Jump to content

Fairbanks

Members
  • Posts

    461
  • Joined

  • Last visited

Everything posted by Fairbanks

  1. But it's not that either; It's a however the frick you wanna play it game.
  2. Would you tell a butch looking ****** that she’s ‘coded male’ to her face? Sorry, but if we’re gonna play a Game of Genders, asexual is asexual.
  3. When you’re playing a competitive game, is it about “Who brought the more broken stuff?” Or “Who is the tactical genius that can win in a fair fight?” What do you then choose first? What units you like? Or the faction that represents your army? Would the US/UK/Canadian/Aussie army go into battle with zero troops that went through Basic? If they did, would they succeed if they turned everyone in the army into Artillery? As for Battleline-If, I think too often it is given out when it would never create a difficult choice. Example would be Big Waaagh, and that time period when Brutes were more effective than Ardboys, which creates a scenario in which Ardboys (which would probably make up at least 50% of an ideal Orruk Warclans army) would never be on the tabletop. Where I love Battleline-if is in a place like Cities, where it’s dependent on the General or SubFaction. That pushes certain choices in the armymaking process that lead to interesting decisions.
  4. Sure. Matched Play is by design intended to be balanced, or have more or less the same chance of winning. It's all over the Introducing Matched Play section of your General's Handbook. People who are arguing that this format isn't meant to be balanced are completely wrong in their statement.
  5. Personally, if I haven't experienced a rule/trap, I prefer to be taken by surprise that first game, and then talk about it with my opponent after the game and how I could have gotten around it, as opposed to hearing about it first and then trying to play around it. That way, second game on, it's down to me to remember how that thing worked and be able to avoid it. But that's me letting experience being the best teacher and all. Cutthroat Tournament/Match: No, I don't expect them to answer my questions or tell me how their army works. Friendly games against Strangers: I hope I was up front enough to make them realize that we are having a friendly game, thus I'll answer their questions and I expect them to answer mine.
  6. Very early on, there were a lot of clearly Fantasy Rumor Engines that ended up being Stormcast, and since then, I’ve pretty much assumed that every one of them is a new stormcast model.
  7. Honestly, it’s just that “Narrative Gamers” show zero empathy and sometimes spite to “Competitive Gamers” when the latter complains about a lack of balance between armies.
  8. Because we don’t really need a new edition. That’s GW’s 40K new edition advertising making you squirm. Be better, break the cycle.
  9. Call me pessimistic, but I have little faith that an Annual GW Fluff Book would be anything less than 90% copy-paste from the previous year’s edition/battletomes, and another 8% of that is just new pictures. Give me a Wrath of the Everchosem/Godbeasts style book on a biannual basis.
  10. Wishlist: 1. All monsters currently under 250/300 points; Double their health, damage, give +1 to hit on each attack and increase their points by 100. 2. Make Path to Glory a serious Campaign format with a few additions: a.) Provide small/medium armies (Fyreslayers for sure, but Sylvaneth size and/or fewer units) a proper ally chart to roll on. b.) Unit Advancement/Injury Table. 3. General’s Handbook/Chapter Approved: Update rules for armies that aren’t getting a book anytime soon that are not competitive (Sylvaneth, Beasts, Gloomspite), or missing fluffy bits (The Syll’Esske Subfaction is a perfect example). 4. Introduce a tournament season/points rotation. Don’t update points outside of these times, and do a better job of getting the points right with each update. 5. Individual Army Changes to shoot for within a year/two: Stormcast: Internal Balance to give everything a profile that make them worth their points (Liberators should be back up to 5 at 100 points). Allow them to take everyone Order as allies, but drop them from being an Ally for everything in Order (replace these allegiances with unique Battalions instead). Fyreslayers: Make a unit out of Molten Infernoth and add a unit of mini-Magmadroth Riders. Sylvaneth: Make the Wildwood a pre-deployment drop, anywhere that has at least one tree while within player’s territory. Make Treelords count as wildwoods, make Alarielle great again. Daughters: Fix the Sub-factions. Seraphon: Give us a plastic Slann model or boot it from the faction. Make Lord Kroak properly pointed. Idoneth: Nerf Eels, Buff Everything Else. Cities: Cities II Electric Boogaloo Nighthaunt: Rework the faction abilities, Female NH subfaction/battalion (Anything Banshee, Harridan, and Olynder) Legions of Nagash: Proper army redo from updated models up, or can the whole thing. Bonereapers: Give Petrifex back the +1 to save, remove the rend. Ogor Mawtribes: Buff Gutbusters, points adjustments on Beastclaw. Gloomspite: Make bigger things a little better, better moon abilities. Tzeentch: Nerf Subfactions, points up on Horrors, make everything else a little better. Khorne: Should play as push-forward as Ironjawz. Nurgle: Bin the metal/resin heroes, give the buffs to the other plastic heroes that are ******, make the Maggoth Riders good and/or change statblock to a non-unique hero with weapon options (or both), make Beasts better, Make Blightlords Min 1. Slaves to Darkness: Make Marauders less good or give them sculpt updates. Make a new Tzeentch Mark. Beasts of Chaos: If you do #1 above, it’s fine. If you don’t, do it for this army alone. Everything else is fine enough.
  11. There are probably a few things missing from GW's terrain line, but the biggest has to be actual an living cityscape. Ruins are okay, although I never feel like the one kit is enough, nor is there enough interesting 2nd and third story terrain. The Warcry Starter set was as close as they've gotten, but I never got the feeling like anyone currently lived in those buildings. The Industrial and Necromunda/Zone Mortalis scenery checks every box but the big one; it isn't something that makes sense for AoS. I mean, who doesn't want to fight a inner city battle between the City's Guard and Stormcast stationed there, the Fyreslayers whom they paid as mercs, the Cult of Disciples trying to rise up, the undead raised by a Necromancer, the Ironjawz trying to siege the city gates, and the Skaven that tunneled into the city on a whim.
  12. Fairbanks

    IMG_20200803_172340.jpg

    That's crisp. Love the scheme.
  13. Cities and Disciples Everything is up now. The point changes you heard are so far are true. Gaunt Summoner now summons only 5 Horrors. Petrifex Elite TYFYS
  14. Our store started an Escalation League pre-Covid that started at 150 points and added that amount with each week. At the 150 points level (which as our store is full of newer players, immediately got cheesed to allowing a 160 or 170 point unit), some things were more devastating than others (Eels and Gore-Gruntas often got a game-winning turn 1/2 charge that ended the game). But it was good to learn the rules and get the smash the armies together thing out of the way. We didn't require leaders, nor did we play with Allegiance Abilities. At 300, most players opted to add a leader (except the Ogor/BCR player, who just added more Mournfangs). This was a better format and people started toying with the unit/leader interactions. It was also a good way to escalate the rules learning experience (as the learning that comes with the Hero phase is introduced) Then Covid hit. Most players were looking to add a second unit/leader just to test more interactions (instead of adding more dudes to the existing unit)
  15. And now I’m genuinely curious as to what happens when you do put a painted model in bleach. It shouldn’t harm plastic at all. Some metals would oxidize, and I have no idea on what the paints would do.
  16. You know what, I still haven’t done enough justice to the rule system. The four page rules + GHB were so good, they turned 40K into it.
  17. You know what, I still haven’t done enough justice to the rule system. The four page rules + GHB were so good, they turned 40K into it.
  18. Gamewise it blows WFB out of the water. The old rules were so clunky and bloated that it took 3+ hours to play a big game even with veteran players. Lorewise it doesn’t have near the detail yet, but it’s still only five years old. Helpful entirely that if I want my old world fix, Blood Bowl II and Total War Warhammer are there for the PC.
  19. It’s cute you think they’d use actual conversion rates, and not the ones they use for product.
  20. Can you make another thread? I’d love to comment on something like this, but the Rumor Thread isn’t really the place. Not to mention this Thread is already long enough. In all seriousness, why don’t we have a Rumor Mill Thread Category?
  21. Just build it and ask your opponent if it’s okay to use it.
  22. I give it a good year for 3.0. Gotta let 40K have it’s sunlight.
×
×
  • Create New...