Congratz Posted December 25, 2018 Share Posted December 25, 2018 Can somebody share thier competitive list? I have heard that Desolating beastHerd is good but i dont really lile gors or chariots... The Tzeentch Battalion also looks really good! Thoughts? and please share list if you can Quote Link to comment Share on other sites More sharing options...
Skreech Verminking Posted December 26, 2018 Share Posted December 26, 2018 7 hours ago, Congratz said: Can somebody share thier competitive list? I have heard that Desolating beastHerd is good but i dont really lile gors or chariots... The Tzeentch Battalion also looks really good! Thoughts? and please share list if you can Well I do have a list (which I’m hoping to be competitive) but I haven’t tried it out yet. never really had the time. well the lists consists of: heros:550 Beastlord:90 (gnarwlblade) dragon ofre shaggoth:180 (Horn of the tempest, spells: sundering blades) great bray shaman:100(spells: wild rampage, General) Tzaangors shaman:180(vicious stranglethorn) battleline:630p 10Bestigors:120p 10Bestigord:120p 10Bestigors:120p 30Gors:210p (shields) 10ungors:60p (spears) others:360p 3dragon ogres:140p 3Tzaangor enlightenment:140p (on discs) 10ungor raiders:80p Behemoths:200p 1Ghorgon:200p Endless spells:60p 1cogs:60p battalion:190p brass despoilers:190p (or phantasmagoria of fate) total:1990p (or 2000p when taking the phantasmagoria of fate) oh by the way the greatfray I’ll be using is gavespawn (the lore behind it is just fantastic). Quote Link to comment Share on other sites More sharing options...
Ken Posted December 26, 2018 Share Posted December 26, 2018 (edited) Can you take both a great fray and a god marked battalion? Edited December 26, 2018 by Ken Quote Link to comment Share on other sites More sharing options...
Ken Posted December 26, 2018 Share Posted December 26, 2018 13 hours ago, Congratz said: Can somebody share thier competitive list? I have heard that Desolating beastHerd is good but i dont really lile gors or chariots... The Tzeentch Battalion also looks really good! Thoughts? and please share list if you can What’s so great about Phantasmagoria of Fate? Quote Link to comment Share on other sites More sharing options...
Ken Posted December 26, 2018 Share Posted December 26, 2018 What is a “screen charge”? What is the charge “clip trick”? Thanks Quote Link to comment Share on other sites More sharing options...
SwampHeart Posted December 26, 2018 Share Posted December 26, 2018 50 minutes ago, Ken said: Can you take both a great fray and a god marked battalion? Yes - neither are exclusive to one another. 48 minutes ago, Ken said: What’s so great about Phantasmagoria of Fate? You can include almost every unit in the army book with minimal requirements which allows you to easily achieve a one drop army. 43 minutes ago, Ken said: What is a “screen charge”? What is the charge “clip trick”? They reference the same thing generally speaking - the idea is to take full advantage of Tzaangor Enlightened (who get full re-rolls if an enemy has already attacked) so what you do (and there are several ways to do it) is get a screening unit (usually ungors) in front of Enlightened who are then killed off. After the Ungors are killed off you can pile in your Enlightened (who are right behind the Ungors) so that they get to attack with their full re-rolls but weren't made vulnerable to attacks at the same time. If you'd like to see it in action I'd suggest checking out Doom and Darkness's YouTube videos as its something he uses often. 14 hours ago, Congratz said: Can somebody share thier competitive list? I have heard that Desolating beastHerd is good but i dont really lile gors or chariots... The Tzeentch Battalion also looks really good! Thoughts? and please share list if you can I do run Phantasmagoria of Fate because I like having a one drop army. Here are two of the lists I've used: List One - Gavespawn -Beastlord - Mutating Gnarlblade -Great Bray Shaman - General (Unravelling Aura), The Knowing Eye, Wild Rampage -Tzaangor Shaman - Tendrils of Atrophy -Chaos Sorcerer Lord on Manticore (Ally) -10x Bestigors -10x Bestigors -40x Ungors -10x Ungors -10x Ungor Raiders -10x Ungor Raiders -5x Centigors -6x Tzaangor Enlightened on Disc Phantasmagoria of Fate Prismatic Palisade The general focus of this list is using board control paired with summoning to create a lot of pressure on my opponent. You've got 3 hammers that are mostly there to help you slow down other hammer units but depending on the match up you can bully with them as well (especially with Wild Rampage). Positioning and good charges are a major part of being successful with this list - you want to make sure you've got really only one hammer in at a time or else you run the risk of losing a fragile unit before it gets to swing. Another major to key to success is good summoning - this list likes to spend points early, dogs and chariots are a favorite of mine. The idea is just to summon chaff to pressure objectives and either force your opponent to keep units on objectives or abandon them and let you score. List Two - Dragon Ogre Shaggoth -Dragon Ogre Shaggoth - General (Ancient Beyond Knowing), Gryph Feather Charm, Hailstorm -Great Bray Shaman - The Knowing Eye, Wild Rampage -Tzaangor Shaman - Tendrils of Atrophy -6x Dragon Ogres - 3x Crushers, 3x Cleavers -6x Tzaangor Enlightened on Disc -6x Tzaangor Skyfires -10x Ungors -10x Ungors -10x Ungors -10x Ungor Raiders -10x Ungor Raiders Phantasmagoria of Fate This list is my more elite list - it uses the Dragon Ogres as a defensive pivot (they're fairly durable with decent punch near the Shaggoth) while the main damage dealers are the 2 Tzaangor units. This list takes more advantage of the above mentioned 'screen charge' but also uses a similar summoning strategy as the first list. The primary idea with this list is to pick your fights and leverage your hammers to help you win specific sections of the board (again with the focus on winning the scoring game). I think the key to using this list well is understanding where you can successfully apply pressure, especially with the Skyfires (who need to be charging pretty often to really be worth their points). I certainly don't think these are the only viable lists but these are 2 I've had success and fun with it so hopefully it'll be a spring board for some ideas. 1 Quote Link to comment Share on other sites More sharing options...
Maddpainting Posted December 26, 2018 Share Posted December 26, 2018 So b.c Bestigors get cheaper with units of 30, but do to base size, should i take my 30 in 1 unit, or 3x10 mans? I like the idea of them getting cheaper, but i also like the idea of not stuck in 1 spot with such a good unit, but on the other hand i could charge them up the middle and try to do huge damage while not caring if 10 die. Quote Link to comment Share on other sites More sharing options...
Sauriv Posted December 26, 2018 Share Posted December 26, 2018 11 minutes ago, Maddpainting said: So b.c Bestigors get cheaper with units of 30, but do to base size, should i take my 30 in 1 unit, or 3x10 mans? I like the idea of them getting cheaper, but i also like the idea of not stuck in 1 spot with such a good unit, but on the other hand i could charge them up the middle and try to do huge damage while not caring if 10 die. They do not get any buffs for being a big unit so i would say paying a few points extra for the advantage of controlling 3 units instead of 1 is worth it. 1 Quote Link to comment Share on other sites More sharing options...
Ken Posted December 26, 2018 Share Posted December 26, 2018 2 hours ago, SwampHeart said: "They reference the same thing generally speaking - the idea is to take full advantage of Tzaangor Enlightened (who get full re-rolls if an enemy has already attacked) so what you do (and there are several ways to do it) is get a screening unit (usually ungors) in front of Enlightened who are then killed off. After the Ungors are killed off you can pile in your Enlightened (who are right behind the Ungors) so that they get to attack with their full re-rolls but weren't made vulnerable to attacks at the same time. If you'd like to see it in action I'd suggest checking out Doom and Darkness's YouTube videos as its something he uses often." How does this work when making a charge? It would seem to me this only works when receiving a charge. What am I missing? Thanks. Quote Link to comment Share on other sites More sharing options...
Ken Posted December 26, 2018 Share Posted December 26, 2018 2 hours ago, SwampHeart said: They reference the same thing generally speaking - the idea is to take full advantage of Tzaangor Enlightened (who get full re-rolls if an enemy has already attacked) so what you do (and there are several ways to do it) is get a screening unit (usually ungors) in front of Enlightened who are then killed off. After the Ungors are killed off you can pile in your Enlightened (who are right behind the Ungors) so that they get to attack with their full re-rolls but weren't made vulnerable to attacks at the same time. If you'd like to see it in action I'd suggest checking out Doom and Darkness's YouTube videos as its something he uses often. How does this work when making a charge? It would seem to me this only works when receiving a charge. What am I missing? Thanks. Quote Link to comment Share on other sites More sharing options...
SwampHeart Posted December 26, 2018 Share Posted December 26, 2018 (edited) 6 minutes ago, Ken said: How does this work when making a charge? It would seem to me this only works when receiving a charge. What am I missing? Thanks. Its hard to describe in text but effectively the goal is to charge with Enlightened and Ungors and then use the Ungor pile-in to pin and block the unit you've charged where their only legal target (for most of the unit at least) is Ungors. This where clip charging becomes a big deal as well - you basically charge the Enlightened at a corner and then use your Ungor pile-in to prevent your opponent from piling towards the enlightened. Edited December 26, 2018 by SwampHeart 1 Quote Link to comment Share on other sites More sharing options...
Salyx Posted December 26, 2018 Share Posted December 26, 2018 The Idea ist that you Charge both the Ungor and the Tzaangors into an enemy unit. You make full contact with the Ungors and only have one Tzaangor in contact with as few enemy Models as possible. The other Tzaangors are lined Up right behind zur Ungors. So If they enemy attacks, He can only Attack one Tzaangor, the remaining attacks all Hit Ungors. You Pull Out the Ungor casualties making room for the Tzaangors to pile in and voila, you Hit the enemy unit with all the re-rolls. Quote Link to comment Share on other sites More sharing options...
Ken Posted December 26, 2018 Share Posted December 26, 2018 1 hour ago, Salyx said: The Idea ist that you Charge both the Ungor and the Tzaangors into an enemy unit. You make full contact with the Ungors and only have one Tzaangor in contact with as few enemy Models as possible. The other Tzaangors are lined Up right behind zur Ungors. So If they enemy attacks, He can only Attack one Tzaangor, the remaining attacks all Hit Ungors. You Pull Out the Ungor casualties making room for the Tzaangors to pile in and voila, you Hit the enemy unit with all the re-rolls. Ok. I didn't understand how you could make a successful charge with the Enlightened without getting at least one model within a 1/2" of the enemy. I guess it would work even better when receiving the charge. The Enlightened could sit behind the Ungors, out of reach of an enemy with only a 1" range. but would be able to hit the enemy themselves with their 2" spear range. Quote Link to comment Share on other sites More sharing options...
Sauriv Posted December 30, 2018 Share Posted December 30, 2018 Hi the command ability for gavespawn, propagator of devolution, does it stack? Can i use it on the same unit multiple times as long as my cp lasts? Quote Link to comment Share on other sites More sharing options...
The_Yellow_Sign Posted December 30, 2018 Share Posted December 30, 2018 8 minutes ago, Sauriv said: Hi the command ability for gavespawn, propagator of devolution, does it stack? Can i use it on the same unit multiple times as long as my cp lasts? Yes CA stack unless stated otherwise Quote Link to comment Share on other sites More sharing options...
SwampHeart Posted December 30, 2018 Share Posted December 30, 2018 15 hours ago, Sauriv said: Hi the command ability for gavespawn, propagator of devolution, does it stack? Can i use it on the same unit multiple times as long as my cp lasts? Yes - you may stack it on a single unit as many times as you have CP to do so. Quote Link to comment Share on other sites More sharing options...
Skreech Verminking Posted December 30, 2018 Share Posted December 30, 2018 Hi guys was just wondering what you think about my well trying to be competitive list. Any ideas for chances are welcome. heros:550 Beastlord:90 (mutated Gnarlblade) dragon ofre shaggoth:180 (Horn of the tempest, spells: sundering blades) great bray shaman:100(spells: wild rampage, General) Tzaangors shaman:180(vicious stranglethorn) battleline:630p 10Bestigors:120p 10Bestigord:120p 10Bestigors:120p 30Gors:210p (shields) 10ungors:60p (spears) others:360p 3dragon ogres:140p 3Tzaangor enlightenment:140p (on discs) 10ungor raiders:80p Behemoths:200p 1Ghorgon:200p Endless spells:60p 1cogs:60p battalion:190p brass despoilers:190p total:1990p Cp:1 Quote Link to comment Share on other sites More sharing options...
ageofpaddsmar Posted December 31, 2018 Share Posted December 31, 2018 Im a massive fan of chariots (even if they are not really competitive) and while i do love our chariot model I dont want all my chariots looking the same.Also finecast annoys me lol. So what alternatives could I use in conversions. Was thinking a box of chaos hounds to start with they could pull the chariots. Obviously abox of bestigor and gor for the riders. Its the chariot part im struggling with. Any ideas? Quote Link to comment Share on other sites More sharing options...
Skreech Verminking Posted December 31, 2018 Share Posted December 31, 2018 40 minutes ago, ageofpaddsmar said: Im a massive fan of chariots (even if they are not really competitive) and while i do love our chariot model I dont want all my chariots looking the same.Also finecast annoys me lol. So what alternatives could I use in conversions. Was thinking a box of chaos hounds to start with they could pull the chariots. Obviously abox of bestigor and gor for the riders. Its the chariot part im struggling with. Any ideas? I’ve seen some great conversion work with the chaos warrior chariot. Quote Link to comment Share on other sites More sharing options...
Infernalslayer Posted December 31, 2018 Share Posted December 31, 2018 Regarding plastic chariot conversions, the Orruk chariot is the most fitting for beastmen to me as it looks more primal and roughly constructed. 1 Quote Link to comment Share on other sites More sharing options...
ageofpaddsmar Posted December 31, 2018 Share Posted December 31, 2018 Thanks guys . will have alook round Quote Link to comment Share on other sites More sharing options...
Xasto Posted January 5, 2019 Share Posted January 5, 2019 Hello everyone! I was wondering, what is generally considered a good unit to summon with our points? I know it's always going to be depending on what you need and the situation, but I'm sure with experience there are some that seem to be more optimal? Cheers! Quote Link to comment Share on other sites More sharing options...
Baron Wastelands Posted January 5, 2019 Share Posted January 5, 2019 58 minutes ago, Xasto said: Hello everyone! I was wondering, what is generally considered a good unit to summon with our points? I know it's always going to be depending on what you need and the situation, but I'm sure with experience there are some that seem to be more optimal? Cheers! The beauty of it is, as you say, that it can shore up a need that you didn’t foresee. Suddenly need a late term objective camper? Have some gor/ungor infantry. Or a rush to get bodies to a contested objective? Have some centigors. In general though, I have found a nicely timed chaos spawn to help with the gavespawn command ability, which I can start from 6” of any table edge is really useful (tend to take gavespawn brass despoilers, heavy on the Bullgors). And a late game Ghorgon has been invaluable on more than one occasion, so if no other opportunity arises on the way... Quote Link to comment Share on other sites More sharing options...
Sauriv Posted January 6, 2019 Share Posted January 6, 2019 Summoning, is it possible to sommon bigger units is you can afford it? I cant seam to find any info regarding this. My guess is no though Quote Link to comment Share on other sites More sharing options...
The_Yellow_Sign Posted January 6, 2019 Share Posted January 6, 2019 20 minutes ago, Sauriv said: Summoning, is it possible to sommon bigger units is you can afford it? I cant seam to find any info regarding this. My guess is no though Not possible. So you cannot summon say 20 Bestigors in a unit, but can do two units of 10 each. Quote Link to comment Share on other sites More sharing options...
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