Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Fluttershy

Members
  • Content Count

    91
  • Joined

  • Last visited

Community Reputation

52 Celestant-Prime

About Fluttershy

  • Rank
    Retributor

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Fluttershy

    AoS 2 - Flesh-eater Courts Discussion

    Both work. (as long as you track your slain models) You should use the courtiers ability first. If you use your ghoul patrol abilitiy last, you're able to refer to the FAQ, wich clearly states ghoul patrol goes over starting stength.
  2. Fluttershy

    AoS 2 - Flesh-eater Courts Discussion

    currently not
  3. Fluttershy

    AoS 2 - Flesh-eater Courts Discussion

    ?.. how about that? they still can be activated after your king attacked!? am i missing something?
  4. Fluttershy

    Crypt flayers ability

    referred to an old (outdated) FAQ Version 1.2 - as long as there is no new FAQ for AoS 2.0, i would argue they are not affected by modifiers at the moment. treat "roll of 6" like "unmodified roll of 6"
  5. Fluttershy

    AoS 2 - Flesh-eater Courts Discussion

    you're gonna build tons of ghouls, so it doesn't matter wich scheme you choose first, do both Crypt Flayers only matter, if you're planing to build 21+ for a deadwatch batallion
  6. Fluttershy

    Celestar Ballista - how does it work?

    won't work with wound characteristic of the ballista.. Stuff ’Em In Me Bag: "[..] roll a dice. If the result is at least double the enemy model’s Wounds characteristic, it is grabbed and stuffed [..]"
  7. Fluttershy

    AoS 2 - Flesh-eater Courts Discussion

    to be on the safe side, respawn slain models first, then use the ghoul patrol ability. all courtier abilities does only apply to slain models. the ghoul patrol ability "Drawn to Battle" add D6 models to each ghoul unit. it's FAQ'ed you're able to add ghouls over unit starting size. i'm respawning slain models first, so i'm able to refer to the ghoul patrol FAQ when it comes to argue againt "meh, you're not allowed to add models to the unit if it exceeds the starting size of that unit".. it's the "safe" way of skyrocketing your ghoul units
  8. Fluttershy

    AoS 2 - Flesh-eater Courts Discussion

    summoning is very strog at 1000pts i like playing 2 drops, D6 ghouls per unit since first hero phase, 2 varghulfs, 2nd command point, 2nd artefact - remember to use courtiers first to respawn slain models, after use ghoul patrols D6 reinforcements - i luv it .. some kind of OP
  9. Fluttershy

    AoS 2 - Flesh-eater Courts Discussion

    you're not forced to put them in reserve. you may set up any ghoul patrol units at the start of the game. https://whc-cdn.games-workshop.com/wp-content/uploads/2018/06/age_of_sigmar_flesh-eater_courts_errata_en-1.pdf Page 96 – Ghoul Patrol, On Patrol. Change to: ‘Instead of setting up any unit from this battalion on the battlefield, you can place it to one side and say that it is on patrol as a reserve unit. If you do so, at the end of your first movement phase, you must set up that unit wholly within 6" of the edge of the battlefield and more than 9" from any enemy units.’ but your opponent will snipe your crypt ghast and you have no one left to respawn your beloved ghouls..
  10. Fluttershy

    AoS 2 - Flesh-eater Courts Discussion

    doesn't exist
  11. Fluttershy

    AoS 2 - Flesh-eater Courts Discussion

    you're allowed to set up the whole patrol at the start of the game
  12. Fluttershy

    AoS 2 - Flesh-eater Courts Discussion

    6th in overall, 3rd in battle points
  13. Fluttershy

    RAW vs RAI

    RAW + FAQ is my way to go, i don't like RAI, it's fishy
  14. Fluttershy

    Terrorgheist + lady Olynder combo

    looks quite funny. wish fec had more +/- hit options ?
  15. Fluttershy

    60mm Varghulf Roundbase > 60mm ?

    After measuring my bases, I'm a bit confused, as my Citadel Varghulf 60mm Roundbases are about 63mm? Anybody has this issue too?
×