willange Posted April 4, 2023 Share Posted April 4, 2023 So the new Bloodsecrator Rage of Khorne ability can only be used once per game regardless of how many bloodsecrators you bring, right? Quote Once per battle, at the start of the combat phase, you can pick 1 friendly unit on the battlefield with this ability to plant its Icon of Khorne. If you do so, add 1 to the Attacks characteristic of melee weapons used by friendly Blades of Khorne Units on the battlefield until the end of that phase. Quote Link to comment Share on other sites More sharing options...
The Red King Posted April 4, 2023 Share Posted April 4, 2023 Just now, willange said: So the new Bloodsecrator Rage of Khorne ability can only be used once per game regardless of how many bloodsecrators you bring, right? I believe it is once per game per "friendly unit on the battlefield with this ability." What's unclear to me is if you can bring say 3 and pick them one after the other to activate all on the same turn. It seems like you would pick 1 to activate then pick 1 to activate then pick 1 to activate since simultaneous effects are just carried out in an order of the controlling players choosing. 1 Quote Link to comment Share on other sites More sharing options...
willange Posted April 4, 2023 Share Posted April 4, 2023 Yeah, hopefully they address this ability in the FAQ. I'm not clear on that either. 1 Quote Link to comment Share on other sites More sharing options...
Grimrock Posted April 4, 2023 Share Posted April 4, 2023 (edited) 55 minutes ago, willange said: So the new Bloodsecrator Rage of Khorne ability can only be used once per game regardless of how many bloodsecrators you bring, right? I'm pretty sure you're right, the wording is the same as on the new Keeper of Secrets double fight ability. If you could use it multiple times I would expect it to say something like once per battle for each unit that has this ability or something similar, but it just says once per battle. It's a little weird because we don't usually have a rule on units that can be taken multiple times but is still limited to once per battle, but I'm pretty sure that's the intention. Edited April 4, 2023 by Grimrock Quote Link to comment Share on other sites More sharing options...
willange Posted April 4, 2023 Share Posted April 4, 2023 (edited) 3 hours ago, Grimrock said: I'm pretty sure you're right, the wording is the same as on the new Keeper of Secrets double fight ability. If you could use it multiple times I would expect it to say something like once per battle for each unit that has this ability or something similar, but it just says once per battle. It's a little weird because we don't usually have a rule on units that can be taken multiple times but is still limited to once per battle, but I'm pretty sure that's the intention. For me the key bit is the Quote Once per battle, at the start of the combat phase, you can pick 1 friendly unit on the battlefield with this ability to plant its Icon of Khorne. part. If you look at the Realmgore Ritualist's "Desecrating Blood Runes" ability, it's clearer (at least in my mind): Quote Once per battle, at the end of your movement phase, you can pick 1 objective or terrain feature... Note the lack of the phrase "1 friendly unit on the battlefield". To me, that makes it appear that each ritualist could use desecrating blood runes once. EDIT: To be fair the Keeper of Secrets' "Excess of Violence" ability uses "any friendly units" instead of "1 friendly unit". Maybe that's the difference maker? I'd still love an FAQ clarification here. Edited April 4, 2023 by willange Quote Link to comment Share on other sites More sharing options...
willange Posted April 4, 2023 Share Posted April 4, 2023 It's silly because these kinds of confusions would be easily clarified by designer's notes or parenthetical insertions. 2 Quote Link to comment Share on other sites More sharing options...
acovarru91 Posted April 6, 2023 Share Posted April 6, 2023 Thanks for those who answered my question! I have another question. Assuming I only have one box of Skullreapers/Wrathmongers to build, which should I go for? Any tips for mandatory mortal units to bring? Quote Link to comment Share on other sites More sharing options...
ibel Posted April 6, 2023 Share Posted April 6, 2023 59 minutes ago, acovarru91 said: I have another question. Assuming I only have one box of Skullreapers/Wrathmongers to build, which should I go for? Any tips for mandatory mortal units to bring? Puhhh i think it depents on the Way u want to play. The Skullreaper are better in a stand alone the Wraithmonger are better to buff 2-3 littel Heros.... I would take this with u want to play or u think look cooler (style for.. ) My Info, here is the List for the first games for my littel Son (10): I hope/ i am a littel afraid 🤪 Spoiler Allegiance: Khorne- Grand Strategy: None Chosen- Blutschar: BloodlordsLeadersSkarbrand (380)* Herald of Khorne on Blood Throne (160)** Artefact: Bloodmark Blutsegen: Killerinstinct Slaughterpriest (110)* General: Rage.. Blutsegen: Bloodrital Karanak (140) ** Meister des Blutes, Herold of Khorne (110) ** Artefakt: Blutcorona Blutsegen: Bronzed FleshBattleline20 x Bloodletters (360)*- Reinforced x 110 x Bloodletters (180)*5 x Flesh Hounds (100)* 5 x Flesh Hounds (100)*Units6 x Bloodcrushers (360)*- Reinforced x 1Core Battalions*Battle Regiment**Command Entourage – Strategists Total: 2000 / 2000Reinforced Units: 2 / 4Allies: 0 / 400Wounds: 154Drops: 3 Quote Link to comment Share on other sites More sharing options...
Ragnar72 Posted April 6, 2023 Share Posted April 6, 2023 1 hour ago, acovarru91 said: Thanks for those who answered my question! I have another question. Assuming I only have one box of Skullreapers/Wrathmongers to build, which should I go for? Any tips for mandatory mortal units to bring? Its easy! Buy another one and build both. Otherway it depends on your list. Need buffs for other units, take the wrathmongers. Need a damage dealer. Build the reapers. I have 2 units of reapers and one mongers in my mortal army. Quote Link to comment Share on other sites More sharing options...
AmonRa Posted April 8, 2023 Share Posted April 8, 2023 Can a more experienced general explain to me how to use mighty skullcrushers better? They are neigh indestructible but other than the mortal wounds on the charge hit like a wet noodle. Am I missing something to increase their damage output? Quote Link to comment Share on other sites More sharing options...
Wrathful Posted April 8, 2023 Share Posted April 8, 2023 Hey! I’m not an experienced general at all but I think the mighty skullcrushers are supposed to be used as an anvil. Put them in an objective with bronzed flesh to hold it until an hammer arrives. At least that’s how I see them Quote Link to comment Share on other sites More sharing options...
Mazrick Posted April 8, 2023 Share Posted April 8, 2023 Agreed they are a mobile anvil and great at pinning. Damage isn't the point of the Skullcrushers. Quote Link to comment Share on other sites More sharing options...
AmonRa Posted April 8, 2023 Share Posted April 8, 2023 Would leaving them at just a unit of 3 be enough then? Quote Link to comment Share on other sites More sharing options...
peasant Posted April 9, 2023 Share Posted April 9, 2023 So sad Its imposible to buy thrones/cannons at the moment. Quote Link to comment Share on other sites More sharing options...
Wrathful Posted April 9, 2023 Share Posted April 9, 2023 9 hours ago, AmonRa said: Would leaving them at just a unit of 3 be enough then? I think it depends. Do you want to use multiple anvils to spread out and hold some key objectives or one group of 6 to hold one major objective.. If I remember correctly Vince Venturela had a great discussion about the blades of khorne book some days ago and he discussed this matter. 1 Quote Link to comment Share on other sites More sharing options...
Easytyger Posted April 13, 2023 Share Posted April 13, 2023 On 4/1/2023 at 10:13 PM, The Red King said: So in another case of "oops all spam" while list building I ended up contemplating this list. Skullfiend tribe Bleeding icon Skull altar Skarbrand Bloodsecrator with banner of blood Bloodstoker Realmgore ritualis general w/ high priest of khorne, killer instinct, blood sacrifice, & tunnel master 10 skullreapers ×3 5 wrathmongers That's it. Just throw a ton of skullreapers that rally on a 4+ at the opponent. Their damage is respectable even with almost no buffs and weve got buffs. Tunnel master maybe should go on the bloodsecrator instead but the way it works so nicely with the ritualists desecrate ability (end of move phase after teleport) is just really nice. 2nd prayer is really up in the air, maybe take an extra artifact or even gallation champion ability for leadership of the alpha on the bloodsecrator to rally more? First summon is probably definitely going to be another priest though to grab another prayer and then dogs for bodies? Have you tried this list yet? I think it looks great. Quote Link to comment Share on other sites More sharing options...
The Red King Posted April 13, 2023 Share Posted April 13, 2023 1 minute ago, Easytyger said: Have you tried this list yet? I think it looks great. I wish I don't even have the bases to proxy it yet, but I promise to report back if I get the chance. 1 Quote Link to comment Share on other sites More sharing options...
Causalis Posted April 21, 2023 Share Posted April 21, 2023 @Mods: Could we get our own sub-forum please, like the other 3rd Edition books? Have played my first game with the new book. Man, tagging things with Reavers + Murderlust feels amazing! I'm a bit bummed though that almost none of our units have more than Damage 1. We are a techy control army now which still feels very at odds with the portrayal in the fluff to me. Historically speaking Khorne never was the "Buff your guys with prayers" faction. We always just had straight up scary units in fantasy times. 1 Quote Link to comment Share on other sites More sharing options...
Troll.exe Posted April 21, 2023 Share Posted April 21, 2023 So what is everyone’s first turn strategy so far? I feel like the most important thing is blood tithe generation and prayers So far I’m having good results from BoUF priest, 2 slaughterpriests and a bloodmaster. Blood sacrifice Skarr summon the axe and kill skarr bronzed flesh and killer instinct on Mighty skullcrushers murderlust as required roll to res skarr 3d6 charge on Mighty skullcrushers if required to alpha pin Obviously dont always get the prayers off. Sets me up for murderlust every hero phase and overflow tithe into summoning with BoUF to get them into combat that same turn. Quote Link to comment Share on other sites More sharing options...
Causalis Posted April 22, 2023 Share Posted April 22, 2023 First turn: I blood sacrifice some Reavers and launch them up with Killer Instinct. I put Bronzed Flesh and Unholy Flames where needed. Movement phase I run my Reavers so that they are 3,1" from my opponent's units and in their hero phase I use Murder Lust to pin them in. +1 Rend on a blob of 20 Blood Warriors is gold! They do so much damage and are quite tanky! +1 Save goes on my Skullcrushers to be an unkillable anvil and just tank whatever I need. Quote Link to comment Share on other sites More sharing options...
Skarband Posted April 24, 2023 Share Posted April 24, 2023 Hi some one try mighty skullcrushers list? Quote Link to comment Share on other sites More sharing options...
ibel Posted April 25, 2023 Share Posted April 25, 2023 I think the all around experience is that they are not killy enough for a hole Army. they are very tanky but that is it. (And against shootie/Shootie Mortals u not have much arguments) Quote Link to comment Share on other sites More sharing options...
spenson Posted May 9, 2023 Share Posted May 9, 2023 I'm about to start converting my army to give them some Aztec flair like the new models (Dromm, Realmgore ritualist, Claws of Karanak). I plan to use mainly Seraphon bits, does anyone have any advice or other bits that could be used? Quote Link to comment Share on other sites More sharing options...
spenson Posted May 9, 2023 Share Posted May 9, 2023 As for the list this is what I'm going for at the moment Allegiance: Khorne - Slaughterhost: The Goretide - Grand Strategy: Take What's Theirs - Triumphs: Indomitable Leaders Slaughterpriest (110)* - General - Command Trait: High-priest of Khorne - Artefact: Gryph-feather Charm (Galletian Champion) - Prayer: Bronzed Flesh - Prayer: Blood Sacrifice Korghos Khul (160)* Realmgore Ritualist (100)* - Prayer: Killer Instinct - Prayer: Bloodbind Dromm, Wounder of Worlds (180)** - Prayer: Unholy Flames - Prayer: Killer Instinct Bloodsecrator (110)** - Artefact: The Crimson Plate - Aspect of the Champion: Leadership of the Alpha Skarr Bloodwrath (100)** Battleline 20 x Blood Warriors (380)*** - Goreaxes - 2x Goreglaives - Reinforced x 1 20 x Blood Warriors (380)*** - Goreaxes - 2x Goreglaives - Reinforced x 1 8 x Claws of Karanak (100)*** 10 x Bloodreavers (80) - Reaver Blades Units 5 x Garrek's Reavers (70)* 3 x Magore's Fiends (0)** 1 x Riptooth (120) 2 x Gorechosen of Dromm (0) Endless Spells & Invocations Wrath-Axe (70) Bleeding Icon (40) Core Battalions *Warlord **Warlord ***Galletian Veterans Additional Enhancements Artefact Prayer Total: 2000 / 2000 Reinforced Units: 2 / 4 Allies: 0 / 400 Wounds: 162 Drops: 14 Quote Link to comment Share on other sites More sharing options...
Lightbox Posted May 31, 2023 Share Posted May 31, 2023 So I'm not the -biggest- fan of the basic skullreaper models and previously I had some fun converting some wrathmongers out of a box of Chaos Legionnaires. I'm wondering if anyone has recommendations for kit ideas that can work well for conversions or any possibly 3d printed proxies from etsy. I'm a big fan of converting and kitbashing or finding just generally cool and different models so I'm very curious to see if anyone has recommendations or have seen things that work well. If I can't find any alternatives I can just use the regular ones but I'd like to see what options I have first regardless. Quote Link to comment Share on other sites More sharing options...
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