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  1. So i've edited this from a purely Wolves of Ghur PLOG (although i strayed from that quite early on) into a PLOG for all of my various AOS armies and related projects past and present and I want to keep this first post as contents section with links to the various armies: Wolves of Ghur (Khorne Bloodbound) - Pages 1 -3 (ongoing) Duardin - Page 1 (complete) Sylvaneth Page 2 (complete) Beastmen (Brayherd, Warherd, Daemons, Monsters of Chaos) Page 3 (complete...for now) Ogors and Gargants Page 3 (complete)
  2. Adm'rul Kurgan Grimjaw and the Ironfang Pirate Fleet don't all come from one Realm so they don't like to be tied down to any location and always have one eye on the horizon in search of the next drink/loot/fight. The fleet is often scattered around the oceans and seas of the Mortal Realms. They have used Blackrock, in Ghur, as a base of operations and meeting point for many years (and if you believe the old Adm'rul, he says he was Pirate Prince for a while). Before that they also used an uncharted island chain known as Hell's Teef, somewhere in the Sea of Serpents. Adm'rul Kurgan is a veteran of a hundred campaigns in every corner of the Realms: from the steaming jungles of Ghyran to the ruined cities of the Hysh; he has burned ports along the Rotwater Blight, raided the islands of Okkam’s Reach in Ulgu, besieged fortresses in the Endless Desert, endured the perpetual snowstorms and barren wastes of the Silverglades in Chamon, battled on the rivers in the heart of the Jade Kingdoms, looted the Baneskull Islands of Shyish and engaged all manner of foes on land and sea. All the while stealing anything that wasn't nailed down, and having a go with a claw-hammer at anything that was. He and Da Ironfangs are always ready to run away from whatever the world throws at them! Adm'rul Kurgan Grimjaw, Orruk Ironjawz Megaboss The Cleavermaws, Orruk Buccaneers of Ghur, led by Kap'n Mogrum Da Butcha, with his first mate Mr Sludga and Navigator-Shaman Lost Uzzog. The Rotmoons, Swashbuckling Orruk Privateers of Chamon, Led by Kapitan Alunzo da Leeva, with Explorer-Shaman El Doctoro. The Chimeras, Orruk Corsairs of Hysh, led by Kap'n Sinbag, with first mate Big Uluc and Mystic-Shaman Weird Khaaan. The Four Pounders, Ogor Leadbelchers Da Wreckers, Fellwater Troggoths led by Trollumbus. Grapeshot, the Rumguzzler Gargant.
  3. AIdenNicol444

    Allegiance: Gutbusters

    Coming in HOT after a small points reduction to some key units it's Destruction's finest multi-wound, semi elite force. This faction is packed with solid, durable units and very few of them deal less than 2 damage with each swing of their weapon and some brutal syngergies. Where to start? Well obviously we need to get a hero and at least two battleline choices. Starting with the Hero choice, the Gutbusters have two of these. The Tyrant is a melee bruiser who can smack most other heroes into line, with a randomly generated bonus trait not unlike a command trait and a toasty command ability that lets him inflict D3 mortal wounds on a friendly Gutbuster unit to make it totally immune to battleshock. The Butcher is the wizard choice, usually taken with the optional Great Cauldron option that gives him a random ability that can heal or harm. Obviously with only two hero choices, we'll probably end up having some of each of these two. As battleline goes, you've got Ogors (generic battleline), and Leadbelchers and Ironguts (Gutbusters battleline). The Ogors are your rank and file, packing 4 wounds and decent damage. The Leadbelchers are more of the same but packing decent firearms as well. The Ironguts are your elite infantry, horrifyingly brutal in close combat and capable of taking down basically anything. Where to next? Now we have the foundation, we need to tack on some utility. Often overlooked in this allegiance are the Grots, these cheap little gobbos can net objectives and form decent screens to prevent your valuable troops being closed on by enemy assets. Furthermore, the Tyrant can make them permanently immune to battleshock, which is exceptionally useful. For shooting, Leadbelchers are already passable but to mix some artillery in we have the Grot Scraplauncher (good at dicing hordes) and the Ironblaster (high rend that does ok against numbers but is better served shooting at high wound single models. Also weirdly good at close combat). There's also Gorgers, a flanking option that's also relatively cheap. They are made from finecast however, so consider converting some out of Flesh Eater Crypt Haunters. Adding in Allies Keeping with the Ogor theme, both the Stonehorn and Thundertusk Beastriders can be allied in at 2k points, and the Frostlord on either mount can tag along at 2.5k. For less extravegant options consider the Maneaters, an elite Ogor unit which is both flexible and fun to convert up, and various trolls from the Troggoths units for some seriously durable units. The Finished Product Allegiance: Gutbusters Leaders Tyrant (160) - Massive Ogor Club Butcher (140) Butcher (140) Battleline 6 x Ogors (240) - Ogor Clubs or Blades with Iron Fists 6 x Ogors (240) - Ogor Clubs or Blades with Iron Fists 3 x Leadbelchers (140) 3 x Leadbelchers (140) 6 x Ironguts (360) Units 60 x Grots (270) 1 x Ironblaster (120) Total: 1950 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 187 In this list I opted out of any allies and doubled down hard on the powerful options already available to the faction. I left 50 points out to get an extra command point for a turn one Tyrant hits the grots and makes them immune to battleshock, then burn another command point if I dont roll a 6 on the grot run to get them right out in front of the army spread out. The slow moving Ogors can move up behind this grot phalanx (which will inevtiably die once sneezed on) until the enemy is within firing range. Their durability will allow the Ogors to hold the objecctives easily against the enemy. Any Gutbusters players reading, definitely comment if I've missed anything. You guys are the real heroes.
  4. So in the last few months, I've fallen into the usual trap of getting distracted - by new shiny releases, old rediscovered projects, etc. As a result I've fallen behind in what I'm meant to be focusing on - a new Destruction army for this year's 6 Nations in Scotland, and finishing off my Golden Demon entries in Warhammer Fest in May. Oh - and regularly updating this blog. I think I can probably file that under "never gonna happen" So - to business! With Golden demon just under a month away I've been furiously painting, trying to get entries ready for the big day. I've a few WIP images but i'll share those at a later date, once the competition is over - as only some are AOS related they may not interest the vast majority of readers here However, on the new army side of things I can show off some images. For this year's Six Nations in scotland, I've decided to shelve my flesh eaters, and build up a destruction army. In case you're not aware, one of the rules is that each team needs to bring a minimum of 1 grand allegiance each. In our local scene there arent many destruction playser, so I decided that I'd take the initiative and build up an Ogor army, using my old 8th ed army as a basis. I always liked the ogors as an army. The relatively low model count allows me to go all out with conversions, freehand details, etc. I also liked the idea of building an army that wasn't seen everywhere. I've never counted myself as being overly "competitive" so building a cool themed army was more important to me. The rough concept I'm working with is a roaming tribe of ogors on the plains of Ghur. I'm gonna lean into the tribal motif, so tribal tattoos, shamanic masks, etc. The list is built around the gutbuster wartribe batallion As it stands, the list is as follows: Butcher (140) - Artefact : Collar of Domination Tyrant (160) - General - Command Trait : Might is Right - Great Gutgouger - Artefact : Battered Talisman Units 9 x Ironguts (600) 3 x Ogors (120) -Ogor Clubs or Blades with Iron Fists 6 x Leadbelchers (280) 12 x Ogors (400) -Ogor Clubs or Blades with Iron Fists 6 x Ogors (240) -Ogor Clubs or Blades with Iron Fists Gutbuster Wartribe (60) Total: 2000/ 2000 I'm playing around with using the old Bragg the Gutsman model as a tyrant, converted to have a Baron Samedi feel - complete with battered top hat! I'll try and keep some updates of how the army looks as i finish off units. For now, the aim is to get everything built and on the right bases. For more up to date entries check out my instagram page @brush_lickers_anonymous
  5. Frostlord Ótambær sat astride his Stonehorn, the cold whisper of the Everwinter everpresent on his mind. Ahead lay conflict and violence, war and ruin. Many thought the Raiders were cold, unthinking beings, little more than ravenous beasts. This couldn’t be farther from the truth. They prided themselves on honour and power, challenging themselves to ever greater feats of martial strength. Ótambær embodied this nobility. He was a warrior borne from the most steadfast lineage, a proud follower of the Great Predator. But his was not a story of glory, but of tragedy. Almost a century ago, he and his Alfrostun had struck a bargain with Sigmar. Their people, the wives and children, would be free from the clutches of the Everwinter, allowed to settle in the cold regions of Azyr. Once a year the Vetefreki would be allowed to return home, to see their people and their lands untouched by the Everwinter, to father new songs and sing new songs. On this day, the Gull-Vetrar, the Golden Winter, they would know piece. In exchange, the Vetrfreki warriors would take on an even greater curse, to further the Golden Gods goals. Ótambær and his warriors would roam the realms, hunting the denizens of chaos and destroying their corruption wherever they dwelt. No mortal food could satiate their hunger, only beings borne from chaos would fulfill them. And yet, the Vetrfreki were viewed as legends by their people. Ogors far and wide would come to join their ranks, to be a part of the Alfrostun that beat the Everwinter. Their city grew ever larger, expanding until the city of Ríkfirjalís was a bastion for Ogors. Ótambær had lived a long life, and had won many battles. His hall was filled with trophies, his name sung in great ballads across the realms and his sons were mighty warriors all. But a great sorrow had settled in him, biting deeper than any cold. Decades ago, his elska, his bride, had been killed in retaliation by Daemons. The red skinned cowards had ambushed her and tortured her for days, whispering her screams into Ótambær’s dreams. He had taken many brides since then, and all had bred him mighty sons who filled his belly with pride, but he knew he would never be at peace until the Daemon that had taken her life was his to he devoured. Skarbrand would fall. Hey guys, so I finally got around to painting my Beastclaw Raiders and wanted to put a bit of backstory to them. I envision them as tragic, Norse like warriors, who live for the thrill of battle. Very little of where they come from is shown in their Battletome so I came up with my own take on their settlements and culture. I want to have them painted up before February, so hopefully this goes quickly. I’ve started work on some allied in Ironguts, who are represented by Mantic ogres as they looked a little more feral. These three are Ótambær’s eldest sons, and they accompany him as his elite bodyguard. Frœken (the bald one), Garpir (the ponytail) and Vaskir (the dreadlocks) are all brave warriors, and will someday lead their own Alfrostuns. Frœken is the oldest and most serious of the three, whip Vaskir lives to fight and is somewhat of a berserker. Garpir views himself as a conqueror or settler at heart and wants to expand Ríkfirjalís into an empire. I’ve also begun two giants who I got as a gift. I don’t know how often I’ll use them but I love the models. Their names are Berja (the horned one) and Lemja (the top knot). They were rescued from a Khornate sacrifice by Ótambær and have followed him ever since, the Azyrite magic infused in him also sleeping into their veins. I have four Mournfangs, a Frostlord on Stonehorn (Ótambær) Thundertusk with two beast riders and four Frost Wolves (played as Sabers) also ready to be painted. Unsure what I should use for my last few hundred points, suggestions welcome!
  6. Dracoth

    Ogors and Gorkamorka

    I understand that Ogors now follow Gorkamorka. I believe this little nugget was found in the new Grand Alliance Destruction book. I just wondered if any of the new novels explore their worship any further, I'm keen to learn more. Anyone know?
  7. LordKalebKhaine

    Gutbuster Allegiance Abilities/Artifacts

    Hi all! My brother and I are working on allegiance abilities/artifacts/command traits/a battalion or two for the much abused Gutbusters. I was wondering, before I started posting on it, if anyone else was working on a similar project? I'm going to post what we have tomorrow afternoon (ET) in anyone is interested.
  8. Right now, good morning from Sweden! I'll have a tournament 2000p next week. I've tried both Overtyrant and Tyrant as general for my army and now I'm unsure what it's prefered to choose one of them. My army list looks: Destruction allegiances (I know there is Moonclan, Orruks etc but all I want is Ogors theme! they are beautiful aren't they? Overtyrant / Tyrant - Ravager, Battle Brew 2x Huskard on Thundertusk 12x Ogors 2x3 Ogors 9x Icefall Yhetees 1 Gorger If you've seen what Overtyrant can do, his command abilitiy is amazing to bribe!! His attacks aren't stupid well, his Crown subtract enemy units within 14 of him. His weak point is his movement. And now Tyrant, I'm using Great Gutgouger weapon (the model is Bragg the Gutsman), his attacks can do great if I've lucky rolled. Why it has make me wanting him as general is his command ability, Bully of the First Degree, i'll pick my 12 ogors so I don't have worry about battleshock test and next turn he also can use Inspiring Presence to Yhetees. His movement is great and if he lucky got great Big Name it will makes him a lot better. My question is if you are as me, what would you choose Overtyrant or Tyrant? His bribe to subtract -1 hit on unit when they will attack on eg. Yhetees in combat phase (-2 hit then ftw!) but the king is too slow, or would you rather choose Tyrant? They cost same 160p. I hope you will answer as soon as possible before I'll make my descision and send my army list, thanks! Sorry for my grammar if it looks crazy. Kind regards Fredrik
  9. awkd

    Ogor conversion question

    For those of you that have converted ogors into big orcs/orruks what orc heads did you use? the regular orruk heads would be too small I assume. Thanks
  10. Hello I want to share my army list for the tournament 1500p, hope you can give me your feedbacks Of course the Overtyrant is joined! Destruction allegiance, Overtyrant, general, ravager, battle brew - Ogre Kingdoms 160p Bruiser Standard Bearer - Ogre Kingdoms 140p Butcher w. cauldron - Gutbusters 140p Butcher w. cauldron - Gutbusters 140p 12x Ogors w. pairs clubs and blades, battleline - Gutbusters 400p 3x Ogors w. iron fists, battleline - Gutbusters 120p 10x Orruks w. bows, battleline - Greenskinz 90p 6x Yhetees - Beastclaw Raiders 240p Gorger - Gutbusters 60p Have you seen how Bruiser Standard Bearer's lastest update? His Banner of the Great Maw does great... choose a point on the battlefield within 18", roll a dice for each enemy units within 6" of that point, 4+ then that unit suffers D3 mortal wounds.. FTW! Overtyrant?! Yeah he is badass since the warscroll has been updated! with ravager will make him a lot better, take a check on my previous topic "Overtyrant is better than Tyrant". The reason to bring two wizards with cauldron is: Cauldron's abilities do well, can cast his unqiue spell Great Maw and the other cast Arcane Bolt for the extra mortal wounds or Mystic Shield. An unit of 3 Ogors with iron fists, they are doing to be dead yeah but they can just run close to the enemy, stacked by Mystic Shield, maybe also in Cover so they have save 3+, Iron Fists increase by 2 so 4+ instead of 6 for doing mortal wounds! Six Yhetees can just run forward into the strong enemy and distrupt that, just don't forget to use Overtyrant's bribe to subract 1 hit on the enemy unit, that makes very hard to hit on Yhetees. 10x Orruks is the only option to defend for heroes or go for the objective. Later, there will come a big cheese - TWELVE Ogors, reroll 1s to hit, reroll to wound if models are more than 10, if Cauldron does the good job, they can increase to wound for Ogors OR heal them.. I mean 12 Ogors for 400p instead of 6 Ironguts for 400p is a good reason to pick up. Gorger with 60p can be wasted for point BUT that makes enemy gets more targets, less hit on Overtyrant, Butchers, Bruiser and Ogors! I love my army list, now one thing is how my dices will do.. a bad or miracle day Sorry for my grammar but hope you understand me!
  11. Anaticula

    Ogor Butcher model

    A quick question. I just got myself a butcher model for my BCR. Now I realize there are actually two models - one with the great cauldron and one without. In the pitched battle profiles there is just one Butcher, and there is only one warscroll for him. Does this mean that I bought the wrong model, or let's say the one with fewer options in game?
  12. Hi all I'm on the hunt for some bits some pieces so pm me below with what you got list is below Wanting 1x gitmob grot on wolf 80x gitmob Grots (ideally painted) 6x gore gruntas 4x mournfang Beastclaw raiders battletome
  13. Crosslight

    Ogor compendium terminology

    In the attached photo, Banner of the Great Maw: In your hero phase, a Bruiser can plant the Banner of the Great Maw in the ground with a mighty bellow. If he does so, he may not move until your next hero phase, but until then all Ogor units from your army within 18" of him are imbued with the hunger of the Great Maw. In the combat phase, wound rolls of 6 or more for these units inflict a mortal wound in addition to any other damage, as your warriors bite big chunks out of the foe Q: Does this carry over into the combat phase for units that move outside the 18" range? Imbued I think is the wrong wording here since it is a planted banner. Banner planting makes sense as limiting the AoE by stopping movement and charging. This imbued term can mean simply that units outside the banner's range in the following turn are then outside of range.... I want this to work and my argument is that the warscroll would not use the word imbued within 18" until the next hero phase. The warscroll would simply state the model cannot move until the next hero phase and units within 18" in the combat phase get the boon. Thoughts? Are there any like examples on other scrolls that have been judged by an authority or GW FAQ?
  14. Anaticula

    Beastclaw starter advice?

    So, I've been mainly playing Ironjawz, and I got an offer to pick up the Icewind Assault Box for cheap. Now I've got it here and, despite it needs to be put together (which will probably take ages), I want to play it. My questions to you: Do you have any general advice for a new beastclaw player? Is the box alone viable or does it need expansion for semi competitive play? Are there any ways I should or should not put some of the models together? Should I stay pure beastclaw or rather play them mixed with grots (considering competitiveness)? Anything else? Thanks.
  15. Allegiance: DestructionLeadersFrostlord on Stonehorn (460)Orruk Warchanter (80)Moonclan Grot Shaman (60)Battleline9 x Ogors (360)9 x Ogors (360)3 x Ogors (120)15 x Orruk Brutes (540)Total: 1980/2000 Using the units i have at home...more experienced players...****** or good? Minor changes to boost it? Thanks in advance!
  16. 1 Ticket (2 players)                                                                                                                                                                                                                               for the AoS 6 Nations Doubles Event

    16th June 2017 in Derby, UK

     

    50.00 GBP

  17. So in continuing the trend to highlight how legacy warscrolls are still quite viable, I built a rather nice combination of destruction, focused around the Gutbusters. While there is a Thundertusk from the Beastclaw Raiders included (just one!!), that warscroll was part of the Ogre Kingdoms in 8th before being broken out for the newly updated sub-faction when they got their own battletome, and is still part of the overall Destruction general alliance. Likewise, mixed in are some segments from the Moonclan Grots, for variety, some nice mechanics and also for larger units size options to contest objectives. I plan to mix things up a bit and take this to an upcoming one day event in my area, and have tested it on the table in a few games of late. I was pretty surprised at how not only mobile the army is, but also how resilent it is. Its able to absorb damage pretty well, certainly can dish it out, and is reasonably able to compete in all phases of the game. The list provides a nice array of options, and isn't a one trick pony. While I'm sure it would struggle against Disciples of Tzeentch (what doesn't??), I think it would do reasonably well against Sylvaneth, most Stormcast builds and dish out enough damage against FEC to delete most of their units before they could regen their numbers. Against the new Khorne, I'm sure it would be a bloody affair but I imagine it would be a fun one to try out and I look foward to testing that. Again, while not likely an event winner, older players with armies pre-AoS can make a good game of it, and with a few tweaks and uses of the Allegiance abilities, could contend. Here's the link to the video. I hope you enjoy!
  18. With the release of the destruction grand alliance book, I decided to collect and paint up a small force of ogres (ogors) and other members of the grand alliance. I've always loved these chubby brutes and I think the models have aged really well and I've always had a soft spot for greenskins too! Part of my mission was to cut costs - so all model purchases will be made on ebay and other second hand or reduced priced outlets - hence the name of the group - 'The Tight-Fist Clan' Like me, they will be a tight fisted bunch. So - progress so far: completed a unit of 6 ogors - the iron fists are magnetised to allow them to be swapped for an additional weapon (not having played AOS yet... I wasn't sure what the best weapon option would be) A closer shot of a few members I'm aiming to give each unit its own 'wound gnoblar' to help keep track of wounds on the unit, here's mine for the first unit: A close up on the banner and lookout gnoblar: And lastly, my latest bit of progress - a grot shaman. Really enjoyed painting this guy C&C welcome!
  19. Gaz Taylor

    The Road to Clash - Wall of Ogors

    I thought it would be interesting to have a bit of a blog thread showing how I'm putting my army together for Clash of Swords which will be run at Firestorm Games at the end of October. Hopefully it will show some of my thinking behind choosing what I'm taking and how I go about making an army. Wots Clash? Clash of Swords is an event run by the very lovely Mo at Firestorm Games in Cardiff (that's in Wales for you international types) and it's a very, very good event. It's well run and a good group of players turn out for the event, which usually means that Mo doesn't have many admin issues in running it so can go around abusing/banter people. It creates a fantastic atmosphere and a great weekend away playing toy soldiers. I was luckily enough to go to the first Clash of Swords but due to scheduling clashes (aka my wife or work), I not been able to make one since. So I was a bit gutted when Mo announced this would be his last one (not 100% sure if this is the case now) and I had intended to go and pick up a ticket but got distracted by the birth of my son. Somehow though, life sort of returned to normal and I was able to sneak onto the guest list for the event, but what to take. Da Plan My approach to collecting, assembling and painting an army is very similar to a lot of peoples - I tend to act all magpie like, getting excited over the next shiney thing and then somehow have an army at the end of it which bears no resemblance to what cool idea I had at the start. This time is a bit different. I had originally intended to collect an Ogre Kingdoms army during the last year or so of 8th edition's life before the End Times hit, so had amassed the start of an Ogre army. As usual, I got distracted and before I knew it, Age of Sigmar happened! Again, didn't think too much about things thanks to work and the forthcoming birth of my clone (seriously, my son is like a clone of me!) and I carried on getting the odd game here and there while I waited for a chance to have a new army. So with my name on the guest list for Clash, I had a very firm idea what I wanted to take - Ogors! This list has only changed a little bit over the last three/four months as I had a very clear idea what I wanted to take. I wanted a small model count army and something fairly simple to use. So with a few suggestions from people I came up with the following, which after the Generals Handbook is right up my street. Leaders Frostlord on Stonehorn - General - Trait: Ravager - Artefact: Talisman of Protection Huskard on Stonehorn Huskard on Stonehorn Units Ogors x 6 Ogors x 6 Ogors x 6 Total: 1940/2000 So the army is very simple. Lots of Ogors to run around hitting things, capturing objectives and being cool with three Stonehorns running around hitting things, capturing objectives (not at Clash though) and being cool. What makes the army awesome is I don't need to remember a lot of things, it uses the fantastic Destruction traits and abilities and it runs around hitting things. So with this in mind, I went to start on the army..... ... but I didn't. For the last few years, I have been snowed under by work and having a newborn baby meant any spare time I had didn't go towards anything hobby related (usually sleep). So last weekend, where I had a bit of spare time from work and my wife very kindly offering me to have a Saturday to myself. So I had a great time watching the coverage of the GW Warlords event, while assembling lots and lots of Ogors. The fruits of my labour can be seen below. I even had time to convert up a Butcher out of some spare parts I had! Wot now? So the plan for this weekend is to assemble the Stonehorns and if I get time get everything undercoated. Then I intend to spend a few hours each week getting the army painted but I have accepted I may have to bring out the tin of Army Painter. Army Painter is a fantastic product but I would like to try and avoid using it this time. Thanks for Reading, more soon....
  20. The List: (For fluff, please check my blog in my signature) LeadersTyrant (160)- Massive Ogre ClubButcher (140)UnitsLeadbelchers x 6 (320)- Gutbusters BattlelineLeadbelchers x 3 (160)- Gutbusters BattlelineOgors x 6 (240)- BattlelineOgors x 6 (240)- BattlelineOgors x 6 (240)- BattlelineOgors x 3 (120)- BattlelineBehemothsAleguzzler Gargant (180)Aleguzzler Gargant (180)Total: 1980/2000 Now that I have an influx of models, I have decided its time to start building my army, and now I have a semi decent camera phone I thought I would share some progress with you. Thanks to a sweet trade I set up with @Soulsmith and some amazing inspiration from the very talented @Lysandestolpe I started work on some conversion of my own Gargant today. I have Created a sword, shield and shoulder pad out of plasticard ( first time using, fun medium). I have also kitbashed a loincloth from an ardboyz banner, with some slight careful carving to thin it down and to make it fit under the gargants gut. The loincloths plate is a shield from the orruk boss on boar set with the back carved flat. Finally I have also greenstuffed up gaps and started to make a set of green stuff boots as the gargant was lacking feet. There is still some tidying work left to do, however its way late and I want to let things dry hard before i get stuck in. Pretty pleased with the progress, enjoy the pictures Sent from my iPhone using Tapatalk
  21. Hi Guys. I'm trying to build an 1k pure BCR Tournament List. I ended up like this: Allegiance: Beastclaw RaidersLeadersHuskard on Thundertusk (340)- GeneralHuskard on Thundertusk (340)Battleline2 x Mournfang Pack (200)- Beastclaw Raiders Battleline3 x Icefall Yhetees (120)- Beastclaw Raiders Battleline (Frostlord on Thundertusk General)UnitsTotal: 1000/2000 do you have some advices?
  22. Hi Guys! So I recently went to a one day 2k tournament (yesterday actually). The event had 20 players with 2 of those being rank 6 and 15 in Australia and another one, a few wins away from being best Iron Jawz in OZ. So pretty tough competition for my first ever 2k point AOS games. Onto my list! I decided to take gutbusters backed up by a frostlord on stonehorn. I was going to run all gutbusters, but real life got in the way of me painting all the gutbusters I needed. Tyrant - General, bellowing Tyrant Butcher Bruiser BSB Frostlord on stonehorn - battle brew 4*3 ogors with full command 6 iron guts 3 gorgers The idea behind the list is that you buff the frostlord and Ironguts and send them in. Bulls lurk in the back field catching and holding objectives, Tyrant and BSB move into the midfield for banner and bellowing tyrant support. The Tyrant can also help hold enemies trying to get past and kill the squishy ogors. Onto the matches! First match I came up against a nurgle chaos list. Blood and glory was the scenario. From memory he had: Daemon prince with wings Great unclean one Gutrot spume A dude riding a circle mouthed beast with scythe 30 plague bearers 10 blight kings 3 plague drones Now that I think about it, he may have accidentally cheated as he deployed the plague bearers in one block when they should have been in 2. In our match it didn't make much difference. The main winning factor in this match was miasma which he cast with the dude riding the circle mouthed beast. My Opponent played the spell causing D3+1 mortal wounds every phase to my stonehorn, when he was only meant to be doing that if he caused a wound on the stonehorn. As a consequence the stonehorn went down quickly and the ironguts weren't able to carry me to a win. My opponent one a minor victory on VPs. Gorgers in this match were very useful and at one point nearly won me the game by capturing his left hand objective. A quick picture of deployment (Sorry about the poor quality, had to hurry due to round timers in use) Minor Loss Ogors My next round I came up against a death player playing the take and hold scenario, he hadn't played match play before and was running Nagash. He stuck Nagash down across from my stonehorn on the 12 inch line and I did warn him that I could potentially be in turn one and might kill him, but he wasn't worried about it. So he gave me the first turn and I charged Nagash causing 14 wounds. In his turn he ran his characters in, did 5 wounds to me, failed most of his spells and in return I killed Nagash. He quit the game and tournament at this point. I got a cool pic though before he did: This was a game where I felt the stonehorn killed a lot of potential fun for me and my opponent. Having said that, I'm sure Nagash would have walked all over an all gutbuster list, so I don't feel too bad for the guy :P. Major Victory Ogors! In my third match I versed my friend who is also a death player. He runs a bone rattle formation. His list from memory is: bonerattle formation Wight king with black axe - cloak, redfury 40 skeletons with spears 30 grave guard with great weapons 2 * 10 skeletons with shield and sword 10 black knights Outside of the formation necrotect screaming skull catapult necromancer Arkhan the black We were playing border war. I deployed centrally, stone horn and iron guts on the 12 inch line with my other ogor characters hiding behind. The units of bulls were on either flank hoping to nab a couple of points. He elects to go first and pumps his black knights up for a first turn charge into the iron guts and stonehorn. Killing 3 ironguts and no dmg on the stonehorn, in retaliation I wipe the black knights. He manages 3 points this turn with 1 point for his home objective and captures the right hand side objective. In my turn I buff the stone horn and charge into his 40 man skeleton unit, the rest of my units move forward. My gorgers come onto my right flank to try and take the objective he is holding with 10 skeletons with shields. In combat I take both 2 point objectives and wipe the 40 man skeleton unit with the stonehorn. Scoring 5 points. His next turn he moves his grave guard to try and kill my gorgers and 3 man ogor unit holding the objective that was previously held by his 10 man skeleton unit. He does some shooting, teleports his lord over to my 2 3 man ogor units holding the left hand 2 point objective and also flies Arkhan over there. He fails a charge with Arkhan, and gets his graveguard into my ogors and gorgers and the wight king into one of the 3 man ogor units. Due to terrain and the size of the graveguard unit, he can't get as many as he would like into CC and only manages to kill 2 ogors and 1 gorger, losing 2 in return. The lord kills to ogors (one from running) and takes 2 wounds (would have been 4, but he halves the wounds taken due to some special armour). He manages to get 3 points this turn. I get the priority in the next turn and run the stonehorn over to kill the graveguard, the ironguts move up to kill the necrotect and the catapult, the butcher gets ready to charge Arkhan and my tyrant also moves to charge into the graveguard. I activate "Down to the ironguts" due to an ogor fleeing. I make all my charges. I choose to go the ogor fighting his lord as I knew he would be dead if I didn't, managing to get him down to 1 wound remaining. He activates the graveguard killing my Tyrant and finishing the ogors off and leaving one gorger with 1 wound remaining. The stonehorn wipes the graveguard. His necrotect kills one of my ironguts (he only had 2 wounds remaining). I activate my butcher and do nothing and Arkhan responds by killing me outright. The ironguts kill the catapult and necrotect. This turn I score 5 points again. In his turn he moves Arkhan over for a charge on my bulls holding the 2 point objective. He fails both charges with the wight king and Arkhan on double 1s leaving that objective in my control. In CC the ironguts finish up the catapult crew capturing his own objective. He scores no points this turn and he concedes at this point. Major victory Ogors! I ended the tournament tie 4th with a bunch of other people. The tournament organiser then used a magic system where you were awarded points based on how well your opponents did. Since my opponents hadn't done so well I didn't place. Overall I was happy though with my performance at the tournament. The list is fun to play and fairly straight forward. It can be flimsy if you can't lock your opponent into their deployment zone with the stonehorn, ironguts and gorgers. I found that you do pretty much everytime lock them in their deployment zone with those 3 units though. Gorgers are surprisingly hard to remove with 15 wounds and bravery 8 for a 3 man unit. The bruiser BSB only got in range once of both the gorgers and stone horn and my last match and man he was worth it in that case, but most of the time he's too slow to be useful. This will be the final outing for the stonehorn for a while now though. He's been fun and is mostly reliable. I'm just looking to move away from the guy who always has him on the board. My star unit other then the stonehorn was the gorgers. I've run a 2 man unit and it wasn't very good, but 3 was much better. They're strong enough to roll over most backfield objective holders and the ogor bulls are fast enough to help them capture objectives if you need 5 or more models. People also seem to over commit to take them off, moving a large portion of their armies over to counter the gorgers which is what you want with this army, cause as soon as they realise they just need to get into your backfield to win, you're toast haha. Thanks for reading! Next tournament should be next month. I'll be busting out a pure spiderfang army (if I can paint it in time :)): Spiderfang venom mob battalion - 100pts 2 * arak with shrine - 560pts 1 * arak with web flinger - 280pts 1* big boss - 100pts 3 * 15 spider riders with full command - 900pts 60pts left for triumph roll Drops: 1
  23. Hi there, Me and my friend Dan have a Youtube battle report channel called Ye Olde Battle Reps. Dan has decided to jump in to AoS with a boatload (discload?) of the new Tzeentch stuff (I must admit the models are amazing), so we'll probably be doing some AoS battle reps from time to time. As for me, err... well, let's not talk about that Dan will also be doing some hobby stuff such an unboxing (there's a Tzeentch unboxing video also up on our channel) and painting videos etc for AoS. Here's our first report, Tzeentch vs Ogors! WARNING: Armies 'from the Grey Isles' contained within! We wanted to get a report up but we had only just assembled our models so unfortunately there are no pretty painted models, it's mostly grey plastic. Hopefully that will be rectified in the near future! It'd be awesome if you could give the video a Like and maybe even subscribe to the channel if you liked it. Like I said there may not be a ton of AoS battle reports (although Dan might play against some other (more enthusiastic!) people and film those games too) but there'll probably be a few hobby-related videos too. Thanks!
  24. Byro

    Picking an Army

    So, since jumping into Age of Sigmar, I've been a pretty big fan of the Destruction faction. Recently, I've jumped around between Beastclaw Raiders, mixed ogors, and Ironjawz, after running a fairly successful mixed army of goblins, orruks, and ogors. Given the new year, I'd like to ideally pick up a Chaos army at some point (preferably Skaven, once they get their shiny new battletome). That being the case, it means I will need to reduce my Destruction forces somewhat. Currently, I'm torn between my three armies, so I'd like some community input on which to carry forward. Ironjwawz List - Gordrakk - 700 Mawcrusha - 520 Megaboss - 140 Weirdnob - 120 Warchanter - 80 Warchanter - 80 Ardboyz (shields) X 20 - 360 Brutes (choppas) x 10 - 360 Brutes (choppas) x 5 - 180 Gores (choppas) x 3 - 180 Gores (choppas) x 3 - 180 Mixed Ogors - Frostlord Thundertusk - 420 Huskard Stonehorn - 360 Tyrant - 160 Ogors - 240 Ogors - 240 Ogors - 240 Ogors - 120 Leadbelcher - 160 Leadbelcher - 160 Mournfang Cavalry (clubs) - 400 Thundertusk Riders - 320 Sabres - 120 Pure Beastclaw Raiders - Frostlord Thundertusk - 420 Frostlord Stonehorn - 460 Huskard Stonehorn- 380 Hunter - 160 Mournfang Cavalry - 400 Mournfang Cavalry - 400 Yettis - 240 Sabres - 120 Sabres - 60 Thundertusk Riders - 320
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