Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Myrdin

Members
  • Content Count

    94
  • Joined

  • Last visited

Community Reputation

38 Lord Celestant

About Myrdin

  • Rank
    Retributor

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Myrdin

    AoS 2 - Beasts of Chaos Discussion

    Enlyghtened on Discs, are extremely good. Cheap fast and can benefit even more from Shaman +3 movement, making 1st turn Alpha strikes a given. Having the option to go foot for even cheaper, makes for an interesting choice. Plus in that case ambush becomes a viable option especially if you can set things up for a turn 2 ambush, when the table has already shifted somewhat. Skyfires are expensive as all hell, but funny enough people who play them, use them for combat mostly, and the shooting is more like a nice bonus. No personal experience with these yet. Normal Tzaangors seem situational depending on the army which they face. They seem to have some strong match ups, and some less favorable. Compared to Tzeentch, the Tzaan Shaman in BoC got nerfed since he can no longer create new units with his spell, meaning if you dont have a unit of Tzaangors that spells has limited use. Overall the Tzeentch brothers are doing well and going strong in Beast of Chaos book. ....Now if GW wanted to make more money of us all they would have to do would be the introduction of Knor/Slaan and Pestigors to our elite infantry.
  2. Myrdin

    AoS 2 - Beasts of Chaos Discussion

    Yeah bullgors are currently the short end of the stick. To slow, to few attacks. Not at all the glasshammer they once used to be. An option would be for you to lug a shaman with them. Not for the buff, but for Devolve, and try to pull enemy units closer to them. You know, cant get the Kingdom ? Get the King, instead and the rest will follow, and all that fun stuff. But in that case you might wanna considering taking the Vortex for improved casting and bonus range, as most of our spell bar one, have really pathetic range.
  3. Myrdin

    AoS 2 - Beasts of Chaos Discussion

    Edit: Double post sorry. Found the answer I was looking for. For some reason there is no Delete option anywhere on the comment.
  4. Myrdin

    AoS 2 - Beasts of Chaos Discussion

    For the first part - If you dislike the general look of Ungors, you can look around for some alternatives. As has been mentioned in this thread a while back, there are some good models that fit the size and the feel. For example I myself am using the Frostgrave Gnolls. 20 models for 20 bucks, and good amount of details and poses to make them look good once painted. There are also other alternatives. Granted if you want to go to GW tournaments, using 3rd party models is a no go, but if you dont care about those this might be a good work around the issue you have with the models As for the second part - Yes currently the Skyfires due to the jacked up price are either All or Nothing scenario. You either dedicate hard and take a unit of 6+ and dedicate with a Tzaan Shaman tagging along and buffing them, or you skip them completely. MSU units might be viable once we see a price drop by at least 40 pts per unit. In your particular case with the Chimeras and what not, I would drop those 3 completely and invest the 200 pts into something else. If its swift objective grabbers you need then Centigors are your guys. Personally I found Razorgors pretty good for this role as well. The little piggy (a.k.a: angry, over-sized pork-chop on four legs) is fast enough and very cheap. At 40 points its very easy to fit one or two of these into any army. Keep them back let them slowly crouch up towards objectives not drawing attention to them. One of these buggers won me a game against SCE, where all my big gribbly and scary stuff was pushing hard on my opponent while this little big comfortably sat on an objective for 3 turns, raking those points in and oinking at any unit passing by
  5. Myrdin

    AoS 2 - Beasts of Chaos Discussion

    Entombet - I was thinking about a list very similar to yours, now that I got 6 Enlightened and Tzaan shaman finally done. The difference is mostly that I plan to split the 40 ungors in two smaller blocks of 20 as this kinda reduces the loss from battleshock, and allows for more zone control. As for objective holding I would drop one unit of Ungors and take 5 centigors. Same amount of wounds, better save vs shooting, but twice as fast > In case you play the moving objectives, this can be invaluable. Personally I think you are going a bit too magic Heavy. I would swap the Shaggoth for maybe another BL and either add something fast (10 flank assault Centigors.), annoying (several single model Razorgors), or "Pretend you are scary" to soak some enemy fire (Cygor/Gorghon, 3x Dragon Ogers , Minotaurs, Jabberslythe) and just take the heat of your other stuff. Or alternatively if you intent to go this magic heavy, taking one or two endless spells like Dirge Horne and Pendelum, Geminids or Cogs might be also an interesting venture.
  6. Myrdin

    AoS 2 - Beasts of Chaos Discussion

    I second Magnus. 2 Chimeras and 6 Skyfires is a no go combination. Sure its ton of damage. But fragile damage in already a low bodycount list. And you are not going to overkill a melee dedicated army. I would drop one Chimera and beef out the numbers. More Ungors, More Bestigors > You are saving 60pts if you make it 30. You need somethign to outlast your enemy while your objective campers rack up the points and Skyfires delete those of your opponent.
  7. Myrdin

    AoS 2 - Beasts of Chaos Discussion

    If you want them for that reason, then you want to go with 40. Simply due to the fact that you need some ablative sponge Wounds to keep them from loosing 1 model and immediately loosing the Rerolls of 1-2s. Plus those 40, while short in range, can dish out surprising amount of dakka if left unchecked Keep them alive and those re-rolls will do a lot. (Granted anything with 4+ save is gonna ignore them, but 5+ save 1W models ? Oh yessssh)
  8. Myrdin

    AoS 2 - Beasts of Chaos Discussion

    This is something I am aiming towards to as well. Eventually would like to get 12 Enlightened, in case I need to repay some poeple who just have to be "that guy" and bring the worst cheese possible. But before I get more of those 6 Skyfires is what I want. So I was thinking despite the Jabber nerf, there might be times where it might be useful. Buddy of mine put togather High Elf army playing a flying monster circuss of one Drakeseer and two Frost Phoenixes and won 2/3 games on our local tournament, loosing one just because of random objectives. Seeing those birds in action I think Two jabbers countering one (2 jabbers are 60 pts more) while something else tackles the other one, and a Battle kitted BL/DB with bunch of bestigors tackling the Drakeseer might the right way to go.
  9. Myrdin

    AoS 2 - Beasts of Chaos Discussion

    Same with mine, with the exception being I used 1 Bestigor from the chariot kit, and the rest is made from Mierce Mini beastmen who are bulkier then GW ones. For male centigors the Marauder horses are great as they, once complete, make the model look really "buff". And thats how a Beastmen should be looking. Also I have seen some amazing conversion for Female centigors, using the Sisters of Thorns kit, and turning them into the old school Warcraft 3 dryads. It looked really great and once I am done with my current projects (Beastmen Demon Prince, Centigors, DoK Custom Sisters of Slaughter, Tzaangors using non Disc mounts, etc), I too want to give it a go and convert at least 5 of those.
  10. Myrdin

    AoS 2 - Beasts of Chaos Discussion

    Wait they changed the base size AGAIN ?! Damn you GW ! Decide already ! Right after I bought bunch of 120mm bases and rebased all my chariots. This seriously pisses me off.
  11. Myrdin

    AoS 2 - Beasts of Chaos Discussion

    So how do you guys use your Chimeras ? Just rush them forward as fast as possible and try to do as much damage as you can ? Keep them on flanks an snipe priority targets ? I was wondering what would be the best strategy since they are fairly fragile, and if there is any shooting on the other side of the board, they are sure to get the pointy end of the stick fairly quickly.
  12. Myrdin

    AoS 2 - Beasts of Chaos Discussion

    Skin wolves are Warriors of Chaos units. Since WoC no longer exist they are not legal per say, however WoC IS SoD pretty much 1to1 ratio, just like BoC is Beastmen.. Technically you can do this in Open Play I think. In Matched play, only if your opponent agrees. As long as you go by that logic, and your opponent is fine, there are no issues. Its the same army, just does not have the proper keyword due to the horrible state the old armies are... thanks for not doing anything GW, but I digress. The point is, they are Chaos, they are Monsters of Chaos, and they are listed as WoC, so unless your opponent is super ultra rules strict type, and is fine with that it should be fine. Granted you will not bring them to tournaments legally (for now, lets see if the Monster Lexicanum FW book gets an update). Thankfully our local group is quite open to these sort of things, as we all are mostly veterans, who remember and played the original armies back in the day, and people just want to have fun with their list building. Again, you cant bring them to a Tournament or if your opponent disagrees. Just keep that in mind. As for the damage calculation - Did you factor in the fact that Skin wolves produce additional hit if they roll a 6 on to Hit ? Because no Enlightened are not better on 1 to 1 bases. 6 Enlightened on Discs, do not perform to the same degree 6 Skin Wolves do. EoDisc already perform very well, so that only shows that SW are very strong. Now if we talk price difference, EoD did get the upper hand if they had the perfect situation > having a shaman, plus rerolls and what not. For that price difference you can add 3 more wolves to the unit and that will skew the numbers in their way again. So the real advantage is ONLY the speed and the BoC factor. You can argue damage, but that calculation was incomplete to begin with as you added ALL the bonuses to Enlightened which resulted in two units with vastly different price tags, ignored the 6s for Skin wolves. If you want to make an honest comparison with actual objective results, you cannot do that,. Or ok, do that, but in that case add 3 more skin wolves to compensate for the +200pts Shaman and dont forget the 6s to Hit. Thats the best way to be objective. Do that and you `ll notice the Skin Wolves are coming on top in the damage department. Actually I`d be interested to see the numbers for the Skin Wolves with these things factored in, in case you want to run it through the formula you used. As for the Bullgors... yeah those guys piciked the short end of the stick. +1 Attack on both weapon profiles (not the horns though) would do wonder to make them relevant (lets be honest 3+ to hit is what they need, but its the BoC theme to hit on 4+ so that aint happening), and 2" on the great weapons should have been a no brainer so that you can screen.
  13. Myrdin

    AoS 2 - Beasts of Chaos Discussion

    just two cents from me. If you can, and want something that smashes stuff (as in what Bullgors were meant to do but never grow to that potential), ally SoD Skin Wolves in. I ran a unit of 6. Those 6 evaporate stuff. You think Tzaangors are deadly ? You need to see the Skin wolves in action. Admittedly they as durable as a wet tissue is, and while faster then most infantry stuff, they are understandably slower then Enlightened on discs. The upside is though that they do not need a Shaman babysitting them, and while the bigger bases can be a detriment, it can also work in your favor for multi charging. The unit I tested multi charged two KO Zeppelins, I allocated attacks incorrectly as I didn't know just how good this unit s and wanted to make sure to take at least one down. They killed one that had 10W, and almost killed one that had I think 12W down to 2. So yeah, other then Demon Princes, Skin wolves are one of the few things we can ally in, that can pull its own weight and is just fun to use.
  14. Myrdin

    AoS 2 - Beasts of Chaos Discussion

    My thoughts pretty much. The Item would be servicable if the scaling was lowered by 1 lvl. -1 base, -2 vs 10, -3 vs 20 (which would happen rarely but not impossible). The Allherd skill for Battleshock should be unlimited. Just flat -1 to all battleshock test, not ones who happen in a particullar turn,.. (wtf is that sh*t of a restriction anyway ?!). The CP for summoning point should be D3 or at least 2, and voila suddenly its a solid perk, that works well for whats its meant to do.. The Command Trait would also be great, if the sentence was shorter and ended before "if within 3" of an enemy unit". I mean Allherd would be great with a little tweak here and there, but its been SOOOOO over balanced its utter rubbish. For little gain you get so much horrible additional baggage. And its really infuriatiing to me as I like the Allherd lore the most, and the idea itself is great. The item, ability and trait all have visible potential to be great tools in a Beastlords toolbox, and all it would take is just little tweaking of the wording. The Darkwalkers I find pretty OK. I mean sometimes its nice to use ambushing your big guys as a silent threat and board control tool, especially if you combine it with the ability to bring them in on the 2nd turn, Desolate shard though, is way to restrictive again. You get a D3 dmg on a 4+ chance, once per battle, and only on a unit that is close to a terrain. I mean thats so many restrictions for such little gain, why even bother. I would get rid of the Once per battle thing. You would still be limited with 4+ hit roll. So maybe drop that one to a 3+ or remove it completely as well. And before anyone says anything. I`ve seen SCE use similar abilities (or items) but without the need to roll to hit soo yeah... Gawespawn, honestly are pretty good. Personally I would change the ability of the spawn either to an AoE aura thing, But thats not required its more of a optimalization thing from my perspective than anything else.
  15. Myrdin

    AoS 2 - Beasts of Chaos Discussion

    Well hopefully there will be no more Stormcast sh*t for a while. They already have more then double the units and such to choose from. Personally I would love to see the old Empire get a proper Battletome. The models are all there, just need to give them updated rules just like they did with BoC and the army is ready to rock n roll. No reason for GW to have models for sale that have no rules thus no reason for people to buy them (other than for collecting and converting).
×