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Chaos Shepard

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Everything posted by Chaos Shepard

  1. You can only ever use one Ritual of Ruin action from off the board in your hero phase.
  2. Those mortal wound from the Cygor help me kill Morathi in my last game.
  3. You realize that elite is only for units that don't have a unit champion. Any unit with a champion can have that champion issue orders to their unit.
  4. There is also the special perks to the edition villain. This is currently Ork/Cruel Boyz for AoS and Necrons for 40k. They will, for about the duration of the edition, get special treatment. I am talking about limited edition sculps and special consideration in spinoff/box games.
  5. Don't read to much into the rumor mill picture. Unless they are doing a special event, it can take be anything from 6 months to 2 years before we get a payoff for a rumor mill picture.
  6. New Anvil of Apotheosis is basically the old Anvil of Apotheosis with very very few and minor changes to make it more compatible to the new addition.
  7. I expect that it is just some lore building. There is similar mention of aquatic beastmen in the Beast of Chaos tome who are mix of fish and sharks. I don't think they will pop up as a whole unit but I could see them appear as some kind of underworlds team.
  8. I am hyped for the new Anvil of Apotheosis. Well hyped might be a bit strong, I am adequately pleased for the new Anvil of Apotheosis.
  9. I actually think this guy is better used against larger targets. A target that can actually survive 2D6 mortal wounds would give you more chances play his slot machine. If you pick off a small target, congratulations, now you have to waist an entire turn just to pick a new target. If you pick that 5 wound wizard turn one chances are this guy wont hit until turn 3 if your lucky. Then turn 4 you get to pick another one and turn 5 you might kill a second wizard. Pick something with more wounds and you get more spins. At least that's how I would use this guy.
  10. You beat me to it. I really think this could be a plastic Shaggoth. Though I dare not hope.
  11. Its important to remember that crushers have an advantage to paired when it comes to bonus attacks. It you prefer to play Gavespawn it might be better to have crushers in that case. Glaives by far are the worse option currently. Though I wouldn't rule them out completely. While I would never take a full unit of them I find having one for every 3 be a Glaive to be useful. I always found the extra rend and reach to be helpful.
  12. Assuming you go second on turn 2. You should on average have accumulated 9.5(maybe closer to 9) PC points. That is almost a Chimera on turn 2, practically guarantied with Allherd.
  13. Well honestly I don't see how we don't win every "best painted". Thou I may be bias.
  14. To be fair Underworlds has a few Stormcast Warbands... so what's one more. Its a joke GW. Please no more Stormcasts.
  15. I would like for them to, at the very least, fix the costs for the Primordial Call Points. I could also see something like mount traits but for monsters, or special Monstrous Rampage actions. Though with are luck they will decide that the Herdstone's abilities are to strong and half it ranges.
  16. Mass Warherd is more viable now than it was before. I would recommend bringing the Taurus or the Sphiranx to manipulate the attack sequence to offset the units' lack of defense.
  17. Conspiracy time. You know that new Fireslayer model's face and chest are well covered, and the beard could just be long hair braided into a beard shape. Maybe this is a female Fireslayer.
  18. Now if only they would take the time to adjust the summoning points. Given these new point costs, a Ghorgon shouldn't cost more than 7 or 8 and its clearn that the Cygor, Dragon Ogors, and Bullgors should only cost 6 Premortal Call points.
  19. Its amazing how this change didn't touch Bestigors but they now feel so much worse now that they are more expensive than both Bullgors and Dragon Ogors.
  20. Ah yes, Silent People, everyone's favorite Order/Chaos/Destruction/Death army with their [insert theme here] and "bug?" esthetic.
  21. I can't tell who is joking and who genuinely doesn't see the eldar helmit in the back ground of the image.
  22. I will admit that there is a cost when trying to minimize drops but that same cost isn't there between enhancements and rampage immunity.
  23. My issue with it is that there is zero cost to it. Now I don't mean points cost, no my problem is that it is just pick 3 units to make immune to rampage. It should at least require a sub-commander to unlock in my opinion. I could also see it become a once per-game ability you can activate similar to similar battalion abilities.
  24. Except I am sure that there are members of this board that would kill for some AOS news that was just, "we're working on A, B, and C, and you might see them sometime, um. soon?"
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