Kirjava13 Posted February 26, 2019 Share Posted February 26, 2019 4 hours ago, Nevar said: So to be sure... When I am rolling the power for a War Lightning Cannon, I want to roll 1 for the power right? Because then it is 2+ for mortal wounds? Even better- if you roll a 1, that's automatic mortal wounds, as you must roll "equal to or greater than" the power roll. Imagine having overcharged the cannon first, and then rolling a 1... It's the sort of thing my Arch-Warlock has frenzied-happy rat dreams about. Quote Link to comment Share on other sites More sharing options...
Noit Posted February 26, 2019 Share Posted February 26, 2019 (edited) Allegiance: ChaosLeadersMaster Moulder (100)Verminlord Warpseer (260)Grey Seer on Screaming Bell (200)Battleline20 x Clanrats (120)- Rusty Spear20 x Clanrats (120)- Rusty Spear20 x Clanrats (120)- Rusty SpearUnits40 x Giant Rats (200)4 x Rat Ogors (200)BehemothsHell Pit Abomination (220)War MachinesWarp Lightning Cannon (180)Warp Lightning Cannon (180)Endless SpellsWarp Lightning Vortex (100)Total: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 174 I not decided traits or artefacts yet,this list should be similar to the list of the 7th player of the Sheffield slaughter 2019. Edited February 26, 2019 by Noit Quote Link to comment Share on other sites More sharing options...
Kramer Posted February 26, 2019 Share Posted February 26, 2019 (edited) 1 hour ago, Skreech Verminking said: Well I have tried the battailon out and really must say it’s a joke. it is already very hard to get 1unit wholly within the gnash gnaw ability of your clawlord. 2are just barley possibly and 3 or more is really almost impossible. The clawhorde really isn’t worth the points in my eyes. @AngryPlatypus Small addition to this because i'm mostly on the same page as him. I agree the battalion ability is a bad. But in my mind you're also paying 180 points for a CP. so only 130 left. For that 130 you get an ability you don't want to play for, an extra artefact (which can be huge). And the ability to single drop all your battleline. Saving 4 drops minimum. I don't know if its worth it. Because that 130 could also be another support hero, 20 clanrats or 180 even a extra WLC. So is that single drop worth it? The artefact can be massive, the drops situational and the ability's utility rarer than a trusting grey seer. So it's a toss up for me, because it's also the easiest way to get the extra artefact. So if I want to bring the Vigordust injector and the skavenbrew/suspicious stone... i'm bringing the Clawhorde. (although Ironically I would bring the Skavenbrew to spread out the buffs on the Clanrats. Exactly what the battalion should be doing 😂 ) Edited February 26, 2019 by Kramer Quote Link to comment Share on other sites More sharing options...
heromaster Posted February 26, 2019 Share Posted February 26, 2019 Has anyone seen the lists that did well at sheffield slaughter? Im interested to see what they took from the book! Quote Link to comment Share on other sites More sharing options...
Noit Posted February 26, 2019 Share Posted February 26, 2019 (edited) 8 minutes ago, heromaster said: Has anyone seen the lists that did well at sheffield slaughter? Im interested to see what they took from the book! Could be the one that i posted before,im not 100% because i didn't recognize the player's name on twitch during the gameplay. (His list seems that dont have any ogors and just 2 units of clanrats,i dont know how he filled these gaps) Edited February 26, 2019 by Noit Quote Link to comment Share on other sites More sharing options...
Tasman Posted February 26, 2019 Share Posted February 26, 2019 5 hours ago, Skreech Verminking said: 2. Yes you could take the same spell from a spell lore for your hero’s. Although, you won’t be able to cast the spell twice or more so, not really sure why to bother. It's my understanding that when you pay the points for an endless spell, all of the casters in your army have access to it. They simply can't cast it twice, and if it gets dis-spelled, you can't recast it until a later turn. Quote Link to comment Share on other sites More sharing options...
Overread Posted February 26, 2019 Share Posted February 26, 2019 1 minute ago, Tasman said: It's my understanding that when you pay the points for an endless spell, all of the casters in your army have access to it. They simply can't cast it twice, and if it gets dis-spelled, you can't recast it until a later turn. This is correct. Endless Spells in matched play can only have one of any kind on the table (per side) at any one time (note this is a matched play limitation, in the page for Endless Spells it mentions you can use more, which is for open/narrative but isn't clearly specified and can be a point of confusion). Just like normal spells you can only attempt to cast it once per turn across your whole army; though if the spell ends via its own means in the turn (and was not cast in that turn) you can cast it once more (as you've not attempted to cast it that turn yet and the spell is no longer on the battlefield). Note some Endless spells - mostly the faction specific ones - can only be cast by units with specific key words on their Warscrolls (in addition to being wizards). In practical terms this mostly means faction specific wizards and will not be any allied wizards. 3 Quote Link to comment Share on other sites More sharing options...
5kaven5lave Posted February 26, 2019 Author Share Posted February 26, 2019 One guys on stream had 4 verminlords and a Grey Seer on foot, some Clanrats and a WLC, can’t remember what else. Quote Link to comment Share on other sites More sharing options...
Noit Posted February 26, 2019 Share Posted February 26, 2019 2 minutes ago, 5kaven5lave said: One guys on stream had 4 verminlords and a Grey Seer on foot, some Clanrats and a WLC, can’t remember what else. He arrived 13th. 2 Quote Link to comment Share on other sites More sharing options...
sorokyl Posted February 26, 2019 Share Posted February 26, 2019 17 hours ago, Nevar said: How does this list look to everyone here?Arch-Warlock: Overseer of Destruction Warlock Bombardier Warlock Engineer x20 Clanrats x20 Clanrats x20 Clanrats Warp Lightning Cannon Warp Lightning Cannon Warp Lightning Cannon x6 Warplock Jezzails Warpfire Thrower Warpfire Thrower x3 Stormfiends (Globe Launcher, Ratling Guns, Doomflayers) Vermintide Soulsnare Shackles 2000 Points, have no idea what artifact yet. There's not much meat here. You better hope you blow them up before they get to you. Quote Link to comment Share on other sites More sharing options...
Kramer Posted February 26, 2019 Share Posted February 26, 2019 1 hour ago, Noit said: He arrived 13th. That's brilliant! From now on it's either winning it... or getting 13th. It's better than being second 😂 Quote Link to comment Share on other sites More sharing options...
Dracan Posted February 26, 2019 Share Posted February 26, 2019 SOooo I am buss building 3 stormfiends, I've already got 3 painted up with ratlings, warpfire and shock gauntlets. Do i do the same again? I'm not sure... Only thing i think im sure on is no drill as the ratling is just better... I am very torn on second warpfire and especially on shock vs flayer... Any recommendations? Quote Link to comment Share on other sites More sharing options...
Noit Posted February 26, 2019 Share Posted February 26, 2019 26 minutes ago, Kramer said: That's brilliant! From now on it's either winning it... or getting 13th. It's better than being second 😂 12th* my bad https://aosshorts.com/sheffield-slaughter-2019-review-and-results/#jp-carousel-5052 4 Quote Link to comment Share on other sites More sharing options...
AliKing Posted February 26, 2019 Share Posted February 26, 2019 (edited) So got an event this weekend and finally decided upon my list (may have something to do with the amount of units ). Not sure on the spells though yet thinking probably 2 out of Skitterleap, Plague and warpgale. Warbringer Grey seer, snoutgrovel robes Screaming bell Warlock engineer, x40 clanrats x40 clanrats x40 clanrats x20 clanrats x10 gutter runners x40 plague monks ratling gun ratling gun ratling gun on a side note all the realm rules with be used at the weekend as well so will have those spells and stuff availble Edited February 26, 2019 by AliKing Quote Link to comment Share on other sites More sharing options...
Mayple Posted February 26, 2019 Share Posted February 26, 2019 @AliKing you'll want to split those gutter runners into 2x5 infinitely more useful, and allows you to deploy twice off the table, forcing most opponents to reveal their deployment strategy before you've put down anything at all. Smaller footprint also means you can reliably squeeze them into tiny gaps in the opponent's deepstriking denial blockage, even against seasoned players. They're also double the hassle to get rid of if they come from separate flanks. 1 Quote Link to comment Share on other sites More sharing options...
AliKing Posted February 26, 2019 Share Posted February 26, 2019 7 minutes ago, Mayple said: @AliKing you'll want to split those gutter runners into 2x5 infinitely more useful, and allows you to deploy twice off the table, forcing most opponents to reveal their deployment strategy before you've put down anything at all. Smaller footprint also means you can reliably squeeze them into tiny gaps in the opponent's deepstriking denial blockage, even against seasoned players. They're also double the hassle to get rid of if they come from separate flanks. the only reason I haven't is because I like having 13 units 😛 but I completely agree with you on it probably being better 3 1 1 Quote Link to comment Share on other sites More sharing options...
Navezof Posted February 26, 2019 Share Posted February 26, 2019 After some research and discussion (btw, thanks Kirjava13) I wanted to try a skryre list without a battalion to be able to field more unit. In the end here is the list. I'm not set yet on the artefact or trait for the general. The idea would be for the leaders and war machine focusing on high value target, and the units on the horde damage. The doomwheel and doom-flayer provide some mobility to take objectives. And in the end, the battleline sole purpose is to not die too fast. Nothing too fancy or out of the ordinary probably, but I'm wondering several things: Will this battleline be enough? The only things keeping those unit from dying is their numbers. Last time they faced stormcast eternal with big hammers and the 40 rats were utterly squashed. (granted I played them very badly, but well, c'est la vie as they say) I'm not sure about the doom-flayer, last time I used it his sole action was to crash into a unit of stormcast eternal dealing some damage and blowing up in the process. I could replace all the weapon team (ratling gun, warpfire thrower x2, doom-flayer) by a stormfiends, but I'm not sure yet. Leaders Arch-Warlock (160) — General Warlock Engineer (100) Warlock Bombardier (100) Battleline 40 x Clanrats (200) 20 x Clanrats (120) 20 x Clanrats (120) War Machine Warp Lightning Cannon (180) Warp Lightning Cannon (180) Warplock Jezzails (140) Units Doom-Flayer (60) Stormfiends (260) Ratling Gun (80) Warpfire thrower (70) Warpfire thrower (70) Behemoth Doomwheel (160) Total : 2000/2000 Extra Command Points: 0 Allies: 0 What do you think? Do you have a chance to blow the enemy before I blow myslef up? 1 Quote Link to comment Share on other sites More sharing options...
Kramer Posted February 26, 2019 Share Posted February 26, 2019 4 minutes ago, AliKing said: the only reason I haven't is because I like having 13 units 😛 but I completely agree with you on it probably being better That’s how you get the luck of the horned rat. Fair play to you! List looks good. Don’t really know what you would use the 4th block of 20 clanrats for? Maybe drop them for the second unit of gutter runners like @Mayple suggested. Your footprint is already big enough to control the whole battlefield. 1 Quote Link to comment Share on other sites More sharing options...
AliKing Posted February 26, 2019 Share Posted February 26, 2019 (edited) 6 minutes ago, Kramer said: That’s how you get the luck of the horned rat. Fair play to you! List looks good. Don’t really know what you would use the 4th block of 20 clanrats for? Maybe drop them for the second unit of gutter runners like @Mayple suggested. Your footprint is already big enough to control the whole battlefield. its either a screen unit to protect against alpha strike style armies without having to sacrifice a whole unit of 40, or just to go after/hold objectives really. As a skaven I feel kinda insecure without at least 200 rats hanging around 😜 Edited February 26, 2019 by AliKing 1 Quote Link to comment Share on other sites More sharing options...
Skreech Verminking Posted February 26, 2019 Share Posted February 26, 2019 15 minutes ago, AliKing said: its either a screen unit to protect against alpha strike style armies without having to sacrifice a whole unit of 40, or just to go after/hold objectives really. As a skaven I feel kinda insecure without at least 200 rats hanging around 😜 Trying to tap in my footsteps I see🙃! but good choice, so best of luck to you 1 Quote Link to comment Share on other sites More sharing options...
Coyote Posted February 26, 2019 Share Posted February 26, 2019 Quick game for you- We’re starting an Ecscalation league this Saturday.... Vote for best/most fun 500 pt army - Rules min 1 Character for General, 1 Battleline This weekend I’m pretty sure I’m fielding 1 Grey Seer 1 Clawleader (General) 1 Unit of x40 Clanrats (Battleline) 1 Unit x5 Gutter Runners What would you field at 500? Quote Link to comment Share on other sites More sharing options...
Mayple Posted February 26, 2019 Share Posted February 26, 2019 5 minutes ago, Coyote said: Quick game for you- We’re starting an Ecscalation league this Saturday.... Vote for best/most fun 500 pt army - Rules min 1 Character for General, 1 Battleline This weekend I’m pretty sure I’m fielding 1 Grey Seer 1 Clawleader (General) 1 Unit of x40 Clanrats (Battleline) 1 Unit x5 Gutter Runners What would you field at 500? 1 Clawleader 1x40 Clanrats 1x40 Clanrats Quote Link to comment Share on other sites More sharing options...
AliKing Posted February 26, 2019 Share Posted February 26, 2019 7 minutes ago, Coyote said: Quick game for you- We’re starting an Ecscalation league this Saturday.... Vote for best/most fun 500 pt army - Rules min 1 Character for General, 1 Battleline This weekend I’m pretty sure I’m fielding 1 Grey Seer 1 Clawleader (General) 1 Unit of x40 Clanrats (Battleline) 1 Unit x5 Gutter Runners What would you field at 500? so many funny little options you could do, for me its pretty much x40 clanrats and then 300pts of whatever hero/gimmick you like. Could even go for a plague priest and a hellpit or screech vermin king and summon more rats haha. I personally though would probably just go for more clanrats and a warlord (possible broodhorror mounted and 20 clanrats). Quote Link to comment Share on other sites More sharing options...
Skreech Verminking Posted February 26, 2019 Share Posted February 26, 2019 15 minutes ago, Coyote said: Quick game for you- We’re starting an Ecscalation league this Saturday.... Vote for best/most fun 500 pt army - Rules min 1 Character for General, 1 Battleline This weekend I’m pretty sure I’m fielding 1 Grey Seer 1 Clawleader (General) 1 Unit of x40 Clanrats (Battleline) 1 Unit x5 Gutter Runners What would you field at 500? 80clanrats and a hero Quote Link to comment Share on other sites More sharing options...
Kramer Posted February 26, 2019 Share Posted February 26, 2019 55 minutes ago, Skreech Verminking said: Trying to tap in my footsteps I see🙃! but good choice, so best of luck to you Ahh the backstabbing begins I see... 🔪🐀 1 Quote Link to comment Share on other sites More sharing options...
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