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Myrdin

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44 Lord Celestant

About Myrdin

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  1. Myrdin

    AoS 2 - Beasts of Chaos Discussion

    Not only did everything (that had a model) came over ...*cough cough except harpies, cough*, but we also got a bunch of "new" stuff (Dragon Ogors, Chimera, Tzaangors, Cockatrice and such). Things we lost were things that didnt have a model like Beastlord with shield, BL on chariot, Shaman on Chariot and Razorgor chariot (mostly chariot mounts, but normal chariots we still have). As someone who came from WFB to AoS as well, I must say, even despite loosing some things (hopefully we get some new ones added over time as well) overall the army is much better off then it used to be in WFB, and the new Dragon Ogors and Tzaangors are fun to use.
  2. Myrdin

    AoS 2 - Beasts of Chaos Discussion

    Your paintjob is very nice. And I do like the bases. Very nicely done. As for the sculpts, I am not a fan of those, essentially they look extremely stiff, like if they suffered from torpor. While not the ugliest sculpts out there, they certainly aint the best of the crop. And I remember people criticizing similar point as I have them even back in the day when the Dragon Ogre kit was released.
  3. Myrdin

    AoS 2 - Beasts of Chaos Discussion

    Yeah thats true. I mean we can always hope (I keep my hooves up for new, amazing looking Khorn/Pesti and Slaangors that can both be added to their own God armies, as well as to us. Would be amazing to have all of these back. *I already dreamt up how they could be setup model count/stat and rule wise for each of them to be unique in their own right and yet not make our other choices obsolete. Both Pestigors and Slaangors would be easy to do. I drafter several variants of these units, always filling a certain role and never have pushed out our other choices into obsolesce but no matter how I tried to spin it, the Khorngors always came to a point where they made Bullgors into overpriced beefstakes (which they are honestly. Bullgors are pretty lackluster when compared to our other choices like Bestigors, Dragon Ogors and Enlightened). I can post the profiles pages I made for them just for the lolz...but I digress It would be cool to get harpies back. Damn I have like 40 of them from the old days of Warhammer Fantasy, now they just collect dust. I can see them having a proper Deep strike ability like other units of this type and the adequate profile for a cheap, swift harassment unit with one or two unique abilities of their own. Its not that we lack any mobile units, but having more choices would be nice. Plus we have no actual Deep Strike (I wish the FW Chaos Monsters had BoC keyword... ahh Preyton :3 ) so one unit of this type wouldn't be a horrible thing.
  4. Myrdin

    AoS 2 - Beasts of Chaos Discussion

    Well its not like we have a unit entry for such a unit. Plus the keyword thing. Unless they would be part of SoD.... or we get to see some new BoC releases after the Battletome, as we`ve seen with some of the other armies. Nice Centigors btw. though they seem to have same issue as the first one I made > It looks like you`ve cut out to much and the Gor torso seems a bit too deep set into the bottom body. As a buddy of mine commented on the first Centigor I made "it looks like it got hit by a sledgehammer and upper torso got pushed into the bottom one." The Bestigor doesnt seem to have this issue though so that might be just an issue with the picture taken.. That Elk headed beastman coversion is a pretty great idea for the left over heads ! I realy dig it !
  5. Myrdin

    AoS 2 - Beasts of Chaos Discussion

    I see ! Thanks a lot both of you. I was still confused on this part but now it been finally cleared for me. That makes the Battalions much more attractive for the God armies (though it doesnt offer BoC much really). I can certainly see the appeal of some of our units in a setting where they can benefit from "this or that" that the God army has to offer. Centigors seem to be a great addition for both Khorne and Nurgle due to their speed (tough admittedly not sure how much do the Fleshounds outperform them if at all). Just to bad we cant get our hands on some of their stuff, but at least you can technically go Fully BoC under a designated God so at least thats something (unlike the ally limit I was thinking off).
  6. Myrdin

    AoS 2 - Beasts of Chaos Discussion

    I might be missing something, but for the Nurgle theme battalion army.... you are not getting any of the Nurgle buffs. You cant ally Nurgle into BoC, you can only ally Nurgle marked (battalion) BoC into Nurgle,.... just like with every other Chaos God (and the thing I was so angry about when it comes to consistency). So yeah while you get Nurgle keyword you are not getting any of the benefits. That is, if we are talking about a 2K list, because you can only bring so many BoC as allies into another army. So no +2 for nurgle, no blades of Purification, no nothing. Unless the main army is Nurgle and BoC are only allied into it. At least thats how the things have been interpreted up to this point rule wise as far as I understand it. I would love to be proven wrong though.... Malal knows that it would open so many new ways to play this army if we could ally in Chaos Gods stuff with all their buffs targeting their chosen gods keyword (thus our Battalion marked BoC)
  7. Myrdin

    AoS 2 - Beasts of Chaos Discussion

    Personally I think its a shame that none of the monsters other than Warherd ones are part of our Batalions, not even the God dedicated ones. One would expect Jabberslythe to be a Nurgle friendly thing. Giant being universally markable to any god, Chimera does give of the Khorne/Tzeentch vibe and so on and so on. *Honestly the Nurgle Batalion would be very amusing if Razorgors could benefit from it. Suicide boar bullets all day long xd
  8. Myrdin

    AoS 2 - Beasts of Chaos Discussion

    For those 40 points you can add in "Razorgor the mighty!" Brick of 30 does save some points and adds lot of meat on those bones, but moving it around is a bit tricky and maximizing the damage output even more so, unless you get the perfect charge with lot of extra movement to pile in as many as possible. Funny enough i think the best format for Bestigors is the one thats the least points efficient > 20 man strong unit. I played with all 3 unit sizes and this one seems to most optimal for on table deployment, presence pressure and grinding. You get enough bodies to wither down a lot of flak the enemy will throw your way, and also still pack quite the punch, especially in charge. MSU units of 10, needless to say, are a great way to play this unit at most times. @SwampHeart What happened that the Pendelum was a dead weight ? Personally I favor it over other predatory spells as, if your opponent gets the turn, they can be turned against you, but with Pendelum they cant rally do much. Its like a shotgun, throw it down close to the unit you wish to hit > hope for a good roll > do damage > stop caring about it, unless you want to dispel and re-use it again.
  9. Myrdin

    AoS 2 - Beasts of Chaos Discussion

    Depends on how much nonsense you want to deal with I have 4 of them and usually tend to bring at least one to almost every game I play as a objective rusher. Seldom does the opponent pay attention to a lone piggy minding its own bussiness just for it to ninja the objective away when they are not looking haha. I was playing around with the idea of running a pig herd, but the fact is that outside of a charge, the damage output is not that great, and even in charge, unless you get lucky and roll a lot of 6s, those 4+ to hit dont really cut it. Also no battalion makes use of them (nor any other monster for that matter) and as such there arent that many ways to buff them. So rather than fighters use them for their subversion skills in sneaking, oinking and ... CLAIMING WHAT IS RIGHTFULLY YOURS ! *lightning crash !* .... ahem sorry, dont know where that came from XD. They are cheap, fast and disposable. Play them like that and the piggies might surprise you when least expecting. At least thats my experience with them. After one pig climbed a wall (spider pig) and tied down a Burning chariot of Tzeentch for my big stuff to charge it and wipe it off, and in a different game another stealth moved its way onto an objective, playing Ninja and holding it until the end of the game (thus winning me the game by 1 point) I warmed up to these furry, oinky bacon strips with bad temper and a peculiar ability in subterfuge
  10. Myrdin

    AoS 2 - Beasts of Chaos Discussion

    THIS. All other armies that have them, get hounds as Battle line, only for us they are not. And as such they have no real place, since they are clearly outclassed by Centigors. If you REALLY dig deep and try to find at least "something of value" you end up with the same thing every time > the only thing they can provide is a wider screen since you run 10 1W models instead of 5 2W ones. Thats literally it. If they were Battleline they might at least see some game time here and there. Sidenote: I admire you dedication. I just finished the first 5 I had started a while ago now (procrastination is a thing lol), though they still need to be painted. Next I wanna try making some female ones from the Sisters of Thorn box, but honestly, while I would love to have some nice 30-40 ish customized, big beefy, cool looking Centigors, its just way to much work >< I wish GW did some update on some of the BoC line models .
  11. Myrdin

    AoS 2 - Beasts of Chaos Discussion

    You have pretty much a solid, oldschool WFB army right there. Only things you lack, in my opinion is something fast and speedy (other then Tzaangors, you want those doing their own thing, not camping ground) to capture "the flag". Razorgors, Chariots and Centigors. Now admittedly > All 3 of these are either super ugly, super old, super expensive, or super all of 3 of them in one. Especially pumbas and centaurs (pig and the drunkards). Personally I use the Pigs from Mierce miniature, those are nice big n beefy, and look pretty darn great (plus allow for customizations due to how the surface is done in a GS friendly way). Centigors are a bit of a tricky ones. They are old AF, expensive and GW doesnt really seem to care about the fact that should they update them, BoC players would literally throw stacks of cash at tham. So you are left to your own devices. Either convert some (like most people tend to do.) or try and get some proxies from elsewhere. As for Chariots > orc boar chariots tend to be cheaper then the Beastmen one. Especially on secondary market like Ebay. And for the crew you can easily use some leftover Gors, Bestigors and some extra bits to pimp it up. But as I said above, I think you have a VERY solid core here and can easily build multiple strong functional lists out of it. With 2 DB and Gorgons you can go with Bull centric army and go smash face and claim names, while taking some MSU ungors and bestigors for support and objective holding. (Be sure to pack the Khorne Brass Battalion though. 4+ on minos is a big detriment and the BB does mitigate that to a degree.) With Tzaangors you can embrace your inner Tzeentch and dominate the board with fast moving hard hitting pieces, again take the small guys for support and objectives. Or you can go full old school, take big blob of ungors, bestigors and raiders, fill it out with a monster or two, and sprinkle more random stuff on it just to see you opponent shed tears when he counts the amount of bodies he needs to cut through to win (not exactly Skaven style, but still pretty doable). OR build anything and everything in between. Sure some things are more or less viable, but the beauty about the BoC book, especially for someone like me who had this army for some odd 7 years or so, is the fact, that our options have been increased by a lot and you can literally mish mash whatever lifestock you Inner Landowner and animal herder desires. And even some weird combinations can actually pull ahead a victory with the overall state of the army being better then any time before.
  12. Myrdin

    AoS 2 - Beasts of Chaos Discussion

    Personally I would replace those 3 Bullgors with some cheap stuff to hold objectives. It has been said a lot of times by different peole who tried them, and the conclusion is always the same > just 3 of them dont work. I think ungors/raiders, some chariots, centigors or even razorgors would serve you much better since you need something to run and sit on an objective. Unlike Dragon Ogers, the Bullgors require numbers and lot of babysitting with buffs via spells, heroes, and artefacts to really make them worthwhile. The +1 to Hit, and lover cost is quite the difference despite the Bulls having Dmg2/3 and chance at MV (the 4+ to hit and low number of attacks combined with the increased price cost is what makes them hard to justify). Also I agree with Swampheart on the endless spells. Drop the direflock and the palisade and get a Pendulum. Or just get more units, since this and the Bullgors would free considerable amount of points for you to pad out the list with something quick and coming in good numbers / or the Thunderscorn battalion since you are already investing into the DO already. Now if thats all the models you`ve got, then of course pay no heed to me and just play what you have.
  13. Myrdin

    AoS 2 - Beasts of Chaos Discussion

    Khorne is great if the units that are part of it are units you want to play anyway. Has good simple effect. Nurgle is boring because you cant take Razorgor or Warhounds. The effect itself doesnt really offer anything amazing (if it was D3 then maybe). Same with Slaanesh. The fact that its ARTEFACT hero only, makes it super pathetic. If it was just HERO in general there might be some semblance of attractiveness for it. Tzeentch, doesnt really do anything amazing either, but people take so they can one/two drop the entire army on the table. Which is the sole use for this one. None of the battalions makes any use of Chimera, Warhounds, Cockatrice, Giants or Razorgors. Which is REALLY super lame.
  14. Myrdin

    AoS 2 - Beasts of Chaos Discussion

    The fact is that Allherd would be really good, of only a line here and there was dropped. The weapon should start with basic -1 Rending at all times. and -2 at enemies models being 10+ so just reducing the requirements by one tier. The ability is also good but the limit of your Hero to be within 3" is meh. The one with battleshock is ALSO good.... if only it wasnt tied to the battle round you are currently in (this one is janky AF, I dont really understand the wording tbh.) Allherd would be great if only small touch ups were done. Darkwalkers: trait is meh, +1 to run is nothing of interest. If it was +1 to run and charge now we are talking. The Desolate shard is a joke of an item. One use, on 4+, D3 AND the enemy must be close to a terrain piece.... yeah right. Drop the One use and then we`ll talk.
  15. Myrdin

    AoS 2 - Beasts of Chaos Discussion

    I am referring to different people clearly not reading (or maybe just ignoring), that I CANT take Ungors, and yet they are suggesting I swap this and that for Ungors.I am well open to other ideas, as stated with the Gnarlblade Beastlord, or Tzaangor Shaman. So I am open to alternatives to this list, but ones that do not include ungors or standard Tzaangors (the first one I dont have at hand, the second one I dont have at all). For the Tzaaman I guess dropping one unit of Centigors and Replace one Bray Shaman would be the best move. Also, is there a point going Allherd for the extra summoning even when I dont have the Eye to get extra CP ? Since its a small scale game I think CP wont be really that useful for combat related purposes. The best use I can see is to guarantee a 6" Run for unit that tries to grab objectives. And some people did say that summoning in low points games can be quite powerful. ....Or should I skip going BoC alliegance and go with Chaos instead ? Would loose Herdstone and Ambush, but could do something better with Traits and Artifacts maybe... ?
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