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Sauriv

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42 Lord Celestant

About Sauriv

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  1. Arkhan and Nagash are allowed to cast arcane bolt and mystic shield multiple time. Look at their warscroll if you want to se for yourself 😊
  2. Remember that you can only take an artifact once and i doubt there are so many available artifact to do that 🙃 Ever more expensive then, 460p for battalions in a 2000p game is the most expensive suggestion i have ever seen 😛 20p more than a vampire lord on a zombie dragon Play-testing is the only way to see if it works though so do it and let us know 👍, but I would suspect that it will struggle a bit.
  3. Another problem with that paying 340p for battalions is quite expensive. To have a 1 drop list you would have something like this: Knight of Shrouds on Ethereal Steed (120)Dreadblade Harrow (90)Dreadblade Harrow (90)15 x Hexwraiths (420)10 x Hexwraiths (280)10 x Hexwraiths (280)10 x Hexwraiths (280)Total: 1560 + 340 (1900) / 2000Extra Command Points: 3Wounds: 106 For the 100p left you could have penumbral engine, or, 1 extra cp and probably a triumph. With only three heroes and no wizard and 7 units in total the list seems hard to play well with. Yes this is the case. Extra attacks affect all weapon profiles (unless specified otherwise). artifacts and trait do not apply to mount though, but almost all buffs does.
  4. No, a unit can only be part of one battalion.
  5. As previously discussed, here is my new Judgemental Executioner v.2.0!! This list keeps the fun stuff with hiding LE, 3xSH, KoS and Lady O! (6 unit hiding and 6 units on the table) The execution-squad will hide as usual until a potential weakspot. GoS has the pendant to buff hexwraiths to move far up the board with a potential charge due to Cogs. If the charge isn't possible/unreliable, i will then use the smaller block of Hexwraiths to screen the big unit. And next to the big unit will Olynder appear. This way Olynder gets far up the board for pressure and is still relatively safe/tanky due to hexwraiths. If im going second I will play safe and hide 10 hexwraiths instead of Olynder to have another threat hidden. Keep her safe with 5 hexwraiths close by and screen with chainrasps. Starting with 3 cp this list should be able to ether return alot of models from Olynder or buff the ****** out of LE. Allegiance: NighthauntMortal Realm: UlguLady Olynder, Mortarch of Grief (220)- General- Lore of the Underworlds: LifestealerLord Executioner (80)- Artefact: Sword of JudgementReikenor the Grimhailer (170)- Lore of the Underworlds: Soul CageKnight of Shrouds (100)- Artefact : Dimensional BladeGuardian of Souls with Nightmare Lantern (140)- Lore of the Underworlds: Spirit Drain- Artefact: Pendant of the Fell Wind10 x Chainrasp Horde (80) 10 x Chainrasp Horde (80)3 x Spirit Hosts (120)3 x Spirit Hosts (120)3 x Spirit Hosts (120)10 x Hexwraiths (280)5 x Hexwraiths (140)The Dolorous Guard (120)Execution Horde (100)Chronomantic Cogs (80)Extra Command Point (50)Total: 2000 / 2000Extra Command Points: 3Allies: 0 / 400Wounds: 106
  6. I saw that the KoSoES had a name?! Malcor or something. Does this mean that he is a named character aka not allowed traits and artifacts? Im not used to WD releasing stuff.
  7. The dolorous guard seems nuts, this one was the hardest one to read but extra attacks on the charge and able to bounce wounds off your general sounds to me very good. Any general with ruler of the spirit host will be very tanky when close to the hexwraiths. Every turn (s)he can return 6 wounds worth of models. A charging 10 man unit of hexwraiths with the buff from a KoSoES will probably make your opponent cry. 40 attacks which should on agerage result in 6-7 mw just from rolling 6s. All other attacks with rend should do some damage aswell. 4 attacks with the mount actually makes it useful.
  8. On each hit of 6+ (so it includes modifiers) the attack sequence stops for that attack and you deal 1d6 mw instead.
  9. As someone who have a bunch of spirit host and hexwraiths, i would appreciate making them a little better with a battalion
  10. Hi, who played wrong?? Do you have any more information about this, like a statement or something? I'm from Sweden and I know who the mawtribes player is.
  11. Absolutely! Remember though that if you place them close it becomes harder for you to return destroyed units because of your opponent has an easier time blocking them.
  12. Don't you think Gruesome Trophy Rack would be a good idea? Giving himself and nearby gutbusters +1 to hit against heroes and monsters. Because of his many weapon profiles it sounds quite tempting😊 Combined with the Giantbreaker makes him a good monster killer
  13. In a way you don't, i stalled him with debuffs but he is really hard to kill so the best way i found is to just ignore him and keep your distance. One way is to trap him between the three shackles from the endless spell making him unable to move. But just making him run around things is useful as well. But if you want to actually kill him i guess as much 1dmg attacks as possible with some rend preferably on your initiative, so like buffed chainrasps. But he will probably kill alot of your stuff in return.
  14. Yeah the defensive bonus you get with the battalion and using LE shouldn't be overlooked. If he doesn't kill the thing he wants to kill than the - 2 to hit really helps. One time i used him to stop Gotrek from advancing and the LE managed to stall him for 2 rounds. To further increase his defense i tried including a mourngul for an additional - 1 to hit; That game though, was the mourngul needed elsewhere so he didn't support LE (still won, yay). And yes, the 5+ FNP against mw works in addition to the deathless spirits.
  15. Y, 1d6 when targeting monsters or heroes 😁
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