Vaporlocke Posted June 3, 2021 Share Posted June 3, 2021 5 minutes ago, The Red King said: Only stops CP abilities in the combat phase. That was actually my first thought too but battleshock is it's own phase right? Correct, it won't stop inspiring presence. Quote Link to comment Share on other sites More sharing options...
Popisdead Posted June 3, 2021 Share Posted June 3, 2021 I'm looking forward to a Ghorgon hitting another monster on 2s. or a Doombull doing that. If objective capping is done based on wound-count it will do a lot to help Warherd and the like. Small shifts can do a big deal. If nothing else at the very least it's "a" change so better than not and we can't get worse Quote Link to comment Share on other sites More sharing options...
The Red King Posted June 3, 2021 Share Posted June 3, 2021 Side note It's really odd to me that the ghorgon is less likely to deal impact hits than a doombull. 1 Quote Link to comment Share on other sites More sharing options...
Chaos Shepard Posted June 3, 2021 Share Posted June 3, 2021 Ya, it doesn't look like it effects battle shock, which is just to bad. Though they are going to have to fix Allherd in an Faq, because the new amount of command points is going to make Allherd broken. Alliteratively there could be a one per turn limit on all Command Abilities. Quote Link to comment Share on other sites More sharing options...
Maddpainting Posted June 3, 2021 Share Posted June 3, 2021 7 hours ago, Chaos Shepard said: While it does make the Herdstone more vulnerable, there are some things to keep in mind. Our summoning is not tied to any ability on the Herdstone so even if it gets wrecked since it doesn't say the terrain piece is removed from the battlefield we should still be able to sacrifice on it and use our primordial call points. We should only lose it's aura abilities since those are on the warscroll. Actually I like how this gives counter play to terrain. This might even lure the opponent into the herdstone's range where you can take advantage of it. But we can no longer get additional Summoning points for sacrifices. Quote Link to comment Share on other sites More sharing options...
Chaos Shepard Posted June 3, 2021 Share Posted June 3, 2021 14 minutes ago, Maddpainting said: But we can no longer get additional Summoning points for sacrifices. No we still can. Smash to Rubble only removes the warscroll abilities. Sacrificing while near the Herdstone is nowhere on the warscroll. It is part of our faction abilities. We would only lose the -1 armor save and auto pass moral abilities. 3 Quote Link to comment Share on other sites More sharing options...
Maddpainting Posted June 4, 2021 Share Posted June 4, 2021 38 minutes ago, Chaos Shepard said: No we still can. Smash to Rubble only removes the warscroll abilities. Sacrificing while near the Herdstone is nowhere on the warscroll. It is part of our faction abilities. We would only lose the -1 armor save and auto pass moral abilities. Oh, hmm. Thats not that bad then. Quote Link to comment Share on other sites More sharing options...
Nordrim Posted June 4, 2021 Share Posted June 4, 2021 I made today Centigor conversion for Mordheim where the centigor is actually great. 6 1 4 Quote Link to comment Share on other sites More sharing options...
Televiper11 Posted June 4, 2021 Share Posted June 4, 2021 I’m keen to run a full Monster squad now with double Ghorgon, double Cygor given these new Monster rules. And I am much more likely to summon a random Cocktrice or Chimera. 2 Quote Link to comment Share on other sites More sharing options...
Lord Krungharr Posted June 4, 2021 Share Posted June 4, 2021 If the rumor that battletome battalions are going away is true my Bullgors of Khorne will be really mad. But unable to get extra attacks with Blades of Khorne to take it out on enemies. 1 Quote Link to comment Share on other sites More sharing options...
Maddpainting Posted June 4, 2021 Share Posted June 4, 2021 8 hours ago, Televiper11 said: I’m keen to run a full Monster squad now with double Ghorgon, double Cygor given these new Monster rules. And I am much more likely to summon a random Cocktrice or Chimera. Cockatrices are going to be insane, rushing up breaking terrain or stopping a unit from using CP's when you charge alongside Bestigors, Bullgors, etc... 1 Quote Link to comment Share on other sites More sharing options...
Chaos Shepard Posted June 5, 2021 Share Posted June 5, 2021 Ok who wants to read too much into the New General Hand Book cover art, and get a little conspiratorial. I mean, it is clearly a Chimera. Odd to have it on the cover but maybe they really want to sell the whole Monsters thing and it is one of the most generic/iconic monsters in the game. That said, anyone find it weird that it has a avian, lion, and goat head; when the current model has a avian, lion, and dragon head? Changes to the Chimera perhaps, maybe a new models? I am probably reading to much into things. 1 Quote Link to comment Share on other sites More sharing options...
Lord Krungharr Posted June 5, 2021 Share Posted June 5, 2021 I agree, it's a conspiracy. I read that as a clear sign that all Beasts of Chaos models can be used with any battletome with batteline conditions applicable with the proper general model. Beasts are nothing if not versatile! Quote Link to comment Share on other sites More sharing options...
Fyrenn Posted June 5, 2021 Share Posted June 5, 2021 21 minutes ago, Chaos Shepard said: Ok who wants to read too much into the New General Hand Book cover art, and get a little conspiratorial. I mean, it is clearly a Chimera. Odd to have it on the cover but maybe they really want to sell the whole Monsters thing and it is one of the most generic/iconic monsters in the game. That said, anyone find it weird that it has a avian, lion, and goat head; when the current model has a avian, lion, and dragon head? Changes to the Chimera perhaps, maybe a new models? I am probably reading to much into things. I mean, I wouldn't put money on it but it's a very interesting monster choice to use - and for it to be specifically different from the current sculpt - which frankly I thought was in risk of becoming a legend - , does make me wonder if maybe they would update it in some way... maybe there is future in the age of beasts for us yet. In any case, I go to sleep today thinking there is a future for the chimera a lot more than I when I woke up. 1 Quote Link to comment Share on other sites More sharing options...
Nordrim Posted June 6, 2021 Share Posted June 6, 2021 Here is a Ghorgon i have been working, saw something similar years ago. Also a cheap beastman shaman from necromancer kit. Bird in his back is from frostlord kit. 5 Quote Link to comment Share on other sites More sharing options...
Ganigumo Posted June 7, 2021 Share Posted June 7, 2021 This kills the beasts of Chaos. Nerfs Gors, Bestigors, Bullgors, Dragon Ogors, Tzaangors, Tzaangor Enlightened, Tzaangor Skyfires, Warhounds. Ungors are fine since 25mm is less than an inch. 2 Quote Link to comment Share on other sites More sharing options...
The Red King Posted June 7, 2021 Share Posted June 7, 2021 It seems like a ham fisted attempt to bring back rank and file but done poorly. If we don't get range changes it will never be worth bringing more than 3 bullgors and even then it's questionable because you're losing 33% of your combat effectiveness. I dont trust GW to remember we exist enough to fix that... Quote Link to comment Share on other sites More sharing options...
Vaporlocke Posted June 7, 2021 Share Posted June 7, 2021 (edited) 1 hour ago, Ganigumo said: This kills the beasts of Chaos. Nerfs Gors, Bestigors, Bullgors, Dragon Ogors, Tzaangors, Tzaangor Enlightened, Tzaangor Skyfires, Warhounds. Ungors are fine since 25mm is less than an inch. And just when I got excited about Wildfire Taurus getting better too. Our only hope is they take the 2nd rank fights rule from 40k too. Edited June 7, 2021 by Vaporlocke Quote Link to comment Share on other sites More sharing options...
Myrdin Posted June 7, 2021 Share Posted June 7, 2021 (edited) This is so stupid.... dont they realize this impact a LOT of units ? Like every single 40mm base model in the game ? Ogors will suffer, Troggoths will suffer. Anything that is "monster infantry" will suffer from this, This rule makes absolutely NO sense, since you cant play 6 models in a line, yet you have to pile in. Srsly wut ? Edit: Maybe, possibly they actually thought of this and models on 40mm/50mm bases will have some exception to this. Edited June 7, 2021 by Myrdin 1 Quote Link to comment Share on other sites More sharing options...
Ganigumo Posted June 7, 2021 Share Posted June 7, 2021 14 minutes ago, Myrdin said: This is so stupid.... dont they realize this impact a LOT of units ? Like every single 40mm base model in the game ? Ogors will suffer, Troggoths will suffer. Anything that is "monster infantry" will suffer from this, This rule makes absolutely NO sense, since you cant play 6 models in a line, yet you have to pile in. Srsly wut ? Edit: Maybe, possibly they actually thought of this and models on 40mm/50mm bases will have some exception to this. Its a bit crazy, I think troggoths should be mostly fine (they have 2" attacks) but even 40k is within 2" of 2 models, so this is more restrictive. 40k they have a rule where you can fight in two ranks, but they'd need to rewrite all the warscrolls to do something similar for AoS since that's where the attack range is. Quote Link to comment Share on other sites More sharing options...
Alan Mandelson Posted June 7, 2021 Share Posted June 7, 2021 I've done some measurements and maths. 40mm bases are actually fine to all attack with 1" weapons with new coherency rules (think zigzags instead of straight lines). 50mm (Bullgor) are screwed. Even in a zigzag, base to base, it's about 1.5" needed to attack. So sad. 1 Quote Link to comment Share on other sites More sharing options...
Televiper11 Posted June 7, 2021 Share Posted June 7, 2021 So we are looking at MSU Bullgors? Quote Link to comment Share on other sites More sharing options...
Siphon Posted June 7, 2021 Share Posted June 7, 2021 22 minutes ago, Televiper11 said: So we are looking at MSU Bullgors? I’m thinking MSU everything. And for most armies, not just Beasts. The Age of MSU begins. Quote Link to comment Share on other sites More sharing options...
Maddpainting Posted June 7, 2021 Share Posted June 7, 2021 (edited) Yeah.... Dragon Ogres and all Cavalry type units too are in danger now. Edited June 7, 2021 by Maddpainting Quote Link to comment Share on other sites More sharing options...
The Red King Posted June 7, 2021 Share Posted June 7, 2021 1 hour ago, Siphon said: I’m thinking MSU everything. And for most armies, not just Beasts. The Age of MSU begins. If blood tithe and depravity points stay the same that's a nice bonus to them I suppose. 1 Quote Link to comment Share on other sites More sharing options...
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