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Dracan

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79 Celestant-Prime

About Dracan

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  1. This is a lot of new wall and tower
  2. I feel meh..... and that is sad as I am a huge death fa'n and have every death army and have been looking very much forward to this, while some of it is nice, it looks mostly goofy or even warmachiney which is sad as the teasers and concept art is way more down my over the top grimdark ally... hope a better paint scheme or alternate builds/heads can fix them..
  3. You got me thinking... not in using more clan rats, but meybe i should just let go the idea of stormfiends as i agree id want to play 6 instead of 3. Soo why not double up on some of the other things, so thought about this: Allegiance: SkaventideLeadersArch-Warlock (160)- Artefact: Vigordust Injector - Lore of Warpvolt Galvanism: More-more-more Warp Power!Plague Priest on Plague Furnace (200)Battleline20 x Clanrats (120)- Rusty Spear20 x Clanrats (120)- Rusty Spear20 x Clanrats (120)- Rusty SpearUnits40 x Plague Monks (280)- Foetid Blades- 1x Icon of Pestilence- 1x Contagion Banner- 1x Doom Gongs- 1x Bale Chimes9 x Warplock Jezzails (420)BehemothsHell Pit Abomination (240)Hell Pit Abomination (240)Endless Spells / TerrainWarp Lightning Vortex (100)Total: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 161 Double Hellpit increases the threat on the flank the furnace buffs the monks and also gives the BS immunity. I am not very worried about keeping the clan rats alive tbh as they should be last priority, if someones targeting them, then 40 monks, 2 aboms and 9 jezzails get to kill whatever they want. I am mostly used to playing nurgle and beast who in general have a lot less models (granted summoning, mobility and durability is a factor) but reckon 120 small inf dudes are more than enough for me to be able to hold objectives.
  4. The reason for the Bell is solely to spend the last 40pts in that list if it was 50pts a Cp and 60pts it would be a ratling gun. The hellpit has done some amazing lifting in some of my previous games so tbh id rather not drop it. The fiends are more in my mind a psychological piece seeing as the hellpit/monks and jezzails are the actual threats in their respected fields of expertise. fiends are just too much of jack and too little master... I leaning towards the second list as well.
  5. So I'm going to my first tournament with my Skaven over the weekend and would like some advice on my list. So first i had Allegiance: SkaventideGrey Seer (140)- General- Trait: Master of Magic - Lore of Ruin: SkitterleapArch-Warlock (160)- Artefact: Vigordust Injector - Lore of Warpvolt Galvanism: More-more-more Warp Power!20 x Clanrats (120)- Rusty Spear20 x Clanrats (120)- Rusty Spear20 x Clanrats (120)- Rusty Spear6 x Stormfiends (520)9 x Warplock Jezzails (420)1 x Ratling Gun (60)Hell Pit Abomination (240)Warp Lightning Vortex (100)Total: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 140 But i felt i really wanted a unit of monks in there for some more bodies and a serious combat threat. so got to this Allegiance: SkaventideGrey Seer (140)- General- Trait: Master of Magic - Lore of Ruin: SkitterleapArch-Warlock (160)- Artefact: Vigordust Injector - Lore of Warpvolt Galvanism: More-more-more Warp Power!20 x Clanrats (120)- Rusty Spear20 x Clanrats (120)- Rusty Spear20 x Clanrats (120)- Rusty Spear3 x Stormfiends (260)9 x Warplock Jezzails (420)40 x Plague Monks (280)- Foetid BladesHell Pit Abomination (240)Warp Lightning Vortex (100)Bell of Doom (40)Total: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 159 so he question is if the inclusion of the monks are worth losing 3 stormfiends and the ratling for? another alternative is trying to keep the 6 fiends and getting to this Allegiance: SkaventideArch-Warlock (160)- Artefact: Vigordust Injector - Lore of Warpvolt Galvanism: More-more-more Warp Power!Warlock Bombardier (100)- Lore of Warpvolt Galvanism: Chain Warp Lightning20 x Clanrats (120)- Rusty Spear20 x Clanrats (120)- Rusty Spear20 x Clanrats (120)- Rusty Spear6 x Stormfiends (520)6 x Warplock Jezzails (280)30 x Plague Monks (240)- Foetid BladesHell Pit Abomination (240)Warp Lightning Vortex (100)Total: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 161 So the last list has no greyseer skitteleaping vortex shenanigans and I'm dropping jezzails down to 6 but fiends are back up to 6, but also monks are only 30 so no more double banner and muso and will also lose their + to hit & wound much quicker. Any suggestions?
  6. Quite a lot if increased point on the skaven side ouch... Like the fact they tried to fix FeC with ereta that allows for counter play rather than make everything 100pts more. Gloomspite might turn from solid mid tier to very good after all these point drops too.
  7. Finally got around to finishing my FeC re basing project so thought id take the time to make some cards for the army and share them on here. C&C welcome.
  8. I think a big factor in why there arent many truly competitive battle reports available especially the hand held ones (hate the top down ones myself), are that the players are to busy you know, being competitive gamers. Anyone that has played in a tournament where they wanted to win ,or at least aimed to do well, can tell you there isn't much room for focusing on other things but your and the opponents armies together with the psychology of the opponent. Miniweargaming is for background entertainment while painting, seeing decently painted armies going at it with the familiar sound of rolling dice and wtf moments. Quite enjoy GMG and their lists are decent but they do get some rules wrong which is prob because he plays like 10 games systems on his channel and with only 1-3 AoS reports a month. Doom and Darkness is very good for competitive and insightful at that but doesn't include the production values of above two.
  9. Just thinking wouldn't 40 ungor raiders also benefit from blades emensely? 40 shots rerolling 1s and 2s for 9 odd MW in addition to 13 odd normal wounds at 24"+d6 range which is something nurgle can really use. I now wanna try 30 raiders and 10 centigors lol Something like this: Allegiance: NurgleMortal Realm: UlguLeadersVerminlord Corruptor (260)- General- Artefact: Sword of Judgement - Lore of Virulence: Glorious AfflictionsHarbinger of Decay (160)Festus the Leechlord (140)- Lore of Malignance: Blades of PutrefactionBattleline10 x Putrid Blightkings (320)10 x Putrid Blightkings (320)5 x Putrid Blightkings (160)Units10 x Centigors (160)- Allies30 x Ungor Raiders (240)- Allies40 x Plague Monks (240)- Foetid Blades- 1x Icon of Pestilence- 1x Contagion Banner- 1x Doom Gongs- 1x Bale ChimesTotal: 2000 / 2000Extra Command Points: 0Allies: 400 / 400Wounds: 215
  10. Pretty disappointed in our point drops... doesnt feel like it changes anything and though magoth lords and flies are cheaper they still not worth considering which sucks as they are awesome models. Thing is the vermin lord is still better than bloab and lord of affliction still doesn't have enough damage output for 200pts niether are 2 blightlords 40 pts better than 5 blightkings... was hoping both would drop to 180pts at most. The other units that droped would rather require warcroll rewrites than points adjustments imo.
  11. I do not get the point of your argument on how this pertains to tiers in AoS in a competitive tournament scene... other than a lecture on statistics which tbh i agree with on the integrity of the data... but what is your point though? We are discussing the fictional tier system of little toy soldier fantasy armies with almost infinite combinations of variables when you include the human factor. Do you agree sortof with the order in which these armies fall? if not other than saying stats are made up and points dont matter how do you rank the armies? You must also remember that data isnt based on some backwater basement games, most if not all the tournaments they count are pretty darn big affairs with serious gamers trying to do their best, thus we can also assume they are mostly using the top ends of the book. and yes assume and stats and integrity dont go well together but again it is the only numbers we have.
  12. So just disregard the only real numbers available because it might not be 100% accurate or representative of every meta... Isn't it interesting then how peoples views with no stats correspond roughly with perceived power from the empirical useless data... Im not saying its perfect never did, but to ignore it completely, is folly.
  13. While this is true, one also has too start assuming that after 50-100 games with random people these types of factors are starting to be averaged out, especially when you consider it is a 3 continent spanning data set and not an isolated closed meta of the same 10 players. It is also the only real data available, it doesn't prove much and is definitely not definitive of the state of any isolated meta, but gives an point of reference as to the average strength in a normal tournament setting for armies on average. The only real way you are going t get the "scientific" data you are looking for is if you record the 2 same opponents playing every variation of an army vs every variation of another army in each of the 18 missions at least id wager 20 odd times... this is impossible... Skaven doesnt include any data from before the book and they have almost 80 games on record so could probably go or down up a few % points but should be pretty stable. FeC and fyreslayers is both pre and post tome so does muddy the data. Will be very interesting to see what the new Legion of Grief does for Night Haunt... Just as a side note I'm not involved in any way with the stats i just made a little graph 😜
  14. Skaven are very very good... but they haven't gotten the 60%+ win ratio in more than 70 games. I still think that t2 is very good, it is just that t1 is waaaaaaaaay too good, no army should have win ration over 55% in more than 50 games in a "global" meta.
  15. I took the Honest wargamer stats and made a quick graph of their AOS 2.1 vs AOS2.2 comparison for 6 May 2019 table leaving out the "non army" armies and got to this. One can prob with certainty say Daugters to Idoneth are pretty solidly top tier with win ratios over 60% which is way too high, second tier is probably skaven to Beastmen which might need slight point adjustments, Tier 3 with Bonesplitters to Seraphon who prob need slight point drops, and last tier of armies not even competing, luckily most of them still will get new books but it does show Gloomspite and NH where pretty shafted in their bbooks.
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