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Found 162 results

  1. So i've edited this from a purely Wolves of Ghur PLOG (although i strayed from that quite early on) into a PLOG for all of my various AOS armies and related projects past and present and I want to keep this first post as contents section with links to the various armies: Wolves of Ghur (Khorne Bloodbound) - Pages 1 -3 (ongoing) Duardin - Page 1 (complete) Sylvaneth Page 2 (complete) Beastmen (Brayherd, Warherd, Daemons, Monsters of Chaos) Page 3 (complete...for now) Ogors and Gargants Page 3 (complete)
  2. Hello! I would like to know if it is possible to (easily) obtain 5 wrathmongers + 5 skullreapers from only 1 box of wrathmongers. I have not seen any nice YouTube video explaining this or making an unboxing so I would like to know if some of you have ever tried this. Maybe using the bodies of 5 bloodwarriors (those from the AoS big box)? Thank you
  3. Alright lads! So with a new tome having been released, I've managed to catch the painting bug again! This time I want to focus on getting all 2000pts of my Khorne army completely finished. Recently picked up the Skulltaker, Tome, Judgments, Skull Altar, and Warscroll Cards upon release, and painted up the Skulltaker as soon as I primed him. Such a fun model to paint! Current list of stuff that needs painting: - 2 Slaughterpriests - 1 Bloodthirster - 9 Mighty Skullcrushers (Only have 3 atm so will be saving those till I get the other 6, by far my favourite models!) - 10 Flesh Hounds (Still need to buy these) - 1 Bloodstoker - 30 Bloodletters (Still need 10 more) - Wrath Axe, Hexgorger Skulls, and Skull Altar Heres hoping I dont get any painters block or lose that painting streak! Thanks to all of you who pop by and have a look at what I have, and will paint!
  4. So i'm looking into building a khorne force for sigmar and I REALLY like the skullreaper and the mighty lord of khorne models. I know there is a battalion with skullreapers in it, but i'm not sure what's the most efficient way run them in a 2000 point list around them. Any suggestions?
  5. With AoS 2.0 I really enjoy how the realms are coming to life, with more description and even bonus rules. Because of this with each army I start work on I try to pick a realm and base them accordingly. I put most of the realm representation in the basing of the army. I have a bigger picture idea working up to ArchAeon and the Everchosen where I want each of the non-daemon chaos allegiance factions based on being from a distinct realm, from each other, and the daemon side to be the same realm as the mortal halves but with a realm of chaos twist. So for example Nurgle Rotbringers May have realm of life bases and the Nurgle Daemons would have the same realm of life base, but with corruption and decay added. Then Archaeons basing would be a circle of transition between the 8 basing designs,4 realms both with and without chaos taint. I already have allocated Aqushy, realm of fire, to Tzeench Arcanists which ruled out that as an option. I wanted a darkish basing so that the lighter bone elements of the armour contrasted. I eventually chose Chamon, the realm of metal, as I thought this would be a great setting for an army who through known for being crazed have a large dependence on the forging of weapons and armour. It will also, over time, be a good realm to be able to build up a faction narrative beyond drinking blood out of gathered skulls. For the basing I used cork with texture/grit paint to represent the earth which I dry brushed with metallics and finally applied a gloss black wash to darken it down. Then I mixed metallic paint, in this case Vallejo gold, with gloss varnish to created a flow of molten metal within the cracked earth. I allowed the metal to dry and then reapplied 1-2 more times to create volume.
  6. For me doing any army the first step has to be to do a scheme test model, usually a character. For this army I picked the Exalted Deathbringer which seemed to be a great choice, the first think I love about the model (the spear one) is that the weapon does not block access to the chest of the model, secondly he wears armour which is a mix of what a lot of other units wear so is a good reference model when rolling out the scheme and finally there are only two exalted Deathbringers in the ‘Super-Battalion’ so will have one as the first model and one as the last model to compare development of skills throughout the project. I had an old scheme which was blue and silver which a few people liked locally, but I wanted to move away from it as though it looked good on tabletop I found it difficult to improve it from the level it was at to something better. The new scheme is bone with a dark metal trim, which I feel makes the army fit in with the Khorne theme. I think the new scheme has potential to improve and have enough possibilities for variation to stay interesting throughout the project
  7. Hi all, got the Khorne part of the old starter set for real chaep and after visiting my LGS, I got some additional Blood Reavers, because I really like those sculpts. In addition, I already had some Khorne models lying around. To be more precise, I right now own the following: Aspiring Deathbringer Bloodsecrator Slaughterpriest Bloodstoker Khorgos Khul (the Lord from the old starter box) 60 Blood Reavers (20 with Blades, 20 with Axes, 20 still in box) 10 Fleshhounds 2 Korgoraths 5 Bloodwarriors (I think I might convert them to some heroes) What I like to do with these models is to run a hords style list centered around Blood Reavers. We use to play 1000 points games here, therefore that´s the points limit I´m heading towards. Any advice on this? Any heroes I should have a look at due to command abilities and special abilities affecting Blood Reavers? Do I need more Bloodreavers? Any other units which are beefier? is there a battallion you can recommend? Thanks in advance Hannibal
  8. Seems to be a lot of these, and these seem to be popular and a central location for general knowledge and chitchat about the titled topic. couldn't see one for bloodbound, may he mistaken. I know there is alot of other topics on bloodbound, but these seem to be a good starting place for new people, Some of the existing topics are hard to locate unless you know what you're looking for. So, let's chat!
  9. Hi all, I'm trying my hand at an all Khorne bloodbound army, and I would love your advice, especially since I am running two expensive battalions. Also, advice on optimal artefacts would be great. Heroes x6 1 Skullgrinder 80 2 Slaughterpriests 100 ea 1 Bloodsecrator 80 1 Blood Stoker 80 1 Mighty Lord o Khorne 140 Battleline x4 3 units of 5 Blood warriors 100 ea 1 unit of 20 Blood Reavers with dual blades (Starter set :/) 140 Other 2 units of wrathmongers 180 ea 1 unit either skullreapers or wrathmongers 180 1 Unit mighty Skullcrushers 140 Battalions Gore Pilgrims 180 Bloodforged 140 1990 Any feedback would be great. This is my first army and I'm looking to mainly play casually, but I want competitive to be on the table. Thanks, Nick
  10. Hi All I am fairly new to AoS (played a bit of fantasy in secondary school a long, long time ago) and decided to start collecting Khorne Bloodbound. I am enjoying playing a lot but I am getting to a stage were I'd like to take a step up and maybe invest in taking my collection to the 2000pt level. I currently have the Bloodbound half of the AoS starter set (Mighty Chaos Lord, Bloodsecrator, Bloodstoker, Khorgorath, 5 Blood Warriors and 20 Bloodreavers) and was wondering what would be best to add next? I like the look of some of the other chaos factions, Brayherds and Warherds especially but I don't know if these would be fluff friendly allies or indeed if the benefits of expanding to new factions would outweigh any negatives. Also do Daemons and Monsters of Chaos count as part of the core if given the mark of Khorne? (I like the look of Be'lakor, if not maybe a Daemon Prince) Any help or advice would be much appreciated. Sam
  11. So i have recently acquired so old fantasy chaos models from a friend who was doing a bit of purging and i was wondering the viability to adding it into my already growing bloodbound army. (I currently run either gore pilgrims or murder host plus extra) . The extra models i got are: around 30 chaos warriors 10-15 chaos knights 10-15 chaos chosen 2-3 sorcerers (eww) a few heros including old school archeon Does any of this slot in well from peoples experience.. I dont "need" to add them as i have plenty to run pure bloodbound or BB+deamons but just wondering. Also question, since i can mark the StD khorne i can use them in Blades of Khorne allegience right? i Think so but wast 100% bc they arent in the book. Also Also, i got a hellcannon too.....this is compendium, can/how does someone even run this thing anymore? Thanks in advance!
  12. I have been hopelessly trying to decide which model I should purchase to be the center piece of my Khorne bloodbound army. My army is 95% mortal which is putting me off the Bloodthirsters as their command abilities will be wasted. That being said, the Wrath of Khorne Bloodthister still looks a solid choice, albeit expensive. The other options I am considering : Skarbrand: Expensive for points but packs a punch. No wasted abilities that only work for Daemons. Cool model. Slaughterbrute of Khorne: Relatively cheap (both points and money). Could have my Bloodsecretor as its 'master', he very rarely falls in combat. Does not fill the more precious 'Leader' slots. Other: Does anyone recommend another allied monster, or have reasons for me to include one of the other Bloodthirsters? I think I am leaning towards the Slaughterbrute but any opionions welcome. I have all Khorne heros so any synergies suggested should work. Thanks.
  13. I discovered Wargaming with Age of Sigmar a year and a half ago and I started collecting both Stormcast Eternals and Khorne Bloodbound. For my Khorne army I didn't want to use the Bloodcrushers or Skullcrushers, because they don't fit the vision I have for my army. Anyway heres my list: Mighty Lord of Khorne - General, Slaughterborn, Blade of Endless Bloodshed Exalted Deathbringer with Impaling Spear - Blood Drinker Skarr Bloodwrath Bloodsecrator 2 Slaughterpriests - Bronzed Flesh/ Resanguination 10 Blood Warriors - Goreaxe and Gorefist 10 BloodWariors - Goreaxes, 1 Goreglaive 20 Bloodreavers - Reaverblades 20 Bloodreavers - Meatripper Axes 5 Wrathmongers 30 Bloodletters Battalion - Gore Pilgrims 1930 points. I also have: Bloodstoker, Exalted Deathbringer, Aspiring Deathbringer, Skullgrinder, Khorgorath, Lord of Chaos, Chaos Sorcerer Lord, 12 Chaos Warriors, 20 Chaos Marauders, 5 Chaos Knights and a Chaos Chariot. What do you think? Any recommendations/ suggested alterations?
  14. Hi everyone, hope you are all well. I've currently got a fully painted 2000 point Skaven list, but I'm really struggle to make it work in age of Sigmar. It goes alright in against death, destruction and other chaos armies but once order is involved I get shot up horrendously. I have got about 1200 points of Khorne Bloodbound I would like to start painting and build into a competitive 2000 point list that will literally be indestructible against say an order army. What I'm looking for: - a wall of skullcrushers both with Khorne warriors and daemon riders - some bloodletters What I have currently: - 20 blood warriors - 20 blood reavers - 1 mighty lord of Khorne - 1 slaughterpriest - 1 khorgorath - 1 blood secrator - 1 blood stoker - 3 might skullcrushers can anyone help me achieve this list and anything else I might need to just create havoc for the enemy. Thankyou very much Brendan
  15. Hey, quick question: The Battletome Blades of Khorne says that a Goreclever causes Mortal Wounds on a 6. It specifically does not say on a 6 or more. So I watched a game at Las Vegas Open where I think they used the rule based on „6 or more“. Was there a FAQ? Or was that a mistake? Cheers Christian
  16. Hi there I'm new to these forums so apologies if this has been answered previously or has been placed in the wrong area. I'm looking at building a Khorne Bloodbound army list using Skullcrushers as the basis of a Brass Stampede warscroll battalion. However, I wanted to ask the best/most effective way to include another type of unit in order to bolster the Skullcrushers' weaknesses, and also to make the army a little more interesting to paint. 7 units of juggernaut cavalry might become fairly stale, I'm not sure. Any recommendations are welcome, along with a suggestion for a good general to compliment this list. Thanks for your time. Jak.
  17. I've had Skarr part painted on my desk for ages so thought it was about time I pulled my finger out and got him finished. I'm not massivly happy with the silver edge highlighting if I'm honest, Skarr has ridged trim (like the Mighty Lord) that doesn't lend itself to edge highlighting in the same way as a Blood Warrior
  18. Wow, I really didn't post anything for a while. Anyway, life has been quite busy and not much hobby has been done. I've built a battlemage and wanted to give him a sort of a steampunkish look, so tell me what you guys think. I know it's not halflings, but he's definitely going to be allied with my army. I've also got to test out Shadespire with my good friend Chuck Moore @Odiamh , and while I was skeptical at first, now I'm absolutely in love with the game. The rules seem a bit complex at first but once you play 1 or 2 games it becomes a very quick, fun and tactical game. Chuck decided to take the side of Stormcast, while I was playing Khorne. We played the best of three, with him taking the first victory, and me winning the other two. Last game was especially fun, as I killed all three stormcast with a single bloodreaver in the last phase. Check out the pics below! That's it for this update. I'll try to post more hobby and especially halflings as the time allows! Hope you like what I've got, Until next time!
  19. Hi guys, a while ago I decided to make up a tactica and due to the recent GH2017 release I think it's the right time to think about this. Especially since I'm still very happy to see more Khorne players joining the game as they really offer a great devilish, gladiator or barbarian design many Fantasy genre fans seem to like. Since the start of the write up I decided to cut down the tactica in multiple posts and will try to give a weekly update until we've got pretty much everything covered. Which in turn will likely mean another update once GH2018 hits the shelves. First and foremost the Khorne unit choices will be covered here. Meaning Sorcerers and Allies will not discussed initially but might be added later down the road for players who really want to have these pieces covered. The topic itself will consist out of 8 steps to succes: 1. Changes 2. Allegiance 3. Battalions 4. Getting the most out of your Units 5. Getting the most out of your Battle Rounds 6. Army List preparation 7. Game preparation 8. Following the competative metagame As several reviews can also be found on the internet in regards to Blades of Khorne the topic will be much more focused in terms of how to use these units well instead of compairing them to each other within the book. If you are looking for a review I did one myself before (note under GH2016) and a mate of mine, Josh, also made one himself which covers a lot of units into detail. The reason as to why I will not redo the review here is because in many cases the lists in Age of Sigmar isn't the prime key to constant succes, playing (a list) the right way is. Changes (as per GH2017 and Errata) Another Generals Handbook means another update! But this time just a smaller coverage overall as it will limit itself to the direct changes and the consequences in a more specific way. I feel a lot of stuff is written on the great synergy and “competitive choices” in general while applied unit use or “tactica” is usually much less covered. So this too will be a mix of covering changes but also giving some tips to remain successful with your Khorne army. It's important to start out with the changes though as it means that just having the Blades of Khorne book does mean your working with outdated information. To me knowing what choices you have to work with is the first step to succes. Changes to Khorne Rules First things first, this post covers the larger rules changes to Blades of Khorne from the general Rules Errata and Chaos Errata: http://www.tga.community/forums/topic/6134-lets-chat-khorne/?do=findComment&comment=132256 In (very) short it boiled down to three very relevant things: 1. Blood Tithe points can only be used at the start of the Hero phase 2. Rage of Khorne’s additional attack now isn’t stackable 3. Most pile-in effects have now been clarified to be available when an enemy model is within 3” of the model Artefacts and other abilities have been effected however I’d recommend checking the full post for those details as they differ per entry. One very noteworthy Artefact is The Crimson Crown which thanks to the errata now works at 6 or more, meaning hit effects do apply for it and this makes Bloodletters in particular extremely nasty. It’s worth to mention that Blood Tithe points in general have become less of a supporting factor as before and due to the increase of larger unit sizes the amount of opposing units will usually also be slightly less as before as there is a reward to running for example 30 in one unit as opposed to 3 times 10. Nonetheless the Blood Tithe system is still rewarding and as before focussing on effect 1, 2 and 3 is often more ideal than focussing on the rest. Changes to Khorne Battalions These changes for me personally boiled down to still very much considering the use of Murderhost, Brass Stampede and Gore Pilgrims from the book and Bloodmarked Warband from Everchosen. Other Battalions to me have become less interesting even while some of them (specifically for Khorne Daemons) have not been increased with an additional 100 points. The reason as to why multiple Battalions have become less interesting is because they directly compete with (support) unit costs now. For example quite some Battalions now range from 140 points to 180, this means that in many cases you could have ran an additional unit of Skullcrushers or Wrathmongers instead, which does mean you obtain survivability and access to more Blood Tithe points. Then the Battalions costed 200 points or more to me are just not in contention with the use of say another two Slaughterpriests, two Khorgoraths or even a full Bloodreaver or Marauder unit. Changes to Khorne Units As we are an army very much focused on infantry in general the biggest positive changes we received actually came in the form of running our units at the sizes we’d ideally run them at anyway. The following specific units where effected in a positive way: Wrath of Khorne Bloodthirster (-30) Bloodthirster of Unfettered Rage (-40) Bloodthirster of Insensate Rage (-20) Skullcannons (-20) 30 Bloodletters (-30) Skarr Bloodwrath (-40) 3 Mighty Skullcrushers (-20) 30 Blood Warriors (-80) 40 Bloodreavers (-40) Khorgoraths (-20) Slaughterbrute of Khorne (-20) Chaos Lord on Manticore (-50) Chaos Warshrine (-20) Chaos Knights (-40) Chaos Chosen (-20) 30 Chaos Warriors (-60) Chaos Marauder Horsemen (-10 and -60 for 30) 40 Chaos Marauders (-40) Chaos Spawn (-10) 3 Varanguard (-60) This is a large list which in general is great for us as it allows us to really create new armies, the side effect of this off course is that in order to have a competitive army it’s likely your army will have to change as well. The best parts of this is that Bloodthirster Generals (or with an Artefact) have all become legit good choices. We don’t have a lot of Flying units so this change is very welcome. In addition we see Skarr as a legit choice and running Skullcrushers, Bloodletters, Bloodreavers or Khorgoraths has never been as great. The other changes are nice as well but Blood Warriors as a block of 520 points in one place are still difficult to defend from a tactical level at 2000 points. Over 2000 though a lot of the minor positive changes also contribute to a more well balanced army. The changes in general have been very positive to Blades of Khorne but also Slaves to Darkness. In that same vein the change to Chaos Knights has made them a legit fast choice for us. Marauders are still a very durable horde unit and Marauder Horsemen continue to provide a ranged support with Khorne mark. In addition a Chaos Lord on Manticore can also be a very cool visual centerpiece. Then some units are also increased in cost which are: Valkia the Bloody (+20) Aspiring Deathbringer with Goreaxe and Skullhammer (+20) 5 Skullreapers (+40) I personally think that despite these changes all these units can still be defended as a good choice, however I do feel (largely due to the GH2016 mindset most of us are still in) that in order to take these you will have to take some of the discounted pieces first. I personally don’t expect to run Valkia or the Aspiring Deathbringer but Skullreapers still can have a function if you can find the points for them and feel like running them. The stiffest competition for them now for me are Khorgoraths (as a support Hero replacement) and Wrathmongers or Mighty Skullcrushers (as a smaller shock unit). Khorne GH2017 Costs Knowing your own army is the first step to succes, this is the changes or basically knowing your own basics. If your a veteran to the game these costs become seconadry to talking about units, judging their output versus other pieces in the game but general understanding why X makes a lot of appearances and Y doesn't. Daemons (Keyword Daemon; Khorne) Bloodbound (Keyword Bloodbound; Mortal; Khorne) Slaves to Darkness (Keyword Slaves to Darkness; Mortal; Khorne) Everchosen (Keyword Everchosen; Mortal; Khorne) Forgeworld (Keywords mixed) FAQ Links Lastly change is constant so here are some of the linkts from the Age of Sigmar Downloads page. Age of Sigmar Rules (August 2017) Chaos Rules (August 2017) Forgeworld Matched Play Points (September 2017) [Under construction]
  20. Here is a list I am thinking about. I have everything except the Chaos Knights, which I definitely want to include at least one box (10) of. I also have the blood stoker but he never does much for me so I've swapped for Valkia. I really don't want to include any other Khorne demons because I don't like the models but open to other stuff, big monsters, allies etc. Is this a really weak list? Missing something really important? Please let me know! I haven't played any 2000 point games yet but I want to as soon as I get enough models painted. Allegiance: KhorneLeadersBloodsecrator (120)Mighty Lord Of Khorne (140)Valkia The Bloody (140)Slaughterpriest with Hackblade and Wrathhammer (100)Slaughterpriest with Hackblade and Wrathhammer (100)Daemon Prince of Khorne (160)Battleline10 x Blood Warriors (200)- Goreaxes5 x Blood Warriors (100)- Goreaxes20 x Bloodreavers (140)- Reaver Blades3 x Mighty Skullcrushers (140)- Ensorcelled Axes- Khorne Bloodbound Battleline (Lord of Khorne on Juggernaut General)5 x Chaos Knights (160)- Ensorcelled Weapons- Slaves to Darkness Battleline5 x Chaos Knights (160)- Ensorcelled Weapons- Slaves to Darkness Battleline5 x Chaos Knights (160)- Ensorcelled Weapons- Slaves to Darkness BattlelineBattalionsGore Pilgrims (180)Reinforcement Points (0)Total: 2000 / 2000Allies: 0 / 400
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