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Navezof

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  1. Hey @Gwendar thanks for your comment, my list was probably not that legal, but it was a match for fun we both didn't really care that much. We had approximately the same points on each side and no cheezy tactics. I will definitively reiterate the mmwp+warpstone+stormfiend combo, with even more rats! In any case, thanks again!
  2. So, I played against some nurgles stuff and it didn't turn that well. I won't do a full battle report because it was a few days ago and it was mostly a game for fun. Nevertheless some highlights and teachings. Don't go on your own. Doomwheel ran off on her own at the start of my turn (I rolled 21" movement!). I though it was a good idea to go there and threw a little ligthning bolt. Then I was charged by nurgling stuff and their tentacles. The rest happened pretty much like in some weird hentai. Clanrats are bad at killing stuff, on the other hand they are very good at dying. One group of 40 did their job, which is mostly dying against 5 other dudes while doing some scratch on them. Behind them the warpfire thrower were distributing their stuff like it was some cosmopolitan spiced with some not very licit substance. The other group of 20, nicknamed the "Blue of Auvergne" (they have some blue in their color scheme) spent the entire game hitting and then dying against three slimes. Lame. More more more warpower is awesome. The Warplock Bombardier was overdosing the whole game. Either munching on warpstone token like crazy or removing the safety of his rockets, or even sharing a line or two of magical green powder to the trio of stormfiend nearby. He also made a warplighning cannon blow up after its second shot, so, children, remember, everything in moderation. Anyway, with the effect of the spell, the stormfiend were killing it like the typical Brandon at the high school prom'. Ratling gunning the crowd of nurgles while re-rolling hits and wounds felt good. Warpfire is like beer, the bigger the target, the less likely he is to fall, kinda… The two warpfire thrower team were lucky, but mostly sad. The good news is: they didn't blow up by themselves. The bad is, they didn't manage to do a lot of damage, too few model to affect, even with the overcharge they were disapointing to say the least. When overcharging is not a good idea… The archwarlock was doing his job, as usual, stormlightning storm to the left, storm lightning to the right. Then he had the brilliant idea to overcharge, when he saw the roll of the dice, he knew. He f*cked up. In the end it was a fun game and I managed to nearly accomplish my second objective : blow half of my army with misfire and overcharge. Next time, I'll bring less clanrats, more stormfiends, more shooty or killy stuff and use even more-more warpstone.
  3. At the moment, there is not a lot of way to acquire acolytes. Usualy people convert them from other unit. The stormvemin+skitarii mentioned by @TalesOfSigmar is a good exemple. You can also use the head of the plagueclaw/warplightning cannon servants to have gazmask head. Else, add some green pearl that you could easily found (probably) and boom, jobs done. There is a chance that GW redo the models as they were not removed from the latest skaven battletome (like the poison mortar) but nothing is certain.
  4. I'm kinda late for the party, but you really have an awesome theme especially for the skeleton and the morghasts! I'm actually working on something a bit similar, with some kind of blue/cold theme for my army, except that instead of having bone colored bone I'm going for black bones and using bright blue to highlight, for the moment I struggle finding the correct blue and also the metal color to go with it (I'm going for leadbelcher+runfang+drakenhof shade) I'll probably comes back often on your post! Thanks for the inspiration!
  5. Pretty interesting topic and also answers! From which the advice to "talk it out with whoever is playing with you" and "take it easy" seems to come back. And without surprise I agree with those two. I often play with a friend who is as much a beginner as I am, so most of the time we sit down after the fight to discuss, what went wrong, what was our mistakes and so on. It's always really interesting talks and it allow us to share any frustration we had during the game. Also, during our game the fight is usually pretty even, I might loose some of my important troop at the first turn and start thinking the game is over, but at the second turn I manage to kill some of his troop and start thinking that finally it is not as hopeless as I though. Anyway, like any game (tabletop rpg, boardgame, etc...) make sure that your expectation is the same as your opponent
  6. Really nice, it mesh well with the actual body of the terrorgheist, not making it out of place or awkard. Do you plan to add more armor? Helmet? Legs?
  7. Infortunately the latest FAQ clearly tells it is not possible Although I do agree that this restriction is a bit annoying and prevent having a more varied skaven army.
  8. Thanks for this complete guide, very interesting! It helped me a lot to build by skryre/verminus list, so awesome work!
  9. Once again thanks to Kirjava13 for your help. "I would be wary of only taking three Jezzails- they won't do a vast amount of damage and their ability to take Skryre buffs is limited by the fact that there're only three of them, so using More-more-more Warp Power on them is a no-no as you could very well wipe out your own unit in the process. I would either take none or something stupid like nine, twelve even (assuming you have the models)." With 12 jezzails I can have the start of a warhammer 40k army It's a shame I really like the look of the warplock jezzails models and when you do manage to kill some stuff it is rather refreshing to see. For the doom-flayer, well, I can't say I share your interest for them. Altough I picture perfectly a squadron of doom-flayer descending from the top of the hill toward pesky man-thing, led by the grey seer Gandratlf the Grey I saw that the new skaven endless spell Warplightning storm was also a good pick, with correct damage and the ability to slow down enemies for the cannon to shot them down more easily, any opinion on that?
  10. After some research and discussion (btw, thanks Kirjava13) I wanted to try a skryre list without a battalion to be able to field more unit. In the end here is the list. I'm not set yet on the artefact or trait for the general. The idea would be for the leaders and war machine focusing on high value target, and the units on the horde damage. The doomwheel and doom-flayer provide some mobility to take objectives. And in the end, the battleline sole purpose is to not die too fast. Nothing too fancy or out of the ordinary probably, but I'm wondering several things: Will this battleline be enough? The only things keeping those unit from dying is their numbers. Last time they faced stormcast eternal with big hammers and the 40 rats were utterly squashed. (granted I played them very badly, but well, c'est la vie as they say) I'm not sure about the doom-flayer, last time I used it his sole action was to crash into a unit of stormcast eternal dealing some damage and blowing up in the process. I could replace all the weapon team (ratling gun, warpfire thrower x2, doom-flayer) by a stormfiends, but I'm not sure yet. Leaders Arch-Warlock (160) — General Warlock Engineer (100) Warlock Bombardier (100) Battleline 40 x Clanrats (200) 20 x Clanrats (120) 20 x Clanrats (120) War Machine Warp Lightning Cannon (180) Warp Lightning Cannon (180) Warplock Jezzails (140) Units Doom-Flayer (60) Stormfiends (260) Ratling Gun (80) Warpfire thrower (70) Warpfire thrower (70) Behemoth Doomwheel (160) Total : 2000/2000 Extra Command Points: 0 Allies: 0 What do you think? Do you have a chance to blow the enemy before I blow myslef up?
  11. Greetings fellow worshiper of the Great Horned Rat, with the new skaven book out, I figured it would be a good opportunity to re-dive in my Skryre Army. But there are some changes on the batallion which I find not really convincing (for me) Originaly I planned to have the Warpcog Convocation with two Arkhspark Voltik enginecoven, to have the warplightning cannon bonus. But, all in all it cost 280 points, which I could use to field more unit (more-more warpfire!) , so the question is : "Are the batallion really worth the cost?"
  12. Dernier poste qui date de 2017, on est en 2019, je pense qu'il est temps de sortir mon necronomicon et de faire un peu de nécromancie pour faire revivre tout ça Bref, il y a quelqu'un?
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