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Baron Wastelands

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About Baron Wastelands

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  1. Baron Wastelands

    AoS 2 - Gloomspite Gitz Discussion

    To be fair, that bit refers to both the realm lists (E.g. weapons or relics from ghyran). But it’s still ok to mix realm artefacts with allegiance artefacts, as in the second bit - “you could choose to take one of your artefacts ...” etc etc
  2. Baron Wastelands

    AoS2 - Dankhold Troggoth Discussion

    Read it again 😉 A unit of 3 troggoths will hit on a 1-3, a unit of 6 on a 1-6 (so, always). The key word is this unit. I guess the fluff could mean some are accurate, some aren’t. So the more Troggoth you have, the better chance to hit.
  3. Baron Wastelands

    AoS 2 - Blades of Khorne Discussion

    The problem with that is that it relies on there being an immediately accessible enemy chaff unit to kill. Look at it this way - would you pay an extra sixty points to give all of those skull crushers +3” on every charge? If yes, and I certainly would, then if the furies do even 1 wound as they die it’s pure bonus. You need the buff early, or it loses its value rapidly, I think.
  4. Baron Wastelands

    AoS 2 - Blades of Khorne Discussion

    The key with a brass stampede, even with the avalanche ability, is to maximise charges, both in number of charges and in damage on the charge. And keep doing them. So, long charges help. To that end, you want to get them their blood-scent +3 to charge as early as you can. So try a sacrificial fast unit (5 furies is a good cheap option, or marauder horsemen for +1 charge) and throw them away as fast as you can. Then stack your charge range bonuses - a bloodstoker or two is good for that, and combos well with the juggerlord buff on the charge. Violent urgency isa decent command trait for your juggerlord. A Bloodsecrator can be good too, but if you do the first bit right, you can find yourself charging out of his bubble. Secondly, you want to maximise damage on the charge, and not get units too bogged down. To that end I’d consider even more skull crushers - up the model count of one or two units to six, so that you can hit that bit harder on the charge. In terms of weaknesses, holding objectives with a low model count can be tough, and a bit of a major weakness for the army, so a cheap horde unit or two to at least sit on yours is a decent option (marauders/reavers).
  5. Baron Wastelands

    Grot Scutlings

    Mix them in, use them as netters 😊 That’s my plan, anyway! For casual play, I would imagine a lot of people would be happy with a unit of stabbas or shootas with the spider fang keyword instead of moonclan, but some people will object in competitive play, due to the different buffs available.
  6. Baron Wastelands

    AoS 2 - Kharadron Overlords Discussion

    It isn’t true that you need 3 boxes of arkanauts to have 3 special weapons the same in each unit, that assumes you only buy arkanauts. As you have a box of riggers already, if you build endrinriggers (which I would advise anyway) you will have plenty of extra special weapons to kit out your arkanauts with.
  7. Baron Wastelands

    Skaven army!

    You can get a reasonable skryre list at 1k from what you have. Make one of your engineers an arch warlock, then: 1 arch warlock, 1 warlock engineer, 3 stormfiends (battleline), 5 acolytes (battleline), 40 clanrats (allies), doomwheel, warp fire thrower team. 980 pts. To get to 1500 pts, I’d personally add another 3 stormfiends and a Warp lightning cannon. 1450 with a spare command point. Then to 2k ally in another 40 clanrats since you already have them, and then more of whatever works best for you! More stormfiends and your mortar team, another 2 WLC, etc etc.
  8. Baron Wastelands

    AoS 2 - Kharadron Overlords Discussion

    Scroll up this page for 3 suggested 1k lists to think about (my last post but one). The problem with the SC box is that it doesn’t give you any battleline, so you’re already committed to 2 separate boxes of arkanauts on top, and it gives you a gunhauler, which is probably the least useful ship. If you want to go KO, already having a khemist and some riggers is a solid start. Grab a couple of arkanaut companies, and then either a frigate or an ironclad, if you want a ship. If you take a frigate, another couple of boxes of riggers will round out a reasonable 1k list.
  9. Baron Wastelands

    AoS 2 - Kharadron Overlords Discussion

    Hmmm. Had a strange thought as I was again wondering how to strengthen KO without changing much, and thought simply this: KO Allegiance ability: Aethric Harmony - +1 to armour saves. Casting mystic shield on a unit nullifies this ability on that unit for its duration. Across the board. This solves the ships, makes the Arkanauts viable battleline, gives very durable characters, makes me love thunderers, feels very “duardin” and doesn’t synergise well with allied magic, as well as matching the very armoured look of the models, powered by their backpacks. I almost think you wouldn’t need to do anything else. Too much? Or too little?
  10. Baron Wastelands

    AoS 2 - Clan Skyre Discussion

    Plastic acolytes and a (mixed even) battletome would be very nice. One in which the doomwheel became useful again 😆
  11. Baron Wastelands

    AoS 2 - Beasts of Chaos Discussion

    The beauty of it is, as you say, that it can shore up a need that you didn’t foresee. Suddenly need a late term objective camper? Have some gor/ungor infantry. Or a rush to get bodies to a contested objective? Have some centigors. In general though, I have found a nicely timed chaos spawn to help with the gavespawn command ability, which I can start from 6” of any table edge is really useful (tend to take gavespawn brass despoilers, heavy on the Bullgors). And a late game Ghorgon has been invaluable on more than one occasion, so if no other opportunity arises on the way...
  12. Baron Wastelands

    AoS 2 - Kharadron Overlords Discussion

    Depends whether you want ships or not. And then, whether you want a semi-effective ship or whether you’re happy to just have one as a transport. Three 1k lists to think about: Good ship Ironclad: 2x10 arkanauts (both with 3 skypikes), 3 endrinriggers, 1 ironclad, endrinmaster, 5 thunderers (all rifles). Load up all but thunderers. Endrinrigger delivery vessel: 2x10 arkanauts (one with 3 skypikes, one with 3 volley guns), 9 endrinriggers, 1 frigate, aether khemist. Send skypikes and riggers up in the frigate with the khemist, buff the riggers. Grundstok gunline: 2x10 arkanauts (both with 3 skyhooks (or volley guns)), aether khemist, 30 thunderers (configure to taste: would suggest 10xrifles (khemist buffs these when in range), 15 with 3 deckguns, 3 mortars, 3 cannons, and then 5 with rifles and 1 fumigator). Walk up slowly, fire with arkanauts first, then use them to get in the way. Try to ensure your big units of thunderers get to retreat and fire whenever you (inevitably) get tied into combat.
  13. Baron Wastelands

    AoS 2 - Beastclaw Raiders Discussion

    At the moment, yes, as long as he (presumably) has the Troggoth keyword. Troggoth hasn’t been an allegiance, really, to date, so according to GHB2018, BCR can ally in anything with the keyword Troggoth. Which would include all the Troggoth units from the new Gloomspite gits. Of course, this may change in GHB2019 ....
  14. Baron Wastelands

    AoS 2 - Clan Skyre Discussion

    For skryre, I would suggest you’re better off with allegiance artifacts (specifically the warp resonator), so none of them
  15. Baron Wastelands

    AoS 2 - Gloomspite Gitz Discussion

    And from that moment on, the “Gloomspite” release was known only as Age of Squigmar.
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