite cultists began consolidating their board state, forced to split away from my onslaught to capture the new objectives. Morathi, angered by her failed casting, directed her poisonous gaze at a Knight of Shrouds who narrowly dodged being destroyed instantly. Morathi attempted to set about with her spear and end the perfidious gheists attacking her, but was instead brought down to a single wound herself. The Slaughter Queen charged into the Dreadscythes and sliced at them with her Deathsword, but failed to fell enough to make a difference. As my turn begun the Necromancer successfully cast Vanhel's Dance Macabre on the 40 Chainrasps, Morathi failing to deny it. The Chainrasps then moved into position to drag the Cauldron of Blood while surrounding the Sisters of Slaughter holding the objectives on their side of the table. The Dreadblade Harrow disappeared in a wink and appeared in front of the Witch Aelves holding the backfield objective, and with another gesture summoned 24 Myrmourn Banshees to stand between himself and the aelves. The Chainrasps swept in and around doomed Sisters of Slaughter, and tagged the Cauldron of Blood on the back of it's base to prevent it supporting the line-holding attempt against the inbound Grimghast Reapers, who themselves came tearing down on Morathi and the Slaughter Queen as a stepping stone to the middle objective. Confident a crippled Morathi and lone support hero could not diminish 30 Grimghast Reapers, I activated my Chainrasps first and slaughtered the Sisters of Slaughter through sheer weight of attacks. Morathi flailed at the spirits, but to little avail. The Slaughter Queen weathered the scythes of 8 Grimghast Reapers, only to have her soul blasted from her body by the unit's Extoller of Shyish, his Deathknell erasing her permanently. With the table now significantly leveled out between the two armies, and the tide of board control turned towards myself, priority meant everything. Unfortunately, should Kyle win the toss he would be able to simply move forward into my Grimghast Reapers with his screen unit to prevent me receiving both a move AND a charge with them next turn, and fall back with everything else to secure 2 of the 3 points. However if i won it, i would be able to swamp all three objectives as well as return my 2 units of slain Chainrasps to completely dominate the table and pull ahead by a handful of points by turn 5. Sadly Kyle won the roll, and we called it. His early game lead had proven too much to overcome with my attrition, late game focus. THis pulled Kyle ahead in our personal standings to a clean 2/1 to him. Conclusion - What went well Bumping up to two units of Dreadscythes after my game against Regan proved to be a wise choice, they once again pulled their weight. Dreadblade Harrow lived the whole game while contributing to game state in every turn, improving on my failings in the last game. I was able to more effectively screen off attacks against valuable units, and gauged the worth of each fight a lot better this time around. What went poorly The Grimghast Reapers dying immediately because I went too far ahead was preventable, I should have forced the enemy to have to cross the whole table to alpha me if they got a double turn. Penumbral Engine is wildly inconsistent, it would be fine if it was free but it cost me 100pts so I'll be saying goodbye to it. Two units of Myrmourn is one too many for Legion of Grief, two is more viable in Nighthaunt where you can pop them up near enemy casters turn 1, not in Grief where doing so costs a wasted Gravesite.
  7. Hey guys, My name is Chai Tzola, and I have been playing Warhammer competitively for a while. I usually go to events in the U.S and try my hardest to finish in the top 10. Now that I have introduced myself, I would like to talk to you guys about losing, and becoming a better player. We all have this moment in our games when you see the victory slip through your fingers. It can be a deployment error, realizing that taking the double turn was a mistake. whiffing a big dice roll, or even not putting enough models near an objective. You see your mistake during your opponent's turn, you hope the opponent doesn't notice, but you're at a tournament so he or she does and you're toast. Well, you're toast now, your army is crumbling, your general was out of position, you miss that charge and you start holding your head thinking where did it all fall apart? You're losing and there's no chance for you to come back into the rankings of the tournament. Tough cookie... The first time I got whacked like that was at Nova, I was playing a very good list and lost the game in the first five minutes. I won't bore you with the details, but trust me, there was no way for me to make it happen. That frustrated me, I stopped caring and didn't score my secondary objectives and took the L and that was it. Had I scored any of my secondaries I would have ended 3rd. To be fair at that point I wasn't a fun opponent, being a little mopey which isn't cool. Warhammer is a hobby and its mostly all just for fun. I know that for me it's a little more, I spend hours and hours of building and painting and then attempt to play the same army again and again to get a feel for it. Which leads you to be a bit sore when losing a game, that's something I changed after Nova for a few reasons. You don't learn anything from a win, and you don't make changes to your gameplay. When you lose however, you can question where it went wrong, and maybe even see how your army list isn't adequate. That will make you a better player and also a pleasant player to play with. I know this is pretty obvious to most of you, but it's a good reminder So to get the topic started, what's your favorite loss and what did you learn from it?
  8. Hey everyone, New player to AoS here (coming from 40k). I'm getting into Khorne with their new tome update. I'm needing some help with what is looking to be a good competitive list considering the changes in the new book. I currently own a unit of Bloodletters and a Daemon Prince with Wings and Sword. I know about the essential Bloodsecrator/Slaughterpriest package that almost every army needs. But could someone help me figure out what would a be a good competitive starting point or both a 1K and 2K list? I don't have any preferences really on what I run other than I dont want to just spam the ****** out of Bloodletters and Bloodreavers and have 100 battle line models. Units I do like though are any thing Daemon, Khorgoraths, Bloodcrushers/Skullcrushers, Warmongers, Blood Warriors. Thanks for any help!
  9. NZ Masters Tournament 2018 Road to the Top Overview With the New Zealand Masters Tournament 3 weeks away, and list submissions due in 6 days, I figure it’s close enough to talk about my preparation for this tournament. Unsurprisingly, I’ll be running the Pestilens allegiance and going for the top, with the goal yet again of being the first Clan Pestilens player to win or place a major event. Over the last 2 months my list has gone through a heavy amount of changes, and I ran a version of the list at the recent Notorious Hammer tournament to test the waters as well as countless practice games with close friends to streamline the list and reach a standard of consistent performance I’m happy with. The NZ Masters tournament is an invitational tournament, where the top 20 players n the NZ rankings are offered places at the event and then the invites work there way up from 20 if people decline. The New Zealand tournament meta is relatively consistent and features roughly 20 consistent contenders at most tournaments with a few more players that make the odd tournament here and there, and most people are known clearly for the lists they take and change them rarely. The most popular armies currently are Stormcast Eternals, Nurgle and Legions of Nagash, with the rest of the players displaying a wide variety of forces from all Grand Alliances. This being the case, for anyone to be a contender for the top spots they have to pack tools that let their force deal with decent armor saves, long-range magic and large numbers. All the recent winners of local tournaments will be attending the Masters, and with every player being in the tier of rankings where they on average win 3 or more games in a 5-game event the competition is guaranteed to be fierce. The Event The tournament follows the same pattern as most tournaments, 5 games with 3 on day 1 and 2 more on the second day. Realm Artefacts are available for list building, but the Realm Spells and Realmscape effects will not be. While most NZ tournaments have relaxed painting standards, 3 color minimum at most with the incentive to paint your army being bonus hobby points for the soft scores, at the Masters a model that is not painted to a degree that demonstrates completion (based, highlighted, washed etc) will simply not be allowed to be used. The tournament is in the Kapiti Coast region of NZ, a 45 minute drive from the capital city hosted by the local wargaming club there, who hosted the event last year as well to great success. My List So without further ado, here is the list I’ll be taking in the tournament. Allegiance: Pestilens Mortal Realm: Aqshy Leaders Verminlord Corruptor (220) - General - Trait: Master of Rot and Ruin - Artefact: Magmaforged Blade Plague Furnace (180) - Artefact: Liber Bubonicus Plague Furnace (180) - Artefact: Thermalrider Cloak Plague Priest with Plague Censer (80) Plague Priest with Plague Censer (80) Plague Priest with Plague Censer (80) Battleline 40 x Plague Monks (240) - Foetid Blades 10 x Plague Monks (70) - Foetid Blades 10 x Plague Monks (70) - Foetid Blades 10 x Plague Monks (70) - Foetid Blades 10 x Plague Monks (70) - Foetid Blades Units 5 x Gutter Runners (60) - Allies 5 x Gutter Runners (60) - Allies 40 x Clanrats (200) - Rusty Spear - Allies Battalions Congregation of Filth (170) Congregation of Filth (170) Total: 2000 / 2000 Extra Command Points: 2 Allies: 320 / 400 Wounds: 181 So to start from the top. The general of the list is the Verminlord Corruptor. I chose the Verminlord because him being the general means I can give him Master of Rot and Ruin, which means he can pray in the same manner as a Plague Priest (and as of AoS2, also generate Great Plagues on a 6 to pray), as well as him being incredibly mobile so his 12” range auto-pass battleshock range can get where it needs to go. While I would rather give him Sword of Judgement over the Magmaforged Blade, I needed to pick Aqshy for another artefact in the list so I reached a compromise. The twin Plague Furnaces each fulfil a different role. One has been given Liber Bubonicus, shoring up it’s prayer capabilities so it can follow the large unit of Plague Monks around and keep them buffed up. The second has been given the Thermalrider Cloak, a devastatingly useful artefact for a Plague Furnace by giving it an extra 4” move as well as granting it the ability to FLY. By snaking 10 rats around the furnace you can fire the thing out of the deployment zone and halfway up the table, potentially into a devastating charge onto an objective. The 3 Plague Priests are here to spam their breath prayer on turn 1 to get the Neverplague Great Plague nice and early, then spend the rest of the game harassing unit clumps with their breath and stacking debuffs on vital targets. Keeping one of these lads near the two 40-man units ensures battleshock tests won’t ruin them utterly. The Plague Monks are the life of the party. One unit of 40 that can have buffs stacked on it easily and refuse to get off objectives and four units of 10 to run around and suicide into targets and harass flanks. Plague Monks really aren’t something opponents can afford to ignore, but spending time killing them is time spent not targeting the enormous 12 wound threats in the leader slots. If the 40-rat unit isn’t bled down in the early game, the opponent has to deal with an enormous footprint that will tear a hole in anything that can’t commit to destroying it in a single turn, and even then, the Rabid Fever prayer means they’ll still get to take a swing before they die. Gutter Runners are, for lack of any better description, a pain in the ass. They pop up behind the enemy ranks and throw a bunch of throwing knives into them before running in and shanking them. The shooting attack isn’t exactly Skyfire tier but their melee attacks are nasty with decent hit and wound chances and innate -1 rend. Their main strength is that the enemy needs to spend troops on zoning these bad boys out, while dealing with the massed Plague Monks hurtling towards them from the front. Caught between a rock and a very stabby place, such as it were. Clanrats, god bless them, rarely need any kind of explanation why they’re in a list. They’ll run, they’ll charge, they’ll run away and they’ll do it all again. Retreat and Charge is a crazy feature of a very cheap unit, meaning they won’t get tied up fighting other chaff and their big unit size means getting rid of them means a hefty commitment. The only weakness of Clanrats is their propensity to cut and run the moment they start taking casualties. Well, it would be, if we weren’t living in glorious AoS2 and a battleshock test is one Command Point to get out of jail free. The battalions in this list are 2 Congregations of Filth, each comprised of 1 Plague Furnace and 2 or more units of Plague Monks. The only reason I’m taking this is to shave the list drops down to less than 10 to out-drop other armies that don’t take battalions and for the big unit of 40 getting to reroll its charges. Also I needed a bunch of artefacts and command points. Cheers congregation. List Building Process The list above is actually no less than the 17th Pestilens list I’ve ran, with the goal of creating the ideal list for my meta. After every tournament and serious practice game I have gone over what works, what doesn’t, and made the necessary adjustments. The list has gone from no less than 240 wounds at the start of the year, to running multiple endless spells and allied wizards with the Malign Sorcery drop, and for about 2 weeks dropping it completely and angrily painting my Gautfyre Scorch. The end result is unlikely to be a perfect list but is the most streamlined for my current situation and hopefully will prove as much at the masters. Conclusion I’m hoping this will be the even where I at last bring in the big win for my Clan and the group of very scary people breathing down my neck expecting results. If I win or at least podium, I will have completed the goal I set for myself 2 years ago when I finished the second tournament I’d attended with 0 victories and risen to the top of the highly talented NZ Warhammer scene. If I lose I’ll probably nuke my army from orbit and start an Eshin army for the memes. Anyhoo, see you all after Masters in my new blog Clan Eshin Best Clan!
  10. Hiya Fellas About a month ago me and a couple of mates decided to get into Warhammer and in particularly AoS. We have had tons of fun painting, collecting and playing our models however recently we have all decided to *buff* our army and make them more competitive for locals. My mates are playing Legions of Nagash And Ironjawz. My current army consists of...: Leaders 1x Bloodsecrator 1x Bloodstoker 1x Lord of Khorne on Juggernaut (Usually my general) 1x Slaughterpreist (With killing frenzy for Bloodletters) 1x Wrath Of Khorne Bloodthirster Units 3x Mighty Skullcrushers (Ensorcelled Axes) 3x Mighty Skullcrushers (Ensorcelled Axes) 3x Mighty Skullcrushers (Bloodglaives) 20x Bloodletters 5x Wrathmongers (These guys are so fun xD) 5x BloodWarriors (Gorefist) 10x Bloodreavers (I usually use them as a mobile blood tithe point.) Battalions Brass Stampede In total my army is: 1990/2000 I also have a Bloodthrone, 3 Bloodcrushers, 10 more Bloodreavers, 10 bloodwarriors (with two axes), 1 Khorgorath, and 1 Mighty Lord of Khorne, Any advice or tips would be greatly appreciated as i am sure some other Khorne players may also find this discussion helpful. Please also share your combinations and past experiences which may also help out newer Khorne players. (Also i am doing doubles tomorrow with me and my IronJawz friend vs my Legions of Nagash friend and a Nighthaunt player. Tips on that would be ace!!) Thanks!!
  11. Notorious Hammer Just got home from the Notorious Hammer event in Johnsonville, Wellington and I’m here to let everyone know how it went. The tournament went overall exceptionally well, big props to Shaun from Notorious AOS (https://notoriousaos.podbean.com/) for T.O’ing the event and running a tight ship. Once again, the New Zealand Warhammer scene is better for your efforts. Everyone had a great time and there was a great field present for 2 days of great games. Game 1: Shaun T – Daughters of Khaine Scenario: Focal Points Outcome: Major Defeat 720 Kill Points Wow. Set up my army with a Clanrat screen 40 long and 4 lines deep to brunt the massive Witch Aelf assault and Shaun just wasn’t having it. Smoothly punching through my lines and delivering a powerful follow up punch making use of the army’s ability to pile in effectively, and supporting his front line with the Cauldron of Blood and Morathi herself, Shaun schooled me hard on playing an all melee army. This tips the balance towards Shaun in our ongoing tug of war for supremacy, and I’ll absolutely be gunning for him next tournament. Game 2: Shaun B – Stormcast Eternals Scenario: Better Part of Valor Outcome: Major Victory 2000 Kill Points Shaun (Big Shaun for Notorious listeners) opened with the same strategy he used to wipe the floor with me at Call to Arms 2 months ago. Deploying his Sequitors and Evocators along the line ready to charge in after absolutely smacking the hell out of me with an Everblaze Comet, Shaun lined my head up on the block from the start of the game. Unfortunately, his comet failed to cast and his alpha-strike play was unable to clear me off the objectives due to burning a command point to pass battleshock (cheers battalion people said not to take). This prevent Shaun burning my objectives on turn 1, and I retaliated with a lethal counter-surge with Plague Monks that saw Shaun pushed backward and eventually cleared away. Game 3: Regan – Stormcast Eternals Scenario: Shifting Objectives Outcome: Major Victory 2000 Kill Points The Realmscape rules here saw units unable to fly banned from run moves, forcing myself and Regan to aggressively footslog towards the objectives shooting each other nasty glares. Regan arrived first, scoring an early lead and building a wall out of Anvils of the Heldenhammer, but my counter-offensive benefitted from some choice dice rolls and superior mobility with the Clanrats retreating and charging around their slower, more powerful opponents. With the points under lock, I turned my focus to exterminating the lethal Anvils before they could use their formidable command ability in conjunction with their Evocators to send me packing. Game 4: Cameron – Seraphon Scenario: Starstrike Outcome: Major Victory 2000 Kill Points Cameron and his 3 Engines of the Gods opened the game by summoning 60 Skinks to the table to shore up his middle position while I spread my army out without committing to any one side. This proved to be a wise move, with the centre and enemy objectives being in the left board side and my own on the far right (appropriate). My Clanrats on the right retreated immediately to secure the home point while the rest of my army slammed into his endless ranks of Skinks and set about punching through them. With a gap formed, the Verminlord darted through and artfully brought the Astrolith Bearer and an Engine to the ground, while blocking the summoning range of the other engines and the Slann. With all objectives tightly in my grip and staring down the barrel of a slow and steady death at the hands of pestilence, my opponent conceded to save time. Game 5: Lee – Sylvaneth Scenario: Total Conquest Outcome: Major Defeat 1450 Kill Points Match of the century at the top table, with the winner set to win the whole tournament, nothing about this match was carefree. Me and Lee are actually neighbours and play each other more regularly than any other opponents, so this was set to be a great game. Lee artfully matched my playstyle of massive aggression followed by retreats and more aggression with his defensive, never committing to any one area till late-game style. The points were neck to neck with the leader changing each battle round, each of us making counter-moves we’ve practised against one another a dozen times to throw the other back and upset their plans. Highlights were Lee committing allied Idoneth eels on a suicide mission to kill a lone Plague Priest who was actually a core component of my left flank strategy (Lee never throws units away, so he knew he could set this up without me expecting it) and the would-be assassination of the outlaw Verminlord Corruptor by the Treelord Ancient into that scene from Avengers where Captain America tears a log in half. Lee won with a clever last-minute commitment to my crippled left flank and took the game, a well-earned victory. Final Placings 1st Place: Lee W – Sylvaneth 2nd Place: Shaun T – Daughters of Khaine 3rd Place: Matt B – Legion of Blood Best Sports – Regan Best Painted – Sloane D Everyone had a great time and there were no dramas or last-minute point corrections. I ended up 4th, almost clinching the title of first Pestilens player in the world to podium at a registered event, and learned a lot on how to improve my play. Looking forward to the next events of the year, and to the upcoming Notorious AOS GT coming next year. If it’s as good as this event, it’ll be one I can’t afford to miss.
  12. Hi all, So I have decided to go with a red/purple theme for my Nighthaunts, yet I still want my Hexwraiths to be bright Hexwraith Green. Would this violate the paint 'Scheme Coherency' that many tournaments have? Thanks in advance everyone.
  13. The North Island Convention, or NICon, was held this year in Napier, New Zealand. For many players NICon was the last tournament they would play in using the General's Handbook 2017 edition, and with the tournament organizer looking for a good narrative theme with unconventional battleplans most players took lists very different to what they would normally run. The battleplans were constructed by using the Open War cards Games Workshop produced earlier in the year, and they made for some very interesting matches with armies usually not favorable in the matchup prevailing over their opponents. Results 1st Place - Fraser, Maggotkin of Nurgle 2nd Place - Matt B, Legion of Blood 3rd Place - Jesse, Clan Skryre Best Painted - Matt W, Destruction Grand Alliance Most Kill Points - Matt B, Legion of Blood Best Sportsmanship - Lee, Sylvaneth Fraser came out ahead with his Maggotkin of Nurgle list, winning 5 out of 5 games. Matt came in close behind with his extremely elite death army (only 19 models) after killing almost every enemy army he faced completely, and Jesse following up in third with Clan Skryre and the iconic Gautfyre Skorch list. Best Painted was won by Matt W, recieving every single available vote except his own, a class act. Lee topped the Sportsmanship votes, while still managing to finish in the top half of the field defying the best sports pattern. The tournament was considered an overwhelming success for the community, particularly because while it was situated in Napier (3 hours drive from the capital city) and not a single Age of Sigmar player was based there, we still had a solid field with everyone that could making the trip. Everyone put in and got a place to say in nearby Havelock North so we had the whole field of players drinking till around 2am on the Saturday night of the weekend which made for an awesome tournament. The majrity of the players who competed in this event will be attending the Call to Arms tournament in the first weekend of August so it will be interesting to see how things go and where everyone finishes up. Full Tournament Results 1st - Fraser, Maggotkin of Nurgle 2nd - Matt B, Legion of Blood 3rd - Jesse, Clan Skryre 4th - Lee, Sylvaneth 5th - Aiden, Clan Pestilens 6th - Shaun T - Khorne 7th - Brendan, Sylvaneth 8th - Cameron, Seraphon 9th - Shaun B, Stormcast Eternals 10th - Nick, Ironjawz 11th - Matt W, Destruction Grand Alliance 12th - Seth, Destruction Grand Alliance Aiden - Clan Pestilens.pdf Brendan - Sylvaneth.pdf Cameron - Seraphon.pdf Fraser - Nurgle.pdf Jesse - Clan Skryre.pdf Lee - Sylvaneth.pdf Shaun T - Khorne.pdf Shaun B - Stormcast Eternals.pdf Matt W - Destruction.pdf Nick - Ironjawz.pdf Seth - Destruction.pdf Matt B - Legion of Blood.pdf
  14. When I first started playing tournaments I would usually finish on a comfortable 4 or 5 Major Defeats. This was happening to me because I wasn't just a new player, I was a bad player. Losing doesn't make you bad, but losing consistently and not taking steps to improve does. My first step to improving was to read my warscrolls. Not just read, but really dig in and memorize them (Clan Pestilens has about 6 warscrolls, so no excuse not to really). From there I constructed a small phase by phase flow chart to remind me of all the small rules that I would sometimes forget that culd have shifted the balance of a game, and as soon as i made this chart i went from an average of 1 Major Victory to 3 Major Victories almost overnight. This can be applied to any army, but I've posted below the flowchart I was following for the NZ Masters tournament last year (Adapted for AoS2) where until Round 4, i was one of the favorites to win the event (Fate is fickle, ****** you Tzeentch). Pestilens Turn Progression Hero Phase · Choose whether to spend command abilities (not advised in the first battle round, save them for turn 2 charges). · Use all prayers of all priests (If first battle round things won’t be in range of Pestilent Breath, however you can still do it targeting nowhere to potentially get The Neverplgaue great plague). · Cast spells with the Verminlord Corruptor. · Choose whether or not to use one-use only effects in the Plague Monk and Plague Priest warscrolls, ideally the Plague Monk tome that deals mortal wounds or the enemy debuffs from the scroll. · Check if any enemies are within range of proximity-based damage (Plague Furnace, Plague Censer Bearers). Movement · Plagueclaw Catapults can move without a penalty to its shooting. · Move Plague Monks and Censer Bearers forward, however if they cannot possibly make a successful charge stay out of enemy charge range or bubblewrap with Plague Monks that have the Rabid Fever prayer active. Shooting · Prioritise infantry blocks with good saves as the Plagueclaw target, or soften up targets about to be charged by your Plague Monks. · Verminlord has a shooting attack, it isn’t awful against low save units. Charge/Combat · Command points can be spent to reroll failed charges, so roll charges before spending the points. · Charge in groups of 2 or 3 units, avoid sending you entire army in in a single phase. Battleshock · Remember that Pestilens allegiance gives you 2 bravery for every 10 monks in a unit, not 1. · If you wish to use Inspiring Presence it has to be done before any battleshock rolls are made. If you play Pestilens, I recommend taking this and adapting it to the list you run. If you don't play Pestilens (Normies leave reeee) I recommend constructing one for your own army regardless of how good a player you are. It only takes one lapse of memory to lose a game.
  15. Hey Everyone You can see I have posted comments on Flesh Eater Courts a bit. However i realised there is real no Discussion on the allegiance as a whole. Unlike other allegiances like sylvaneth and stormcast etc, where they have a thread dedicate on talking about their rules. I'm coming from a Sylvaneth play style, I had so many artifacts, spells and many other options to take when playing in match play. Now moving into FEC after reading the book, there is no real "Meat" as i would say. Amazing Lore don't get me wrong, but with the lack of Choices in list building. Which I understand everyone who is a death player is getting frustrated with the lack of choice in taking artefacts, most factions are! However I feel the Generals Handbook 2.0 Will change that, with hopefully seeing each allegiance/army that has their own battletombe with no "Meat". Where i think we will see powerful artefacts for FEC especially something cool like SCE have with their rider heroes giving their beasts traits, Spells that can bring back slain models or buff them up somehow. Also giving Magic buffing and combat buffing treasures. That is for every faction BTW not just generic Death ones we have today. Especially with one of the most powerful artefacts being "nerfed" in the FAQ late last year. So lets get this conversation going where we share what we want to see FEC get, i understand it isn't the most popular faction, however they have their own TOMBE and most people don't see them working competitively as a lot of the command abilities is about summoning which costs match play points. But I feel different where I reckon i have wrote a few list with FEC in my mind that would actually be considered "Top Table" worthy. For example i'll share you my 2K list and my 2.5K list that I am building up for a few tournaments here in Australia. Also want to discuss how people use different units in the game and tactics that they use with models like Crypt Ghouls in Ghoul Patrol. 2K List: Allegiance: Flesh Eater CourtsLeadersAbhorrant Ghoul King on Terrorgheist(400)- Artefact: Cloak of Mists and ShadowsCrypt Infernal Courtier (140)- General- Trait: Ruler of the Night- Artefact: Cursed BookVarghulf Courtier (160)Battleline6 x Crypt Flayers (320)- Flesh Eater Courts Battleline (Crypt Infernal Courtier General)6 x Crypt Flayers (320)- Flesh Eater Courts Battleline (Crypt Infernal Courtier General)3 x Crypt Flayers (160)- Flesh Eater Courts Battleline (Crypt Infernal Courtier General)BehemothsTerrorgheist (320)BattalionsDeadwatch (160)Total: 1980/2000 2.5K Allegiance: Flesh Eater CourtsLeadersAbhorrant Ghoul King on Terrorgheist(400)- Artefact: Cloak of Mists and ShadowsCrypt Infernal Courtier (140)- General- Trait: Ruler of the Night- Artefact: Cursed BookAbhorrant Ghoul King on Zombie Dragon(400)Varghulf Courtier (160)Battleline6 x Crypt Flayers (320)- Flesh Eater Courts Battleline (Crypt Infernal Courtier General)6 x Crypt Flayers (320)- Flesh Eater Courts Battleline (Crypt Infernal Courtier General)3 x Crypt Flayers (160)- Flesh Eater Courts Battleline (Crypt Infernal Courtier General)10 x Crypt Ghouls (100)BehemothsTerrorgheist (320)BattalionsDeadwatch (160)Total: 2480/2500 There very similar lists, however I feel at the way the deadwatch works at 2.5K their quite powerful especially with the GK on ZD around in the hero phase and also having two Courtiers to bring back a whole back on a 5+ is quite powerful. So what is everyone recently running? Thinking about building? Conversions etc? Let's get this conversation going and see people just want to run mixed death. - Okami
  16. Heya friends! As many know, this past weekend was the Holy Wars 2018 narrative event in the Chicago-area. Holy Wars is the premier narrative hobby event in North America that miraculously balances the highest levels of hobby with the highest levels of competitive play. This year was certainly no different. I've posted some photos at the end of the page with stand out armies at this year's event. Photos of @Holy Hammer Hern's beautiful tables can be found in my Holy Wars 2017 posts from last here (found here, here, and here). Vince and I have done a lot of coverage thus far so I don't see a reason to repeat those details here. On the drive home from the event, Vince and I covered each of our games in a blow by blow coverage over the course of two videos. On Wednesday, we had Steve Herner (@Holy Hammer Hern), who is the creator and driver behind this event along with his club the Holy Hammers, on to Warhammer Weekly where we talked all things Holy Wars and his experiences as a ringer for the event. Finally, last night we @Rob Symes's Honest Wargamer show where we talked about the event and our experiences (Apologies to David Griffin for getting our score wrong on Rob's show; it was 14-6, not 20-0). The links to all of this coverage can be found below: https://www.twitch.tv/videos/234249072 While I didn't perform as well in the games as I would have liked, I was honored with the Hobby Hammerist Award for a second year in a row. I was super honored by it as there was such stiff competition at the event in the hobby categories. Thanks for such a great weekend everyone who attended and participated! Now enjoy a handful of the awesome looking armies that were present at the event!
  17. I think Wanderers are slightly under-appreciated, and hear me out: Yes, they are extremely fragile. But as a shooty-alpha strike they can ruin people. Here's a list concept I've been playing around with: Allegiance: WanderersLeadersNomad Prince (80)- General- Trait: Stalker of the Hidden Paths - Artefact: Starcaster Longbow Wayfinder (100)Wayfinder (100)Wayfinder (100)Wayfinder (100)Wayfinder (100)Battleline30 x Eternal Guard (210)- Wanderers Battleline30 x Glade Guard (360)30 x Glade Guard (360)30 x Glade Guard (360)Units1 x Gryph-Hound (40)- Allies10 x Skinks (60)- Meteoric Javelins & Star Bucklers- AlliesTotal: 1970 / 2000Allies: 100 / 400Wounds: 163 I would deploy them turtled up on one side hugging a board edge (keeping one model from each unit within 6" of the Nomad Prince), and in my first turn I would strike. This is an alpha-strike list pure and simple. Everything teleports up aggressively to be in range of the enemy. Eternal guard go in front of the units so that I have the possibility to fade away next turn. But here's the breakdown of averages: Everyone congo-lines to get one model from each unit within 8" of the Nomad Prince when they arrive from Realm Wanderers Each Wayfinder does their once-per-game 3d6 shots. That's 15d6 shots that are 3/3/-1/1 and reroll 1s. 27 wounds at -1 on average. 1.5 wounds with no rend from Hawks The 90 Glade Guard then also pop their once-per-game -3 shots. So 90 shots at 3/4/-3/1 and reroll 1s as well. 32.5 wounds at -3 on average. That's enough on average to wipe out several units. Kill 50-60% of the unit and let the rest battleshock off. Can try and snipe heroes, warmachines, etc. But even if they managed to completely bubblewrap the heroes, it will still wipe out the front line in one volley. There's an option I'm weighing for the list: Lose Wanderers allegiance and go Living City Allegiance from Firestorm. This lets me take generic order traits(cool), but it also means, crucially, that I can hold everything in reserve and deep strike them on. So I can be completely immune to Gaunt Summoner, Helstorm/Ordinator, etc, and get my first strike guaranteed. But I lose long-game flexibility of continued redeployment... Thoughts? Am I totally over-reacting, or is 32 -3 wounds and 27 -1 wounds alot for an alpha strike?
  18. So I think its about time we get one of these threads started for Newest army to AoS. I want to build a good all arounder with the main body, a battalion, being Disciples of Tzeentch. From what i have seen is so far Daemons have great battalions, solid battle line with pink horrors, and great heroes. Arcanites have freaking Tzaangors which are amazing in all their forms, ok battalions, and the heroes are pretty solid. So how about we work together and bring some Change to the mortal realms
  19. Hey Hey Everyone So Last Year i got stuck in Sylvaneth did well with them and no playing around with fun lists that arnt Gnarlroot. I did Death path (Which ill go back to one day or maybe sooner, depending on discussion here). My death list did really well and i didn't enjoy playing it as most of my opponents complained how ****** it was so I have decided to retire it sadly. So im looking at doing a destruction project, Low model count, that is why I have picked these two armies. Looking to take to events to be not ultra competitive but enough to have fun and laugh and do destruction things. My choice for BCR is because I love the big models including morfang which are quite big IMO for a battleline unit. Command Traits etc arn't included in these lists just going by rule of cool and models of course. BCR list: Allegiance: Beastclaw RaidersLeadersFrostlord on Stonehorn (460)- General- Trait: Everwinter's Master Huskard on Thundertusk (380)- Blood Vulture - Artefact: The Pelt of Charngar Battleline4 x Mournfang Pack (320)- Gargant Hackers - Beastclaw Raiders Battleline4 x Mournfang Pack (320)- Gargant Hackers - Beastclaw Raiders Battleline2 x Mournfang Pack (160)- Gargant Hackers - Beastclaw Raiders BattlelineThundertusk Beastriders (360)- Beastclaw Raiders BattlelineTotal: 2000 / 2000Allies: 0 / 400Wounds: 97 IRONJAWZ List: Allegiance: IronjawzLeadersGordrakk The Fist of Gork (620)- GeneralOrruk Warchanter (80)Orruk Weirdnob Shaman (120)- Artefact: Daubing of Mork Battleline10 x Orruk Brutes (360)- Ironjawz Battleline6 x Orruk Gore Gruntas (280)- Ironjawz Battleline3 x Orruk Gore Gruntas (140)- Ironjawz Battleline3 x Orruk Gore Gruntas (140)- Ironjawz BattlelineBattalionsGorefist (220)Total: 1960 / 2000Allies: 0 / 400Wounds: 117 Both list i think have some flavour in them and as you can see i definitely want to do a mounted heavy army. As they are low model count and look awesome. Remember i'm looking for a fun list just to take to events and have a laugh. Im open for suggestions in things but im intrigued on peopels thoughts on these two lists and which one you think will be more enjoyable to play (Remember winning all the time isnt all that enjoyable) just rolling some dice doing some fun damage is what im looking for. Note: IM NOT GOING TO SWAP GORDRAK FOR A VANILLA MEGABOSS ON MAWKRUSHER Peace xoxo Okami
  20. I've been tinkering with the idea of using Censer Bearers in my lists (I never really have due to finecast model / no real place in the army) and I think I've figured out how to make good use of them. Allegiance: Skaven Pestilens Leaders Verminlord Corruptor (220) - General - Trait: Master of Rot and Ruin - Artefact: Blistrevous the Living Cyst Plague Furnace (200) - Artefact: Vexler's Shroud Plague Furnace (200) - Artefact: Liber Bubonicus Battleline 20 x Plague Monks (140) - Foetid Blades - Pestilens Battleline 20 x Plague Monks (140) - Foetid Blades - Pestilens Battleline 20 x Plague Monks (140) - Foetid Blades - Pestilens Battleline 20 x Plague Monks (140) - Foetid Blades - Pestilens Battleline 10 x Plague Monks (70) - Foetid Blades - Pestilens Battleline 10 x Plague Monks (70) - Foetid Blades - Pestilens Battleline 10 x Plague Monks (70) - Foetid Blades - Pestilens Battleline 10 x Plague Monks (70) - Foetid Blades - Pestilens Battleline 5 x Plague Censer Bearers (60) - Pestilens Battleline 5 x Plague Censer Bearers (60) - Pestilens Battleline 5 x Plague Censer Bearers (60) - Pestilens Battleline 5 x Plague Censer Bearers (60) - Pestilens Battleline Battalions Congregation of Filth (140) Plaguesmog Congregation (160) Total: 2000 / 2000 Allies: 0 / 400 Wounds: 176 Nothing super fancy or complicated on display here. This army sacrifices a few bodies for being a 3 drop list, which is important as having the power to decide who moves first is super important when playing pestilens. The Verminlord is the general, an obvious choice as he is the only model in the battletome with a command ability. He takes The Living Cist to enhance his mobility and combat ability slightly as the other artifacts aren't very useful, and his trait lets him pray like a priest. All around a solid if forgettable loudout. One of the furnaces takes Liber Bubonicus for extra prayer power., and this is the furnace part of the Congrgation of Filth, so he'll be deep in a nest of rats at all times. The most interesting choice here is the Furnace part of the Plaguesmog Congregation. He already recieves -1 to hit in the shooting phase beacuse of his batallion, and the Vexler's Shroud enhances that to -2. This should keep him nice and healthy at the front of my army. Eight groups in total of plague monks mean eight groups using their Book of Woes to shoot a mortal wound at the enemy once per game. Sounds neglible right? Imagine on average about 6 of those mortal wounds hit everything in a 13 inch bubble. You just halved on average all their character's health and chunked a section of troops off each unit, guaranteeing a battleshock test all BEFORE they get hit by the monk avalanche, tasty. The censer bearers are here for one reason, their enhanced Nocious Fumes from the batallion (instead of 4+ chance to deal 1 mortal wound to all enemies within 3" it's not a 2+ chance to deal d3 mortals, nice) and their ability to swing over the top of a line of plague monks. Coupled with the -1 chance to hit them with shooting they should do respecatably. I will be testing the list next week and will follow up with a report of the battle and any changes I plan to make (for there will always be ways to improve a list).
  21. Hey guys are the any sites that are posting events in the Oxfordshire area?
  22. until
    Angel Wargamers, together with Core Hammer have teamed up at their new London Venue to give you: AngelCore 2017! This will be a 2 day, 2000 point GHB 2017 matched play tournament with secondary objectives similar to South Coast GT. This will be held in Central London, at EXP Leisure in Stratford (just 10 mins from the Olympic Park) http://www.expleisure.com/contact/. This site has food and a full downstairs bar next to the Canal, so should be great for Saturday night. Details can be found at www.angelwargamers.com/events There should be space for 32 players at this event, but we're looking at expanding for the next one! Tickets are now available! £25/player is the amazing price we have managed to sort out with EXP. Update 3: Food sorted with venue! Sat Cheese burger and small fries Chicken burger and small fries Sweet potato curry Chilli with fries or rice Plus a free beer / soft drink. Sun Pork roast Chicken roast Nut roast Plus a fruit crumble with custard. All for £20! We really think this is one of the best food offerings on the tournament scene! If you want to add this to your tournament, then please paypal, as before (friends and family), to angelwargamers2017@gmail.com. Alternatively, you can just pay the £25 and try out their full menu yourselves! http://www.expleisure.com/cantina-menu/ Each player will be required to bring 3 pieces of terrain, the rest will be supplied by the venue and our friends at http://www.tanelornwgc.org/ Your £25 will buy you 5 games of 2000 points AOS, with custom secondary missions. In addition to this, you will have FULL ACCESS to the EXP Board games library, PC Games and consoles (which includes Mario Kart on a huge projector for Sat evening!) for Friday evening, and all day Saturday and Sunday. You can also give their VR Headsets a try from just £8/person. We're hoping to have mats on every table, and full prize support too! Update: Pack is NOW AVAILABLE. Attached to this post, or click below. Note this is version 1, so please send your questions to angelwargamers2017@gmail.com. Update 2: Blog post from CoreHammer: http://www.corehammer.com/angelcore-2017-an-age-of-sigmar-tournament/ https://drive.google.com/file/d/0B1rP4GhVndVnTHg2UVl4RVBsT1k/view?usp=sharing Paypal £25 to angelwargamers2017@gmail.com as a gift (Friends & Family) with your name to reserve a place! Please note that refunds will only be given until October 31st. Past this date, you will only get a refund if you sign up another player (and they mention this, or the event has 32 players on the day. In the latter case, refunds will be processed on November 27th. Update 4: Lists to be submitted to angelwargamers2017@gmail.com by the 18th November. Additional Information Nearby Hotels As the venue is next to the Olympic park there are tonnes of hotel options nearby, which should make prices cheaper (for London) as they are more competitive. Currently you can get the travelodge, first on the list below, for two nights for £70. pack.pdf
  23. Event Title: AngelCore 2017, LONDON. Tickets now available! 23/32 Sold Event Author: Skyel Calendar: Events UK Event Date: 11/25/2017 12:00 AM to 11/26/2017 12:00 AM Angel Wargamers, together with Core Hammer have teamed up at their new London Venue to give you: AngelCore 2017! This will be a 2 day, 2000 point GHB 2017 matched play tournament with secondary objectives similar to South Coast GT. This will be held in Central London, at EXP Leisure in Stratford (just 10 mins from the Olympic Park) http://www.expleisure.com/contact/. This site has food and a full downstairs bar next to the Canal, so should be great for Saturday night. Details can be found at www.angelwargamers.com/events There should be space for 32 players at this event, but we're looking at expanding for the next one! Tickets are now available! £25/player is the amazing price we have managed to sort out with EXP. Update 3: Food sorted with venue! Sat Cheese burger and small fries Chicken burger and small fries Sweet potato curry Chilli with fries or rice Plus a free beer / soft drink. Sun Pork roast Chicken roast Nut roast Plus a fruit crumble with custard. All for £20! We really think this is one of the best food offerings on the tournament scene! If you want to add this to your tournament, then please paypal, as before (friends and family), to angelwargamers2017@gmail.com. Alternatively, you can just pay the £25 and try out their full menu yourselves! http://www.expleisure.com/cantina-menu/ Each player will be required to bring 3 pieces of terrain, the rest will be supplied by the venue and our friends at http://www.tanelornwgc.org/ Your £25 will buy you 5 games of 2000 points AOS, with custom secondary missions. In addition to this, you will have FULL ACCESS to the EXP Board games library, PC Games and consoles (which includes Mario Kart on a huge projector for Sat evening!) for Friday evening, and all day Saturday and Sunday. You can also give their VR Headsets a try from just £8/person. We're hoping to have mats on every table, and full prize support too! Update: Pack is NOW AVAILABLE. Attached to this post, or click below. Note this is version 1, so please send your questions to angelwargamers2017@gmail.com. Update 2: Blog post from CoreHammer: http://www.corehammer.com/angelcore-2017-an-age-of-sigmar-tournament/ https://drive.google.com/file/d/0B1rP4GhVndVnTHg2UVl4RVBsT1k/view?usp=sharing Paypal £25 to angelwargamers2017@gmail.com as a gift (Friends & Family) with your name to reserve a place! Please note that refunds will only be given until October 31st. Past this date, you will only get a refund if you sign up another player (and they mention this, or the event has 32 players on the day. In the latter case, refunds will be processed on November 27th. Update 4: Lists to be submitted to angelwargamers2017@gmail.com by the 18th November. Additional Information Nearby Hotels As the venue is next to the Olympic park there are tonnes of hotel options nearby, which should make prices cheaper (for London) as they are more competitive. Currently you can get the travelodge, first on the list below, for two nights for £70. pack.pdf AngelCore 2017, LONDON. Tickets now available! 23/32 Sold
  24. Hey Just wanted to see if I'd missed something. Big Skaven player but unfortunately a mono Pestilens or Skryre list is never gonna be my style even with allies, which is cool, I'll still be looking to play mixed Skaven I did see however that Pestilens and Skryre allegiance Skaven now get +2 bravery for every 10 models instead of +1 which is really fluffy and fits them really well lore wise. Considering we've lost the banner I think it's also necessary for battleshock reasons but my understanding is this is only for Skryre and Pestilens not all Skaven? So clanrats, Stormvermin, Nightrunners etc Anyone know something I don't as it would make sense and without it we're not really viable as an army anymore. Surprised it's not something they've addressed. The biggest push for AoS seems to be stormfiends and I don't really like them which is why I'd never do Skryre and the rest of the army is in need of an update models wise. All metal and quite dated (I've converted my own Jezzails and acolytes) Side note while I think it's cool the book has shaken things up im extremely disappointed in the legacy characters and their warscrolls being completely removed. I really wanted to do a Clan Mors verminus themed army next after the total war trailer and wanted to use Queek. Such a shame
  25. Hey guys! So it looks like kunnin ruk is now 160 points from the previous 60, savage arrows are 120/10 with no horde discount, also we can only take a unit of 30 instead of 40. Thundertusks basically lost their half wounds rule except against multiple wound hits, and were upped 20 points. Is this list in the crapper competitively? What do you guys think is gonna take it's place as the top destro list?
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