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James McPherson

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James McPherson last won the day on August 14 2016

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318 Celestant-Prime

About James McPherson

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    Lord Castellant
  • Birthday October 14

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  1. I think there might be a new edition coming. Last year they released 40k around then, so they need a big release to keep their sales up I guess. I can't point you to any credible sources, just what I've heard.
  2. This is an open public forum thread for people to share their feedback and ideas about AoS in New Zealand. The current topic is the 2018 Masters, and what format/type of event people want it to be. I'll throw my hat in first and say I probably won't be attending but I think it should probably be top 12 in the rankings, invite only, based in the city which had the greatest attendance for events that year, and that the tournament calendar should run from June til June, because AoS 2 will be out late June, and the GHB always drops around then so it will work for future years. Those are my thoughts anyway, thought I'd get the ball rolling
  3. yeah TBH my main way of looking at it was who had the latest books and who has the latest rules support in the form of battle traits, artifacts, custom spells, prayers etc, and then looking at what armies are regularly seen in the top ten at events over the last year or so in the UK, putting those in the top tier, then putting the less seen armies in the middle, then the ones we never see at all in the bottom. It was less about list design or battalions and more of a broad categorization and small benefit/advantage. It was never meant to be an exact handicap balancing / hard comp thing, just a little sweetener or encouragement to make those who feel like they are fighting an uphill struggle feel less so. I like the idea of giving triumphs instead of a points increase @someone2040
  4. yeah there is the option to add battalions later on, but for now I'm blocking out a rough list. This is assuming a standard 2000pt game, for matched play scenarios from GHB 17. ie for a standard 5/6 game tournament. yeah I get what you're saying, you can, but usually its an outstanding player who gets a win at an event with a lower tier army, whereas a less outstanding player can get a win with a higher tier army without trying as much. If you look at results of events all across the world and make an average, then that starts to show, as the anomalies even out, and the consistent scorers are more prevalent.
  5. I want to make a tier system up, mostly to encourage people to take less obvious choices at events and not feel like they are fighting an uphill struggle. It works quite well in Bloodbowl tournaments so I'm basically copying what they do and trying to port it over to AoS. The basic idea is Tier 1 armies get no compensation, Tier 2 get a slight compensation in the form of some extra points, say 200, and then Tier 3 gets say 400pts. I haven't quite worked out if they should be spelled out what you can spend it on ie battleline only, or perhaps anything & give an additional character slot as well for instance, so I'm interested to hear how people would handle it, especially interested in what competitive gamers and TO's think. Here's the rough tiers I've blocked out so far Tier 1 Armies: Disciples of Tzeentch, Kharadron Overlords, Stormcast Eternals, Nurgle Maggotkin, Seraphon, Legions of Nagash, Khorne Bloodbound, FyreSlayers, Beastclaw Raiders, Grand Alliance Order/Chaos/Destruction/Death, Daughters of Khaine Tier 2 Armies: Flesh Eater Courts, Slaves to Darkness, Clan Skryre, Clan Pestilens, Free Peoples, Legion of Azgorh, Sylvaneth, Ironjaws Tier 3 Armies: All other armies So what do people think? Good/bad idea? Can you help me balance the tiers a bit better? What would you keep in Tier 1/2/3 and what would you swap? thanks in advance, Jim =)
  6. Yeah you're probably right, looking at Virulent Procession the d3 mortal wounds only goes off on a 4+ , but it's to every unit around it, which is quite nice. If you did that + the Demon spell which subtracts -1 from saves, to hits and to wounds you could really wear down something quite well. Putting Gift of Contagion on the Corruptor to let him heal back wounds on a 4+ is good too. Can def see a more survivable Corruptor based list in there, but to be honest I think the best lists probably lie in Generic Nurgle with Pestilens allied in. The biggest problem for me with Pestilens before was dealing with the support characters and the movement and lack of save, but if you can keep the dial ticking over on 6 using the Foul Regen spell , those anti horde support characters or teleporters would be gone in a turn or two hopefully. If you could add in Bloab to a list, it would really help, but he's not got the demon keyword. Lord of Afflictions has though which could be useful with Plague Drones. PLague Drones dropping to 200 for 3 would probably replace my Plague Toads in the list, taking 6 as allies to fill up the 400pts slot. You just really need to get Blades of Putrefaction in there somewhere, but sadly it's only available to Mortal Nurgle Wizards & Rotbringers. It's not reliable enough to try and take out the support characters with the d3 Corruption Wheel wounds per turn just on it's own, you really need something like a Rotbringers Sorceror on a BW vortex doing the Buboes spell + Arcane bolt + the d3 wounds from the Wheel of Corruption to get off in one turn to really guarantee something like a Gaunt Summoner dies. The strength of the book so far for me has been in the multiple small AOE spells, and the debuffs, things like the -4 bravery stack, or the -4 to hit with shooting stack and you can get up to a -4 to save stack as well I think though it's pretty hard / improbable. Nurgles Nail is also one of the coolest artifacts, I absolutely LOVE it.
  7. thanks mate, yeah I'm not talking about the Great Plagues as they technically aren't prayers, I'm talking about the 2 -3 Prayers you choose from to cast from the Priest's or Furnace's to trigger them. It wouldn't make sense if you could only roll two or three prayers per turn as you'd never get a GP off. It was just someone said Prayers had been FAQ'd, but they haven't to my knowledge.
  8. ah ok cool thanks, got it Yeah the prayer thing was weird, because they just released a whole Battle Trait of prayers in GHB'17 for Pestilens that rely on spamming them. I've not seen it written anywhere that you can't.
  9. But on all the other warscrolls in AoS for all the other units who can appear, it specifically states, this counts as their move for this turn. On these abilities it doesn't. So I'd assume they can based off that. Bringing them on at the end of the phase just means you have to do all your other moves first. That's how I perceive it anyway.
  10. One thing I've noticed in quite a few places, it says ' at the end of the movement phase , you can set this unit up ....blah blah... " but it doesnt actually say, this counts as it's move for the turn. So I'm then assuming it gets a move and charge. Its on the Gutrot Spume ability and also the Affliction Cyst Battalion. Pretty cool if so, especially with a run + charge tree nearby and the +2 movement nurgle trait.
  11. A couple of people said this had been FAQ'd at the weekend, but I couldn't find it anywhere, they were saying you roll once for all the models in the unit, and use that as a multiplier. ie Skyfire's Discs attacks do d3 attacks each, so roll once for the whole unit. Can anyone show me where it's written? Also someone was saying Prayers have been FAQ'd so they can't stack, but It's the first I've heard of it? And again can't see it in the FAQ? thanks in advance =)
  12. Yeah so the idea I had was to use the Verminlord, and possibly use the big formation Virulent Procession as a 1 drop army, and make the scenery do d3 mortal wounds, and then put it on the nurgle tree's, so they are doing d3+1 mortal wounds a turn to anything that comes near them, obviously put them over objectives etc, and then summon a lot of stuff in too late game. I think it could work quite well as you can keep healing wounds back on the Verminlord and make him more or less unkillable and take some large blocks of PM's with the 6+ ward save, and it's a one drop army.
  13. I did pretty rubbish in the end at the GT heat one at the weekend, two major wins and three losses. I also forgot my general / plague furnace but one of the guys up there lent me one. I had two games against Tzeentch I almost threw away because I didn't know what the army did well enough, and also just played really badly. I've not played much over the last year so was a bit out of practice and out of the loop on what the latest armies do and stuff. And my list was really broken too which didn't help. I took 12 plague toads as I wanted a big unit that could hold stuff up, but in the end it was way overkill, 6 would've probably been enough I think. I also changed my list at the last minute from 7 drops, to 12, and then the first 3 games I played were all 8 drop armies. Looking at the current Stormcast pew pew and Tzeentch / Gaunt Summoner meta, I think I missed the 6+ ward save from the Congregation of Filth pretty badly. If I'd had that, then my army would've been 7 or less drops and I think I would've done better. I changed it because I heard an interview with someone saying 'if your army isn't 2 or 3 drops, then it doesn't matter how many you take" in hindsight I would tend to disagree with this idea, I think anywhere between 1-7 is still worth doing if you can. The main thing I came away with was that the army needed a way to deal with the small 5 wound support characters like the Gaunt Summoner etc from range as he was just deleting my large units of 40 in one go and having a field day. Either a warlock on a BW Vortex or some Jezzails or something like that. I'm looking at combining some Nurgle stuff in now that the book is out. I'm still working out combo's but a sorceror on a BW Vortex is looking like an auto include. The Lord of Blights can make a unit of more than 20 Plague Monks -2 to hit with shooting and -1 to hit in combat which is really good anti shooting, if you want to just sit a large block ontop of an objective in one of those scenarios where you only need a unit of 20+ within 6 inches to score. The spell Blades of Putrefaction will be absolutely devastating on a unit, it allows you to do mortal wounds when you roll 6's to hit on a unit. so imagine it on a unit of 20 foetid blade plague monks, (with +2 attacks )one for charging and one for the corruptor's or glottkin's command ability, and with rabid fever on them, you're looking at something like 25 mortal wounds done for 140pts. Glottkin's command ability is also really good. The trouble is trying to fit it all into a 1 or 2 drop list, it's almost impossible, and without that, you are always going to get the odd bad matchup against one drop lists. Question here for you, I'm also wondering if you can keep Pestilens keyword allegiance, so that your plague monks stay as battleline but choose Nurgle allegiance for the command traits and battle traits/artifacts and spells? Anyone know if (when your entire army is Pestilens keyword), will Plague Monks loose battleline if you choose Nurgle Allegiance? I'm guessing they don't right? As with the Grand alliances you can choose allegiances?
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