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Baron Wastelands

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About Baron Wastelands

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  1. Baron Wastelands

    AoS 2 - Gutbusters Discussion

    It used to have a short ranged grapeshot, so it wouldn’t be too much of a stretch. I can certainly see chariot with short range blast, but I think that’s a longer term solution! All the more reason to run a spare tyrant, eh? 😉
  2. Baron Wastelands

    AoS 2 - Gutbusters Discussion

    Yep, the skull cannon is an interesting example. Agree that the move/wounds trade off is roughly equivalent. And it has a better cannon - easier to hit, and with a chance to fire in the combat phase too. (It does take an artillery slot, but as you say, can take multiples). So the skull cannon is currently 150 points. If the ironblaster were 100 pts, you could take 3 for 2 skull cannons ... if 80 pts, then almost 2 for 1. Hmmm, coupled with the fact that the ironblaster has something most chariots don’t (an occasional cannon shot), maybe 80 is a bit low then; but then we’re back to: how many people would realistically include an ironblaster at 100 pts, even in pure Gutbusters? Of course, we could suggest dropping the skull cannon a bit too ☺️
  3. Baron Wastelands

    AoS 2 - Gutbusters Discussion

    But the ironblaster has a 7” move, everything else you cite has 3-4”. I agree they are better at being artillery, I’m suggesting that the ironblaster is more of an ogor chariot, really, and since GW have asked for points adjustments (only), I’m trying to define it and cost it on its current profile. Would I take more shorty but slower, for current cost, if that was on offer? Absolutely! From your examples, I also think the SC ballista is under-costed currently. The squig gobba is an interesting example, though; as it’s first warscroll was so bad, the joke at the time was that it should cost minus points in order to take it. It got fixed, and it’s one of a small number of warscrolls that got fixed without a new book. So maybe we should be comparing the two as much as possible!
  4. Baron Wastelands

    AoS 2 - Gutbusters Discussion

    While it would be nice (and fit the model!) if the cannon was more useful, all the suggestions about increasing shots or damage start to make it both a tanky chariot and artillery, in which case its points should probably increase ... and we’re into a big rewrite for it. Think that is likely when we get the Gutbusters battletome (😉) but in the meantime, I think @James S suggestion of 80 pts is probably the best shout. Compare it with chariots in e.g. greenskins, BoC, even StD rather than with large artillery pieces, and it starts to look better value for the role. Now, the fact that we need a long range artillery piece more than we need a chariot makes it maybe harder to swallow, but that shouldn’t affect an objective costing, particularly when you think about a mixed destruction list (I.e. at what point cost would you take the ironblaster over say a greenskins chariot? At 80 pts each, every time).
  5. Baron Wastelands

    Destruction Bases

    I do this too. It’s fine with a layer of paint then dry brushed. I did put natural sand (i.e. no painting after) on the slopes of my battleboard though, and in that case I brushed over with watered down pva after the initial sticking. Mixed to a milky consistency, then did at least a couple of coats (2? 3?). Disappeared fine, and the sand hasn’t come off yet!
  6. Baron Wastelands

    AoS 2 - Gutbusters Discussion

    It’s very unlikely, and doesn’t happen often without a new book. Think the only one in ghbs past is the grundstok thunderers, and that was a nerf, not a buff. Possible with a book of course - BoC made some changes to rules and options in quite a few units.
  7. Baron Wastelands

    Is Path to Glory considered well balanced?

    I am playing in a PTG campaign involving 10 different armies, but all taken from the lists in the PTG book, rather than the battletomes. Interestingly, in terms of points, although we only calculated points afterwards, they are reasonably balanced (within max 80 points of each other, and all around 500). This doesn’t mean they are balanced, of course, and I don’t think PTG is meant to be matched play worthy. For example 1 army is a “gorechosen” army, and started with a mighty lord of khorne and 4 bloodhound heroes. It isn’t very good, of course, but it’s a cool idea and can pull off some fabulous synergy. I think that’s the point of PTG, you can take what you like and mix it up a bit. The campaign has been great fun so far.
  8. Baron Wastelands

    AoS 2 - Gutbusters Discussion

    I think 80 points makes the ironblaster a very attractive option. Part of the issue is that we want it to be a cannon. It isn’t really, it might do a tiny bit of ranged damage occasionally in a battle. But as an 80 point chariot that can just occasionally add something at range - take a monster off top wounds, or chip away at a horde - it starts to look really tanky, and a bit objective-holdy. It’s never going to do the job it used to. But with a bit of a rethink about what I should expect it to do, and an accompanying points drop, I could be convinced to take them again. I want to be convinced to take them again.
  9. Baron Wastelands

    AoS 2 - Beastclaw Raiders Discussion

    I think part of the problem is that you can’t address the challenges BCR faces with points alone. One of the key challenges is low model count. To really address this with points, you’d have to slash the cost of mournfangs or yhetees, both of which become too powerful/resilient for the cost, or make taking large numbers of cats a viable option by making them cheaper either at base or when in large units - but cats in skals become too useful in that case. The other challenge is that abilities traits and artefacts don’t help much, and buffs are hard to come by (expensive battalions notwithstanding). Lowering the cost of big beasties doesn’t help significantly with either challenge, but does potentially make them too good as allies. Maybe lowering battalion costs is a reasonable shout, as some of the bonuses are worth having, especially if slightly wider ranging. But again, to cost them at such a level that you can take more significant units overall would have to absolutely slash their costs, making them potentially unbalanced. Tough one. New book is the only solution 😉 Right after Gutbusters, that is 😁
  10. Baron Wastelands

    AoS 2 - Gutbusters Discussion

    So, with the ghb 19 callout for points adjustments, I don’t personally feel Gutbusters are in a bad place at the moment, pointswise. I mean, we would all fast for a week for a new battletome, or even just some allegiance abilities, but I’m happy with most of the costs. So my only question to the faithful is really: at what points cost would you play an ironblaster (or several)?
  11. Baron Wastelands

    AoS 2 - Flesh-eater Courts Discussion

    Honestly, I read it as 2, RAW and RAI. It doesn’t say ‘if you have a summoning ability, use it twice, if you don’t, have this one.’ That would be harder to interpret. What it does say is ‘if this model is chosen to use a summon ability, use it twice. If it doesn’t have one, give it this one.’ the second conditional isn’t intended/written to affect the consequent in the first conditional, just the antecedent. It amounts to ‘if this model is chosen to use a summon ability (use the gk one if it doesn’t have one), use it twice.’ That’s RAW, and it looks deliberate to me?
  12. Baron Wastelands

    AoS 2 - Gutbusters Discussion

    I also prefer the 1st list, as 3 leadbelchers aren’t going to do much on their own. My only suggestion is: try running a 2nd tyrant instead of a second butcher. You have the points, and I think you get more mileage out of tyrant redundancy than butcher, personally. Also, I have been using wild Fury instead of might is right for my gutgouger tyrant, ever since @James S suggested it - it will increase damage output slightly even before you take wounds.
  13. Baron Wastelands

    AoS 2 - Flesh-eater Courts Discussion

    I agree - I only play 1k with FEC, but 2 x AGKoTG, 2 x 10 ghouls is really effective. You get to summon 3x3 flayers /horrors most of the time, which is a nice supplement to 2 large monsters that can also cast. in terms of expanding to 2k, I have considered 2 more AGKoTG, but think at least 1AGKoZD would be better for the vargulf. Maybe 2 plus 10 ghouls. The only issue is that it takes a couple of turns to summon everything. I can see that Arkham would be useful in a heavy magic meta, but otherwise the strength is in the big threats, surely?
  14. Baron Wastelands

    AoS 2 - Gutbusters Discussion

    Completely true. But that’s an argument against leadbelchers in general, I think, whereas your original question was: what’s the most viable ogre shooting list, and I think my answer is: as many leadbelchers as money can buy, but I’m still interested in /uncertain on how to to split them. 12” is not good range ? So a sniping gun line they are never going to be. I think because of this, usual gun line concepts like “shooting at your targets of choice” are not going to apply - with that kind of range, your targets of choice (/ only target) are going to be the units bearing down upon you anyway. Anyway, whereas I don’t have enough leadbelchers to make a 2000 point army, I might try and put together 1k, and try a couple of configurations (e.g. 6x3, butcher, and 1x6, 4x3, butcher), and see how I get on! I agree that I expect to have to be able to perform in the melee phase as well as shooting. Against a real gun line, I think I will also suffer!
  15. Baron Wastelands

    AoS 2 - Beastclaw Raiders Discussion

    Tbh, depends on the rest of my army, and what its general strategy is. but as a general idea, if I was taking 10: probably 6,2,2 (the 6 to hunt wizards and war machines, the 2s to just get in the way / claim objectives far from the fight) or 4,4,2 ( bit more flexible, bit less reliable at hunting). Though 5x2 can mess with an opponents strategy quite a lot, just have some other idea for damage dealing. Tbh, have this anyway!
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