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Best Ridiculous Monster army


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Many armies along with the new Seraphon are able to field nothing but huge monsters, even as battleline.  Which is cool!

ill assume the Stegadons will be awesome, don’t they shoot stuff too?  And probably durable.  

Theres also the  Flesh Eaters terrorgheists which have given me much pain in the past

then the Beastclaw Raiders Stonehorns and Thundertusks, I’m inclined to favor Stonehorns though it looks like they have toned down their durability a little bit and toned down The Thundertusk frost breath a little bit too

then of course the Steam Tank and celestial hurricanum army for the Cities of Sigmar.   

Did I miss any?   

Which is the best?  I am thinking the Stonehorns because they have that counts as 10 models for objectives rule.  

 

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Well we need to  wait and see what crazy celestial rules the Starborne Seraphon get like if their monsters can teleport around or become starlight and ethereal before we make a accurate guess.

However i'm leaning towards the regal Terrorgeists as the monster army that also flies and gets nasty Death magic.

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Having both FEC Gristelgore and BCR-based armies in our gaming group I would lean towards the former as well.  When a HERO (AGKonRT) think the Terrirgheist wins hands down over even the mighty Frostlord on Stonehorn because of magic AND summoning.  The ability to run them w/out riders is compelling as well and I do feel RT wins over Stonehorn Beastriders.

Pre-changes to their “snowball” probably would’ve taken Thundertusk over RZD.  Now?  Maybe not.

But with BCR Behemoths counting as 10 models arguably if you want an all Monster all the time army you’re almost forced to go BCR to have a chance at being competitive in objective based games.

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24 minutes ago, Lord Krungharr said:

Ah the summoning ghouls thing.  Forgot about that bit.  Maybe that would make up for lack of objectives bodies

The AGKonRT summons Courtiers.  So if you’re going hardcore Gristelgore you won’t get the ghouls.  But unless you are truly go bug or go home chances are you’ll have an Archregent or basic AGK to get you the ghouls.

So that’s where I think the break is.  Can speak from experience that 2AGKonRT w/1 regular RT and 1 regular RZD, even with an Archregent , still left me scrambling for objectives if I didn’t clear huge chunks of my opponent’s army out early.  But if you’re willing to have a foundation of Monsters balanced by a nice set of supports go FEC.

But if you’re all in on Monsters and will only take support to fill out spare points than that 10x may be your saving grace.

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As silly as it sounds from a running lists of Monsters perspective Gitz actually has some fun options.  I have a soft spot for seeing multiple Arachnarok Spiders on the table after all the fun our gaming group had with a narrative that involved them and a large swarm of their smaller Spider Rider brethren.  Know some people who have a blast running the larger squigs.  But clearly not an army meant to be all monsters which I think is what you’re looking for here.

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There are 2 all monster lists available within Cities of Sigmar.

The first is of course, the steam tank list (commander + hurricanum + luminark + 6 tanks).

The second is the Anvilguard Hydra + Kharibdyss army.  A silly start to a monster mash could be:

Lord Celestant on Stardrake
3x Dreadlord on Black Dragon
3x Hydra/Kharibdyss

If you don't want the stardrake, you can drop that for another black dragon and another hydra/kharibdyss.  Alternatively, you can go for Max Hydra's with the following:

Dreadlord on Black Dragon
10x Hydra's

Note, none of these are good builds.  But they can be funny.

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My Beastclaw army is great fun, and generally very effective. Being able to count as 10 models for objectives really is the special sauce that makes all the difference. The Stonehorns actually went up in durability, up in hitting power, up in speed, and down in price - they're really solid, especially the Frostlords. (Thundertusks are sadly terrible now, you're much better off going all Stonehorns.)

Gristlegore Terrorgheists can be pretty devastating, but they're a bit too swingy for my taste. You're basically putting all your resources - spells, command traits and abilities, mount traits - into maximising the number of dice you get for their bite, in the hope of rolling sixes. If you can roll a bunch of sixes, yeah they'll vaporise anything in the game. If you get unlucky, or if you get charged, you're in big trouble.

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11 hours ago, Lord Krungharr said:

Which is the best?  I am thinking the Stonehorns because they have that counts as 10 models for objectives rule.  

 

Thundertusks also get that. Just to be sure you're not missing something :) 

11 hours ago, Lord Krungharr said:

I’m inclined to favor Stonehorns though it looks like they have toned down their durability a little bi

when the book dropped a lot of people did the math and usually its even more durable. But its mostly less dependant and the match up. 

11 hours ago, Lord Krungharr said:

The Thundertusk frost breath a little bit too

Very much so. That said it more importantly has a different role. Went from sniping hero's to horde clearing. Which is useful it's just not really that effective. 

But I agree the count as 10 models for objectives makes it the most playable all monsters list imo.

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It's not monsters, but hear me out

Kharadron

2* Gundstok Escort wing with frigate, 10* Thunderers and 0 skywardens. One frigate has the extra space endrinwork.

Admiral (gets inside frig asap, Endrinmaster probably better).

Simply do not go out of your ships, and it's quite clean.

 

Edited by zilberfrid
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6 hours ago, Kasper said:

5 Bloodthristers in the new Wrath of the Everchosen book comes to mind. Put them bad boys in a Tyrants of Blood batallion.

Run and charge. If one gets to fight, all of them fight. 

Just watched a battle report of this. It was dissssssssssssssssssgusting

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8 hours ago, zilberfrid said:

It's not monsters, but hear me out

Kharadron

2* Gundstok Escort wing with frigate, 10* Thunderers and 0 skywardens. One frigate has the extra space endrinwork.

Admiral (gets inside frig asap, Endrinmaster probably better).

Simply do not go out of your ships, and it's quite clean.

 

Frigates can’t take the bouyancy aid, I think you mean Iron Clads but there’s no need for that Endrinwork with only 10 Thunderers, they can hold 15 and still fly high.

You’re also not getting 2 Iron Clad escort wings in 2000 points, one is 1070 points and that’s with 5 thunderers.

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1 hour ago, ArmyOfGrodd said:

Frigates can’t take the bouyancy aid, I think you mean Iron Clads but there’s no need for that Endrinwork with only 10 Thunderers, they can hold 15 and still fly high.

You’re also not getting 2 Iron Clad escort wings in 2000 points, one is 1070 points and that’s with 5 thunderers.

140 batallion

2*150 gunhaulers

120 thunderers

250 frigate

0 for 0 skyriggers

comes to 810, right? 930 with 10 thunderers

So

2*140 batallion

4*150 gunhaulers

20 thunderers for 480

2 frigs for 500

140 pts left.

Admiral fits really nicely, still not a good choice though.

Compartment Endrinwork for gunhauler to cart around the Endrinmaster.

 

Edited by zilberfrid
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11 hours ago, Skreech Verminking said:

What’s the reason for taking the warpgnaw verminlord?

considering that there are better Verminlord options to take

He has hand of dust to mess up chaff walls making them close formations also he does five damage a hit. Its just a guideline run whatever you want i just think he’s cool

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Oh hai...

Allegiance: Chaos
Mortal Realm: Ghur
10 x Ungors (60)
- Mauls & Half-Shields
10 x Ungors (60)
- Mauls & Half-Shields
10 x Ungors (60)
- Mauls & Half-Shields
Preyton (140)
Preyton (140)
Preyton (140)
Preyton (140)
Preyton (140)
Preyton (140)
Preyton (140)
Preyton (140)
Preyton (140)
Preyton (140)
Preyton (140)
Preyton (140)
Preyton (140)

Total: 2000 / 2000
Extra Command Points: 0
Allies: 0 / 400
Wounds: 134

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