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8 minutes ago, GloomkingWortwazi said:

Now back to rumor-mongering...

image.png.938b4d02636eda0363837ba8406bee80.png

Blowpipe? Night/Gutter Runners nod, or just a Master Assassin leading some rats? 🤔

I dont think its literally a needle, but something like a throwing knife or star.

Also, were there ever any Warhammer Quest rumors? Since Talaxis became a signifcant landmark i was expecting a new version of modern WQ games, as it seems to be specifically designed for it. But Cursed City seems to be finished, and we will probably leave Ghur in warcry soon (and already did in big AoS), i wonder if im just seeing things

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12 minutes ago, Gutsu17 said:

Also, were there ever any Warhammer Quest rumors?

I hadn't really given it a thought. I feel like Warhammer Quest is in a weird spot now... Blackstone Fortress was a triumph, but Cursed City was not well received even after the initial issues. It makes me wonder where it sits in their list of things to do.

If we're getting a Mortal Realms WQ and not a 40K WQ next, then Talaxis or the ruins under Embergard / in Ashenmount seem like interesting contenders if we're sticking with what we know. Having said that, I think usually WQ comes from somewhere unexpected that isn't tied to current lore events I don't recall the Silver Tower being a lore focus at the time, nor Hammerhal, a newly discovered Blackstone Fortress or Ulfenkarn.

Still, now I'm wondering when we might see the next WQ.

  

12 minutes ago, Gitzdee said:

Spiderfang! Some kind of stinger? 

I wish! Updated squiggly spiders with night goblin riders 😍. One can dream lol

Edited by GloomkingWortwazi
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1 hour ago, Gutsu17 said:

Also, were there ever any Warhammer Quest rumors? Since Talaxis became a signifcant landmark i was expecting a new version of modern WQ games, as it seems to be specifically designed for it. But Cursed City seems to be finished, and we will probably leave Ghur in warcry soon (and already did in big AoS), i wonder if im just seeing things

Warhammer quest? no there was Valrak rumors of a space hulk remake but that went full silent for so long

When Warcry does move I do hope it nowhere located in Aqshy or Ghyran but rather in anywhere else where we can feel the Edition big event; the Vermindoom can be felt everywhere. With the whole Blight city bursting into reality they could do a sorta spiritual successor to Mordheim and have the season be set in a devastated Free city maybe even gave multiple CoS warbands go up against Skaven, Slaanesh & other? like look below the artwork and tell me that you can picture that with how the edition going go off

?imw=1024&imh=701&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true

as for the Talaxis it strange that there no massive finale to the Gnarlwood saga in Warcry, no battle inside the actual Eye of Chotec, No Arno Talaxis return as a Ghoul or Chaos or just a straight up CoS warband, no revelation of it crash nothing. We end it with Bone doggos fighting a sprite revenant with weeds. I know that sorta happen with the Varanspire but it just stick out more when you have two specialist game explore the jungle and then does nothing especially when Hunter v Hunted was building up to the rumbling and WyrdHollow was talking about the Realmshaper going nuclear. Maybe the Beastgrave getting nuked spoiled my expectation for Specialist game finales

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47 minutes ago, Dragon-knight77 said:

Warhammer quest? no there was Valrak rumors of a space hulk remake but that went full silent for so long

When Warcry does move I do hope it nowhere located in Aqshy or Ghyran but rather in anywhere else where we can feel the Edition big event; the Vermindoom can be felt everywhere. With the whole Blight city bursting into reality they could do a sorta spiritual successor to Mordheim and have the season be set in a devastated Free city maybe even gave multiple CoS warbands go up against Skaven, Slaanesh & other? like look below the artwork and tell me that you can picture that with how the edition going go off

?imw=1024&imh=701&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true

as for the Talaxis it strange that there no massive finale to the Gnarlwood saga in Warcry, no battle inside the actual Eye of Chotec, No Arno Talaxis return as a Ghoul or Chaos or just a straight up CoS warband, no revelation of it crash nothing. We end it with Bone doggos fighting a sprite revenant with weeds. I know that sorta happen with the Varanspire but it just stick out more when you have two specialist game explore the jungle and then does nothing especially when Hunter v Hunted was building up to the rumbling and WyrdHollow was talking about the Realmshaper going nuclear. Maybe the Beastgrave getting nuked spoiled my expectation for Specialist game finales

Maybe the city that will fall in the dawnbringers series could be a successor to mordheim?

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I'd love it if we had a Mordheim style skirmish with RPG elements set in the ruins of Embergard(?) and it's catacombs, and the outskirts of the Blight City merge. Classic man vs ratman starter set.

Guys I'm getting all excited over nothing 🥵.

Mordheim is one of my all-time favourite games (as unbalanced and messy as it is) due to its narrative campaign side. So many fun and crazy gaming stories. I want something like the Necromunda relaunch for a mortal realms game so bad!

Edited by GloomkingWortwazi
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1 hour ago, Dragon-knight77 said:

Warhammer quest? no there was Valrak rumors of a space hulk remake but that went full silent for so long

When Warcry does move I do hope it nowhere located in Aqshy or Ghyran but rather in anywhere else where we can feel the Edition big event; the Vermindoom can be felt everywhere. With the whole Blight city bursting into reality they could do a sorta spiritual successor to Mordheim and have the season be set in a devastated Free city maybe even gave multiple CoS warbands go up against Skaven, Slaanesh & other? like look below the artwork and tell me that you can picture that with how the edition going go off

?imw=1024&imh=701&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true

as for the Talaxis it strange that there no massive finale to the Gnarlwood saga in Warcry, no battle inside the actual Eye of Chotec, No Arno Talaxis return as a Ghoul or Chaos or just a straight up CoS warband, no revelation of it crash nothing. We end it with Bone doggos fighting a sprite revenant with weeds. I know that sorta happen with the Varanspire but it just stick out more when you have two specialist game explore the jungle and then does nothing especially when Hunter v Hunted was building up to the rumbling and WyrdHollow was talking about the Realmshaper going nuclear. Maybe the Beastgrave getting nuked spoiled my expectation for Specialist game finales

There's still another year of this edition of warcry to go. They could do another year based on the interior of the eye of Chotec. We also don't know what the narrative of the last two sets will be. I'm very curious about the future of Warcry. It is comfortably my favourite GW game ever and I've played almost all of them. I really don't want them to change the core rules at all but there's plenty they could do on the narrative side.

A year of the game set in a ruined city of Sigmar could be very cool.

As for Warhammer Quest, Cursed City upset quite a few people, but the reason it did so was because it was a massive hit. GW would be foolish not to try again.  Skaven are the perfect antagonists for a Warhammer Quest game. It could be an inverse of Silver Tower with small elite units from other Chaos factions joining a mostly Skaven force.

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1 hour ago, Dragon-knight77 said:

Warhammer quest? no there was Valrak rumors of a space hulk remake but that went full silent for so long

When Warcry does move I do hope it nowhere located in Aqshy or Ghyran but rather in anywhere else where we can feel the Edition big event; the Vermindoom can be felt everywhere. With the whole Blight city bursting into reality they could do a sorta spiritual successor to Mordheim and have the season be set in a devastated Free city maybe even gave multiple CoS warbands go up against Skaven, Slaanesh & other? like look below the artwork and tell me that you can picture that with how the edition going go off

?imw=1024&imh=701&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true

as for the Talaxis it strange that there no massive finale to the Gnarlwood saga in Warcry, no battle inside the actual Eye of Chotec, No Arno Talaxis return as a Ghoul or Chaos or just a straight up CoS warband, no revelation of it crash nothing. We end it with Bone doggos fighting a sprite revenant with weeds. I know that sorta happen with the Varanspire but it just stick out more when you have two specialist game explore the jungle and then does nothing especially when Hunter v Hunted was building up to the rumbling and WyrdHollow was talking about the Realmshaper going nuclear. Maybe the Beastgrave getting nuked spoiled my expectation for Specialist game finales

We don’t actually know if Bones And Boughs is the last one. That’s just speculation. 

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4 hours ago, GloomkingWortwazi said:

I hadn't given it a thought. I feel like Warhammer Quest is in a weird spot now... Blackstone Fortress was a triumph, but Cursed City was not well received even after the initial issues. It makes me wonder where it sits on their list of things to do.

If we're getting a Mortal Realms WQ and not a 40K WQ next, then Talaxis or the ruins under Embergard / in Ashenmount seem like interesting contenders if we're sticking with what we know. Having said that, I think usually WQ comes from somewhere unexpected that isn't tied to current lore events I don't recall the Silver Tower being a lore focus at the time, nor Hammerhal, a newly discovered Blackstone Fortress or Ulfenkarn.

Still, now I'm wondering when we might see the next WQ.

  

I wish! Updated squiggly spiders with night goblin riders 😍. One can dream lol

Cursed City was well received and was sold out before the preorder. The problem is that was unprofitable because of the increase of cardboard and logistics. The second wave and expansions were well-received but the margin was really low.

 

About the problem of the cardboard you can check a lot of kickstarters were ruined that days because the savage increase of costs.

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Unless I am seriously misgiven, my understanding was while Cursed City sold well because of the minis (and suffered costing, planning and logistics issues that mad it dip into the red) it's actual gameplay was received mostly positive among GW enthusiasts but poorly with general board and tabletop gamers, missing a chunk of those sales that BSF was able to capture successfully (and part of the transitional market the product is intended to capture).
It was considered by GW to be a popular line for sales, a poorly performing line for finance and an unsuccessful product for development.

Either way, I liked it and am (clearly) hopeful for more Warhammer Quest.
 

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12 minutes ago, GloomkingWortwazi said:

Unless I am seriously misgiven, my understanding was while Cursed City sold well because of the minis (and suffered costing, planning and logistics issues that mad it dip into the red) it's actual gameplay was received mostly positive among GW enthusiasts but poorly with general board and tabletop gamers, missing a chunk of those sales that BSF was able to capture successfully (and part of the transitional market the product is intended to capture).
It was considered by GW to be a popular line for sales, a poorly performing line for finance and an unsuccessful product for development.

Either way, I liked it and am (clearly) hopeful for more Warhammer Quest.
 

Yeah. There were a couple of homebrew fixes that improved things quite a bit, but it's definitely true that the gameplay was decent rather amazing. Here are some homebrew rules which enhance the experience considerably. 

https://boardgamegeek.com/thread/2642992/first-impressions-fixes-and-additional-content

 

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12 hours ago, Gutsu17 said:

Maybe instead of hating the game, try to analyse why they tabled you? 

Easy: bad game design 🙃

Srsly though:

My last two cents about the dt:

All of the hollow arguments „plan ahead“ etc. always come up and they are false. Boiled down it‘s two choices: Play aggressive or defensive (or half half if you have enough units).

Aggressive: High reward, high Risk

Defensive: No reward, less risk

So spare me the speeches of how tactical it is when in truth it’s a binary choice that’s implemented to gloss over systematic issues.

Like it or hate it, idc but stop pretending that it’s highly tactical or any of that nonsense. It’s a slot machine and some people are addicted.

Edited by JackStreicher
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5 hours ago, Dragon-knight77 said:

With the whole Blight city bursting into reality they could do a sorta spiritual successor to Mordheim and have the season be set in a devastated Free city maybe even gave multiple CoS warbands go up against Skaven, Slaanesh & other? like look below the artwork and tell me that you can picture that with how the edition going go off

We already have a spiritual successor to Mordheim, and it's called Warcry. Jervis Johnson himself and Sam Pearson were very clear about it when they were talking about the rule designs in the interviews and where came their inspiration from.

Which leads me to think about the next background for Warcry ; since it's now linked to the events happening in AoS, it's pretty clear to me we're moving from Ghur to Aqshy, with all the new terrain we can expect for...and certainly a new edition of the rules as well. Current season is coming to an end to the quest in the Gnarlwood, so we'll definitely be moving on "soon". It won't be Mordheim for sure, but I suspect the events of 4th will give a lot of opportunities to fight in post-cataclysme ruined cities filled with warpstone and skavens...Sounds familiar ? ;)

Edited by Sarouan
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6 hours ago, GloomkingWortwazi said:

I hadn't really given it a thought. I feel like Warhammer Quest is in a weird spot now... Blackstone Fortress was a triumph, but Cursed City was not well received even after the initial issues. It makes me wonder where it sits in their list of things to do.

If we're getting a Mortal Realms WQ and not a 40K WQ next, then Talaxis or the ruins under Embergard / in Ashenmount seem like interesting contenders if we're sticking with what we know. Having said that, I think usually WQ comes from somewhere unexpected that isn't tied to current lore events I don't recall the Silver Tower being a lore focus at the time, nor Hammerhal, a newly discovered Blackstone Fortress or Ulfenkarn.

Still, now I'm wondering when we might see the next WQ.

  

I wish! Updated squiggly spiders with night goblin riders 😍. One can dream lol

My bet is Blight City. It ticks all the Mordheim nostalgia fibres, but for that we would have to wait at least 1,5 years or 2.

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Warhammer Quest is nice and all, but it has nothing to do with Mordheim. Mordheim came after Warhammer Quest and it is its own game (a skirmish one, BTW, not a RPG dungeon crawler like), and it's really funny to see newbies nowadays talking about Mordheim coming back in the next Warhammer Quest everytime rumors come for it. They're cute in their complete misunderstanding of what Mordheim actually is.

TBH, the nostalgia makes it better than it actually was. The main reason why it's so loved is really because of all the fanmade rules made over the years, Town Cryer and Fanatic Magazines. And that's why there are still players playing the game after all these years : it's thanks to all these player contributions during these years, some more "official" than others.

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1 minute ago, Sarouan said:

Warhammer Quest is nice and all, but it has nothing to do with Mordheim. Mordheim came after Warhammer Quest and it is its own game (a skirmish one, BTW, not a RPG dungeon crawler like), and it's really funny to see newbies nowadays talking about Mordheim coming back in the next Warhammer Quest everytime rumors come for it. They're cute in their complete misunderstanding of what Mordheim actually is.

TBH, the nostalgia makes it better than it actually was. The main reason why it's so loved is really because of all the fanmade rules made over the years, Town Cryer and Fanatic Magazines. And that's why there are still players playing the game after all these years : it's thanks to all these player contributions during these years, some more "official" than others.

Yeah, Mordheim is a game like Frostgrave or even like Battle Companies. It's not a board game like Warhammer Quest, Cursed City and etc.

Here are some cool fan made versions.

https://www.wyrdwars.com/

https://www.indadvendt.dk/2013/10/coreheim-all-documents-for-coreheim/

https://broheim.net/updates.html

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3 minutes ago, Sarouan said:

I guess you could open a new thread about it, but don't come to cry if you don't like the results.

What is there to cry about. I am not a fan of the double turn, but if more people like it, so be it. It's not that it will be removed anyway. What does matter is that AoS 4 edition will be a great game to play or not. Hopefully it will be, but currently it's the typical buzz talk that GW excells in. It was exactly the same with how they advertised 40K 10th edition and than it was released 😄.

 

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11 minutes ago, Sarouan said:

Warhammer Quest is nice and all, but it has nothing to do with Mordheim. Mordheim came after Warhammer Quest and it is its own game (a skirmish one, BTW, not a RPG dungeon crawler like), and it's really funny to see newbies nowadays talking about Mordheim coming back in the next Warhammer Quest everytime rumors come for it. They're cute in their complete misunderstanding of what Mordheim actually is.

TBH, the nostalgia makes it better than it actually was. The main reason why it's so loved is really because of all the fanmade rules made over the years, Town Cryer and Fanatic Magazines. And that's why there are still players playing the game after all these years : it's thanks to all these player contributions during these years, some more "official" than others.

People dont talk about literal mordheim, people talk about similar vibe and setting

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2 minutes ago, Gutsu17 said:

People dont talk about literal mordheim, people talk about similar vibe and setting

Yes, that's why they're cute. They don't understand what Mordheim really is.

Thing is, Mordheim's setting wasn't actually that new when it came out : it's a general tendancy Warhammer universes already had  (fighting at Midnight's hour, decadence of the world, futility of your actions, brutality of consequences : basically a grim dark setting, and Warhammer Battle was really in that mood when it was out). It was also making fun with the doom sayers close to the year 2000 at that time. And the rules were basically a rip-of the edition of Battle they were playing and Necromunda campaign system (which was also brutal in the aftermath, with lots of your fighters dieing or having crippling wounds).

Mordheim was a product of its time, but for some reason, newbies nowadays think it was something unique. It wasn't, really.

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20 minutes ago, Sarouan said:

Warhammer Quest is nice and all, but it has nothing to do with Mordheim. Mordheim came after Warhammer Quest and it is its own game (a skirmish one, BTW, not a RPG dungeon crawler like), and it's really funny to see newbies nowadays talking about Mordheim coming back in the next Warhammer Quest everytime rumors come for it. They're cute in their complete misunderstanding of what Mordheim actually is.

TBH, the nostalgia makes it better than it actually was. The main reason why it's so loved is really because of all the fanmade rules made over the years, Town Cryer and Fanatic Magazines. And that's why there are still players playing the game after all these years : it's thanks to all these player contributions during these years, some more "official" than others.

It is not about the game, it is about the setting, IMO. And in that particular bit, Cursed City almost nailed it.

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My opinion on the double turn is that casu players or players who don't play too often don't know how to deal with because generally they play with minis they like, and they don't want to focus too much on hard strategy but more on fun games and good times with friends. (doesn't mean that competitive players don't have fun tho) 

So to me the point is not about having or not the possibility of the double turn but more about how to deal with it and take advantage or prevent from it. 

To my experience, people who don't play that much (less that twice or three time a month) don't like it and people who plays more ofter just like the fact that the double turn add more strategy and incertainty to the game. If you're not preventive enough to handle your opponent's double turn, well you've made a mistake somewhere (of course it is not that simple but you get it). 

So the fact that GW try to balance the thing is the best choice to me. They keep the incertainty of the double turn that can change a game (depends on the players skills) but without making it an automatic choice when you have the chance to take it. (even during 3rd ed, taking the double turn is not always a good choice). The only thing i fear is that they push it too much and that the double turn became a handicap for the player. 

 

By the way a twitter poll with only 200 votes is irrelevant AF as well as a poll on TGA as I understood that most people here prefer to collect than actually play the game (I mean regularly, and competitively)

 

Sorry if this point have already been made before i've skipped few pages past days ;) 

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