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Found 68 results

  1. Good morning all, The spark of creativity has caught me again and whilst looking for a decent narrative arc to design a new faction I stumbled across the lonely looking model of the Ogor Firebelly in a faction all on his own, the model is packed full of details and the small snippet of Lore with Gorkamorka being revered as the Great Suneater along with the factions passion for fire and all things burning really got my creative juices flowing. So working from that small narrative blurb on one cool model I have resolved to attempt to design, create and eventually share in a nice pretty package a battletome for the faction I have since renamed from the quirky but a bit flat "Firebellies" to the "Suneater Tribes" So to the concept, unlike alot of other Grand Alliances I am not all that fond of mono race builds for Destruction, instead I want to approach this as a common theme that caught up many of the races into a shared ideal in how to burn the world to a cinder. So I will be looking into integrating Grots, Ogors, Trogoths and Warbeasts into this faction. The background is still a heavy work in progress so I'll start with key themes instead: - Fire Centric - Faction uses INFERNO tokens representing massive ritual fires to the Suneater, unlike other factions they do not place their own terrain but instead slowly burn everything on the table (Destruction not creation) - Destruction PRIEST and WIZARD heroes, Gorkamorka being a god and all I'm looking to integrate priests (mostly grot) and wizards (mostly Ogor) both into the faction, the priests stoke the fires and the wizards then use said flames to punish enemies. - New units - As well as liberating a few unloved scrolls from other destruction factions the aim here is to boost the roster of warscrolls available to destruction and tie them into an engaging force, for this reason I will be working on a number of new unit conversions aswell. UNIT CONCEPTS: The concept all started with the Firebelly model but to really kick start the faction I had to make it more epic, for it to be the creative lynch pin of the force I needed a sense of impact and grandeur so here is my current WIP of the Exalted Prophet on Magma Drake: And a Concept Warscroll: Aswell as a WIP warscroll for a Grot Firestarter Priest: If anyone wants to contribute ideas, background, scroll concepts or feedback I'd love as much help as possible! Cheers Ricki (Keep up with the conversions here: I will continue to update this first post after this point with any changes, new scrolls or information that we build up as a community for this project aswell as my own musings so anyone new to the thread can see the latest information ALLEGIANCE ABILITIES The Tribes of the Suneaters do not construct villages or monuments to some petty god of Man or Aelf, nor do they waste their time digging in the dirt hoping a tree sprouts to do their bidding. The Suneater demands that all be burnt in his name that the flames might reach up to the sky itself and set it ablaze. An army with the SUNEATER TRIBE allegiance gains the PYRES OF THE SUNEATER special rule, additionaly: PRIEST of the Suneater tribes may select a prayer from the INVOCATIONS OF THE SUNEATER WIZARDS of the Suneater tribes may select a spell from the LORE OF FLAME HEROES of the Suneater who are able to select an artifact may do so from the SAVAGE TROPHIES list, alternatively if they have the TOTEM keyword they may select from the MARKS OF AQSHY. Pyres of the Suneater Before either army deploys on the battlefield select one piece of TERRAIN and place a single INFERNO MARKER, it is possible for other INFERNO MARKERS to be placed throughout the game through abilities or artifacts. Each turn you may enact the below rule in your hero phase: PYRES OF THE SUNEATER In your hero phase count the number of INFERNO MARKERS currently on the battlefield and select an armywide ability from the chat below. You may select one ability to enact until your next hero phase upto the number of pyres you have (you may select a lower number ability if you wish) to channel the favour of the Suneater. Only one such Pyre Ability may be in force at any one time. Once an ability has been enacted roll a D6, on a roll of 1 you must remove 1 INFERNO MARKER from the battlefield as it is drained of its energies. INFERNO MARKERS ABILITY 1 Choking Smoke – With the smoke from the Pyre hanging low over the battlefield the Suneaters can conceal themselves with ease. Subtract 1 from any attacks targetting a SUNEATER TRIBES model in the shooting phase 2 The Leaping Flame – SUNEATER TRIBE models may reroll failed charge rolls this turn, in addition any successful charge that rolls a 9+ immediately inflicts 1 mortal wound on an enemy unit within 3 inches. 3 The Roaring Blaze – SUNEATER TRIBE units may run and shoot, or run and charge for the duration of this turn. A unit may not elect to do both however. 4 Undying Embers – SUNEATER TRIBE HEROES immediately heal D3 wounds, additionally increase the attack characteristics of their weapons by 1 until your next hero phase. 5 or more Shimmering Heat – SUNEATER TRIBE units that suffer a wound or mortal wound may ignore them on a D6 roll of 5+ this turn as the heat of the blaze warps away otherwise mortal blows. Prayers: The priests of the Suneater dance frantically around the Pyres to his glory, each seeking to harness the flames of his almighty majesty that they might garner a small portion of his attention to smite their foes. Each PRIEST in a Suneater tribes army may select one Prayer from the list below, this prayer may be invoked in addition to any known on their Warscroll. You may select a prayer or alternatively opt to roll a D6 to reflect the random nature of the whims of destructions. INVOCATIONS OF THE SUNEATER Wrath of the Blackened Wyrm – A priest channels his will into the thick black smoke billowing from the pyres, coiling it like a serpent to obscure the Fireeaters from their foes. Pick one TERRAIN feature within 15 inches of this priest and roll a D6, on a roll of 4 or more enemy models may no longer draw line of sight through or over that terrain feature. Judgement of the Suneater – The best blades are formed in the hottest of flames, pick a friendly unit within 12 inches and roll a D6, on a 4 or more that unit immediately heals D3 wounds. On a roll of 1 however they are found unworthy and instead the target unit suffers D3 mortal wounds. Volcanic Blows – Pick a friendly unit within 3 inches and roll a D6, on a 5 or more that units weapons are charged with the force of a volcanic eruption. Until your next hero phase whenever your target unit rolls of a 6 or more to hit resolve their attacks at a rend of -2. Under the heel of Gork – Select an enemy unit within 18 inches and roll a D6, on a roll of 5 or more that unit counts its SAVE as its movement value until your next hero phase (A unit with a save of 3+ now has a move of 3) as they feel the weight of Gorks mighty foot pushing down upon them. Burning Blood – Select a friendly unit within 3 inches and roll a D6, on a roll of 4 or more that unit is enchanted. Until your next hero phase, if at the end of any combat phase that unit has lost wounds in close combat their attacker suffers D3 mortal wounds as their foes blood burns at their skin. Burn it all – Select a friendly INFERNO MARKER and roll a D6, on a roll of 5 or more your prayer has been successful. Roll a dice for every ENEMY model within 6 inches of that marker, on a roll of 6 or more that model suffers a mortal wound as the pyres flame suddenly erupts outwards. TROPHIES OF AQSHY The Elusive Spark – This shimmering spark was once a fire imp, its essense ripped away by Suneater priests it now fuels a lantern lengthening and distorting the shadows of its bearer into a haunting spectre. Enemy models within 6 inches of this model reduce their Bravery by 2 Drakeblood Oils – Pick one MELEE weapon for the bearer to apply these oils to, this cannot belong to their mount. Any wound rolls of 6 or more with this weapon inflict a single mortal wound in addition to their normal damage Embers of the first Pyre – Blessed are those given but a part of the first Pyre of the Suneaters, this model counts as an INFERNO MARKER for all purposes except for the Pyres of the Suneater special rule. Molten Cloak – The bearers cloak ripples and shifts as though a coarsing magma flow, enemy models attacking this Hero in the combat phase must reroll any hit rolls of a 6 as they are captivated by the cloak. Volcanic Shield – Hits struck against this shield reverberate with the deafening boom of a volcanic eruption, Cunning Ogors bang their blades against the shield on the charge to send their foes off balance. Enemy units within 3 inches of this HERO may not be selected to attack in Melee until all other units have been resolved. Bonehewn Effigy – This model has a small token effigy of the Suneater carved from the bones of a great drake, it is said when the strength of the bearer begins to leave their form they may drain the last of the drakes energies from the bone to reinvigorate themselves. Once per battle in your hero phase you may elect to use this effigy, restoring D3 wounds to this model. SUNEATER TRIBE UNIT ROSTER Heroes: Volsungr on Magma Drake (mounted wizard ogre) Gothi Fyri (goblin priest) (new scroll) Besekr (Ogre buff wizard) (new scroll) Battleline: Ashen Grots – Grots by their very nature and small stature often find themselves at the bottom of the pecking order in the mortal realms, yet these cunning creatures are drawn to power either desiring the accquisition of it or to be elevated by their very proximity to it. Those that follow the will of the Suneater do so with a fanatical devotion, revelling with glee in their ability to slip past the walls of the cities of order and start a blaze deep in the heart of their enemies fortifications. These blazes are much like the grots, small and weak when isolated but when many rise up together they are able to topple even the biggest of foes. Ashen grots make up a large portion of the Suneater tribes, and their fanatical cackling laughter ripples through the forces with every fresh pyre lit, they bombard their foes with an endless onslaught of black powder spark grenades or get in close to slit throats with crude but glistening obsidian blades. (Battleline) The Svangur – Sunbleached and half Starved ogors saved from the Desert by the will of the Suneater, these fanatics descend on their prey with startling speed and ravenous appetite. Those who have looked upon the face of the Suneater are often driven mad by the experience, gouging out their fingernails in a gruesome display of devotion and forcing in jagged shards of obsidian in their place, others go even further, ripping the teeth from their mouth to replace them with wickedly curved metallic tusks with which to gorge their foes during the feasting on the battlefield. These Svangur never truly lose the hunger they felt when wandering the deserts, it is ingrained into every element of their being and the urge to feast drowns their every sense, on the field of battle they a gruesomely gore drenched sights as they feed on fallen foes before descending packlike onto the next. (Battleline if your army has SUNEATER allegiance and your general is a BESERKR) Gullveig Ogors – Basic Ogor infantry of the Suneater Tribes, they combine the old Iron Guts weapons as specialist weapon choices within a traditional Ogor unit Other: Bal Kasta – Ogors firing shards of burning rock from crude blunderbusses. Aldin Draken – The Aldin Draken are enormous even for Ogors, drawn from the ranks of the Svangur these chosen of the Suneater have walked the blasted wastes alone and without supplies to look upon the face of the Suneater and be judged. Those who emerged from the wasteland are a cruel sight to behold, their skin is blistered and scarred, coarse to the touch but toughened in the eternal heat of the Suneaters embrace. Their eyes have blackened to coal seemingly at once unseeing and all too piercing for their kin to endure, some say to be looked upon by the Aldin Draken is to face the wrath of Gorkamorka himself. When they return these champions do not seek food or comfort, instead ascending the peak of the Wyrms nest, a bustling feeding ground for the Wingless Drakes of Aqshy, here they face their final test. To ascend to the rank of Aldin Draken the champion must first claim his mount from the vicious lizards that populate the Wyrms nest, each must engage in mortal combat with the mount with many succumbing to the cruel claws and wicked beaks of the fattened lizards and feeding the nest.. Those who emerge triumphant use brute force and strength of will to beat a drake into submission, triumphants ridding their new bruised and beaten companion down from the mountaintop. In battle these Cavalry are slow and cumbersome, the drakes themselves lumbering and covered in heavily armoured scales whilst their riders wield crude heavy crossbows firing obsidian tipped barbed bolts across the battlefield, Often first into the fight they are more than a match for many a mortal hero and used as the elite guard for the Prophets of the Suneater Tribes. Pyre Belcher – a great beast from Aqshy bloated and tormented by its Grot handlers, when needed it can be provoked to unleash a great torrent of burning saliva in the rough direction of the enemy (altered squig gobba) Behemoth Slatr Warbeast – "When one looks upon the Slatr Warbeast it is hard not to be wowed by the majestic nature of this primal creature, it is not by any stretch of the imagination a creature of traditional beauty but one evolved perfectly for longevity and resilience. Indeed it has never been recorded of such a creature perishing due to natural causes lending credence to the theory that such a beast may be immortal lest for death by less natural themes. Its flattened and bullish face is akin to many a nightmare as a child with the full stretch of its maw measured at over a cart in width and at least the same in depth to the gullet though I have yet to find an apprentice willing to test that, when looking into its eyes you are struck by the sheer simplicity of the creature not burdened by higher thought or malice. The juveniles of the species are often found in migratory herds travelling alongside the Suneater tribes of Aqshy, seemingly drawn moth like to the pyres to their primitive gods that these tribes are prone to igniting, indeed the subdued state these creatures enter in the presence of such a blaze has allowed ramshackle howdahs to be assembled across the beasts broad backs. It is then sadly witnessed that when these savage tribes march to war they goad the Slatr alongside them, bombarding their enemies from afar with crude catapults launching burning debris down the battlefield. Such burning projectiles seemingly spur their mounts onwards chasing the bright lights racing across the sky" Mighty Slatr – Dwarfing even the regular Slatr these beasts of war can carry units into battle, they are also inspiring to those Suneaters nearby as living manifestations of the might of the Suneater. Crewed by an Ogor chieftan with Balkasta as their personal guard. (Edit mammoth scroll)) Magma Dragon (use normal scroll) Warmachine Stone Hewn Effigy - This crudely hewn effigy is said to show the true face of the Suneater, a cruel and jagged visage of a massive Ogors face carved out of an enormous volcanic boulder said to of been thrown by the Suneater himself during the first eruption of Aqshys biggest volcano. It is chained to a demi-gargant who has the hnour of bearing it into battle, dragging it through the dirt behind him in a testament to its gods glory. SUNEATERS BATALLIONS Fire and Ruin The Ogors and Grots are not the only ones who revere the great Suneater, though perhaps the most prolific, many an Orruk or Troggoth has been swayed by the roaring flames and blistering heat of the devotions of the great god of Flame. These would be worshippers form a court around particularly adept or potent Volsungr hoping to learn... or steal the secrets of the Suneater tribes and their seeming favourable position in the eyes of their savage God. - Volsungr on Magmadrake - 3-5 DESTRUCTION WIZARDS Forbidden Knowledge- The Volsungr from this Batallion knows the SOLAR FLARE spell in addition to any other spells known. Other Wizards in this batallions know one additional LORE OF FIRE spell in addition to other spells they know. Trials by Fire- WIZARDS from this Batallion may reroll one failed casting attempt once per turn. To do so inflict D3 mortal wounds on one model from this batallion before attempting the reroll. In the Presence of Greatness - WIZARDS from this batallion may add 1 to casting and unbinding rolls if they are within 3 inches of any other models from this battalion. Deluge of Phlegm and Fire The Gothi Fyri revel in malicious delight at setting blazes, the more prolific... the bigger the flame, the louder the screams of their victims burning alive the better. Some Gothi Fyri take the opportunity in the heat of battle to slip from the front lines (if they every truly made it there in the first place) to poke and prod at the mighty pyre belchers as they launch their burning deluge down the field. In their manic delight they often find themselves loading the giant squigs gullet with all and sundry to stoke their flames higher, praying and screaching to the great Suneater for a stronger flame to consume their foes. 1-3 Gothi Fyri 2 x Ashen Grot Units 3 Pyre Belcher Tsunami of Spit - In your hero phase roll a D6 for every pure belcher from this batallion within 6 inches of a Gothi Fyri. On a 4+ that unit may shoot as if it were the hero phase. Survival of the Cunning - Ashen Grots from this batallion gain the “Cunning not Brave” rule from the Gothi Fyri Warscroll.
  2. TheR00zle

    The Sultan's Fleet

    Hi everyone, I recently reread the Dreadfleet Novella set in the Old World, I really enjoyed the twist at the end involving one of the characters, The Golden Magus. Since the book ended on such a cliffhanger and The End Times happened, we sadly did not get to see more of him. So I have decided to create a new battle-tome/faction involving the magus and the forces of the Galleons Graveyard. Im looking for those people who are willing to help with unit ideas, lore, and artwork. well then lets get sailing on the high seas!
  3. "Come closer boy, and if you have a coin to spare I'll tell you about the Galleons Graveyard and of its master." All conversions artwork and lore for the Sultan's Fleet page shall be posted here.
  4. TheR00zle

    Furnace Kings

    The Furnace Kings are an elite faction of Ogor smiths. Originally hailing from Chamon, the Furnace Kings are the servants of the Suneater; harnessing his gift of fire in order to forge mighty weapons and warmachines in the name of GorkaMorka. Led by the fearsome Forge Mongers, ancient smiths whose bulk is more muscle then fat, the Furnace Kings hordes are equipped to spread the might of their god throughout all the realms!
  5. Decided to start a post to get all of your feedback as I slowly start working through the mountain of plastic I've got scattered around my office. C&C is always appreciated. 5 Freeguild handgunners down out of aproximately 118 freeguild models to paint. Is there light at the end of this tunnel?
  6. Sooo spent practically my entire day today working on Morathi. Building her and then beginning to paint her! She's certainly shaping up nicely looking forward to seeing her when she's done. I'm a bit unsure on the pink scales but well they'll do! Unless I can find a better colour to add my second drybrush coat with. Drybrushing them wasn't too bad and makes it a faster process!
  7. New here but I thought I would post some pictures of some alternative figures that I am converting for use in Shadespire. These are 'normal' Stormcast figures that are part of a larger personal project, which will be doubling up as my Stormcast faction in games of Shadespire. The first two figures, of Severin and Angharad, are done, Obryn is almost there and will be posted soon. I hope you like them......
  8. In advance of a club campaign, I have finally started building some Stormcast! The Redwolf Covenant are a chamber of disparate units, brought together under the Redwolf to continue their unceasing war against chaos. They are therefore slightly less homogenous than standard Stormcast. If I'm honest, the fluff lags behind the modelling! Anyway, here are my first two units of Liberators, and my first two heroes - a Lord Relictor, and a...nother hero. I haven't decided what he'll count as yet. If anyone is interested in buying any of the Khornate parts of Thunder and Blood off me, send me a PM EDIT: Sold
  9. Hey everyone, Posted a WiP version of this on the Daughters of Khaine thread, thought it'd get more responses in this forum. The rest of the model isn't done, I'm looking for thoughts and critique on the skin.
  10. Starting my DZ army. Praying for Hashut's blessing. Sacrifice a slave for me.
  11. So I finally put my brush to paint (been about almost 2 years) and started working on my Astral Templars. First time using a Large base brush from GW and have to say that it will take some getting used to. Previously I have used Small and Medium brushes to base , though I have to say it does get the job done a lot quicker using the large base brush , but I feel I miss some of the finer hidden parts using the larger brush (if that makes any sense ) again going to take some getting used to. Also I'm thinking after I finish these 3, sub assembly is going to be where it's at , as I will say some parts were challenging as a fully built model. I'm going off the Warhammer TV guide and based my Liberator using Screamer Pink. Now as the week goes on to finish the other two and get to giving them a wash.
  12. Hi Guys! I figured I would post some pics of my first Witch Elf I painted up as a test model. I absolutely loved painting this fig! The sculpt was awesome, super clean and dynamic posing! This is the first female model I have ever painted and would love to hear some feedback as this will be the army that I begin painting up this year for the tournament circuit. I plan on keeping everything to this standard as I have set a personal goal to win a best painted award at a GT sized event this year. I apologize for the low image quality the camera on my phone is total ******. -CB
  13. So we're back today with more dynamic death... Deatherizers (okay I'm bad at alliteration) because after painting dragon Cassia the only logical step is to paint her up some blood knight bodyguards right? (10 of these buggers to do...) And of course a neigh neigh horsey riding version of Cassia because I don't always want a dragon riding general... Especially not for our upcoming path to glory / firestorm campaign where the general must be the same in each game! (But I'm totally allowed to field her as a vamp lord or lord on dragon) As you can see this random mounted vampire lady I made a while back works well for cassia (just ignore the slightly smaller nose... Necromantic vampire magic for you...) And you may have noticed this well dressed Cassia doesn't have her dinner all down her well have no fear, once she's finisher I will go mad with the blood technical paint and make her suitably red I'm planning to go ethereal looking with the horsies hence the green for cassias horse and the grey initial coat for a bloodknight. You also get to see Cassia's progression over the course of this evening. (Alsowhat you can't see is one knight has a broken lance... Budget cuts and all... I might try and fix it later but tbh he is easier to transport like this)
  14. Ahistorian

    Ahistorian's AoS28

    I've started tinkering with AoS28 around the edges of my Inquisitor projects, just to get away from the lasers for a while. This thread is a little project log. First up, a group of seven marsh-dwelling Plague Hunters, stalking Nurgle's abominations with fire and steel to keep their people safe. Little do they realise how ineffective a mask is against the favours of Grandfather Nurgle... This next group is a classic set of D&D adventurers, this time from a desert Realm. They too are masked to avoid the contagion of Chaos - a Priest of Ghyr, a Realmgate mage, a knight and a ranger. My Shadespire Stormcast, both a conversion pic and a rather blurry end result. Finally for today, a Witch Hunter and some of the vengeance-seekers he has gathered to his cause.
  15. Wow, so I've never used an airbrush before and I gotta say it's a LOT harder than I imagined. I've been into the hobby for 25yrs and I've always used brush only! I've won my fair share of painting contests locally but I wanted to go next level. I gotta say, I love the effect! Here's a work in progress of my first airbrushed min.
  16. Hey all, Haven't posted a WIP here before so be kind! Bit background before I dive in... I've been wargaming for most of my life, the heydey of which was 5-10 or so years ago where I, along with my mates from Pigmar, hit the tournament scene for Warhammer. While I never had much success on the tabletop I occasionally turned heads with my pig themed empire army, and always had great fun traipsing around the country, meeting people and playing warhammer! Since the advent of AoS I have moved away from warhammer and dug into Blood Bowl and Necromunda a lot but this is all about to change! I really want to get into AoS, and to get back out into the tournament scene. To this end I will need an army which I can take to tournaments, which means switching to round bases! While I love my empire army I an reluctant to re-base these a) because there are a shed load of models to work on and b) because I love the way it looks all ranked up, which needs square bases. My Khorne daemons however I have no such qualms about, hence this plog and the (hopefully) not too slow march to a round based army in time for the London GT in May next year... Enough waffle, time for models! Obviously in re-basing the army I have the opportunity to change the bases and to this end I have done a few quick scheme tests, which should hopefully be attached to this rambling post! There are three options; 1 - Brown earth, green water and grass flock - this is how I base pretty much everything so has the benefit that if I ever get round to making a board then the daemons will match 2 - Agrellan Earth with tufty stuff - Love this stuff and have used it a lot recently 3 - Grey earth / stones, pools of blood and snow flock - this is how the army was originally and I think it kinda works against the cooler reds on the models What do people think? Like any option in particular or has anyone got an alternative option I could try out?
  17. BunkhouseBuster

    Da Crimson Crushas - Update: Army WIP shot

    Greeting, one and all! Now that I've made some actual painting progress on my Ironjawz army, I figured it would be a good time to start up a thread to showcase my models as I get them painted up. It's a slow process for me due to the little free time I do have to do hobbying stuff anymore, but after a mostly free past two weeks, I have been able to make substantial progress on my models, and get some Ironjawz painted up to completion. So as I start to finish models, I'll be posting up pictures here of them to provide some inspiration to others for their own models. I may also use this thread as an outlet for me personal fluff that I write up regarding my Ironjawz. I don't have any yet, but when inspiration strikes me, it strikes hard, and you all seem a willing audience And to start this thread off, here's pictures of my Maw-krusha! I picked the color scheme and based it of off the Osage Copperhead species of snake, one of the few venomous snakes species native to my home state of Missouri, USA. Enjoy! Let me know what you think. And don't mind the camera flash; turns out that my camera's flash is better for lighting than the lamp in my room (the lighting is really good during the day, so I'll aim for day light next time). Next, I need to figure out the basing...
  18. BunkhouseBuster

    Megaboss on Maw-krusha WIP

    WIP on my Megaboss on Maw-krusha. Megaboss needs a bit more work to be finished up, and then basing will happen at some point. Not sure exactly how I want to base it right now, but it'll happen one day. Colors used on the Maw-krusha are as follows. All colors are GW colors. basecoat in Steel Legion Drab Zandri Dust for the lower belly and wings Skrag Brown for the "armored" bits of the scaly hide Mournfang Brown for the raised parts of the scaly hide Rakarth Flesh for the spines, claws, and hooves XV-88 for the leather straps Screaming Skull for the teeth Leadbelcher for the metal bits Joekaro Orange for the eyes Agrax Earthshade EVERYTHING medium drybrush of Zandru dust on everything light drybrush of Rakarth Flesh on everything, medium-heavy drybrush on wings Layer Rakarth flesh on spines, claws, and hooves again Joekaro Orange and black for the eyes. In the course of painting this, I found that Mournfang Brown and Skrag brown go together REALLY well. Without any wet blending or fancy techniques, those two colors work together right out of the pot in a warm, natural way. I'll have to remember that for any other creature I paint in this color scheme.
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