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Salyx

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  1. I do Not think that Bloodthirsters are ging to be really good in AoS 3.0, because one of their main strengths, bringing - 2 Rend to the army is kinda negated by the Modifikation cap. Most units can still save a BoIR's attacks on a 4+ or 5+, where every save really hurts. Furthermore, the meta is still very shooty, with KO, Cities and Lumineth still dominant. I guess the better Route is to go with units with many attacks or Mortal Wounds or both. So for me the meta units in Khorne are units like Marauders, Chosen, Bloodletter, Skullreapers and Wrathmongers and perhaps even Bullgors or Ghorgons. These units receiving attack buffs can do some serious work. For me a unit of 10 mongers is an auto-include because of their attack buffs and their damage Potential with at least 41 attacks, dealing Mortal Wounds on death and piling in on death via Skarr Bloodwrath.
  2. I think they still have their place, as they count as two models and are hard to remove. You can take a unit of them for hold the line. Just put a unit of 9 on an Objective and they will score. Objective + hold the line. Coherency rules are annoying, however, you may still Charge them wide for impact Hits and pile in to re-establish coherency. Their 5 wounds 3+ save is pretty unique and hard to Bypass.
  3. As a pure buff piece, the warshrine would be too expensive. Howe er, it is pretty good in close Combat as well so a Warshrine could serve as a Combat unit as well. In 800-1000 the Warshrine might be worth a look. Remember, however, that you still need a hero and battlelines.
  4. Beastmen in 6th were great. Back then I started playing Hordes of Chaos and could rarely pull a win until I integrated Beastmen into my army, especially Beastlord (little worse than Chaos Lord for a lot less points), Gor/Ungor Herds, Minotaurs, Dragon Ogres, Chariots... so many units at such a good value. Nowadays, both armies suck, StD just a little less...
  5. I think Bravery bomb can definately be a Thing in Khorne. Let US Look at the Bravery Debuffs available: Skull Helm - 2 Bravery Khorgorath: - 1 Bravery Chaos Knights: - 1 Bravery Bleeding Icon: - 1 Bravery Mindstealer Sphiranx: - 2 Bravery So a total of - 7 Bravery Max, so even a Bravery 10 unit has to roll 2 or lower after one casualty. If they fail a Battleshock by X, X+ D3 or D6 will run away. If we play Reapers of Vengeance, another D3 will flee. So failing the Battleshock by one will results in at least 3 casualties up to 10. So we need elements that can spread out wounds across different units to make use of this. We have the Dark fire Demonrift (eww, Sorcery), the Wrath-Axe and the Bloodthirster of Insensate Rage for spread- out Mortal Wounds. That might be a viable Bravery bomb build
  6. The +1s to save still do something: Negating enemy's Rend. So if you put a Mystic Shield in a unit of Chaos Warriors, they will ignore - 1 Rend. If you combine this with a Mark of Tzeentch, you got a really strong anvil again. Reroll saves is great, but becomes much less useful against Rend.
  7. In my opinion it is not. It does less damage and disappears as soon as it has dealt damage. And the - 1 to Hit is miasing. So it became worse and more expensive. I love my Wrath Axe so much because of the - 1 to Hit and the D6 Mortals, which have both been taken off it
  8. That point hike for Skullreapers really hurts. On the other Hand, Chosen are a very viable Option to me now. 5 of them cost 60 points less, their damage output is comparable, they only lack 1 wound. Mortal Wounds will be the way to go in this Edition, so Skullreapers, Chosen, Skullcrushers and Bloodthirsters of Insensate Rage will See more play. Monster Hero abilities combined are really good now, as they can get a free +1 Hit, wound and save. Not only Thirster, but a Lord on Manticor is worth another look as well.
  9. For me, Chaos Warriors are best on a 3+ rerollable save. There are two ways to achieve that: Either, play the in a Khorne army and give them the +1 save prayer or play them as Nurgle warriors. The Warshrine can buff their save by one with the Nurgle prayer. The best way to field them is as Nurgle Warriors with the Shrine buff and included i a Plaguetouched Warband, so that they bounce Mortal Wounds on the enemy while being too sturdy to die.
  10. That is true, but Belakor does not need the Doombringer Blade for rerolls, another hero may take it and declare an enemy hero or monster and the whole army can reroll hit and wound rolls against it. So Belakor can benefit from it without taking an artefact.
  11. That list looks pretty funny. How about replacing the Chaos Warriors with a Warshrine to buff Archaon? Then he may have a 2+ rerollable save. Or reroll everything. On top, the Marauders get a 6+ shrug- not the best in the world, but hey, better than nothing.
  12. This looks like a good starting point. I would drop one unit of Bloodwarriors and replace them, as Bloodwarriors are... not good, so only take the minimum. Instead, add a unit of Bloodreavers, they are good screens and Objective grabbers. Next up, your Chaos Warriors do not fit into a cavalry army. They can be a nice anvil, especially with the +1 save prayer. However, they are too slow to keep up with the Knights. With the main infantry unit gone, you do not need Wrathmongers anymore. So we have saved 500 points, which is enough for 2 units of knights and a Warshrine. Do not underestimate the Warshrine. It is a pretty decent fight er and it's re-roll hit and wounds prayer is soo good. On top of that, it can learn a Khorne prayer as well and provides a nice to have 6+ shrug bubble. One more thing: You have to take a mandatory Artefact for a Slaughterhost. For Goretide, it is the Thronebreaker's Torc which is really good on the Demon Prince, so the Karkadrak can take the Gorecleaver on his axe. If you want to include Mr. Whippy you may free up points by downgrading the Karkadrak to a Lord on Demonic Mount with a Crimson Crown ( they have the same command Ability). You might also want to take a Look at the Flayed slaughterhost, which can Upgrade your armor and gives you another command ability for a +1 to Hit.
  13. Welcome and nice to See another worshipper of Our favorite Chaos god. You can very well include Slaves to Darkness into a Khorne army. However, you can only include one StD Bataillon in a Khorne army, which is the Bloodmarked Warband. The other god specific bataillons can be included in their respective mono god armies. The other bataillons, like Ruinbringer Warband, are only for Slaves to Darkness armies. So you can play a Khorne army with Gore Pilgrims and Bloodmarked Warband, but not Ruinbringer Warband.
  14. It does not really matter as you do not want them in close Combat with their T-shirt save and their important role. However, I prefer great weapon because damage 2 is tempting me. Nevertheless, I avoid getting them close up to their enemy.
  15. The Wok Thirster can unbind 2 spells, as per Errata. As far as I read the rules, the Wok Thirster gains +2 to unbinding rolls, which would mean all unbinding rolls. So he gets two unbind, the First one is always the one to blow up, and both gain +2.
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