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Dracan

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105 Celestant-Prime

About Dracan

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  1. It's a real pity what they have done here... There where better ways to fix the issue, ie. make it +1 save for non infantry models only or something... Baring the cavalry and stalkers that where borderline useful, the catapult and the harvester that were pretty good if list dependent, the rest of the range was pretty lackluster even WITH Petrifix elite. Arkhan with 3+ save was ok and you didn't hamstring yourself too much taking him, on a 4+ save no thanks, just no, not worth 360pts. Morghasts and Mortis guard weren't worth it, still arent with point reduction again even if in old PE. Stalker's or cavalry where situational but an alternative style to infantry and both could see play with a 3+ save and be pretty competitive. Mark my words... people are not going to like the result of this... the OBR players nor opponents... List are going to come down to something like this... Allegiance: Ossiarch Bonereapers- Legion: Petrifex EliteMortal Realm: ChamonLeadersMortisan Soulmason (140)- General- Command Trait: Mighty Archaeossian- Artefact: Gothizzar Cartouche- Lore of Mortisans: Arcane CommandMortisan Boneshaper (130)- Artefact: Godbone Armour- Lore of Mortisans: Empower Nadirite WeaponsMortisan Boneshaper (130)- Lore of Mortisans: Drain VitalityBattleline40 x Mortek Guard (440)- Nadirite Blade and Shield40 x Mortek Guard (440)- Nadirite Blade and Shield10 x Mortek Guard (130)- Nadirite Blade and ShieldBehemothsGothizzar Harvester (200)Gothizzar Harvester (200)BattalionsMortek Shield-corps (120)Endless Spells / Terrain / CPsNightmare Predator (40)Bone-tithe Shrieker (30) Where Stalliarch lords and Petrifix are interchangeable depending if you want rend or run and charge, and Harvesters and catapults depending on meta. All the list does is move once or twice stand on objectives and goes: come at me bro! then rolls dice and doesnt die for 2 hours...
  2. From rumor thread. "Putrid Blightkings 140 points Blightlords 190 points Plague Drones 190 points Glottkin 380 points GUO/Rotigus 320 points Beast of Nurgle 70 points Nurglings 80 points Orghotts, Bloab et Morbidex are staying at 240 points" I always though kings where one of the best unit in the book even at 160pts... 20 pts off per 5 of them is good i guess... but bloab/Orghott and Morbidex staying same is bit.. perplexing... Also dont think 10pts will cut it for drones or blight lords always felt they had to be sub 180. The removal of stacking ward saves and all the realm artifacts will definitely shake up the meta, but i fear these changes are prob net negative and wont do much for Nurgle on the tournament scene even with slight point drops.
  3. I did a gaunt summoner on disk just last weekend from a walking one i got second hand and the burning chariot disk. The burning chariot kit comes with about 5 books/scrolls iirc, the lord of change kit also comes with a big book for one of the staff tops.
  4. So Honset Wargamer just updated their stats for everything since winter FAQ 16 Dec... and petrifix ossiarchs didnt break the game... like at all... Not even a single first place... https://thehonestwargamer.com/31st-january-2020-stats/ and vid
  5. If you play a Chaos army (or want to start) this book is a must-have, detailing a new combined daemon allegiance. Included in the book are loads of new and exciting rules, as well as scenarios to represent some of the 13 unique sub-factions and wild battles of the epic war, with full campaign details if you want to recreate it yourself. You’ll also find updated rules for conducting sieges, plus using roaming monsters and even wandering endless spells in your games. Very interesting
  6. Hi guys, been collecting all manner of chaos since fantasy days but never actually played tzeentch. With the new book I have been thinking of getting the lasts bits and bobs for the following list. Last 150pts are for endless spells but havent been able to give that much thought yet. Any suggestions? Any reasons why the list is a terrible idea and I am crazy? Allegiance: TzeentchLeadersGaunt Summoner on Disc of Tzeentch (260)- General- Trait: Illusionist- Artefact: Paradoxical Shield- Lore of Change: Treason of TzeentchGaunt Summoner of Tzeentch (240)- Lore of Fate: Glimpse the FutureFatemaster (120)Curseling, Eye of Tzeentch (160)- Lore of Fate: Treacherous BondThe Changeling (120)- Lore of Change: Fold RealityTzaangor Shaman (150)- Lore of Fate: Arcane SuggestionBattleline20 x Kairic Acolytes (200)10 x Kairic Acolytes (100)10 x Kairic Acolytes (100)Units6 x Tzaangor Skyfires (400)Total: 1850 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 96
  7. Dracan

    The morghast problem.

    The math, according to https://aos-statshammer.herokuapp.com/, nice site btw check it out. Morghasts are pretty overpriced per damage potential compared to stalkers. Yes the movement is nice but not worth the extra points when considering the additional damage stalkers can do. if both variants where to get an extra attack with Harbingers getting rerolls to hit and Archi wound on 2+ the damage starts looking very similar. Id much rather they be worth 210pts than lowering their cost. So i am definitely in favor of making them better, either offensively as shown above or giving them more wounds and maybe permanent 5++ deathless to make them more resilient, as is they just just dont hit the spot for something that costs 210pts
  8. With the imminent release of DoT do you guys think the 5 tzaangors varieties in the Beast of chaos book will be updated and thus superceded or work on a separate warscroll and point system?
  9. Talking about marks, you guys reckon the intent was to make the warcry models have undivided instead of no mark? This considering the allegiance abilities requires all hero units to have one of the 5 marks?
  10. Oh i totally agree that he is very very random and swingy. Problem with the queen is she is unmarkable so cant fit in the battalion. Also 90 pts and an artifact gamble is probably worth it as if it fluffs, it isnt like it was a huge investment. His fight twice also doesnt cost a cp like the queens would which makes him pretty independent. But yeah will surely be a very memorable moment when he rolls hot and dispatches a bloodthirster or a stardrake or even nagash.
  11. D6 attacks 2+ 3+ vs heroes and monsters with 6+ to hit doing d6 MW with sword of judgement. And the ability to fight twice. He has his own 5++ vs mw and then harbinger 5++ vs all wounds so he should also be tougher than one thinks. Tldr he is the duelist for blending monsters and heroes. Cant straight drop him either as the battalion requires 8 units of which he is no 8
  12. Thinking of running the following list in my next game, not completely sold on it and would have loved the 2 warrior blocks being 20 each but points rand out and not much to cut especially with trying to stick with the plague touched. What do you guys reckon? Allegiance: Slaves to Darkness- Damned Legion: DespoilersMortal Realm: UlguLeadersSlaves to Darkness Daemon Prince (210)- General- Sword- Trait: Lightning Reflexes- Artefact: Armour of Tortured Souls- Mark of Chaos: NurgleExalted Hero of Chaos (90)- Artefact: Sword of Judgement- Mark of Chaos: NurgleChaos Sorcerer Lord on Manticore (260)- Mark of Chaos: Nurgle- Spell: Mask of DarknessChaos Sorcerer Lord (110)- Mark of Chaos: Nurgle- Spell: Binding DamnationChaos Lord (110)- Reaperblade & Daemonbound Steel- Mark of Chaos: NurgleHarbinger of Decay (160)- AlliesBattleline40 x Chaos Marauders (300)- Flails15 x Chaos Warriors (300)- Pair of Hand Weapons- Mark of Chaos: Nurgle5 x Chaos Warriors (100)- Hand Weapon & Shield- Mark of Chaos: NurgleBehemothsChaos Warshrine (170)BattalionsPlaguetouched Warband (180)Total: 1990 / 2000Extra Command Points: 1Allies: 160 / 400Wounds: 135
  13. Find it, lets say peculiar... that they made kings/lords and lord of plagues unmodified sixes but left blades of putrification unmodified.
  14. Going to have to try and fit a harbinger of decay in there... some sweet 5+++ for all mortal nurgle units within 7" he's only 160pts...
  15. My biggest gripe is the lack of interaction with god books. There is now literally almost no interaction for s2d units in god armies. God army units still slightly buff s2d though. But i was hoping for something extra which now sadly seems impossible. And the fact that the god army units can't be used except as allies in s2d is such a bummer too. So yeah.. no real incentive for mixing armies either way around makes for a sad panda. Come to think of it... a very nice solution would have been the stormcast 1 in 4 units thing from cities book but for the 4 god books
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