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EMMachine

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  1. I think you searched fot this FAQ Entry, on Page 10 of the Corebook FAQ
  2. It would actually make sence, to make a 2. Version of Legions of Nagash. It is the second oldest Battletome (not including those Terrain Battletomes) and it is the oldest mix allegiance Battletome. There was so much progress in the last 2 Years (for example including 1 of 4 units to another faction to create more diversity between subfactions or the way they linked Battleline units to subfactions ). The way, the Nighthaunt units were included into the legions was a mess and legion of Grief has other problems because it can't use any Battalions for example.
  3. Hi, Gardus doesn't have a Dracoth, but there is one thing to differ here. There are Stormhosts and there are Chambers. The Stormhost is giving you the Armycolor. In that case Hallowed Knights. Each Stormhost has multiple Chambers and each Chamber has a Leader (in case of a Warrior Chamber this is a Lord Celestant. The Hallowed Knights have at least known 5 Warrior Chambers, one of them are the Steel Souls, lead by Gardus Steel Soul. And only Sigmar knows how many Stormcast Eternals exist. So you can have your own Chamber with your own Lord Celestant that is part of the Hallowed Knights.
  4. Basicly yes, The "Knights of the Empty Throne" are using the same gamemechanics like Ravagers, Cabalists, Despoilers and Host of the Everchosen now.
  5. Today we got an Errata for that question So, Artefacts that need a weapon will be useless because the Skink Priest doesn't have any.
  6. I just leave this post here. Because basicly it has to do with corona. Germany closed "unnecessary" stores today so games workshop stores are closed in germany. After I order my stuff to the store I won't get my order until store opens again. I really hope that there will be no 2. Player Campaign boxes during that time because I will have no change for getting the background inside it then.
  7. Archaon doesn't have the Mark of Chaos Abilitiy. He simply has all 4 god keywords. Nothing changes those keywords or the abilities triggering with a specific keyword.
  8. Comparing both warscrolls, I would say there is something missed in translation, with the "each unit that has any models it passed across " Instead of it should be (if we choose the english wording) or shortened This is a case for the errata
  9. You can have more than one unit inside a garrison, so yes. You only have to look that the units don't have more wounds combined than the terrain allows.
  10. It's quite easy. In case of start of the phase or end of the phase, the player whos turn it is can activates anything it can and wants. Let's say he has 3 Commandpoints, he can activate the ability 3 times and fight with 3 units. Only when player A says that he is finished with his Start of the Combat phase, player B can activate his start of the combatphase abilitites. When he is finished to we come to the normal activations starting with player A. The only different case would be if player B would have an ability that lets him activate an unit to fight immediatly when a enemy unit had fought.
  11. After the ability lets you attack "immediatly" after the first time, yes.
  12. I'm actually wondering. Why is a WHFB Battlereport into a Age of Sigmar Forum?
  13. So, the wounds are still not allocated to a model. The Rule mulitple attacks only means the following. I have a unit with 3 different Weapons. I have 4 Model with Weapon 1 that has 3 Attacks, Hitting on 3+, Wounding on 4+, having Rend -1 and D3 Damage I have 3 Models wiht Weapon 2 that has 3 Attacks, Hitting on 3+, Wounding on 4+, having Rend -1 and 1 Damage I have 5 Models wiht Weapon 3 that has 4 Attacks, Hitting on 4+, Wounding on 4+, having Rend -1 and 2 Damage With the normal rules for the Attackseqence you you make every attack separatly Weapon 1 attack 1, Hit, Wound, Save, Damage (if all successful add to the damagepool) Weapon 1 attack 2, Hit, Wound, Save, Damage (if all successful add to the damagepool) ... Weapon 1 attack 12, Hit, Wound, Save, Damage (if all successful add to the damagepool) Weapon 2 attack 1, Hit, Wound, Save, Damage (if all successful add to the damagepool) ... Weapon 2 attack 9, Hit, Wound, Save, Damage (if all successful add to the damagepool) Weapon 3 attack 1, Hit, Wound, Save, Damage (if all successful add to the damagepool) Weapon 3 attack 2, Hit, Wound, Save, Damage (if all successful add to the damagepool) ... Weapon 3 attack 20, Hit, Wound, Save, Damage (if all successful add to the damagepool) The rule for rolling multiple attacks does only mean in that case that you can roll 12 Dice for Weapon 1 add once because all have the save values, that 9 Dice for Weapon 2 and than 20 Dice for Weapon 3. There is noting allocated to a model when the Attacksequence for Weapon 3 is resolved. All 41 Dice of that Example must have been resolved (Hit Roll, Wound Roll, Save Roll, Damage Roll) before a single wound from the pool is allocated to the model. It's only to make the process a little quicker. You can see the first sentence for this example as the following. This is the meaning of all of the unit's attacks. If this wouldn't be the case the sentence in the corerules should have said the following Edit: The rules are written that way, to prevent that you can't prevent models in the same unit from attacking by removing target models in range .
  14. The part you referred to is only the attack sequence Page 7, which is called "Making Attacks" in the rules (To Hit, To Wound, Saveroll and Damage). If you have 20 Attacks you have 20 Attacksequences. Allocating wounds is not part of the Attack Sequence itself. When we look at allocating Wounds page 7 "Once after all of the unit's attacks have been resolved". So you have rolled Hit Rolls, Wound Rolls, Save Rolls and Damage of all three Weapons, only after them the wounds get allocated. You can't heal the wounds of Weapon 1 because the model has still 0 allocated wounds at that point For example Weapon 1 makes 2 Damage, you have 0 allocated wounds and 2 wounds in the wound pool Weapon 2 makes 1 Damage, you still have 0 allocated wounds and 3 wounds in the would pool Weapon 3 you roll a save of 6 and would heal an allocated wound (they are still 0 so you can't heal wounds) after the weapon did no damage the woundpool is 3 All attacks of the unit have been resolved and the wounds get allocated, after that your model has 3 wounds allocated. If the model would have allocated 1 wound before the attack, that wound would be healed and after that the model would get the 3 wounds allocated.
  15. You take 3 Damage. The point is allocating wounds is not at the same time as healing the wounds with the Diadem. Lets say you are attacked by 3 different weapons from one unit. You make Hit Rolls, Wound Rolls, Save Rolls (you heal wounds on the Diadem on 6 if wounds are allocated) and Damage Rolls for Weapon 1, the Damage that is caused goes into a Woundpool You make Hit Rolls, Wound Rolls, Save Rolls (you heal wounds on the Diadem on 6 if wounds are allocated) and Damage Rolls for Weapon 2, the Damage that is caused goes into a Woundpool You make Hit Rolls, Wound Rolls, Save Rolls (you heal wounds on the Diadem on 6 if wounds are allocated) and Damage Rolls for Weapon 3, the Damage that is caused goes into a Woundpool Now after all Three Weapons are rolled, you allocate the wounds from the woundpool one at the time to the model. After the Model hasn't allocated wounds when the save rolls were made there is no allocated wound healed, it doesn't reduce the wounds that are in the pool for later allocation.
  16. First the corerules say this. It's allowed to give them a Grandblade but you have to show them at the model (wysiwyg). If not shown on the model it's basicly the standard weapons. In the FAQ it's mostly specified for the champion
  17. Rules that are on the warscroll are not restricted, only rules that are from the allegiance abilites.
  18. Basicly C, having a Greyfyrd Mercenary Company is a different thing than having a Army with Fyreslayer Allegiance. Mercenaries are basicly allies and don't get anything of the Fyreslayer Allegiance or the Allegiance the main army has. The Greyfyrd Mercenary company only gets the "Fulfil One's Oaths" rule from their mercenary rules.
  19. Each model is looking individually which unit it chooses for Murderous Charge. The only thing where the "unit" is interesting is that the entire unit has to finish the chargemove before mortal wounds get allocated, so the amount of mortal wounds that need to be allocated can't be reduced by removing models. And in case of the 6 models. The rule only looks if there are 6+ models in the unit, not how many are in contact. Even if only one model of 6 is in contact that one model would make D3 damage.
  20. It depends on the wording of the battleplan. After Total Conquest uses the standard Objective Rules of the Corerules this sentence comes into play As long as your opponent doesn't bring 1 model in range of the marker to take control of it you can control it with zero models and gain points at the end of the turn.
  21. No, you have to play a generic Order Army if you want to play Order Artefacts/Command Traits. The only Artefacts besides Anvilguard you can use are the Artefacts of Aqshy.
  22. Yeah, until January 2020, you basicly needed 1x Soulwars + 2x Tempest of Souls for the Nighthaunt to get the Grimcast Reapers on 10 Models. Now you can use 1x Soulwars, 1x Tempest of Souls and the new Warcry Nighthaunt Warband
  23. I don't know, I don't see Total War fitting with AoS (because all Total War Games are basicly rank & file games, which is not the case for AoS). Something like the Warhammer 40k Dawn of War Series would fit AoS more likely (there was even something like realmgates in some of the Dawn of War Campaigns.
  24. If you only take a fragment and interpret on it. The whole sentence is: The dice values you use for Save rolls and Battleshocktests are still unmodified values, but they get modified with rend or slain models. It doesn't change abilities that trigger umodified rolls (because its the value before re-rolls or modifiers are applied). The bigger problem is, that a destiny dice used for save or bravery can be forced to be rerolled because of the exception.
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