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Chaos Shepard

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About Chaos Shepard

  • Birthday 02/27/1986

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  1. You can only ever use one Ritual of Ruin action from off the board in your hero phase.
  2. Those mortal wound from the Cygor help me kill Morathi in my last game.
  3. You realize that elite is only for units that don't have a unit champion. Any unit with a champion can have that champion issue orders to their unit.
  4. There is also the special perks to the edition villain. This is currently Ork/Cruel Boyz for AoS and Necrons for 40k. They will, for about the duration of the edition, get special treatment. I am talking about limited edition sculps and special consideration in spinoff/box games.
  5. Don't read to much into the rumor mill picture. Unless they are doing a special event, it can take be anything from 6 months to 2 years before we get a payoff for a rumor mill picture.
  6. New Anvil of Apotheosis is basically the old Anvil of Apotheosis with very very few and minor changes to make it more compatible to the new addition.
  7. I expect that it is just some lore building. There is similar mention of aquatic beastmen in the Beast of Chaos tome who are mix of fish and sharks. I don't think they will pop up as a whole unit but I could see them appear as some kind of underworlds team.
  8. I am hyped for the new Anvil of Apotheosis. Well hyped might be a bit strong, I am adequately pleased for the new Anvil of Apotheosis.
  9. I actually think this guy is better used against larger targets. A target that can actually survive 2D6 mortal wounds would give you more chances play his slot machine. If you pick off a small target, congratulations, now you have to waist an entire turn just to pick a new target. If you pick that 5 wound wizard turn one chances are this guy wont hit until turn 3 if your lucky. Then turn 4 you get to pick another one and turn 5 you might kill a second wizard. Pick something with more wounds and you get more spins. At least that's how I would use this guy.
  10. You beat me to it. I really think this could be a plastic Shaggoth. Though I dare not hope.
  11. Its important to remember that crushers have an advantage to paired when it comes to bonus attacks. It you prefer to play Gavespawn it might be better to have crushers in that case. Glaives by far are the worse option currently. Though I wouldn't rule them out completely. While I would never take a full unit of them I find having one for every 3 be a Glaive to be useful. I always found the extra rend and reach to be helpful.
  12. Assuming you go second on turn 2. You should on average have accumulated 9.5(maybe closer to 9) PC points. That is almost a Chimera on turn 2, practically guarantied with Allherd.
  13. Well honestly I don't see how we don't win every "best painted". Thou I may be bias.
  14. To be fair Underworlds has a few Stormcast Warbands... so what's one more. Its a joke GW. Please no more Stormcasts.
  15. I would like for them to, at the very least, fix the costs for the Primordial Call Points. I could also see something like mount traits but for monsters, or special Monstrous Rampage actions. Though with are luck they will decide that the Herdstone's abilities are to strong and half it ranges.
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