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Found 52 results

  1. Okami

    Lets Chat: Flesh Eater Courts

    Hey Everyone You can see I have posted comments on Flesh Eater Courts a bit. However i realised there is real no Discussion on the allegiance as a whole. Unlike other allegiances like sylvaneth and stormcast etc, where they have a thread dedicate on talking about their rules. I'm coming from a Sylvaneth play style, I had so many artifacts, spells and many other options to take when playing in match play. Now moving into FEC after reading the book, there is no real "Meat" as i would say. Amazing Lore don't get me wrong, but with the lack of Choices in list building. Which I understand everyone who is a death player is getting frustrated with the lack of choice in taking artefacts, most factions are! However I feel the Generals Handbook 2.0 Will change that, with hopefully seeing each allegiance/army that has their own battletombe with no "Meat". Where i think we will see powerful artefacts for FEC especially something cool like SCE have with their rider heroes giving their beasts traits, Spells that can bring back slain models or buff them up somehow. Also giving Magic buffing and combat buffing treasures. That is for every faction BTW not just generic Death ones we have today. Especially with one of the most powerful artefacts being "nerfed" in the FAQ late last year. So lets get this conversation going where we share what we want to see FEC get, i understand it isn't the most popular faction, however they have their own TOMBE and most people don't see them working competitively as a lot of the command abilities is about summoning which costs match play points. But I feel different where I reckon i have wrote a few list with FEC in my mind that would actually be considered "Top Table" worthy. For example i'll share you my 2K list and my 2.5K list that I am building up for a few tournaments here in Australia. Also want to discuss how people use different units in the game and tactics that they use with models like Crypt Ghouls in Ghoul Patrol. 2K List: Allegiance: Flesh Eater CourtsLeadersAbhorrant Ghoul King on Terrorgheist(400)- Artefact: Cloak of Mists and ShadowsCrypt Infernal Courtier (140)- General- Trait: Ruler of the Night- Artefact: Cursed BookVarghulf Courtier (160)Battleline6 x Crypt Flayers (320)- Flesh Eater Courts Battleline (Crypt Infernal Courtier General)6 x Crypt Flayers (320)- Flesh Eater Courts Battleline (Crypt Infernal Courtier General)3 x Crypt Flayers (160)- Flesh Eater Courts Battleline (Crypt Infernal Courtier General)BehemothsTerrorgheist (320)BattalionsDeadwatch (160)Total: 1980/2000 2.5K Allegiance: Flesh Eater CourtsLeadersAbhorrant Ghoul King on Terrorgheist(400)- Artefact: Cloak of Mists and ShadowsCrypt Infernal Courtier (140)- General- Trait: Ruler of the Night- Artefact: Cursed BookAbhorrant Ghoul King on Zombie Dragon(400)Varghulf Courtier (160)Battleline6 x Crypt Flayers (320)- Flesh Eater Courts Battleline (Crypt Infernal Courtier General)6 x Crypt Flayers (320)- Flesh Eater Courts Battleline (Crypt Infernal Courtier General)3 x Crypt Flayers (160)- Flesh Eater Courts Battleline (Crypt Infernal Courtier General)10 x Crypt Ghouls (100)BehemothsTerrorgheist (320)BattalionsDeadwatch (160)Total: 2480/2500 There very similar lists, however I feel at the way the deadwatch works at 2.5K their quite powerful especially with the GK on ZD around in the hero phase and also having two Courtiers to bring back a whole back on a 5+ is quite powerful. So what is everyone recently running? Thinking about building? Conversions etc? Let's get this conversation going and see people just want to run mixed death. - Okami
  2. Most of the Harrowmark is covered by virtually-impenetrable forest: Seemingly endless leagues of dark, tangled, twisted and unnatural woods. It is a corrupted land: the dead trees are warped by death-magic, skull-formed rock formations tower over the forest canopy like islands in an arboresque sea. The symbols and motifs of death are everywhere. Things live in these forests: malignant, spiteful things. It is a brave soul that ventures under the dark bowers, brave or foolish, as few who attempt to navigate the winding pathways ever emerge again. The forests are shaped by the death magic that permeates them and the things that emerge from the shadowy bowers are shaped by the forest. One terrible example is the dreaded Olshovilaag; the Fiend of the Harrowmark. A massive undead construct made from a conglomeration of monster parts, horns, huge black-feathered wings, lots of skulls, tree branches, bones, rocks and broken weapons. A Death-monster, born from the forest itself. A crow-winged “Terrorgheist". The sound of its beating wings fills the villagers of the Harrowmark with dread. It's screeching stops their hearts and shreds their souls! 🕱🕱🕱🕱🕱🕱 This project was a great fun to do and really fast - 9 days from starting building to finishing painting. I wanted to quickly make a large undead creature for a scenario in our Malign Portents campaign "Thy Soul To Keep", but I didn't want to spend any money on it. So I decided to keep it as a "bits box only" project. A quick rundown of the source for the parts used includes: Flesh Eater Courts Zombie Dragon, Daemon Prince, Island of Blood Griffon, Thundertusk, Rhinox, Mournfang, Kurnoth Hunters, Dryads, 1990s plastic Dragon, Araknarok, Skulls box, AoS Large basing kit, Citadel Woods... and probably a few things I've forgotten! I have a lot of hoarded left overs from other projects but I was also recently given a big box of bits by a good friend. That helped a lot with this beastie! "Sketching out" ideas! I had no idea where I was going with this build, and that was quite liberating! I was just rooting through boxes of parts and trying things out. If they worked I glued them on and started looking for the next bit! I knew I wanted something that looked like a huge undead-bird-construct, but I didn't even know how big it was going to be at the end, let alone what it would look like! I think the hind legs were the hardest part to make, as by the time I got to them I had an idea of what it should look like, but I had nothing in my bits box that worked. So I started assembling the legs a piece at a time, and covered the worst joins with flock once it was done. The first stage of painting (for nearly everything I do these days!) was a spray black undercoat and zenithal grey basecoat. Then a drybrush all over with Ushabti Bone. This gives me a great pre-shaded base layer to work up from and picks out all the details nicely. After that I just picked out bone and wood areas, so it wasn't all one colour/texture. (The name Olshovilaag is a bastardised phonetic version of the Hungarian folklore term for the underworld - Alsó világ.)
  3. Deep within Shyish, the Carrion King stirred. Change was coming. He could feel it in the air, in the soil, in the blood of those around him. Soon, he would return and cement himself as the saviour of his people. Soon, his noble kingdoms would unite, forming a new day of prosperity. The Carrion King rises, and the Flesh Eater Courts with him... Hey guys, seen a bunch of these, so I figured I’d do my own as I started my 7th (god ...) AoS army, the Flesh Eater Courts. I really love their lore and found Ushoran to be a tragic character, so right off the bat I wanted to make a model of him. To that end, I bought the Start Collecting Box and a Daemon prince kit, hoping to use the spare parts from the SC box to customise the Daemon Prince into a version of Ushoran. I think I’ll play him as a Varghulf. I was surprised at how well the Vargheist head fit the body, almost perfectly. I melted/trimmed the Daemon Prince wings to fit the arm slots, which also naturally found some grooves. It almost made me think the kit was designed to have the wings put there as an optional build. I'll probably stick some more spikes and furs on his back, and cover up the Chaos iconography with some green stuff. As it is, I'm pretty happy with him. Anyway, this is the result: Ushoran had hid from Nagash for a millennia. Always moving, always running. Cowering in the mud for a betrayal that wasn't even his own. And yet, he had remained loyal. He knew the Undying King was misled in his pursuit of Ushoran. Mannfred had betrayed him. Caught in one of his twisted schemes, Mannfred had framed Ushoran and his cohort, shaming him and forcing him into the Shrouded Cage. Long did he rage and tear at the ephemeral bars of the spirit construct that held him, until his inner beast had risen to the fore. He didn't know for how long he lost himself in the bloodlust. For decades it must have been, for when his mind finally returned to him, he had become something else entirely. Mind forever fractured and broken, he managed an escape from the cage. Fleeing into the night, he found his loyal followers, still waiting him for in his old haunts and hidden kingdoms. Initially wary of his new form, they remained yet loyal, and fled to the dark places of Shyish. Ushoran travelled the realms in secret, harnessing his power and finetuning his savagery, spreading his vision and twisted sense of reality to those poor individuals who needed it most. To those who took on the blessings of the Carrion King, reality had become a curse. Better to live happily in a blind state than to suffer the truth of their ravaged existence. Now the time had come, to marshal his forces, and lead a reckoning against the traitorous worm Mannfred. Only when he had bested his vile enemy could he return to the holy graces of the Undying one. Love to get some feedback, and I’ll post the rest up soon
  4. New year, new me, new attempt to keep updating this blog regularly! Last weekend I attended Heat 1 in Warhammer World as part of the Grand Tournament for Age of Sigmar. I thought I'd note down a few observations from the weekend. First off I'd like to compliment all 5 of my opponenets - Rob Symes, Sam Wilson, Matt Lyons, Simon Froley and Stu Orman. Each one was a pleasure to play against, and each game came right down to the wire. The game against Simon's Ironjawz was a real nailbiter, coming down to the final throw of the dice. Secondly, it never ceases to amaze at the sheer breath of hobby and skill on show in the armies. I was pleasantly surprised to find such a wide field of armies at the event - everything from grots and a gutbuster gunline, to stormcast and tzeentch and everything in between! The difference in the level of hobby on show compared to that I'm usually exposed to was truly inspiring, and I came away from the event possessed of a drive to push my army painting skills, and try for something truly spectacular as my next army. As of now I have no idea what shape that will take but I'll keep you all updated (or at least I'll try to!) The list I took was a Flesh Eater Court force I'd been working on since the book was released. I'd brought it to the 6 nations event last year and had some sucess with it. I had a fairly good idea of what the list could and couldn't do, but mostly I was happy with how it had turned out from a painting standpoint so I decided to bring it on that basis. Allegiance: Flesh Eater Courts - Delusion: The Grand Tournament Leaders Crypt Infernal Courtier (140) - General - Command Trait : Dark Wizardry Abhorrant Ghoul King on Terrorgheist (400) Abhorrant Ghoul King on Zombie Dragon (440) Crypt Ghast Courtier (80) Units 9 x Crypt Flayers (480) 10 x Crypt Ghouls (100) 30 x Crypt Ghouls (300) Reinforcement Points (60) The reinforcement points would be used to summon either 5 wolves or a cairn wraith to grab an objective late game (something I forgot in 4 of the 5 games!) But enough of that, moving onto the meat of the event, the games themselves. I wont go through the games blow by blow, but here are a few highlights: Game 1: Total conquest. Rob Symes and Seraphon First game was against Mr Honest Wargamer himself, Rob Symes. Rob was bringing a seraphon army, revolving around an engine of the gods, two bastilodons and a large block of Kroxigor. Having never played against Seraphon, I was completely unprepared for the speed and sheer bonkers tricks they could pull out. I misdeployed leaving my terrorgheist exposed on one flank, with only a unit of horrors in support. As a result, he was promptly machine gunned off the board by a teleporting pack of razordons before he got to get his claws wet! On the opposite flank, Rob's kroxigor exploded into my lines, wiping out my unit of 9 flayers and making short work of my zombie dragon. The army crumbled shortly after, and Rob walked away with a well deserved major win. Highlight of the game: By the end of the game, Rob had managed to activate the engine of the gods in each of his 3 turns, giving him a total of 6 turns by the games end. Conversly, i'd only managed 3 Game 2: Scorched Earth. Sam Wilson's Beastclaw Raiders this game was another first, as I'd never actually fought a pure beastclaw raiders army. Sam's army was absolutely gorgeous to look at, and had all the big monsters you'd expect to see - a pair of thundertusks flanking a stonehorn. Straight away this put me at a disadvantage as my main source of damage for heavy armour - my flayers mortal wounds - was turned off by the thundertusk's cold aura effect. As a result I had to rely on my own monsters to take down his, while my flayers adopted the role of objective claimers. I learned from the previous game, and carefully deployed my ghouls to screen my own objectives as best I could. Having my courtier hidden at the back allowed me to keep my lines intact, and as a result I was able to secure my objectives while attacking Sam's flank with the flayers. As a result they managed to punch through his lines while my terrorgheist and zombie dragon slugged it out with his larger beasts. My terrorgheist was probably the man of the match here, tanking the damage from two thundertusks and a unit of yhetees, before healing himself back up and charging the last corner of the board to secure the final objective. I managed to pull off a win at the end, but it was a great game against a gorgeous army and really nice guy. Highlight of the game: The entire game was a feast for the eyes, but having Sam's hunter sprinting back and forth across his backline, javellining any beasts that came close enough, was particularly memorable Game 3: Knife to the Heart. Matt Lyons with Stormcast Eternals The final game was against Matt Lyons of Pro Painted Podcast and Black Sun fame. Matt was using a striking stormcast army in a gorgeous yellow and black colour scheme, with a unit of Kharadron endrinriggers as allies. From the start I knew I was at a disadvantage, as one major weakness of my force is that it does not compete in the shooting phase. As a result i could either play for the minor, play defensively and hope to eke out a win. Or I could go agressive, throw everything I had at the opposing army and hope for a win. Given I wanted to give my opponent a game and I'm never one to play against theme, I went for the latter. My wave of screaming flesh eaters swarmed across the board, crashed into Matt's lines in the centre of the board, and subsequently was routed by the stormcast. The endrinriggers were particularly impressive, using the grapnel launcher to get to places I thought safe. Matt knew exactly how to counter my army, removing the courtiers to stop the army coming back, then whittling the remaining characters down until all that remained were a few lowly ghouls, who were no doubt left wondering where their bigger more imposing friends had gone to! Matt was a pleasure to play against, and we had a great chat about the projects we were working on and future projects we were planning. Matt took a well deserved major win from the game and the first day drew to a close with a Major Win and 2 Major losses under my belt. I'll cover the second day and overall results in a subsequent post, along with my final thoughts on the event overall, as well as my plans for future events. As always, any comments or observations are welcome and appreciated!
  5. Fellow members of the royal court, you are most cordially invited to attend the annual Gibblesreach ball. The Duke and Lady Gibblesreach request the pleasure of your company! So folks, working up a 2000 point list for an upcoming tournament and I've got to this stage, however I'm open to suggestions. Where possible I'm looking to stick with the FEC allegiance, with allies if needs be. Thoughts? Allegiance: Flesh Eater Courts Delusion: Crusading Army Leaders: Crypt Haunter Courtier (120) - General - Command Trait : Dark Wizardry Abhorrant Ghoul King on Terrorgheist (400) - Artefact : The Grim Garland Abhorrant Ghoul King on Terrorgheist (400) Crypt Ghast Courtier (80) Units 30 x Crypt Ghouls (300) 20 x Crypt Ghouls (200) 9 x Crypt Horrors (480) Total: 1980 / 2000 Allies: 0 / 400
  6. It's taken me 2 years but I've finally settled on an army for AoS that I love in its entirety - the background, converting and painting (with apologies to the Khorne and Nurgle stuff I own that I've now accepted will never be painted). Honestly, I could convert and paint Flesh-eaters all day! I have so many ideas for The Sainted Court of King Gargantula that I'll probably never run out of conversion possibilities, and the small 300 point warband I've assembled so far is just the start. I'm looking forward to adding to this painting log with a motley cast of darkly comic conversions - in fact my plan is for every model in the army to be a conversion. I'll also be posting bits and pieces of background exploring the Court and its characters for those who are interested in such things. Next up I'm going to be working on my entry for the AoS28 monster competition, which will either be King Gargantula himself or a Crypt Haunter from the Knights of Deceasium. My hope is to really do justice to the Flesh-eater Courts amazing background - these are the kind of models that I wish GW made for this army, and I hope you enjoy them as much as I'm enjoying building and painting them. Oh, and I'll try to get a better camera setup somewhere down the line too.
  7. TheWilddog

    My FEC Conversions

    Finished up the test models for my FEC conversions and wanted to throw them up here. Big shout out to @Jamie the Jasper for his conversions, they really inspired me and made me want to convert some FEC that fit more with their awesome fluff. Here is the start to my new and improved FEC. Thoughts and comments welcome.
  8. WoollyMammoth

    Flesh Eater Courts Spell Lore

    Lore of Delusion 1. Curse of the Carrion King The Flesh Eater Wizard's blood curse becomes so potent that everyone is caught up in the madness, losing their their martial senses in the confusion. Curse of the Carrion King has a casting value of 7. Until your next hero phase, all units within 18" of the caster receive -1 to hit (friend and foe, including the caster) 2. Friend or Foe? The Flesh Eater Wizard calls out to the foe, mistaking them for allies. This causes the enemy themselves become confused, sometimes mistaking the Flesh Eaters as their own troops. Friend or Foe? has a casting value of 6. Pick an enemy unit within 15" of the caster. This unit must roll a D6 at the start of each phase. On a 1-2, the unit cannot take any action in the phase. On a 3-6, the unit can act normally. In turn, if any unit from your own army wants to target the unit with a spell, attack, or ability, they must roll 3+ on a D6 as well, or may not target the unit for any reason until the end of the current phase. The spell lasts until any player rolls a 6 during this test. 3. Blood Bolt The Flesh Eater Wizard calls upon ancient magics to manifest his own blood as a magical bolt of arcane energy. Cursed Bolt has a casting value of 6. Pick an enemy unit within 18" of the caster. The unit suffers 3 mortal wounds. 4. Emboldened by Madness The Flesh Eater Wizard goads on his soldiers, who go into a frenzy to prove themselves on the battlefield. The unit fights with great vigor, scraping and clawing with great fortitude, sometimes at a detriment to their own saftey. Emboldened by Madness has a casting value of 6. Pick a Flesh Eater Courts unit within 9" of the caster. Until your next hero phase, increase the rend of their attacks by 1, but for every hit roll of 1, their own unit receives a mortal wound. 5. The Dark Hunger As the blood curse fills the air, a nearby unit of Flesh Eaters is overcome by their own hunger, and feasts upon their own. The Dark Hunger has a casting value of 7. Pick a Flesh Eater Courts unit within 15" of the caster. The unit immediately suffers D3 mortal wounds, but has +1 to wound until your next hero phase. 6. The Blood-Gift The Flesh Eater Wizard gifts a drink of his own blood to satiate and replenish his soldiers for the battle ahead. The Blood-Gift has a casting value of 4. Pick a Flesh Eater Courts unit within 5" of the caster. The unit immediately heals 2 wounds. If the spell fails, the caster suffers a Mortal Wound.
  9. Liberator Prime Stoneham cleaned the ichor from his warhammer and counted his troops: half a dozen Liberators, a couple of Judicators, and Judicator Prime Sparrowclaw. The assault on Marrowpeak had been successful, but at great cost: scorch marks revealed where lightning had burst the faithful back to Azyrheim, and the bodies of broken bloodbound lay heaped around each crater. “Sparrowclaw, get everyone together. We need to find a realmgate to take us back to the musterhalls.” The Judicator Prime nodded, and called orders to the remaining Hallowed Knights. The route to the realmgate would take them through Candlefane Vale. The thought filled Stoneham with something close to dead. He muttered a quick prayer and twisted his hammer in his hand. “Sigmar protect us.” ±±±±±±±±±± The Duke Mauvaises Graines surveyed his estate. He could see workers toiling in the gloom, sowing crops for the changing season. Bitter winds swept through the fields, carrying with it the ever-present howl of nighthaunt. “A storm’s coming, sire,” croaked Morrlyn. The seer consulted a pocket dial, watching its green pin spin slowly counterwise. “Something the matter, old man?” “I’m not sure sire. There’s copper on the air. Blood and thunder.” Lightning cracked. Storms were rare this deep in the Candlefane Vale. When they came they could be brutal, washing hamlets from existence and driving ancient creatures from the barrows. He looked back out at the men in the field, and felt a fatherly tug in his heart. He called into the keep, “Riverblood!” Out from the chamber stepped a colossal warrior. Lord Riverblood was the head of Mauvaises Graines' knightly order, and the Duke’s equerry. “Sire, can I be of service?” “Sound the alarm bell. I want the freemen in from the fields. And form up hunting parties – I want to make sure we’re ready if some foul leviathan crosses the vale.” “As you wish.” From the rear of the castle, an animal cry went up. The smells in the air had drawn the attention of the Duke’s menagerie, and they began to bay at the sky. “Care to take a walk, Morrlyn?” ±±±±±±±±±± Further down the valley, thunder rumbled. The Hallowed Knights paused at the crest of a great barrow, sighting stars to get a fix on the realmgate. “To have Voss’s Prosecutors with us now,” muttered Sparrowclaw, “Or even Otford’s lantern to see by.” “Have faith, friend.” Stoneham clapped the Judicator’s shoulder, “We’ll see the halls of Azyrheim by tomorrow’s night, I swear it.” “Movement!” The shout came from Jentar, a Liberator at the crest of the mound. She gestured to a glimmer some hundred yards off. Gaunt shapes loped across the fields, led by brute in rusty plate. “Form up!" Stoneham bellowed, "Liberators to the front, Judicators behind. Don’t attack until the last second: for all we know they could be the faithful.” “Hah!” Sparrowclaw laughed, “Better to place your faith in gods than miracles.” Beneath his silver mask, Stoneham smiled. ±±±±±±±±±± The Duke halted as he saw the glimmering shape on the hill ahead. Riverblood had taken his knights rimward, while he, Morrlyn and the house guard made for the Marrowpeak pass. In another flash, he saw it: a lightning beetle. Twenty legs tottered, supporting a silver-blue shell glistened in the starlight. Its mandibles clacked together, in some crude approximation of language, shouting at his men. “Steady yourselves, men of Shyish. These things spit electricity and have hides as thick as steel. But, if you can, spare its life. Remember – it, like you, is merely afraid.” Morrlyn cast him a withering look, “Is the menagerie not full enough, sire?” The Duke ignored the old man, and drew his blade. “Form on me, faithful of Candlefane!” Lightning flashed. ±±±±±±±±±± So, with RAW17 just around the corner I figured it was time to paste my hunter and leviathan's backstory. The Duke of Mauvaises Graines is my hunter, a noble warrior and benevolent lord of the Candlefane Vale... sort of... The Duke's my ghoul king, converted from an Orruk brute with leftover bits from a Crypt Haunter kit. He'll be my hunter for the event, seeking to expand his menagerie. He'll be supported by Morrlyn – a necromancer/old Mordheim dreg – and an array of ghouls and gals. Riverblood will be the Court's general, heading up an Abbatoir. I kept the Ironjawz theme for his conversion, kitbashing the weapons from a Morghast as cleavers. He made his debut at Blackout a few weeks ago, and was impressively sniped off the table in the first turn of three of my games. These noble warriors will be defending the Vale from beastly intrusions. Knowing I'd be taking a court to RAW, I got in all kinds of knots about what Leviathan to make. I wanted it to be a metaphor, playing into the delusions the Flesh Eater Courts are known for. Initially I thought about having some sort of large spirit host, the souls of the court, doubling as a monster they wanted to capture. I also thought about having a mirror-tree, in which the court see the monsters they are reflected back at themselves. I then thought about getting some sort of noble stag and making it a hunting party... but I couldn't find the right kind of thing for that. I then listened to the recent Hardcore History about the romans and celtic tribes, and started thinking 'Man, what would the court see those formations as?' The thought was still with me while I read Plague Garden, and I thought there might be something in the whole 'locking shields' vibe of Stormcast chambers. I'll be honest, I hoped the models would be knit together more tightly than the sculpts allow, but I still like the idea. To the Stormcast, acting as one body is the best way to wield the strength of every warrior in the chamber – to be the anvil or the hammer. But to a ghoul king? That's just a great shiny creature with way too many legs and sharp bits. Anyway, four weeks to go and I think everything's together. Just down to list selection now. Might blog about that in a week or so.
  10. WSDdeloach

    IMG_2505.JPG

    Ghoul King
  11. PowerCreep

    Need help-first army death

    Hey guys I have a question about painting and army building. Currently i can't choose between Start collecting flesheater-courts or start collecting beastclaw raiders. I love both army's looks and playing style, all though i am not sure which one is harder to paint. I know the points for both armies. If it's not too much, it would be reeally nice if you could show me the size of the miniatures (picture) in comparison to a hand. Also which army is the more expansive to collect, because BCR have a very small model count, while FEC units can be converted to a bunch of things (start collecting box alone has a huge amount of choices.) Thank you for reading!
  12. Hey guys justa quick question: Whatts the size of a terrorgheist?i am thinking about starting AOS with one start collecting box and i am confused about the size of a terrorgheist If anyone could send me a picture comparing it to a hand it would be great.
  13. PowerCreep

    Need help-first army death

    Hey guys I have a question about painting and army building. Currently i can't choose between Start collecting flesheater-courts or start collecting beastclaw raiders. I love both army's looks and playing style, all though i am not sure which one is harder to paint. I know the points for both armies. If it's not too much, it would be reeally nice if you could show me the size of the miniatures (picture) in comparison to a hand. Also which army is the more expansive to collect, because BCR have a very small model count, while FEC units can be converted to a bunch of things (start collecting box alone has a huge amount of choices.) Thank you for reading!
  14. Kryptboy

    Hello from the Grave

    Hello folks, I'm completely new to AoS outside from watching a load of battle reports. I have an old 40k army (5th or 6th edition era I think) that never even hit the table that I'm sort of working up. But, I always wanted to play WHFB. After watching more battle reports than I should have at unearthly hours, I decided on the Flesh Eater Courts for my first army. I ordered the army this morning and I'm here looking for some help on crafting a formidable force of brainwashed cannibals. Thanks for looking!
  15. Hello Here is a weird idea I came up with for a fluffy crypt horror list. It focus on Crypt horrors and the reg rules of the Courtier. The two twelve horror units are part of the battalions, as is the general. The six man squad is for object(2 units of three is better for that?), while the rest go forward. The army is extremely hard to keep down with 4+ save, 5+ deathless minions, and With the four courtier, I will on average get eight horrors back per turn. Thoughts for a fun list? Allegiance: Death Heroes Crypt Haunter Courtier (120) - General - Trait: Ruler of the Night - Artifact: Cursed Book Crypt Haunter Courtier (120) - Artifact: Cursed Book Crypt Haunter Courtier (120) Crypt Haunter Courtier (120) Battleline 12 x Crypt Horrors (560) - Flesh Eater Courts Battleline (Crypt Haunter Courtier General) 12 x Crypt Horrors (560) - Flesh Eater Courts Battleline (Crypt Haunter Courtier General) 6 x Crypt Horrors (280) - Flesh Eater Courts Battleline (Crypt Haunter Courtier General) Battalions Attendants at Court (100) Total: 1980/2000
  16. Old Woden

    Varghulf Conversion

    Varghulf Conversion for an Aos28 Warband
  17. Old Woden

    Varghulf Conversion

    Varghulf Conversion for an AoS28 warband
  18. Brand new on sprue http://www.ebay.co.uk/itm/322553501077?ssPageName=STRK:MESELX:IT&_trksid=p3984.m1555.l2649 http://www.ebay.co.uk/itm/322553494866?ssPageName=STRK:MESELX:IT&_trksid=p3984.m1555.l2649
  19. Hey guys So I know using Flesh Eater Courts really limits you in terms of options and power, but I enjoy the theme and look of a specific allegiance. The more games I play, the more jealous I am of other factions abilities to dish out rend/mortal wounds. I get that the ghoul patrol is powerful in objective based games, as are crypt horrors, but I find the army lacks punch without a dude on a dragon and a terrorgheist, both of which can be very fragile vs shooting, especially on a double turn. So, do we need to run the terrorgheist? Do we need to run a dude on dragon? Or is weight of attacks enough?
  20. So I've just started a subscription to White Dwarf having been impressed by the return to the monthly format after reading the Genestealer Cults issue. I have to say the magazine is great, genuine value for money, and a true return to form after many years as a product catalogue. I've been looking forward to reading the Karadron Overlords vs Flesh-Eater Courts battle report and did so last night. Overall I thought it was fine, but not quite what I had hoped for given the massive improvements to the magazine as a whole. Things I Liked: Great photography. Fun and immersive narrative interpretation of the battle. Snippets giving some insight into the Karadrons' unique rules. Interesting contrast in the choice of opponent. The new army didn't win! Things I didn't like: No explanation of the game format or battleplan. Was this matched play / narrative / open? What was the battleplan? What were the win conditions? No clear explanation of what the players actually did on the tabletop during each battle round, the decisions they made or why they made them. Basically impossible to tell where the units were in relation to each other at any time, with no old-style map graphic or newer-style overhead photograph of the table. Although there were some snippets, I would have preferred clearer and more detailed examples of how the Kharadrons' unique mechanics work in practice. Overall the article felt less like a battle report and more like a dramatisation of a game that we didn't really get to see. I didn't find it particularly satisfying, and kind of wish they'd just go one way or the other - either give us a proper battle report with clear commentary so that we can visualise and understand the game, or give us a short story about a Karadron battle that's been written to be a good story rather than a loose dramatisation of some stuff that happened on the tabletop. I do like the narrative style write-up because it does add character, but I'd prefer to have snippets of this scattered throughout a more detailed and practical battle report, rather than the narrative stuff being the meat of it. After I stopped reading White Dwarf regularly (probably about 10 years ago) I remember people complaining that the battle reports were becoming dumbed down and difficult to follow. Since this was presumably a symptom of 'the catalogue years' I assumed that with WD's recent restoration this too would have been fixed, but it seems not. Is this the standard format for White Dwarf battle reports now or was this one a bit of an aberration? What does everyone else think of it?
  21. Fellow flesh eating deviants - jumping on the list feedback bandwagon, my list as it stands is as follows: • Ghoul king on Zombie dragon; general with Ruler of the Night and Cursed Book • Varghulf Courtier with the Closk of Mists and Shadows • Crypt Haunter Courtier; Part of the Abbatoir formation • Unit of 30 Ghouls; part of the abbatoir formation • Units of 6 Horrors; part of the abbatoir formation • Unit of 3 Horrors; part of the abbatoir formation • Unit of 10 ghouls • Unit of 10 ghouls • Terrorgheist/second zombie dragon - not sure which yet 1980 points total. The list is meant to be somewhat competitive but more just meant to be fun to play with. Open to any and all feedback. Engage Criticism drives. All ahead full!!
  22. Hey Everyone First time posting a list up. I'm a Sylvaneth Player, built up a solid list out of them and doing quite well. Now it's time to start up a new army (Still working on bits and pieces of Sylvaneth). However just wanted to get another style of army going. So i thought i start a Death army around the Terrorghiest as it's one my favorite behemoth models in GW range. So here is my list, i wrote this list around My Sylvaneth list, a list where my own army would crumble and probably loose against. especially double turn 2. I have been following this forum for a little while and Haven't seen anyone run a list that i'm building so i'm curious to get some feedback (Also link me to threads that are similar builds). This list is also build around all 6 CURRENT scenarios in the GHB i understand we may get new scenarios in 2.0, but i find this will be a good all rounder. LeadersCrypt Infernal Courtier (140)- General- Trait: Ruler of the Night- Artefact: Tomb BladeAbhorrant Ghoul King (100)Varghulf Courtier (160)- Artefact: Cursed BookBattleline6 x Crypt Flayers (320)6 x Crypt Flayers (320)3 x Crypt Flayers (160)BehemothsTerrorgheist (320)Terrorgheist (320)BattalionsDeadwatch (160) 2000 points on the Dot. Why do I think this can crumble my sylvaneth list or similar lists? Due to the Flayers piling in in the hero phase even after being regenerated and gaining some extra attacks of the GK, Units like Kurnoth Hunters will grumble as they can't re-roll saves as it's only for the Combat Phase. The Chances of high mortal wound output is good. Also Everything here flys so moving over terrain to score objectives is fine and having two of my favourite models on the table looking similar to the battline will just aesthetically please me. The Courtiers both bringing models back is helpful so the chances of a unit loosing 2 models before hand and get them back and pile in, i find to good to be true. I understand high rend is an issue in this list however with the death save + death save buff and terrorgheist healing due to the GK i find it quite durable theoretically. Just wanting peoples thoughts? Should i look at using different artefacts? Should i try and make all the flayers 6 man unit? I'm not use to the standard artefacts choice you get in the GHB compared to Sylvaneths wide range. Ps. I don't like the look of Crypt Horrors and Ghouls. Unless i convert them up to look cool. Also the GK on a Terrorghiest is tempting however i find him and the way he stands he ruins the aesthetic of the model also for 400 points i would most likely lose a hero which means for three places of power I will struggle.
  23. Okami

    FEC Modeling Crypt Flayers

    Hey Everyone Been a reader on the forum and first time posting. I'm have been looking at FEC and thinking about to start collecting them and build a solid competitive army out of them (List will be posted another time), however i like the rules of the flayers yet the models exposed bones are not my favourite thing just a tad to much at times (Love the Terrorghiests exposed bones don't get me wrong!). Wondering if people have thought about mixing them with the instructions of the Vargheists (since they come out of the same box). Also asking for a competitive view if they have the heads of the crypt flayers and other key features besides the actual main body. Are they still What You See Is What You Get for tourneys? So the final result will be Crypt Flayers with just no exposed bones. Cheers for the help. Ps. If anyone has done this please share images if you can
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