Rangeltoft
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Everything posted by Rangeltoft
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Thanks But if my history with KO is any evidence, the game will be over one way or another at turn 2
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Thanks, it was as i thought then. The shooting part i do know, but was thinking about alpha strike with the 2d6 run amendent, Command the Skies and no reward without risk, the rest of the army can shoot away the screens.
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Question: If you use "Command the Skies" and run & charge with a frigate, how does that work with the assault boat rule, can embarked units disembark and attack as normal? /cheers Rangeltoft
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Aye, screens/objective grabbers. In my last game a unit of 3 wiped out a 20-man sized Tzaangor unit and then died themselfs to Battleshock 😜 But i have never tried running them as a bigger unit, always felt that they work better in a smaller sized unit
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though about switching a Troggboss and a fellwater unit for 2 more Dankholds. But im not sure if thats the right way to go
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played another game vs Guild of Summoners Tzeentch. Ended 29-21 in favor of Truggs. got really lucky with some unbinds and getting the ward save for two turns was great aswell. Used the following list in both my games: Allegiance: Gloomspite Gitz - Gittish Horde: Trugg's Troggherd - Grand Strategy: Overshadow - Triumphs: Indomitable Dankhold Troggboss (210) - General - Command Trait: Prized Trogglet - Artefact: Thwackwheezer Club Dankhold Troggboss (210)* - Nullstone Adornment: Hand-carved Nullstone Icon Trugg the Troggoth King (320) 3 x Fellwater Troggoths (170)* 3 x Fellwater Troggoths (170)* 6 x Rockgut Troggoths (340)* - Reinforced x 1 3 x Rockgut Troggoths (170)* 2 x Dankhold Troggoths (380)* - Reinforced x 1 *Battle Regiment Total: 1970 / 2000 Reinforced Units: 2 / 4 Allies: 0 / 400 Wounds: 120 Drops: 3
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played one game with it so far. Ended up with a 23-15 win vs SCE Annihilators list. The leystone buffs were nice, but all in all i think a troggoth army is better with regular gitz rules.
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Question about Trugg. He has the Dankhold Troggboss keyword and is a warmaster. Would that unlock Troggoths as battleline in a regular Gitz army? /Cheers Rangeltoft
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AoS 3 - Maggotkin of Nurgle Discussion
Rangeltoft replied to Neil Arthur Hotep's topic in Maggotkin of Nurgle
A question regarding Coalition units. As per the Legion of Chaos rule, a coalition unit can not be your general. But is there anything that stops Plague Monk counting as battleline if you also include a Plague Priest? The rule for plague monks states that 1 unit count as battleline for each plague priest in your army (nothing about skaven/skaventide army). /Cheers Rangeltoft -
oh well. there goes my Barak Thryng army =( Hopefully Tempest Eye will work out in the new CoS tome. all in all, the new rules seems fine, maybe it wont be such a NPE for my opponents when i field KO from now on.
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No command point and you can use it on the same unit if the command ability fails to bring them back
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While i want to vote for Gloomspite Gitz i have only played 2-4 games with them and i did not have any fun what so ever. So Maggotkin gets my vote.
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aye, that's the plan. I know they would both be better as coalition, but then i would need..12(?) other units, since they are not seperate coalition options as KO/SCE in Tempest Eye for exemple.
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hello to you all. Is the following list legal, always confused when it comes to allies and coalition units. /cheers Rangeltoft
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the command trait lets you use the ability without spendning a command point and you could bring back two units in the same phase, since its not the same ability as the command ability on the warscroll
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forgot about the charge phase🙃 will have to try that out sometime
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May i ask how? i might be misunderstanding the rule here, but wouldnt you only get 3 in the movement phase and then maybe 3 in the combat phase after piling in?
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Battlelines Drawn and Terrain/Summoning/etc
Rangeltoft replied to Landohammer's question in Rules Questions
Only the summoning of a new Feculant Gnarlmaw will be affected from Nurgle summoning, the other options don´t have the 3" away from.. rule -
and thats what you get for not really paying attention to the core rules Thanks for the respons
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I was looking over the subfaction rules from BR: Kragnos in the app, am i missing something or are you not forced to take the subfaction command trait anymore? The artifacts still have the rule that first artifact must go to etc, but cant find the same for the command traits.
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New Night Runner in the app? not sure, but from what i can tell it does not look like any of the current ones
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Quick question regarding this. Do you get the extra wounds and reroll 1s for the entire unit (from Prized Creation)? I have always played it as only a single Rat Ogor gets the buff. /Cheers Rangeltoft
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Here is another idéa. Bonesplitterz are known to hunt godbeasts, Kragnos says that his "people" are gone. Might he be a leader for a godbeast/monster faction? (Not that destruction really needs another monster based army). Maybe Kragnos after out for revenage against the Bonesplitterz for killing off his spawns/whatever and thats the feeling the Boy and Shaman have?
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A quick rule question regarding the Iron Sky Attack Squadron: Are you allowed to disembark after flying high? My gut reaction is no, since its not a move but a setup, but just wanted to make sure. /cheers Rangeltoft
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Loatsome Sorcery vs Mastery of Magi, how does it work?
Rangeltoft replied to Rangeltoft's question in Rules Questions
But rerolls happens before modifiers, if im not remebering wrong. And the Mastery of Magic is a modifier as of the latest DoT Faq/errata.