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Fluttershy

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38 Lord Celestant

About Fluttershy

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  1. Fluttershy

    AoS 2 - Flesh-eater Courts Discussion

    for fun and killing stuff try: for winning games the ghoul patrol board controlling lists seem to be more useful
  2. Fluttershy

    AoS 2 - Flesh-eater Courts Discussion

    don't get me wrong, i love the backyard 10er ghoul sneaky peaky surprise captures, while the rest of your opponents army is killing the GKoZD. i'm worried about the lack of courtiers and the flayers respawn on 5+
  3. Fluttershy

    AoS 2 - Flesh-eater Courts Discussion

    majestic horror spawns 2x 10 ghouls but the list looks squishy with 1/2 courtiers remember the varghulf joins the fight at the end of your movement phase (6" of edge) and has to catch up the 10" distance to your fast moving flayers first to respawn them. i think summoned courtiers are really good as backup or 2nd wave courtiers, but i won't rely on them too much in the first 2 turns
  4. Fluttershy

    AoS 2 - Flesh-eater Courts Discussion

    meh.. + deadwatch (best batallion ever!!!11111) - allegiance has to be FEC, otherwise command trait magestic horror wouldn't be possible and crypt flayers woudln't be battleline anymore - only one (1!) courtier - what's the plan for those 2 GK on foot? spawning 2x10 ghoul units? playing with realm spells?
  5. Fluttershy

    AoS 2 - Flesh-eater Courts Discussion

    use FEC Allegiance - Deathless Courtiers ability needs to be wholly within 12"of your general or a friendly FLESH-EATER COURTS HERO you may want to allocate wounds to models outside 12" first, so the ability can kick in again for further wounds to allocate on models of that unit
  6. Fluttershy

    AoS 2 - Flesh-eater Courts Discussion

    watch them die the courtiers should stay close to your units to profit from LOOK OUT, SIR! use cover , distract yout opponent with big models like ZDs or TGs do not overestimate your varghulfs fighter force, their abilities sounds amazing, but they die real quick in close combat try to avoid close combat until you're save to smash the target unit, cause respawning >> courtier melee attacks bring tons of courtiers
  7. Fluttershy

    AoS 2 - Flesh-eater Courts Discussion

    oh yes.. lovely good ol' days
  8. Fluttershy

    AoS 2 - Flesh-eater Courts Discussion

    i like the idea.. but Official Errata July 2018 Page 75 – Hints & Tips Add the following: ‘Returning Slain Models: Several Flesh-eater Courts abilities allow you to return slain models to a unit. When you do so, set up the models one at a time within 1" of a model from the unit they are returning to (this can be a model you returned to the unit earlier in the same phase). The slain models you return to a unit can only be set up within 3" of an enemy unit if one or more models from the unit they are returning to are already within 3" of an enemy unit.’ the updated Warscrolls of Couriters are stating "return slain model.." if your ghoul unit hasn't taken casulties you can't return ghouls to it. returning isn't spawning the (untouched) Ghoul Patrol Ability Drawn to Battle states "add that many models to the unit" - so it's not a return of slain models, it's a spawn (add) of models
  9. Fluttershy

    Celestial Lighting Arc, evocators hability

    this unit refers to the evocators unit itself but what's up to the second part of their ability? "In addition, after resolving this unit’s attacks in the combat phase, pick one enemy unit within 3" of this unit and roll 2 dice for each model in this unit. For each roll of 4+, the enemy unit suffers 1 mortal wound." who suffers those mortal wounds? for example: my unit evocators is attacking an enemy Hero like a Zombie Dragon, they roll their attacks, resolving attacks - now picking an enemy unit of 20 ghouls within 3", rolling 40 (2 per model) dice and getting 20 (4+) mortal wounds. Who suffers those mortal wounds? the unit i attacked, the Zombie Dragon or the unit i rolled the dice, the ghouls? edit: lol now i get it, this unit refers to the unit (models) of the evocators - so every evocator model rolls 2 dice
  10. Fluttershy

    AoS 2 - Flesh-eater Courts Discussion

    think you're talking about Official FAQs and errata, Version 1.2 , page 4 : "Q: How do abilities which trigger on ‘a roll of 6’ interact with modifiers? For example, if an ability states that it has an effect on ‘a wound roll of 6’ and the model has a modifier which adds 1 to their wound rolls, would a roll of 6 trigger that ability? A: Yes. In the Warhammer Age of Sigmar rules, ‘a roll of 6’ is treated as being synonymous with ‘a roll of 6 or more’." https://whc-cdn.games-workshop.com/wp-content/uploads/2017/08/AoS_FAQ_The_Rules_v1.2.pdf
  11. Fluttershy

    AoS 2 - Flesh-eater Courts Discussion

    they are using "6 or more" (like the Gaping Maw ability of the TG) for "6+" and "roll of 6" for "unmodified roll" in the FEC Battletome they are inflicting mortal wounds on unmodified hit rolls of 6
  12. Fluttershy

    AoS 2 - Flesh-eater Courts Discussion

    each unit is assigned a points value and a minimum and maximum unit size. i am allowed to to field a unit in understrength (GHB18, page 62). massive regiments describes the maximum number of models per unit i am able to buy (GHB18, page 62). the FEC FAQ clearly states: " [..] Can I use the ability to take a unit above its starting strength? A: Yes." (official designers' commentary, july 2018) so if i add D6 to my 40 model crypt ghouls unit in my ghoul patrol, i'm putting them above starting strengh. that's what the FAQ states - it's allowed.
  13. Fluttershy

    AoS 2 - Flesh-eater Courts Discussion

    hmm.. doesn't make sense to me. but looks like you are right, so i'll only have to pay "allies points" if i choose a nighthaunt warscroll battalion as a FEC allegiance army!?
  14. Fluttershy

    AoS 2 - Flesh-eater Courts Discussion

    it's getting even better if you pick a warscroll battalion f.e. thats FEC and you chose the DEATH allegiance, the FEC units in it do count against the limits on the number of allies the army can have. (FAQ Core Rules Page 7)
  15. Fluttershy

    AoS 2 - Flesh-eater Courts Discussion

    death allegiance will force you to give up magestic horror, making double summons impossible, dunno if that's really worth it
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