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About Me

  1. Hi everyone! I'm new here. I've painted for a huge part of my life, and one of my favourite things is following people's project logs and getting inspired by what others have done. Here's my attempt at a project log for a freeguild army. Hopefully I can keep adding to it, as well as inspiring others! First some fluff. The Realm of Ghur. Eastern Reaches. From the writings of Herr Jaeger. Towards the east of Ghur lies a region of deserts. They are greatly affected by the unstable magic of other realms, an effect I termed Realm-Bleed during my travels. The northerly desert is an icy, stone-strewn tundra where little thrives. The magic of Shyish bleeds into the northernmost edge of this tundra, ensuring that which does survive the sparse wilderness is truly hardy and fearsome to face in combat. The southern desert is a sandy region where waves of dunes ripple across the horizon. This desert is hot, and the further south one travels, the greater the effects of Aqshy Realm-Bleed. The two deserts are split by a strip where, against all odds, life thrives. This tropical oasis features a vast lake and rivers that feed farmlands before reaching the Eastern Sea. To the north and south of the bountiful lands are the Twin Jewels of the Deserts - Kislavia and Ajier. Kislavia is the city that lies to the north of the oasis. Its people are rugged and used to fighting the cold. They are experienced hunters and have tamed a number of the fearsome beasts that inhabit the northern tundra. While the majority of the population live in the city of Kislavia, there are a number of nomadic tribes that roam the wasteland for food, as well as dangers in the form of monsters and enemies. The tribes can be distinguished by the colours of the tassels their carry. Some tribes specialise in archery, others in trade, while a rare few focus on taming the wild creatures of the tundra. In times of war the tribes will band together to protect Kislavia. These occasions see a formidable force of spearmen, archers, handgunners and beast-riders marching in unison. These dangerous times even see marble-clad remnants of Sigmar's Stormcast and the reclusive Rieklings, or Ice Goblins, join the tribes of Korgoria to protect their lands. This army came from a desire to come back to Warhammer Fantasy. I wanted to create a freeguild army that decended from the empire. I searched my miniatures for suitable candidates and came across a number of miniatures I had bought to one day create a Kislevite Army. The miniatures are plastic Steppe Warriors from Fireforge. They are detailed and include a range of weapon options which covers the spearmen and archer needs for my army, The first miniatures I finished were five test archers, five test spearmen and a converted model to represent a general. What's that you say? Enough with the text? Ok then. No more rambling and onto the pictures! The Freeguild Guard fend off enemies with their shields. The Freeguild General preparing to draw his blade! The Freeguild Archers let off a volley! The Archer Champion surveys his men. 'Not bad,' he thinks. "They are overrunning us!" screams his second. Test scheme for marble-clad stormcast. Quite happy with it, and it was not terribly time-consuming! Win-win! Next up I'm finishing off the remaining archers and their pet hawk! Things to look forward to in the future include bear-ish riders and the elusive Rieklings! Hope you like them!
  2. Crypt Flayers - The goal with this unit was to give them a dynamic appearance as if they were rushing towards the enemy or in the process of taking off.

    © mcfishstick

  3. I have decided not to start FEC as I originally intended and am going full on Skaven so Id like to trade my Carrion empire FEC Half for a Carrion Empire Skaven half. I am in London, UK and want to keep it UK only to save on postage. I am fine with meeting locally (or Darksphere/barhammer) if you also live in London. EDIT: I also have 3 Crypt Horrors/Flayers + 10 Ghouls from the Start Collecting box (+Warscroll Battalion rules sheet) that I can trade along with this if you have any more Skaven or Seraphon/LoN
  4. Crypt Flayers - This unit's poses were themed around surveying the enemy lines and planning their line of attack. I really like how the pointing Flayer and the Infernal standing in a thoughtful pose came out.

    © mcfishstick

  5. The armor was successfully printed. It's a bit of a hassle to place it and you should cut off the big spike-heads in order for it to fit perfectly (also works without cutting but looks less good). In the images the armor has been dry-fitted, glued with super-glue and it has already been primed https://www.shapeways.com/shops/mad-cake
  6. Hello! Since all the prints in the store work like a charm I thought I‘d ask you what bits you would like to see next! You can get all current bits here: https://www.shapeways.com/shops/mad-cake
  7. Hello there! I am looking to trade as I want to change the playstyle and try something new. I have a studio painted mixed Destruction army approx. 1800 points and a fully painted Stormcast army to a very good standard approx. 3500 points. I will send pictures upon request. Looking for painted Flesh Eater courts and mostly into as many Crypt flayers as possible. Thanks!
  8. Hi guys, I open another project up. Since I have soul wars I have some nighthaunt models (actually nothing build yet because of other stuff, but will prepare this thread that I can use it for them as well) but I also started Flesh Eater Courts with the Carrion Empire Box set and bought some stuff there too. In fact, at least I started building the flesh Eater Courts models. My actual models (when build) should look like this. Abhorrant Ghoul King on Royal Zombie Dragon Abhorrant Archregent Crypt Haunter Courtier Crypt Ghast Courtier Varghulf Courtier 20 x Crypt Ghouls 20 x Crypt Ghouls 20 x Crypt Ghouls 6 x Crypt Horrors 6 x Crypt Horrors Chalice of Ushoran Corpsemare Stampede Cadaverous Barricade perhaps I will buy 1-2 more start collecting boxes as well for a Abhorrant Ghoul King on Royal Terrorgheist and some Crypt Flayers The only special model I can show is my Varghulf. Those of you, who know my Twitter Account, will already know him. I used mostly the parts of the plastic Daemon Prince.
  9. The print of the ghould shoulders worked like a charm though there are two major issues I'd like to correct: - They are big. This might not me an issue to some people but I'll release a version that is about 20-30% smaller. - They are too thin: I'll double their thickness since the material is too brittle. (Most of them are rather stable but some experience some damage if you don't handle them with care...well this still fits the theme of the FeC but it shouldn't happen without you activeley trying to damage it). Overall: I relabelled them as Knee and Elbow armor for Horrors and Flayers. They are still shoulders (and Helmets) for the Ghouls. And they are magnificent Pauldrons for Ghould Kings! Updated files will follow either this evening or at the Weekend. https://www.shapeways.com/shops/mad-cake
  10. Here you can see the first finished Models for the Ghoul Heads. On the Right is the Courtier Head, Comments and constructive Criticism is very welcome!
  11. Here are the pictures of the testprint. They fit like a charm. For all the poses which have one leg up you'll need to manually adjust the torso. 😃 From here on more intricate armor designs will follow soon(ish). Breastplate Pauldrons I am happy for any feedback! 😃 The Armor parts are temporarily glued via miliput, that's why you can see the yellow dots 😃 (yup the material is transparent)
  12. The Armor Plating for the Terrorgheist’s Back is ready. Now your Royal Terrogheist can truly look royal. Consisting of 28 unique plates for the back of your Terrorgheist!
  13. Here you can find the first version of the Ghoul Pauldrons. It's 40x (!!) Pauldrons. I didn't manage to keep the price at 10$ though I doubled the amount of Pauldrons without doubling the price. They‘re at about 15 $ now. Beware: The size hasn't been tested (yet).
  14. Derelict Swords and normal Swords (some with Scabbard) are up
  15. It's no secret that the Stormcast, being the poster boys (& gals) of AoS receive frequent updates. Especially because the central narrative often involves them directly. We are experiencing a bit of a renaissance with GW. Updates are coming more quickly and new or updated factions are dripping with lore and interesting rules that are improving the health of the gaming community. At the time of this writing Gloomspite Gitz dropped a month ago and the new Skaven and Flesh Eater Courts Battletomes are a week away from release with regular drips of information coming in from the community site. A common refrain from both myself and other Stormcast players within our community is that the Stormcast lack a kind of internal balance. We have many options to choose from but in many cases our synergies can be clunky leaving little room for diverse army build, we usually end up having to exploit a select few units to compete. Our most recent update with the Sacrosanct Chamber brought us several new tools that have begun to dominate Stormcast lists. In particular we have the Celestar Ballista , Sequitors and Evocators. At first these were described as borderline game breaking. I think as we have come to see Stormcast are not cleaning up the tournament scene and the output/ of these units you are seeing are being matched by new releases in other armies and they are starting to look more inline with the new meta power-levels. DoK and LoN are seeing armies close the gap with their own power level but this is not to say that those factions don't need a few adjustments. If you look at the damage; even battleline units in GG, FEC and Skaven armies are going to be putting out with minimal buffing we are going to see the superiority of Sequitors and Evocators mellow out which I think is a good thing for the community. What interests me more than anything though is the prospect of loving my army composition and rules interactions. Currently I think the Stormcast have rigid and clunky interactions/ synergies barring a few exceptions which consequently are taken in most lists. Consider that Zombie Dragons are going to be conditional Battleline choices in FEC armies and Skaven will not have to lock itself into one clan to have units benefit from clan keywords. These are exciting changes that allow more fluidity to building armies. We may see the Stardrake come into it's own outside of being a massive reactive roadblock, it could very well let us finally take Dracothian Guard units as battleline choices and hopefully they will be appropriately costed going forward. In additon, we may be allowed to gain Stormhost benefits that do not force us to handicap ourselves with poor command traits and bad (usually our only) artefacts. It's an exciting time and though it may be a year or two before our next update I think the Stormcast could very likely become a more fluid and "healthily" synergistic army where both our opponents and ourselves enjoy a dynamic tactical experience.
  16. Most of the Harrowmark is covered by virtually-impenetrable forest: Seemingly endless leagues of dark, tangled, twisted and unnatural woods. It is a corrupted land: the dead trees are warped by death-magic, skull-formed rock formations tower over the forest canopy like islands in an arboresque sea. The symbols and motifs of death are everywhere. Things live in these forests: malignant, spiteful things. It is a brave soul that ventures under the dark bowers, brave or foolish, as few who attempt to navigate the winding pathways ever emerge again. The forests are shaped by the death magic that permeates them and the things that emerge from the shadowy bowers are shaped by the forest. One terrible example is the dreaded Olshovilaag; the Fiend of the Harrowmark. A massive undead construct made from a conglomeration of monster parts, horns, huge black-feathered wings, lots of skulls, tree branches, bones, rocks and broken weapons. A Death-monster, born from the forest itself. A crow-winged “Terrorgheist". The sound of its beating wings fills the villagers of the Harrowmark with dread. It's screeching stops their hearts and shreds their souls! ?????? This project was a great fun to do and really fast - 9 days from starting building to finishing painting. I wanted to quickly make a large undead creature for a scenario in our Malign Portents campaign "Thy Soul To Keep", but I didn't want to spend any money on it. So I decided to keep it as a "bits box only" project. A quick rundown of the source for the parts used includes: Flesh Eater Courts Zombie Dragon, Daemon Prince, Island of Blood Griffon, Thundertusk, Rhinox, Mournfang, Kurnoth Hunters, Dryads, 1990s plastic Dragon, Araknarok, Skulls box, AoS Large basing kit, Citadel Woods... and probably a few things I've forgotten! I have a lot of hoarded left overs from other projects but I was also recently given a big box of bits by a good friend. That helped a lot with this beastie! "Sketching out" ideas! I had no idea where I was going with this build, and that was quite liberating! I was just rooting through boxes of parts and trying things out. If they worked I glued them on and started looking for the next bit! I knew I wanted something that looked like a huge undead-bird-construct, but I didn't even know how big it was going to be at the end, let alone what it would look like! I think the hind legs were the hardest part to make, as by the time I got to them I had an idea of what it should look like, but I had nothing in my bits box that worked. So I started assembling the legs a piece at a time, and covered the worst joins with flock once it was done. The first stage of painting (for nearly everything I do these days!) was a spray black undercoat and zenithal grey basecoat. Then a drybrush all over with Ushabti Bone. This gives me a great pre-shaded base layer to work up from and picks out all the details nicely. After that I just picked out bone and wood areas, so it wasn't all one colour/texture. (The name Olshovilaag is a bastardised phonetic version of the Hungarian folklore term for the underworld - Alsó világ.)
  17. So new to Warhammer and to Painting miniatures in general but I have been enjoying myself so much I have even started to help paint my girlfriends flesh-eater courts army anyway here are the pics My first carnosaur was so much fun to paint and as you can see I have a gold and blue theme All in it has taken me about 3 weeks to paint and I have some more to post soon as I have a completed Old blood on foot and Skink star Priest Troglodon was also really fun to paint Flesh eater courts for my girlfriend
  18. It's taken me 2 years but I've finally settled on an army for AoS that I love in its entirety - the background, converting and painting (with apologies to the Khorne and Nurgle stuff I own that I've now accepted will never be painted). Honestly, I could convert and paint Flesh-eaters all day! I have so many ideas for The Sainted Court of King Gargantula that I'll probably never run out of conversion possibilities, and the small 300 point warband I've assembled so far is just the start. I'm looking forward to adding to this painting log with a motley cast of darkly comic conversions - in fact my plan is for every model in the army to be a conversion. I'll also be posting bits and pieces of background exploring the Court and its characters for those who are interested in such things. Next up I'm going to be working on my entry for the AoS28 monster competition, which will either be King Gargantula himself or a Crypt Haunter from the Knights of Deceasium. My hope is to really do justice to the Flesh-eater Courts amazing background - these are the kind of models that I wish GW made for this army, and I hope you enjoy them as much as I'm enjoying building and painting them. Oh, and I'll try to get a better camera setup somewhere down the line too.
  19. Hi! Does anyone if the crypt flayers skill 'skewering strike' is affected by modifiers? Where in the manual is there reference? Thanks!
  20. Hey Everyone You can see I have posted comments on Flesh Eater Courts a bit. However i realised there is real no Discussion on the allegiance as a whole. Unlike other allegiances like sylvaneth and stormcast etc, where they have a thread dedicate on talking about their rules. I'm coming from a Sylvaneth play style, I had so many artifacts, spells and many other options to take when playing in match play. Now moving into FEC after reading the book, there is no real "Meat" as i would say. Amazing Lore don't get me wrong, but with the lack of Choices in list building. Which I understand everyone who is a death player is getting frustrated with the lack of choice in taking artefacts, most factions are! However I feel the Generals Handbook 2.0 Will change that, with hopefully seeing each allegiance/army that has their own battletombe with no "Meat". Where i think we will see powerful artefacts for FEC especially something cool like SCE have with their rider heroes giving their beasts traits, Spells that can bring back slain models or buff them up somehow. Also giving Magic buffing and combat buffing treasures. That is for every faction BTW not just generic Death ones we have today. Especially with one of the most powerful artefacts being "nerfed" in the FAQ late last year. So lets get this conversation going where we share what we want to see FEC get, i understand it isn't the most popular faction, however they have their own TOMBE and most people don't see them working competitively as a lot of the command abilities is about summoning which costs match play points. But I feel different where I reckon i have wrote a few list with FEC in my mind that would actually be considered "Top Table" worthy. For example i'll share you my 2K list and my 2.5K list that I am building up for a few tournaments here in Australia. Also want to discuss how people use different units in the game and tactics that they use with models like Crypt Ghouls in Ghoul Patrol. 2K List: Allegiance: Flesh Eater CourtsLeadersAbhorrant Ghoul King on Terrorgheist(400)- Artefact: Cloak of Mists and ShadowsCrypt Infernal Courtier (140)- General- Trait: Ruler of the Night- Artefact: Cursed BookVarghulf Courtier (160)Battleline6 x Crypt Flayers (320)- Flesh Eater Courts Battleline (Crypt Infernal Courtier General)6 x Crypt Flayers (320)- Flesh Eater Courts Battleline (Crypt Infernal Courtier General)3 x Crypt Flayers (160)- Flesh Eater Courts Battleline (Crypt Infernal Courtier General)BehemothsTerrorgheist (320)BattalionsDeadwatch (160)Total: 1980/2000 2.5K Allegiance: Flesh Eater CourtsLeadersAbhorrant Ghoul King on Terrorgheist(400)- Artefact: Cloak of Mists and ShadowsCrypt Infernal Courtier (140)- General- Trait: Ruler of the Night- Artefact: Cursed BookAbhorrant Ghoul King on Zombie Dragon(400)Varghulf Courtier (160)Battleline6 x Crypt Flayers (320)- Flesh Eater Courts Battleline (Crypt Infernal Courtier General)6 x Crypt Flayers (320)- Flesh Eater Courts Battleline (Crypt Infernal Courtier General)3 x Crypt Flayers (160)- Flesh Eater Courts Battleline (Crypt Infernal Courtier General)10 x Crypt Ghouls (100)BehemothsTerrorgheist (320)BattalionsDeadwatch (160)Total: 2480/2500 There very similar lists, however I feel at the way the deadwatch works at 2.5K their quite powerful especially with the GK on ZD around in the hero phase and also having two Courtiers to bring back a whole back on a 5+ is quite powerful. So what is everyone recently running? Thinking about building? Conversions etc? Let's get this conversation going and see people just want to run mixed death. - Okami
  21. Deep within Shyish, the Carrion King stirred. Change was coming. He could feel it in the air, in the soil, in the blood of those around him. Soon, he would return and cement himself as the saviour of his people. Soon, his noble kingdoms would unite, forming a new day of prosperity. The Carrion King rises, and the Flesh Eater Courts with him... Hey guys, seen a bunch of these, so I figured I’d do my own as I started my 7th (god ...) AoS army, the Flesh Eater Courts. I really love their lore and found Ushoran to be a tragic character, so right off the bat I wanted to make a model of him. To that end, I bought the Start Collecting Box and a Daemon prince kit, hoping to use the spare parts from the SC box to customise the Daemon Prince into a version of Ushoran. I think I’ll play him as a Varghulf. I was surprised at how well the Vargheist head fit the body, almost perfectly. I melted/trimmed the Daemon Prince wings to fit the arm slots, which also naturally found some grooves. It almost made me think the kit was designed to have the wings put there as an optional build. I'll probably stick some more spikes and furs on his back, and cover up the Chaos iconography with some green stuff. As it is, I'm pretty happy with him. Anyway, this is the result: Ushoran had hid from Nagash for a millennia. Always moving, always running. Cowering in the mud for a betrayal that wasn't even his own. And yet, he had remained loyal. He knew the Undying King was misled in his pursuit of Ushoran. Mannfred had betrayed him. Caught in one of his twisted schemes, Mannfred had framed Ushoran and his cohort, shaming him and forcing him into the Shrouded Cage. Long did he rage and tear at the ephemeral bars of the spirit construct that held him, until his inner beast had risen to the fore. He didn't know for how long he lost himself in the bloodlust. For decades it must have been, for when his mind finally returned to him, he had become something else entirely. Mind forever fractured and broken, he managed an escape from the cage. Fleeing into the night, he found his loyal followers, still waiting him for in his old haunts and hidden kingdoms. Initially wary of his new form, they remained yet loyal, and fled to the dark places of Shyish. Ushoran travelled the realms in secret, harnessing his power and finetuning his savagery, spreading his vision and twisted sense of reality to those poor individuals who needed it most. To those who took on the blessings of the Carrion King, reality had become a curse. Better to live happily in a blind state than to suffer the truth of their ravaged existence. Now the time had come, to marshal his forces, and lead a reckoning against the traitorous worm Mannfred. Only when he had bested his vile enemy could he return to the holy graces of the Undying one. Love to get some feedback, and I’ll post the rest up soon
  22. New year, new me, new attempt to keep updating this blog regularly! Last weekend I attended Heat 1 in Warhammer World as part of the Grand Tournament for Age of Sigmar. I thought I'd note down a few observations from the weekend. First off I'd like to compliment all 5 of my opponenets - Rob Symes, Sam Wilson, Matt Lyons, Simon Froley and Stu Orman. Each one was a pleasure to play against, and each game came right down to the wire. The game against Simon's Ironjawz was a real nailbiter, coming down to the final throw of the dice. Secondly, it never ceases to amaze at the sheer breath of hobby and skill on show in the armies. I was pleasantly surprised to find such a wide field of armies at the event - everything from grots and a gutbuster gunline, to stormcast and tzeentch and everything in between! The difference in the level of hobby on show compared to that I'm usually exposed to was truly inspiring, and I came away from the event possessed of a drive to push my army painting skills, and try for something truly spectacular as my next army. As of now I have no idea what shape that will take but I'll keep you all updated (or at least I'll try to!) The list I took was a Flesh Eater Court force I'd been working on since the book was released. I'd brought it to the 6 nations event last year and had some sucess with it. I had a fairly good idea of what the list could and couldn't do, but mostly I was happy with how it had turned out from a painting standpoint so I decided to bring it on that basis. Allegiance: Flesh Eater Courts - Delusion: The Grand Tournament Leaders Crypt Infernal Courtier (140) - General - Command Trait : Dark Wizardry Abhorrant Ghoul King on Terrorgheist (400) Abhorrant Ghoul King on Zombie Dragon (440) Crypt Ghast Courtier (80) Units 9 x Crypt Flayers (480) 10 x Crypt Ghouls (100) 30 x Crypt Ghouls (300) Reinforcement Points (60) The reinforcement points would be used to summon either 5 wolves or a cairn wraith to grab an objective late game (something I forgot in 4 of the 5 games!) But enough of that, moving onto the meat of the event, the games themselves. I wont go through the games blow by blow, but here are a few highlights: Game 1: Total conquest. Rob Symes and Seraphon First game was against Mr Honest Wargamer himself, Rob Symes. Rob was bringing a seraphon army, revolving around an engine of the gods, two bastilodons and a large block of Kroxigor. Having never played against Seraphon, I was completely unprepared for the speed and sheer bonkers tricks they could pull out. I misdeployed leaving my terrorgheist exposed on one flank, with only a unit of horrors in support. As a result, he was promptly machine gunned off the board by a teleporting pack of razordons before he got to get his claws wet! On the opposite flank, Rob's kroxigor exploded into my lines, wiping out my unit of 9 flayers and making short work of my zombie dragon. The army crumbled shortly after, and Rob walked away with a well deserved major win. Highlight of the game: By the end of the game, Rob had managed to activate the engine of the gods in each of his 3 turns, giving him a total of 6 turns by the games end. Conversly, i'd only managed 3 Game 2: Scorched Earth. Sam Wilson's Beastclaw Raiders this game was another first, as I'd never actually fought a pure beastclaw raiders army. Sam's army was absolutely gorgeous to look at, and had all the big monsters you'd expect to see - a pair of thundertusks flanking a stonehorn. Straight away this put me at a disadvantage as my main source of damage for heavy armour - my flayers mortal wounds - was turned off by the thundertusk's cold aura effect. As a result I had to rely on my own monsters to take down his, while my flayers adopted the role of objective claimers. I learned from the previous game, and carefully deployed my ghouls to screen my own objectives as best I could. Having my courtier hidden at the back allowed me to keep my lines intact, and as a result I was able to secure my objectives while attacking Sam's flank with the flayers. As a result they managed to punch through his lines while my terrorgheist and zombie dragon slugged it out with his larger beasts. My terrorgheist was probably the man of the match here, tanking the damage from two thundertusks and a unit of yhetees, before healing himself back up and charging the last corner of the board to secure the final objective. I managed to pull off a win at the end, but it was a great game against a gorgeous army and really nice guy. Highlight of the game: The entire game was a feast for the eyes, but having Sam's hunter sprinting back and forth across his backline, javellining any beasts that came close enough, was particularly memorable Game 3: Knife to the Heart. Matt Lyons with Stormcast Eternals The final game was against Matt Lyons of Pro Painted Podcast and Black Sun fame. Matt was using a striking stormcast army in a gorgeous yellow and black colour scheme, with a unit of Kharadron endrinriggers as allies. From the start I knew I was at a disadvantage, as one major weakness of my force is that it does not compete in the shooting phase. As a result i could either play for the minor, play defensively and hope to eke out a win. Or I could go agressive, throw everything I had at the opposing army and hope for a win. Given I wanted to give my opponent a game and I'm never one to play against theme, I went for the latter. My wave of screaming flesh eaters swarmed across the board, crashed into Matt's lines in the centre of the board, and subsequently was routed by the stormcast. The endrinriggers were particularly impressive, using the grapnel launcher to get to places I thought safe. Matt knew exactly how to counter my army, removing the courtiers to stop the army coming back, then whittling the remaining characters down until all that remained were a few lowly ghouls, who were no doubt left wondering where their bigger more imposing friends had gone to! Matt was a pleasure to play against, and we had a great chat about the projects we were working on and future projects we were planning. Matt took a well deserved major win from the game and the first day drew to a close with a Major Win and 2 Major losses under my belt. I'll cover the second day and overall results in a subsequent post, along with my final thoughts on the event overall, as well as my plans for future events. As always, any comments or observations are welcome and appreciated!
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