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The Rumour Thread


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5 hours ago, The Lost Sigmarite said:

In my opinion Paladins are gone because 1/Annihilators have already taken their niche of "SCE infantry in the heaviest armour ever" and 2/ Grey Knights also have Paladins that were there before the SCE ones, maybe GW wants to avoid the confusion of "Paladins ? You mean the 40k or AoS ones ?".

Also it's not a very trademarkable name.

keywords don't need to be trademarkable though ;)

and I think the full titles are "Retributor Paladin", "Annihilator Paladin", etc.

Annihilators could replace Retributors because hammers, but there's still axes and glaives left.

4 hours ago, Son Of Morghur said:

Let these stories be a reminder to be welcoming towards everyone at events, tournaments or in the stores. I am really happy to see a growing diversity of people at events and also that the design of the models are getting better and better too - be it to include more (and also normal and diverse modelled) women (and men) and the other really problematic aspects that were ingrained in some miniatures (also makes me hope that GW maybe doesn't have any shady stories, but again, miniatures do not equal the company as a whole...)!

+2 if i could react, it also makes it much easier to share this hobby/setting with as many people as possible!! AOS is such a refreshing fantasy setting that I'm actually able to warm my bored-by-fantasy partner up to it.

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2 hours ago, OkayestDM said:

Also, I am desperately hoping that the updated Prosecutors will finally have an elite warscroll rather than the lackluster ones they've had to contend with over the last few editions. Love the models, and the Thunderstrike redesign looks very promising, but I hope they're treated as a proper heavyweight unit going forward.

i am just excited that they seem to have leaned Prosecutors into the Valkyrie vibe and I can FINALLY not feel bad about building them with javelins!!!!!!!!!!!!!!!!!!!

2 hours ago, Ejecutor said:

In fact, it would be so easy to get a scenario like Mordheim now that we have Blight City across the realms...

and if not a Blight City area... well... "one city will fall" right? that seems primed for a Mordheim reboot too.

2 hours ago, Snarff said:

The rules are really solid and it doesn't need RPG elements in there in my opinion.

do you think Warcry could be split into a more RPG-styled game (modular rules on top of the existing ones) or would it be better to have another gameset for it?

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5 minutes ago, CommissarRotke said:

Annihilators could replace Retributors because hammers, but there's still axes and glaives left.

That's my assumption; there's no need for redundant greathammer wielding Paladins, and Annihilators are obviously going to be the choice. It's a sensible move for a variety of reasons, and I approve of it, I'm just gonna miss my Retributors (and by miss, I mean proxy as Annihilators ;) ).

3 minutes ago, CommissarRotke said:

i am just excited that they seem to have leaned Prosecutors into the Valkyrie vibe and I can FINALLY not feel bad about building them with javelins!!!!!!!!!!!!!!!!!!!

Same! The javelins always looked better anyway! 

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53 minutes ago, PJetski said:

Not all Paladins wield two-handed weapons. Annihilators, for example.

File:Annihilators M01.jpg

Why do you think they would remove Paladins from the lore when they just added Annihilators and this new Ruination Paladin? The different Conclaves are a big part of the Stormcast design.

It is a bit confusing. Sorry. When I was talking about 2 handed weapons and the removal I was meant to be talking a about Paladins as the first ed unit and all its versions.

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50 minutes ago, CommissarRotke said:

it just means the new big unit isn't a Paladin, which I think we kind of knew already? the Ruination elites would be above paladins in skill/rank/number of reforgings.

If they are not Paladins and they are in the trimmed list, then we will loose them.

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24 minutes ago, CommissarRotke said:

keywords don't need to be trademarkable though ;)

and I think the full titles are "Retributor Paladin", "Annihilator Paladin", etc.

Annihilators could replace Retributors because hammers, but there's still axes and glaives left.

+2 if i could react, it also makes it much easier to share this hobby/setting with as many people as possible!! AOS is such a refreshing fantasy setting that I'm actually able to warm my bored-by-fantasy partner up to it.

GW have proven now that weapon variants from the same unit dont care anymore.

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What I‘ve always found strange was that GW created Ogroids instead of making Ogors or Minotaurs, both would‘ve filled that spot and they combined them. Fimir with some adjustments could‘ve worked too.

I could now imagine classic Ogors (as their own faction and not part of CoS or something) to get removed as well and GW just keeping more bestial or unique variants of the Ogor concept around after removing Beastmen. Beastmen will live on in the aligned Chaos forces (I bet we‘ll see Khorngors and Pestigors now), so they‘re not completely gone but I think it‘s not surprising that people are less confident in GW keeping a couple of factions (or part of those factions) around, so there will be lots of similar rumors making the rounds I bet. 

Edited by MitGas
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6 minutes ago, MitGas said:

I could now imagine classic Ogors (as their own faction and not part of CoS or something) to get removed as well

It's worth watching this, if you haven't already. 

The tldr is that specialist design studio and the main studio have a separate profit and loss sheet. So if product is sold by both departments, it becomes impossible to say which studio reports it as profit.

That's a long way of saying that ogors are 100% safe, because they're not a supported faction in the old world. 

Obviously it means the sword of damocles still hangs over dispossessed and spiderfang.

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8 minutes ago, MitGas said:

What I‘ve always found strange was that GW created Ogroids instead of making Ogors or Minotaurs, both would‘ve filled that spot and they combined them. Fimir with some adjustments could‘ve worked too.

I could now imagine classic Ogors (as their own faction and not part of CoS or something) to get removed as well and GW just keeping more bestial or unique variants of the Ogor concept around after removing Beastmen. Beastmen will live on in the aligned Chaos forces (I bet we‘ll see Khorngors and Pestigors now), so they‘re not completely gone but I think it‘s not surprising that people are less confident in GW keeping a couple of factions (or part of those factions) around, so there will be lots of similar rumors making the rounds I bet. 

It's not strange at all really, I don't think, the whole point of aos was so the designers could make new species and creatures. They've been around for a long time now and have really neat lore, for anyone who doesn't know they used to be called the goroa and part of destruction but fought against gorkamorka, as they were losing they turned to chaos which caused the orruks and ogors to properly force them out of their homelands and turn into full fledged chaos worshippers.

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8 hours ago, Ejecutor said:

The rumours are a big bunch of whislisting and bull... but a CoS vs Skaven box would be awesome!

Here me out, Skaven vs Idoneth as the first set in a new season set in a flooded city.

4 hours ago, Ejecutor said:

I think so. Part of their new hero base or something like that.

The rumour is it's some sort of jump pack hero for Sisters so that could be part of the base used to make it look like they're jumping.

1 hour ago, Hollow said:

I would love a "Necromunda" style game set within the Mortal Realms. As others have mentioned I think Warcry has pivoted to be a way for units to be released for factions outside their AoS release windows. The mechanics of the game are solid and with the removal of some of the Chaos Warbands, it frees up space to explore other units. 

I have nothing against Underworlds but just see it as the logical area that might see a "replacement" if it's the case that Gw would rather replace a system than start up another one. 

A Necromunda-style system with different seasons set in renowned cities across the realms would be cool. 

 

Honestly I'd love a more Necromunda/Gorkamorka/Mordheim themed game set in the Blight City, with each clan of Skaven represented by a different warband, that's a lot more focused on the campaign and narrative side of things than Warcry, especially with the Skaven promotion system of dead man's shoes.

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22 minutes ago, Jagged Red Lines said:

It's worth watching this, if you haven't already. 

The tldr is that specialist design studio and the main studio have a separate profit and loss sheet. So if product is sold by both departments, it becomes impossible to say which studio reports it as profit.

That's a long way of saying that ogors are 100% safe, because they're not a supported faction in the old world. 

Obviously it means the sword of damocles still hangs over dispossessed and spiderfang.

I am just not buying this. On any meaningful level only the Group’s balance sheet and P&L matter.

looking through the annual report lightly I don’t see any kind of corporate structure but I would be surprised that a design studio would have its own P&L unless each studio was its own subsidiary within the group. 
 

sure for budgeting they may want to know the actuals for each studios products.

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1 hour ago, Still-young said:

This is why I was never happy with the way they opened Warcry up and let you use models from AlS factions in the game. The rules were obviously very different but it felt more like an AoS Necromunda equivalent. I liked it as a narrow focused game with bespoke models. I don’t mean I necessarily wanted it kept Chaos only, I’ve no problem with the Warcry warbands for other factions, but it bothers me that warbands made up of normal AoS models seemingly tend to be better than the bespoke units actually made for the game. 

My sentiments exactly. Warcry would have been an even more stellar game if it stayed narratively focused on Eightpoints and Chaos Weirdos as a self-contained ecosystem. That's the game pitch I initially fell in love with and wanted to see expanded. What I didn't want to see is the current 'anything goes', Smash Bros style melting pot where you have three skinks, a Lord Relictor, an Idoneth wizard and a Kharadron Overlord fighting against Callis and Toll's crew and Jelsen Darrock in a meat tree forest. I think there was simply a lack of faith that this original concept would have sustained the game and they immediately shoehorned AoS models into it without giving it time to breathe. 

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1 minute ago, Mortal Wound said:

My sentiments exactly. Warcry would have been an even more stellar game if it stayed narratively focused on Eightpoints and Chaos Weirdos as a self-contained ecosystem. That's the game pitch I initially fell in love with and wanted to see expanded. What I didn't want to see is the current 'anything goes', Smash Bros style melting pot where you have three skinks, a Lord Relictor, an Idoneth wizard and a Kharadron Overlord fighting against Callis and Toll's crew and Jelsen Darrock in a meat tree forest. I think there was simply a lack of faith that this original concept would have sustained the game and they immediately shoehorned AoS models into it without giving it time to breathe. 

They were afraid they'd have to release beasts if they kept doing chaos only and they couldn't have that.

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14 minutes ago, Cdance93 said:

I am just not buying this. On any meaningful level only the Group’s balance sheet and P&L matter.

looking through the annual report lightly I don’t see any kind of corporate structure but I would be surprised that a design studio would have its own P&L unless each studio was its own subsidiary within the group. 
 

sure for budgeting they may want to know the actuals for each studios products.

Sadly that's exactly how some businesses work. It's a symptom of very significant silo mentality in the business. It's less about charging each other for their services internally (that's almost certainly over simplifying it), but more about proving the value of each department's contribution. So the studios very much need to justify how much time they spend on each project, likewise the different online stores will each have their own stats regarding this. And one thing that some people hate to have in those scenarios is to have to argue about how much of a products failure (or success but usually it's due to worries about perceived failures and blame) belongs to each department involved in delivering it.

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33 minutes ago, Luperci said:

It's not strange at all really, I don't think, the whole point of aos was so the designers could make new species and creatures. They've been around for a long time now and have really neat lore, for anyone who doesn't know they used to be called the goroa and part of destruction but fought against gorkamorka, as they were losing they turned to chaos which caused the orruks and ogors to properly force them out of their homelands and turn into full fledged chaos worshippers.

I think the strangeness (or rather slap in the face for some people ) is that the Theradons have almost the same profile and loadouts as Bullgors and they just put them in Slaves to darkness as a weird auxiliary force. 
 

like it was probably done purposely and planned out by the Designers (since the Myradon came out first), but the fact they made the perfect replacement for Bullgors and gave it to an army that was well updated didn’t feel right.

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Even at my most cynical, that 4chan leak seems pretty silly.

The Chaos Dwarf bit alone feels wrong; working with the TWW crew to bring Azgorh to Total Warhammer, releasing the Horns and Hobgrots as extremely obvious Chorf teases, and bothering to include them as a Legends army for TOW when they were barely a thing for the majority of Fantasy all points towards "GW would like to sell some Chorfs in the near future"

How could they possibly decide to lay that much groundwork and then decide "wow we chose to sculpt these brand new figures as racist caricatures" when, if we assume the Perry twins acted in good faith when they sculpted them, they were never intended to be offensive to anyone. And, frankly, the Perrys have enough good-looking historical sculpts under their belts that I doubt it.

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If they don’t get a big update in 4th edition, I would start worrying.

like they are not in BoC level of neglect but if you had to pick one army that was endanger it would be Ogor Mawtribe.

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22 minutes ago, Mortal Wound said:

Warcry would have been an even more stellar game if it stayed narratively focused on Eightpoints and Chaos Weirdos as a self-contained ecosystem.

That was my main issue with Warcry. I didn't have any interest in Chaos, and all warbands were just a "miss" for me.
Underworlds and Killteam was/is a better deal for me.

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28 minutes ago, EonChao said:

Sadly that's exactly how some businesses work. It's a symptom of very significant silo mentality in the business. It's less about charging each other for their services internally (that's almost certainly over simplifying it), but more about proving the value of each department's contribution. So the studios very much need to justify how much time they spend on each project, likewise the different online stores will each have their own stats regarding this. And one thing that some people hate to have in those scenarios is to have to argue about how much of a products failure (or success but usually it's due to worries about perceived failures and blame) belongs to each department involved in delivering it.

This is well put. I’ve worked in similar siloed organisations and what is missed by the GW discourse is that this isn’t reducible to flashy headlines about how “wow, this department haaaates that department”. It’s not necessarily a personality thing, just a casually accepted way of conducting business

You can see it even in the public sector. Pick a local authority or council and you’ll find that Parks might barely talk to or cooperate with Sports/Recreation, and neither talk to Operations. With the right leadership and approach they could collaborate but generally, where’s the incentive? The credit for any success could go to the other guy (even if you generally get on with them, you’re on some level jockeying for attention with them) and they might well try to get you to do their work, to keep their numbers up. Outside of special instances, why bother? Easier to demarcate your turf, keep things clean and separate.

It’s stupid and ultimately counterproductive but it’s a common pattern and fits the picture provided by tons of ex-GW people.

Edited by sandlemad
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