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Chris Tomlin

AoS 2 - Kharadron Overlords Discussion

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9 hours ago, Cavemonster said:

So I just got into AoS with the KO half of Aether War and I don't really know where to build towards.  I'm really digging the the Barak-Thryng port rules and I like the other duardin faction models as well (I really like the gyrocopters).  Any suggestions on what my next potential purchases should be?

Easiest suggestion:

Get a Frigate or ironclad and 2 start collectings.  This gives you the following army:

1 Balloon Lord (220 points)
2 Endrinmasters (200 points)
10 Thunderers (240 points)
12 Balloon Boys (400 points)
1 Frigate/Ironclad (250/510 points)
3 Gunhaulers (450 points)

This gives you 2020 points if you bought the ironclad, and 1760 points if you bought the frigate.  It also gives you a solid core to work from that can be useful in building any sort of list that appeals to you.  Notably, this also gives you everything that you need to run the Grundstock Escort Wing.

Another alternative would be to purchase 2 frigates and 2 boxes of Arkanaughts, as well as a navigator or chemist.  This gives you the following force:

1 Balloon Lord (220 points)
1 Navigator/Chemist (100/90 points)
2 Frigates (500 points)
1 Gunhauler (150 points)
20 Arkanauts (180 points)
6 Balloon Boys (200 points)

This comes out to 1350/1340 points, and gives you enough pieces to run the Iron Sky Attack Squadron battalion.  This also gives you a decent starting point for a 1000 point army (don't run the gunhauler or balloon boys).

If you decide you don't like the battalions, it isn't a big deal.  Either of these purchases will get you the core of a KO army, and more importantly get you a few ships to work with.

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33 minutes ago, Kramer said:

The warscroll reads:

CFC52D8E-28B8-4CEC-8EBC-38D26AF24EFF.png.2af1db421930b6e22ddccfb3703e3325.png
all well and good. And I’ve heard the argument before. And I’ll see if i can borrow the book someday to check the quote.
but this scroll, which I would be taking, does not specify that. 
And I can’t find it in a faq either. 

so if I’m taking this warscroll... there is nothing on their prohibiting me, nor pointing me to extra restrictions. 
I expect the quote from the book to be just careless writing if I’m honest. 

The quote from the book is from the  allegiance abilities section and as far as I know, no other allegiance ability works in a different army. You don´t get aether-gold in a Tempest Eye list or spell lores from Slaves to Darkness in a Nurgle army (exemple). 

The Judgements of Khorne has the same wording in thier allegiance ability, so careless writing seems less likely.

but I might be wrong in my interpetations.

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What do you guys think about the following situation: 

If I charge with my Ironclad loaded with garrisoned units, do those units also count as having charged? (eg lose the benefit from cover but gaining charge bonuses like „deeds, not words“ for example)

I‘d say without FAQ the answer is: „RAW no“ 

Because the unit technically was not picked to make a charge roll... does that make sense?

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16 minutes ago, Rangeltoft said:

The quote from the book is from the  allegiance abilities section and as far as I know, no other allegiance ability works in a different army. You don´t get aether-gold in a Tempest Eye list or spell lores from Slaves to Darkness in a Nurgle army (exemple). 

The Judgements of Khorne has the same wording in thier allegiance ability, so careless writing seems less likely.

but I might be wrong in my interpetations.

I don’t have the Khorne book either 😂

but then let me phrase it this way, and I think you’ll agree. Say you are right, than it’s written as a serious trap. Because only fyreslayer players get that bit of info that it’s limited. Everybody gets access to those free warscrolls through GW and that’s where the limitations should be put. 
If I’m building a grand alliance duardin allegiance... there is nothing that points me there. 

so to the OP. These are the two sides of the argument. Best to check with a TO. But If you’d be playing me you can deffo take it. 

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30 minutes ago, Phasteon said:

What do you guys think about the following situation: 

If I charge with my Ironclad loaded with garrisoned units, do those units also count as having charged? (eg lose the benefit from cover but gaining charge bonuses like „deeds, not words“ for example)

I‘d say without FAQ the answer is: „RAW no“ 

Because the unit technically was not picked to make a charge roll... does that make sense?

Would be my conclusion as well. 

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7 minutes ago, Kramer said:

I don’t have the Khorne book either 😂

but then let me phrase it this way, and I think you’ll agree. Say you are right, than it’s written as a serious trap. Because only fyreslayer players get that bit of info that it’s limited. Everybody gets access to those free warscrolls through GW and that’s where the limitations should be put. 
If I’m building a grand alliance duardin allegiance... there is nothing that points me there. 

so to the OP. These are the two sides of the argument. Best to check with a TO. But If you’d be playing me you can deffo take it. 

I do agree that the rules could be more clear. But on the other hand, you dont get all the rules regarding Endless Spell from the Warscroll cards either. And to be fair, saying that an army specific model should point you to that armys battletome for all the rules regarding said model seems abit obvious, atleast to me.

I guess the best way would be to e-mail GW faq team for clarification and/or talk it over with your opponent/TO before a game.

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53 minutes ago, Phasteon said:

What do you guys think about the following situation: 

If I charge with my Ironclad loaded with garrisoned units, do those units also count as having charged? (eg lose the benefit from cover but gaining charge bonuses like „deeds, not words“ for example)

I‘d say without FAQ the answer is: „RAW no“ 

Because the unit technically was not picked to make a charge roll... does that make sense?

I play this exact that way. But I think that aspect of our garrisons must be FAQed

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9 minutes ago, Rangeltoft said:

I do agree that the rules could be more clear. But on the other hand, you dont get all the rules regarding Endless Spell from the Warscroll cards either. And to be fair, saying that an army specific model should point you to that armys battletome for all the rules regarding said model seems abit obvious, atleast to me.

I guess the best way would be to e-mail GW faq team for clarification and/or talk it over with your opponent/TO before a game.

But there are no army specific models*. There are none. Except according to your argument the endless prayers. There are rules for army composition in the rules that allow and limit you. They allow you to take only models with a keyword, which in turn allows you access to allegiance abilities. 
 

can I ask which rules regarding endless spells you need an army battletome for? 
All the rules are on the warscroll and the core rules. That’s why I can buy an endless spell and just need to ally a model in that has the right keywords to cast it. (And of course is allowed to ally with my army if I want to use allegiance  abilities)

 

annoying thing is it’s been send to the faq team multiple times as far as I’m aware off. 
 

* yes I seperated terrain from models to not muddy the waters. the faction specific terrain have no points, you can’t take them unless in open play and narrative in which case the whole discussion is a bit pointless 😂

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4 minutes ago, cofaxest said:

I play this exact that way. But I think that aspect of our garrisons must be FAQed

At least for clarity sake. 

I hope they errata the Admirals abilities. At least repel should be „at the start of any combat phase“ 

They wont do this 100% but it would be cool if they changed the Barak Nar ability to not be the ability on the Admirals scroll. At least at some range on the Admirals aura if he takes that trait..

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13 minutes ago, Kramer said:

But there are no army specific models*. There are none. Except according to your argument the endless prayers. There are rules for army composition in the rules that allow and limit you. They allow you to take only models with a keyword, which in turn allows you access to allegiance abilities. 
 

can I ask which rules regarding endless spells you need an army battletome for? 
All the rules are on the warscroll and the core rules. That’s why I can buy an endless spell and just need to ally a model in that has the right keywords to cast it. (And of course is allowed to ally with my army if I want to use allegiance  abilities)

 

annoying thing is it’s been send to the faq team multiple times as far as I’m aware off. 
 

* yes I seperated terrain from models to not muddy the waters. the faction specific terrain have no points, you can’t take them unless in open play and narrative in which case the whole discussion is a bit pointless 😂

Army specific model might have been a poor choice of word on my part.

Allegiance abilities are locked to your allegiance tho, in this case that would be Kharadron Overlords, not Fyreslayers. If you were allowed allegiance abilitys in other armies then the one that the battletome is written for then you would be able to use all the rules for both StD and Slaanesh (or any other chaos god) in the same army, which you cant.  And the way to Magmic Invocations (and Judgements of Khorne) are written, they are allegicance abilitys, not a unit/endless spell.

 

and regarding the endless spell comment, that might be me misremembering the need for Malignant Sorcerery book to have all the rules how to casr etc.

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13 minutes ago, Rangeltoft said:

and regarding the endless spell comment, that might be me misremembering the need for Malignant Sorcerery book to have all the rules how to casr etc.

yeah that was the case. Luckily they added that to the Core rules. 

14 minutes ago, Rangeltoft said:

  And the way to Magmic Invocations (and Judgements of Khorne) are written, they are allegicance abilitys, not a unit/endless spell.

But again. You will never know unless you buy into the battletomes. Because the warscrolls don't specify it. 
(assuming you are right, which until a FAQ comes i'm not committing to ;) )

It's just a pet peeve of mine, sorry about that 😅

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Just now, Kramer said:

yeah that was the case. Luckily they added that to the Core rules. 

But again. You will never know unless you buy into the battletomes. Because the warscrolls don't specify it. 
(assuming you are right, which until a FAQ comes i'm not committing to ;) )

It's just a pet peeve of mine, sorry about that 😅

I am not 100% sure im right on this issue, but thats the way i read it.. I really do like the Magmic Invocation models, so if i could use them in a KO army that would be very sweet (still think KO should have gotten thier own version of "endless prayers). But since i do have the battletome, i cant ignore the way it is written :P

the warscrolls are there for ease of use (imo), since they don´t give you the point values (altho those were released in the latest faq/ghb) but before that you would need to have the battletome to "know them", ofcourse that information wouldnt have been to hard to get.

Lets revisit this when/if a faq drops, untill then, enjoy using the magmic invocations :)

 

/cheers Rangeltoft

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5 minutes ago, Rangeltoft said:

I am not 100% sure im right on this issue, but thats the way i read it.. I really do like the Magmic Invocation models, so if i could use them in a KO army that would be very sweet (still think KO should have gotten thier own version of "endless prayers). But since i do have the battletome, i cant ignore the way it is written :P

the warscrolls are there for ease of use (imo), since they don´t give you the point values (altho those were released in the latest faq/ghb) but before that you would need to have the battletome to "know them", ofcourse that information wouldnt have been to hard to get.

Lets revisit this when/if a faq drops, untill then, enjoy using the magmic invocations :)

 

/cheers Rangeltoft

haha as soon as my nerd rage settles down ;) 

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5 hours ago, Scar said:

Finished my 80% of my army today wanted to share :)

still 20 arkanauts to go brok and a navigator 

 

Looking sweet. That's a load of balloon boys you've got there. 

What's the statue on the ironclad base? 

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3 hours ago, cofaxest said:


Endrinmaster with Ugli artifact (each 6+ tohit on heroes and monsters deal d6 mw)
9tUDfdPB0gs.jpg.6743f90fd8ce3b58cd5efe0848f7198e.jpg


otfJOpdwOrQ.jpg.d4be2ea6b4324cd7c8f33bbcad8fb8d4.jpg
  I take one point and deal 23 mw to his Verminlord (he save 14 of them with two 5+ mw saves) and lose endrinmaster in a process

Thanks for batreps. Good to see some grudges settled/breaches of contract appropriately punished. 

Im curious about the choice of sword of judgment of the endrinmaster. I wouldn't have thought he had enough melee attacks to make it worthwhile. But I've never tried it in KO, is there a specific combo you have for it? 

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Purchased a Gunhauler from ebay, just over 20 euros.

With a starter kit and some building, I will have have:

- 20 Arkanauts

- 10 Thunderers

- 2 Gunhaulers

- 3 balloon boys

- Khemist

- Edrinmaster with balloon

This will be interspersed with my Steampunk TE (one thing of that will be a Frigate or maybe even Ironclad based on Steam Tank aesthetics) and some other stuff, so I expect it to slowly take shape.

It's happening.

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3 hours ago, Dr Ben said:

Looking sweet. That's a load of balloon boys you've got there. 

What's the statue on the ironclad base? 

Its a broken dwarf statue from scibor miniatures

myoverlordclad1.jpg

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7 hours ago, Dr Ben said:

Thanks for batreps. Good to see some grudges settled/breaches of contract appropriately punished. 

Im curious about the choice of sword of judgment of the endrinmaster. I wouldn't have thought he had enough melee attacks to make it worthwhile. But I've never tried it in KO, is there a specific combo you have for it? 

I take it just to use my endrinmaster as suicide hero/monster killer and he managed to deal 8 mw on his first charge) In the end I think that I would prefer +2 attacks on Gaze of Grungni  command trait instead of melee artefact) 

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Having second thoughts on the viability of a 12 block of endrinriggers. Still need to get more games in but there wasn’t a ton of opportunities for great use of aether  gold share which I guess is the only reason you’d want a unit bigger than 6. Will probably stick with my list for now though .

 

4 drill cannons would like rerolls to hit but if you have an ironclad or some kind of alpha strike like that then you really need to know where your aether shares are going in your first and second shooting phases. 

 

My big block of riggers got shot up a little before they got to fully unload on someone and got to use their share and then I ended up rolling good on my hits and terrible on my wounds so may perhaps be an unfair judgment. First time you turn 1 hit into 4 hits and hit all your 2’s to wound you’ll be praising the aether share. 

 

Overall what stands out to me about ko is 1. Are you equipped to play whatever scenario you draw

2. How well you do in your single shot 4+ to hit and subsequently your d3 damage rolls. 

3. Does your opponent know anything about playing against KO besides “shoot the boats”

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As you mention Riggers... . 
Do you guys believe that aether gold shares could be changed from 10+ models to 10+ wounds in the near future?

I have the feeling that the gold could end up on that list of FAQ'd things sooner rather than later.

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Hey guys, was wondering what the base size  for the endrinmaster with dirigible suit is, for conversion purposes? Couldn't find it on the Aether War description and the official base chart seems to be down. Cheers

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51 minutes ago, Rachmani said:

As you mention Riggers... . 
Do you guys believe that aether gold shares could be changed from 10+ models to 10+ wounds in the near future?

I have the feeling that the gold could end up on that list of FAQ'd things sooner rather than later.

Wouldn't have been rule breaking if it was in the rules from te start. Would have been a fair addition. 

Sadly I don't think it's going to be changed though. Honestly I think GW isn't going to up our game through a FAQ we seem to be in a nice middle ground. 

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Probably not. And I have to say, that I'm all in all very happy with the new book.

It's just that there are a few small things that could or should get "fixed" or to be both more precise and the lack of a better word "greased".

To me (and I'm not talking blunders like the Admirals melee Command Ability called "Repel boarders" only being usable in our turn), these are two things.

Aethergold on Balloonboys (hence wounds instead of models) & fly high (and almost more importantly full movement) with 10 & 15 models whereas 11 & 16 would make list building & playing in general WAY better. But not as in "more competitively" (that too, I suppose) but giving us more freedom to build cool lists & the like. As of now we can't properly use our heroes on foot & arkanauts (outside of screens and objective holders) without an Ironclad. It's probably what irks me the most about KO right now. 

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