Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

EMMachine

Members
  • Content Count

    1,259
  • Joined

  • Last visited

Community Reputation

781 Celestant-Prime

1 Follower

About EMMachine

  • Rank
    Lord Celestant
  • Birthday July 2

Recent Profile Visitors

1,615 profile views
  1. I just leave this post here. Because basicly it has to do with corona. Germany closed "unnecessary" stores today so games workshop stores are closed in germany. After I order my stuff to the store I won't get my order until store opens again. I really hope that there will be no 2. Player Campaign boxes during that time because I will have no change for getting the background inside it then.
  2. Archaon doesn't have the Mark of Chaos Abilitiy. He simply has all 4 god keywords. Nothing changes those keywords or the abilities triggering with a specific keyword.
  3. Comparing both warscrolls, I would say there is something missed in translation, with the "each unit that has any models it passed across " Instead of it should be (if we choose the english wording) or shortened This is a case for the errata
  4. Yeah that's kind of a problem because most of the time you get the order after reading some of the stories but it would be nice to know before reading them. It get's even more messy in case of Inferno! and Warhammer Horror because GW doesn't even write on the side which story is part of which system (especially after the stories in those series are quite often not listed as single stories to buy. For example the new Anathemas: A Threnody for Kolchev by Darius Hinks Vox Daemonicus by James Forster The Thing in the Woods by Paul Kearney Hab Fever Lockdown by Justin D Hill Voices in the Glass by Richard Strachan Skin Man by Tim Waggoner These Hands, These Wings by Lora Gray A Deep and Steady Tread by David Annandale Mud and Mist by John Goodrich Suffer the Vision by Jake Ozga The Funeral by Darius Hinks The Shadow Crown by C L Werner Runner by Alan Bao Miracles by Nicholas Wolf Only the two red once are listed as single eshorts to buy. So you need to buy the book or guess if title + author = aos Content. In the end the wikis have to do the work, what order the stories have.
  5. You can have more than one unit inside a garrison, so yes. You only have to look that the units don't have more wounds combined than the terrain allows.
  6. It's quite easy. In case of start of the phase or end of the phase, the player whos turn it is can activates anything it can and wants. Let's say he has 3 Commandpoints, he can activate the ability 3 times and fight with 3 units. Only when player A says that he is finished with his Start of the Combat phase, player B can activate his start of the combatphase abilitites. When he is finished to we come to the normal activations starting with player A. The only different case would be if player B would have an ability that lets him activate an unit to fight immediatly when a enemy unit had fought.
  7. After the ability lets you attack "immediatly" after the first time, yes.
  8. I'm actually wondering. Why is a WHFB Battlereport into a Age of Sigmar Forum?
  9. So, the wounds are still not allocated to a model. The Rule mulitple attacks only means the following. I have a unit with 3 different Weapons. I have 4 Model with Weapon 1 that has 3 Attacks, Hitting on 3+, Wounding on 4+, having Rend -1 and D3 Damage I have 3 Models wiht Weapon 2 that has 3 Attacks, Hitting on 3+, Wounding on 4+, having Rend -1 and 1 Damage I have 5 Models wiht Weapon 3 that has 4 Attacks, Hitting on 4+, Wounding on 4+, having Rend -1 and 2 Damage With the normal rules for the Attackseqence you you make every attack separatly Weapon 1 attack 1, Hit, Wound, Save, Damage (if all successful add to the damagepool) Weapon 1 attack 2, Hit, Wound, Save, Damage (if all successful add to the damagepool) ... Weapon 1 attack 12, Hit, Wound, Save, Damage (if all successful add to the damagepool) Weapon 2 attack 1, Hit, Wound, Save, Damage (if all successful add to the damagepool) ... Weapon 2 attack 9, Hit, Wound, Save, Damage (if all successful add to the damagepool) Weapon 3 attack 1, Hit, Wound, Save, Damage (if all successful add to the damagepool) Weapon 3 attack 2, Hit, Wound, Save, Damage (if all successful add to the damagepool) ... Weapon 3 attack 20, Hit, Wound, Save, Damage (if all successful add to the damagepool) The rule for rolling multiple attacks does only mean in that case that you can roll 12 Dice for Weapon 1 add once because all have the save values, that 9 Dice for Weapon 2 and than 20 Dice for Weapon 3. There is noting allocated to a model when the Attacksequence for Weapon 3 is resolved. All 41 Dice of that Example must have been resolved (Hit Roll, Wound Roll, Save Roll, Damage Roll) before a single wound from the pool is allocated to the model. It's only to make the process a little quicker. You can see the first sentence for this example as the following. This is the meaning of all of the unit's attacks. If this wouldn't be the case the sentence in the corerules should have said the following Edit: The rules are written that way, to prevent that you can't prevent models in the same unit from attacking by removing target models in range .
  10. The part you referred to is only the attack sequence Page 7, which is called "Making Attacks" in the rules (To Hit, To Wound, Saveroll and Damage). If you have 20 Attacks you have 20 Attacksequences. Allocating wounds is not part of the Attack Sequence itself. When we look at allocating Wounds page 7 "Once after all of the unit's attacks have been resolved". So you have rolled Hit Rolls, Wound Rolls, Save Rolls and Damage of all three Weapons, only after them the wounds get allocated. You can't heal the wounds of Weapon 1 because the model has still 0 allocated wounds at that point For example Weapon 1 makes 2 Damage, you have 0 allocated wounds and 2 wounds in the wound pool Weapon 2 makes 1 Damage, you still have 0 allocated wounds and 3 wounds in the would pool Weapon 3 you roll a save of 6 and would heal an allocated wound (they are still 0 so you can't heal wounds) after the weapon did no damage the woundpool is 3 All attacks of the unit have been resolved and the wounds get allocated, after that your model has 3 wounds allocated. If the model would have allocated 1 wound before the attack, that wound would be healed and after that the model would get the 3 wounds allocated.
  11. You take 3 Damage. The point is allocating wounds is not at the same time as healing the wounds with the Diadem. Lets say you are attacked by 3 different weapons from one unit. You make Hit Rolls, Wound Rolls, Save Rolls (you heal wounds on the Diadem on 6 if wounds are allocated) and Damage Rolls for Weapon 1, the Damage that is caused goes into a Woundpool You make Hit Rolls, Wound Rolls, Save Rolls (you heal wounds on the Diadem on 6 if wounds are allocated) and Damage Rolls for Weapon 2, the Damage that is caused goes into a Woundpool You make Hit Rolls, Wound Rolls, Save Rolls (you heal wounds on the Diadem on 6 if wounds are allocated) and Damage Rolls for Weapon 3, the Damage that is caused goes into a Woundpool Now after all Three Weapons are rolled, you allocate the wounds from the woundpool one at the time to the model. After the Model hasn't allocated wounds when the save rolls were made there is no allocated wound healed, it doesn't reduce the wounds that are in the pool for later allocation.
  12. First the corerules say this. It's allowed to give them a Grandblade but you have to show them at the model (wysiwyg). If not shown on the model it's basicly the standard weapons. In the FAQ it's mostly specified for the champion
  13. Rules that are on the warscroll are not restricted, only rules that are from the allegiance abilites.
  14. Basicly C, having a Greyfyrd Mercenary Company is a different thing than having a Army with Fyreslayer Allegiance. Mercenaries are basicly allies and don't get anything of the Fyreslayer Allegiance or the Allegiance the main army has. The Greyfyrd Mercenary company only gets the "Fulfil One's Oaths" rule from their mercenary rules.
  15. Basicly this. We have to follow the logic of the realms, not our logic, because it would be illogical in our world that someone get's stronger when his sickness get's worse (the entire nurgle theme). Or that Trees are starting to walk and fight (not only Sylvaneth, but also waagh energy). The mainproblem is maybe that not the entire realmlogic is explained. To bring this back up. I think we have to see what naming expanation the new Battletome will have. If we look back at Idoneth Deepkin (sadly I'm not really deep in Deepkin lore, but in there case the naming has a pattern). We have "Namarti" which are the eyeless Infantry. All units with the Word "Akhelian" are cavalry or mounted monsters (so it's most likely their word for "Mounted") In case of Isharann I first thought about "mages"/"priests" but the Soulrender is neighter of it, so it is most likely some Idoneth Word for "Adviser" or "Lieutentent" (similar to the "Knights" of the Stormcast Eternals) And Eidolon is a form of Avatar.
×
×
  • Create New...