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Oh boy! Horde meta!

*Pulls his 120+ Darkling Coven troops off the shelves.

The second battalion is any troop (not leader, artillery or behemoth). Units in this battalion gain +1 melee damage vs any Galletian Veteran (and not only those in the x3 scoring).

Oh... 

*Puts his army back on the shelf.

Maybe I'm just overreacting but this seems like a pretty insane change. So many of my armies can't help but run these Galletian Veterans.

Kruleboyz HAS to run Boltboyz and Gutrippaz. Giving everyone easy access to this battalion seems dangerous.

 

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24 minutes ago, Horizons said:

The second battalion is any troop (not leader, artillery or behemoth). Units in this battalion gain +1 melee damage vs any Galletian Veteran (and not only those in the x3 scoring).

That's crazy or a mistake

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26 minutes ago, Plinketts Mawtribes said:

Sigh. Not looking good for Ogors if they get a paltry +1 damage, versus all the other infantry in the game attacking them in two ranks.

Anti-Ogor Summer confirmed

 

well, not confirmed, but like… 

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45 minutes ago, Plinketts Mawtribes said:

Sigh. Not looking good for Ogors if they get a paltry +1 damage, versus all the other infantry in the game attacking them in two ranks.

If these rumours are true then ogres will benefit from fighting in 2 ranks and extra damage vs vets. 

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1 hour ago, Beliman said:

That's crazy or a mistake

Why? If true, you have an interesting dynamic here. First, you can rank the infantry (good). Second, you have now very strong choices (multiplied objective holding power and/or increased melee damage) to move away from the one drop battalion. Third, all of these (and hopefully battle tactics as well) will only apply to infantry and melee, which should indirectly force a "proper" army composition, building around standard troops.

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5 minutes ago, Flippy said:

Why? If true, you have an interesting dynamic here. First, you can rank the infantry (good). Second, you have now very strong choices (multiplied objective holding power and/or increased melee damage) to move away from the one drop battalion. Third, all of these (and hopefully battle tactics as well) will only apply to infantry and melee, which should indirectly force a "proper" army composition, building around standard troops.

Imo, +1 attack and +1damage are tricky bonus because they can double the dmg of this kind of units. Having 100% more dmg to kill any other <4wounds troop (even if it's not part of any battalions) seems a bit too much in a game that uses asymmetric pairings like AoS.

Hope I'm wrong, but it seems crazy.

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1 hour ago, Flippy said:

Why? If true, you have an interesting dynamic here. First, you can rank the infantry (good). Second, you have now very strong choices (multiplied objective holding power and/or increased melee damage) to move away from the one drop battalion. Third, all of these (and hopefully battle tactics as well) will only apply to infantry and melee, which should indirectly force a "proper" army composition, building around standard troops.

Ranking infantry is an amazing change but isn't a buff across the board. Any 2" infantry won't be affected by this, but will now have to contend with many units gaining +1 dmg against them.

I do agree that creating more attractive battalions is great since it'll push people away from one drops or make it a more punishing decision.

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So playing in any of the new battleplans your battle line are force to become Veterans? 
 

the core battalion that has +1 against Veterans  Is not shown but I am guessing it exist too.

I like the combat change at least

overwelming assault seem situational but it can work against small elite units or once you batter your enemies numbers under six I guess

Edited by novakai
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1 minute ago, novakai said:

So playing in any of the new battleplans your battle line are force to become Veterans? 
 

Not if they do not fulfil the criteria (no mount, <5w), so like Stormdrake Guards if you have the draconis general :D

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5 minutes ago, novakai said:

So playing in any of the new battleplans your battle line are force to become Veterans? 
 

the core battalion that has +1 against Veterans  Is not shown but I am guessing it exist too.

I like the combat change at least

overwelming assault seem situational but it can work against small elite units or once you batter your enemies numbers under six I guess

Yep... *while Bounty Hunters specialise in gutting opposing armies – they deal extra Damage in melee when targeting the enemy’s GALLETIAN VETERANS.*

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Good news for Ogors you can gain the benefits from bonds of battle

Bad news is that as a low model count per unit battleline unit, you probably have way higher chanced to be affected by overwhelming assault lol (like my Troggoth if they are battleline in my army)

Edited by novakai
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2 minutes ago, novakai said:

Good news for Ogors you can gain the benefits from bonds of battle

Bad news is that as a low model count per unit battleline unit, you probably have way higher chanced to be affected by overwhelming assault lol (like my Troggoth if they are battleline in my army)

Yeah I kinda hate this whole thinf

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I'm not sure how much I like these. I'd definitely have to play them first, but they seem, for lack of a better word, like a band aid. 

This is probably because that's the function of a GHB - to look at previous seasons and mix it up, as well as tackling the problems they have. 

However when I say "band aid", I'm mostly concerned with how general it seems, and how general rules interact with specifics. 

So, for example, if we look at Chaos Warriors. They should theoretically benefit from the new ranged rules, except if you built them with halberds, which is a shame as it reduces viable choices in the unit. Halberds currently let you get an extra rank in (over the usual 1 rank), but now this is standard for all weapons. I imagine this applies to other units with 2" range weapons. 

Similarly, I can imagine there are some units that would like the extra range given by this rule, but just don't qualify because of their mounts - for example, squig hoppers. I don't think these guys were tearing up the meta so it's a shame they don't benefit from this small boost. Or, for another example, fiends of Slaanesh, which in one breath suggest you take 6 for an extra ability, but heavily punish you for it with coherancy - as they're not battleline, they don't benefit either.

In addition,  this is definitely tailored around making melee troops better - extra melee range, a potential always strike last effect, and potential objective holding power (ranged units can do this, but tend not to be the ones contesting objectives which this battalion helps). This means it's a (slight) nerf to ranged battleline units who won't reap the benefits usually, but have the chance of taking extra damage. Potentially this is intentional, but again a general change hurts struggling specifics (e.g. Blissbarb archers). 

I get what they're going for, and I appreciate it's very hard to get everything right, but it would have been nice if they added in some extras - like Galletian Warriors getting to strike in 3 ranks if they have 2" range, or some struggling units that normally wouldn't qualify for the Galletian Warriors buff have an exception (this could still be possible but very doubtful). 

I'm mostly interested in the points drops, though - hopefully they're worthwhile.

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I really love the flavor change here. 
 

Marching from the open plains of Thondia where monsters roamed free to cramp winding tunnels with terrifying storms overhead is thematically moving from beasts to the heavy elite as stomping Ogors & clanking armored demigods push their way through shifting tunnels(pretty much the intestines of the continent. Gallet=Gullet) and claim important objectives while watching for giant creeping insects and explosive realmstone clusters. 
 

Very excited to grab this and see the future ones as they travel through the varied realmscapes. Will we head north towards the Gnarled Woods & Gutfort next and focus on scouts & sieges? Continue west and hit the shoreline strongholds and ports that may mean infantry and war machines/airships to defend them from monsters or flyer focus for sea island battles? Or are we gonna go south into the Everwinter ravages and focus on monsters & monster riders again to push through the ferocious blizzards? 
 

Really hoping each season continues to drop a Thondia-like Tome as well. Never enough Mortal Realms lore. :D 

Lastly the big focus on Gallet tunnels and insects makes that new Incarnate rumor of a giant realmstone spider elemental seem all but certain now. Probably will be the July 4th anniversary reveal. 🕷 

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Hahaha Vanquishers go brrrr... I tried to think of a high attacks low damage 1" reach stormcast unit and as those guys were absolute trash before they'll now actually be really good against big units. Maybe too good. I mean when I saw the models I immediately thought they had two damage and buffing them in units of 10 when half the unit couldn't reach was stupid. Now they do what they were supposed to do :D

 

although this is definitely a shame for my 15 vindictors that haven't seen a game yet since I painted them...

Edited by Fuxxx
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Overwhelming Assault? More like Underwhelming Assault 🤣

Like seriously you need to target a unit with 4 or less wounds with less than 6 models and roll the die.
Most valid targets for this won't be a threat, and the for few that are it will still be a gamble. I'm sure there will be situations where you use it, and it pays off, but I'm not a fan of this.
It does work most of the time against grot heroes though.

Also lets all take a moment to thank GW for finally addressing the coherency issue. I really like the change, there are a few units that might fall through the cracks, or be a bit weird since its only battleline, but this is a really positive change for the game.

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