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Killax

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Everything posted by Killax

  1. I just saw it on Facebook, congrats man, a well worthy mention. Your army looks amazing and the theme is worked out really well. I ran out of likes in how much I can give to this army. Hope to see it in real life one day. Keep up the amazing work!
  2. Very cool work and nice compositions of the army pictures, great that you put all this personal effort into it as it leads to a very unique army. Keep up the cool work and certainly continue to share the results.
  3. I was led to believe it was Kevin "vaping it up" Don't get your hopes too high, with all respect! It's 40K time and honestly I would go the same route aswell. GW has more to offer as AoS and 40K so far seems like it's going to be great. I would expect the newer releases no earlier as August, perhaps some re-boxing in between and offcourse Skirmish and Shadespire
  4. Very cool models and progress. Looking forward to more. The massive hippocampus is awesome!
  5. Fantastic work! I personally wouldn't gloss up the beetle at this point, by large because the highlights applied then stick out as if they shouldnt be where they are. What you can do is go for a satin finish, that's a little bit more glossy as you have no, which will make it stick out nicely but still allows for that comic art effect, which is a really nice effect.
  6. Incredible work and theme, very unique design and I think it's a fantastic hommage to Norscans and Ulricans of worlds past. Warriors fierce als wolves, hunting in large groups to bring any target down. I personally love the larger wolf you used and I really think that it adds a wonderful flavour. Keep up the amazing work! This continues to be one of the best armies I've seen for AoS.
  7. Amazing work so far, keep it up and please do continue to share your progress. The scheme is very unique and really highlights the beautiful details and the natural details. Cheers,
  8. Spooky Skelletons indeed. Yes, I absolutely read into the books from 4th and onwards. Whats important to understand while reading my post is that I'm largely not talking about the lore of models but the visual designs and the visual lower fantasy designs that Warhammer incorporated from 6th and 7th while 8th brought that fantasy design back with monsters and eventually End Times, better put the beginning of Age of Sigmar. When you look at Empire designs from 6th through 8th you will largely see models who are infact largely drawn from historical inspiration. While true that they eventually gained their war-wagons and monsterous cavalry this wasn't until much later into 8th edition that this was applied to the Empire. No, most of the older designs made semi-sence, as a historical fantasy depicts. No Stormcast eternals, no Gladiator warriors wielding Anvils as weapons. No Elemental Dwarfs made up of fire and gold... There is most certainly a visual cue going on from several areas, simply made anew. Design that largely didn't get reflected into models (up until AoS). To give you another example from Liber Chaotica Khorne: Art comming from 2003, draw the comparison to currnet Nurgle/Khorne design for yourself. Models made 10+ years later. However the point remains that for every 'unique' design that has come out in true fan-style GW and books that only focus on the flavour of a specific faction GW likes to refer to the 1st to 4th edition artworks. What we see now is that GW is finally able to re-create this in plastics completely. It's also very logical to re-use this previously created content. This is what made GW unique in the first place. The 80s and 90s where what made GW big in the first place. Sword and Fantasy genre grew, so the suggestion that this fantasy setting is definitive and not grew throughout the years is completely incorrect. We also have our new Conan, He-Man or however you want to call them now, they are the Stormcast. Cheers,
  9. My thake on it: They do look like the old Skeletons because this is the aim they are going for. 1st to 4th edition WFB vibe, so much less Historical Fantasy and again more Sword and Sorcery Fantasy. The difference visually isn't always too big but in terms of overall design and lore the difference is massive. But as I see it we will see 3 factions in Death eventually based all around (obviously) Undead. So to me this is the look of the Skelaton champions 'working for Nagash' while Vampire Counts will continue with Ghoul (champions) 'working for the Vampires'. Game wise still capable to blend, lore-wise quite different.
  10. Skeleton champions But certainly don't thake anything from this Rumourmonger. Cheers,
  11. Just incredible level of work allround, the Slaanesh models look stunning but the other Aelfen look just as great. Keep up this work and please continue to share it, I think this is the type of work that can get players started and experience how even small conversions can make a model blend in fantasticly.
  12. Killax

    War Mammoth!

    Flying Mammoth is the best for sure. We also need to have a carpet acrylic template for this
  13. It's a rumour thread right? Not a preview thread
  14. Feel free to share where you think it will go! I think that we can commonly see a patron within each Alliance. That being that they each cover something like Humanoids, Non-human (bigger guys) and Technical. I believe that each Alliance will certainly have these 3 aspects within their Alliance. To the point where I'm even willing to say that for Destruction the Technical side will be filled up with Goblins and their awesome creations. Squighs will also be there but the true machinery is likely to come out of a Goblin aspect. It's based on 1 to 4th edition Warhammer Fantasy. Silver Tower is also very largely based on Warhammer Quest, a game that also came out during that mighty fine GW period: Now the thing is, there will most certainly be new influences. Don't thake the above art as 101 replica of what is to come, instead see it as the essential sketch that Games Workshop is working with (again) by large because it's completely their own idea. If we look back to the editions of Warhammer Fantasy you can clearly see that the most creative ideas came from 1 to 5th edition. 6th, 7th and 8th added close to nothing by comparison. This is also logical because we see a very clear shift in Fantasy setting. Where 1 to 5th edition most certainly included mythical creations and stuff that was 'unreal' 6th to 8th became a Historical Fantasy setting, largely focussing on Fantasy but restricted with 'true' possabilities. Some players like this aspect, I personally believe that the true Sword and Sorcery Fantasy is much more interesting in terms of creative limitless borders. 'Balloon/Fire Dwarfs', 'Khorne Gladiator Cannibals', Slaanesh Roman Carnivals', you name it and the limit Historical Fantasy would put you in means that there is no logical place for these awesome looking creations. If you like what GW did in the past (I do, a lot) you'll love what's comming up. No clue what you play but making predictions isn't too hard at this point. It's much more difficult to give you the visual outcome on a forum.
  15. No, but they likely will be. The patron each faction seems to thake is that there is at least one faction within the Alliance that is humanoid. Which is why I think most Undead in the "Skeleton Champions subfaction" will look largely humanoid but certainly will include much more creative undead devices, such as the Morghast, Bone-artillery and Carrions. This kind of stuff: A typical blend of Tomb Kings into the Undead beings that where known from Vampire Counts but before that most certainly where known as Undead. Point remains that Nagash is back and here to stay, which is why I think the Vampires will turn to Ghouls for their common underlings and less Skeletons. Cheers,
  16. Ha no, it's much simpler as that Teletomas. GW is embracing their character development (which never stood still) completely within their miniatures line. One of the prime reasons as to why they couldn't do this before (like characters) was because of the time involved for sculpting for sprues. This has been drastically reduced since 2014 (the first AoS development) and this is why GW can continue at a massively drastic pace. It's really interesting to dive into the articles of the creating process behind the screens and if you google enough you can find who's doing that for Games Workshop, Wyrd Miniatures and Privateer Press. What's fair to say is that GW was actually running behind what the market could develop in the period of 7th and 8th edition Warhammer, which where the darkest days of WFB. So if you want to have some visiual clues look no further as the art that has been created over the years but never saw miniatures. When you stick your nose into Liber Chaotica Khorne what you'll see is sketches and art that is very much akin to what we see in Bloodbound and very much not compairable to what the Warriors of Chaos line excisted of. Only in one character do we actually see a model depicted through art. In almost all other cases we see art depicted through models, the downside of this is that you could re-colour that Khorne character in blue and suddenly you could get away with it being a Tzeentch warrior and ultimately such designs lack character (WFB) and unique fantasy character sells (AoS). Because I'm not directly in line with anyone I can share some sketches of stuff I expect The cool thing and most relevant thing to remember is that GW most certainly wants to explore Death, they have always done so and behind Chaos in terms of campaigns there are many Lich orientated campaigns found throughout WFB. Examples of what I expect for AoS Death: Skeleton Champions Essentially Undead of the 4th edition, made up of Skeleton masters and some ex-human Liches. The key here is that they are made of bones in the mayority of cases, Bonelords. I wouldn't be suprised to see an eventual book blending these pieces together Beasts of the Grave, Deathlords (minus Vampires) Death Mages and Death Rattle. This would essentially be "true faction" number 1 in Death. Vampires (Soulblight) GW has to break out new ground for this faction or they might just end up integrating it with Flesh-Eater Courts because Ghouls in the 'known media' are essentially sub-Vampirs. It wouldn't be unlikely for Manfred to lead them eventually, so I expect Vampires to show up more there but as the elite standard (like Skullcrushers, Wrathmongers and Skullreapers in Bloodbound for example). This would be "true faction" number 2 in the Death. It would also mean that Vampire Counts would be split up and devided under the more correct factions. Krell and Heinrich under "Skelaton Champions". Flesh-Eater Courts (fleshed out decently allready) As above, I think it's not unlikely to have this blend with Soulblight and give the book a nice and catchy name, something like Blighted Courts. Nighthaunt (expect Werewolves and Frankensteins to join these Nighthaunters ) Still needs to be fleshed out much more but will likely be made up with Deathwalker (return of zombies), Werewolves and Frankenstein (so essentially augmented Zombies). Odd as it sounds, I expect this to be the 'technical' Death subfaction, like Dwarves being the 'technical' sub-faction of Order and Skaven being the 'technical' sub-faction of Chaos. Source: Slaves to Darkness, 4th edition Undead, Liber Necris and many more. Cheers,
  17. The prime issue is that its difficult to make PG 13, though they will have to. What I think would be a very intresting twist is to have Dark Elfs be in Death also, cults of Khaine, pirates of Dark Aelfs following a Cthulhu like being... Im very interested where GW will thake Dark Elder for 40K, this will be a really good indication. I really dont know what you mena that people thing death is an army akin to stormcast when it should be akin to order. If you mean that designwise they should be similair I disagree. If you mean that like Stormcasts Death will not recieve armoured Undead I highly dissagree. What we see is that high and low armour is found in every faction. All Death really needs are 1. A solid Magical design and 2. A solid design towards summoning and 2 is really difficult, because it affects more as Death in reality. BoK Death is unlikely to happen because as mentioned I can tell you that there is a lot of model changes comming up to Death. Aside from models I'm fairly certain that as we speak GW is still working up much more content for Ghouls, Vampires, Skelletons, Werewolves and Death Spirits, I wouldn't even exclude a Frankenstein being at this point. Once Destruction is more fleshed out Death will follow but it really realistically thakes time. Don't be upset about new models, AoS just simply is a new game. If your into converting and want something that connects well with what I expect feel free to blend in bits that look like Nagash and the Mortghasts. Cheers,
  18. Vampires, Ghouls and Skellaton champions are quite different :). Not unlike Humans, Beastmen and Daemons. End Times impact in lore is irrelevant. GW is just slowely letting go of the WFB range. Models that are dynamic will likely remain. As for IG and Orks, there are those Ork Pirates for hire if we go back in time
  19. Incredibly cool work, many thanks for your inspiration! This really helps me get motivated to create an army on the top level like yours. Cheers,
  20. I think it's the best thing GW has ever done. There are some key elements here that players seem to forget. - Game inbalance or the game in general is seconadry only to the sales of models. Because at the core of it, if models do not sell, there is no game (WFB). - The biggest advantage of these Alliances is that lorewise they finally make sence. Chaos did co-opt with Skaven more than on one occassion, Order always was a united force against Chaos and both Death and Destruction never co-opted with any of these two directly for the clear greater good or evil. It's this alliances that I am very certain will be replicated in 40K also. As it's very simple to do, IG works with SM and even Tau work with IG. A while ago FFG made a really good game called Conquest (cardgame) which worked with the same principles and that works really well. The only real thing where things become more sketchy with the current designs is where to place Dark Elves and Dark Eldar, they arn't clearly good-guys but they are likely to become a part of Order. Then again, there is that type of character that is Lawful Evil... Make no mistake, they are working on Death, the thing is that it thakes time to create something cool enough AND have it's essence reflected well in a book. The issue with Death is two-fold at this moment: 1. It's heavily Magic focussed so has to break one of the GH golden rules to remotely become effective. 2. Summoning in the current edition of GH is too non-functional. You can do it but the gain is minimal. One of the reasons as to why Khorne could be finished in between is because they are so heavily melee focused that in terms of design it's relatively easy to make things bonkers in melee because for 90% of the time that's all they will be doing. Heavy magic and heavy ranged designs are just much harder to balance because of their massive threat ranges. Though once again, competative game balance is not the priority. Cheers.
  21. LOL! Good joke In any case, it's the Daughters of Khaine and Scourge Privateers I think will be filling up the Dark Elfs ranks. Honestly speaking I also really like the new look they have given to a male supporter of the Daughters of Khaine.
  22. I agree with that Gaz, though as per above, it's very likely that a lot of the new sculpts are allready done and large parts of both Orks and Elves are likely the next steps for Age of Sigmar. The only thing that keeps things back is the ammount of releases to go for on a monthly basis, GW is doing a good job in not spilling too much at the same time. In addition to all of that I think that at this point the books actually cost more time to produce than the sets of mini's, not only because the books need pictures of minis in them but also because art, lore development and a ton of synergy design. Blades of Khorne in that sence was actually quite easy to do because Bloodbound has a ton of minis and adding Daemons to that is a relative small step. What I hope is that in terms of chaos Nurgle is next and with the confirmed Mortarion as next Primarch I wouldn't be suprised if that wouldn't thake too long either.
  23. Killax

    War Mammoth!

    Haha sounds great! The Mammoth aspect for Chaos would most certainly be an interesting path to go into. Count me in!
  24. Killax

    War Mammoth!

    He's very solid but also much more dicey as some of our other mega-'rocks'. Be certain to use him if you have the model or a very cool Lord of the Rings Mumakil alternative and he fits your theme. I like him but as a Khorne fan don't have anything that fits my theme for it. Though if you do, you can obviously go all out
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