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Painbringer

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Everything posted by Painbringer

  1. I got a unit of Annihilators, to play them as allies with my Sylvaneth and IDK (especially here ). I painted the whole unit today and there's not much work left: just the weapons and bases. Here they are: Actually, I enjoyed painting these dudes so much, that I started thinking about creating a small Paladin army, but I'll set that idea aside for now.
  2. I was a bit disappointed after today's show. I play Chaos Space Marines and Sylvaneth - so I was very interested in seeing what GW has planned for WH Fest. The CSM reveals were great (I am not interested in Cultists and Mutants, but the Possessed are very good and I'll probably buy two Daemon Princes when they become available), but what I saw today simply felt... underwhelming. Skaven players getting only one miniature, while a lot of their range needs updating... No comment. Sylvaneth do get new models - that's fine, but I really hoped for a bit more "inspired design". They already explored this concept - mounting Revenants on insects or giving them wings really don't seem that much interesting to me. Lady of Vines is cool character, but the model, again, doesn't go anywhere with the concept. We already knew that new GHB book will come out (they do every year), so why waste time on that? Announcing new faction is also strange - to me, it looked like they really don't have anything to show, so they announced something they are working on and that will see the light of the day who knows when. Two new characters are cool and there should definitely be more models based on protagonists from the BL books, but all in all - I felt like they really did not have a lot of things to show. I mean, it turns out that the biggest reveal for AoS is the leaked S2D Battletome - that won't be out until winter. Not to mention that GW published the battletome roadmap and I hoped that the show will address that as well - but nothing happened. To sum it up: hey, we can't spend an hour talking about three new Sylvaneth minis, so let's talk about the thing that we work on but that no one can see yet and oh - here's a new model for Skaven players! Oh, and don't get me started on reused cover art! This is something that felt pretty lame (especially after creating new art for IDK, but leaving Fyreslayers with the same cover).
  3. I play Chaos Space marines and Sylvaneth. Recently, I bought Be'lakor and Chaos Knights (so I can play Disciples of Be'lakor). However, after seeing today's preview, I start to think that it won't be so bad if Sylvaneth get only the Battletome And suddenly, I am wondering if it is possible to field an army made only of Daemon Princes...
  4. For me, the wording is clear: monster from your starting army is a very precise term. If you did not have any monsters before the game started/after the setup - you simply have no monsters from your starting army. It does not matter if one of your units becomes a monster later - the requirement is clear (at least to me). If there is anything that can happen before the first battle round that can satisfy this condition (for example, an ability or artifact that would turn your hero to a monster, then yes - you would have a monster from your starting army. Otherwise, you don't have one, regardless what happens later. I am not saying that what you described does not make sense - it does and I believe that a lot of people probably play that way. In games I played, there was a similar situation with Monstrous Takeover battle tactic, that uses the same wording (monster from your starting army). In a group that I play with, the general consensus was you cannot use Metamorphosis for scoring that tactic, for the reasons I listed above (however, you could still deny it to your opponent). Maybe both readings are plausible until there's an official statement confirming this, as you say.
  5. No, you can’t. This model was not a monster at the moment it was added to your army. It became a monster later (after the keyword was added) and became able to do things like Rampages, but it does not count as a scoring unit in this case. A model from your starting army that becomes a monster later and a monster from your starting army are not the same things. As the rules state: “A player's starting army is made up of the units in the army that were set up before the first battle round” - this model did not have a MONSTER keyword at that time, so it cannot fulfill this requirement.
  6. I've started collecting Disciples of Tzeentch last summer. Up to that point, I have played them only in Warcry, but then I decided to collect the full army as well, because I really like the look of the miniatures (especially Tzaangors and Lord of Change/Kairos). I've yet to play my first proper game, but I have bought and assembled most of the stuff I wanted by now and I also started painting my models. Here's my Lord of Change:
  7. Personally, I am waiting for the Kurnoth Hunter hero. I really think that something like that is missing (our only melee focused heroes are Spirit of Durthu and Arch-Revenant, with nothing in between).
  8. Oh, and I must not forget this company: https://creaturecaster.com/eu/ They have some absolutely fantastic sculpts, and their demons are truly magnificent and can be easily used instead of GW models (however, they are expensive):
  9. This guy has some very good proxies for Stormcast and Naighthaunt (but some other armies as well): https://www.patreon.com/ghamak
  10. Yeah, I also think this is one of the new CSM models - either new Possessed or those mutants that were mentioned (and I play CSM so I am really interested in how those models are going to look like). However, I am really looking forward to the new Sylvaneth stuff (they are my main army, anyway) - but I would be pleasantly surprised if there's something for Beasts of Chaos as well.
  11. I already painted the model I have planned for April, so I decided to start working on my last unpainted Necron model as well - here's my Illuminor Szeras: This colour scheme (which is used on every model on my Necron army) is actually very simple and can be done quickly - what you see in these pictures has been completed in less than 3 hours (excluding priming). Besides the base, there are a few more details to paint, including the poor guy being impaled by Illuminor's leg - and that's it!
  12. And - done! Warsong Revenant is now fully painted!
  13. Warsong Revenant is almost finished (there's a few details that need to be painted + base):
  14. Shortly after I finished the Lord of Change, I continued working on my Warsong Revenant. This model also sat on my shelf, partially painted, since January (for the same reasons that I listed in the post above).
  15. So, the Lord of Change is finally finished! This one took a while to paint - I was working on this model on and off during the last six months due to several factors (work, family and some health issues). I really wanted to put in some extra effort, because this model, together with Kairos Fateweaver, is going to be the centerpiece of my Disciples of Tzeentch army. I also wanted to keep my focus and did not start working on anything else before this one was finished, which made the situation a bit frustrating. It was a huge relief when it was finally done, but in the same time, I am very happy with the result.
  16. I did not manage to finish my Lord of Change in March - so I carried it over to April. Here it is - it's fully complete now: I will now try to finish my Warsong Revenant by the end of April.
  17. I will try to finish my Lord of Change by the end of the March. I initially planned to finish it in January, but I did not have almost any time for painting since then. I picked it up again recently and it's progressing nicely. There's a few more things to do and it will be done (mostly some details on the wings, gems and claws). I've worked on his magical staff last night - and here's how this bad boy looks like at the moment (I will post much better pictures once the painting is done):
  18. I have finaly contiued working on my Lord of Change. I did not have almost any time for painting for more than a month, but now the finish line is in sight and I really like the results. Here’s the detail on the staff that I have been working on tonight:
  19. It’s been a while since the last update - the Revenant is still not done, because I had very little time for painting during the past few weeks. However, I did manage to make some progress:
  20. I have played just a handful of games in 3.0 (and watched a bunch of battle reports), but I feel like some of the issues with the latest edition were obvious since the moment the rules were released. My biggest complaint is that the most of the new rules that were introduced with this edition were not the rules the game actually needed. They do make a game more complex, but it’s a shallow complexity (as someone already stated earlier). The only significant change (and the one that I do like) is the new scoring system and introduction of Battle tactics. Hero Actions, rampages, new command abilities - we could live without all that. I think that LOS and targeting rules are bad - in my opinion, the lack of restrictions/abstractions was really bad for the game and the overall enjoyment (at least in my case). WH40K did a pretty good job with the new LoS/targeting rules and different types of cover. I expected that AoS would do the same - instead, we got abilities and rules no one asked for. Mortal Wounds are way too common (to the point that they do not feel special anymore) and some armies have hard time dealing with them. There should be other mechanics for interacting with enemy models - the ability on Allopex, that prevents unit to pile in, is a good example. Another example would be abilities that stop or reduce movement - imagine if Sylvaneth woods prevented models from moving or charging more than 1”, because they become entangled in the magical vines, roots and branches. Instead, they deal Mortal Wounds. Also, I do not like the constant updates. I have nothing against some point adjustments every now and then, but now new rules or warscrolls are being introduced with these updates and with the White Dwarf as well. I disliked this in Warmachine (and I played it competitively for a long time) and that game ended up with a never-ending cycle of army updates (which, I hope, won’t happen to GW games). I truly do not believe that Matched Play and tournaments should be the primary driver for rules changes. The more I think of it, it seems to me that Path to Glory and Crusade are the “pure” ways to experience the game - not Matched play. I really do not expect perfect balance, nor do I believe it is achievable - but I am tired of competitive aspect of the game dictating everything. This is especially the case when the friendly list you play with your friends suddenly becomes hit because of the changes that were introduced in order to prevent some powerful tournament-level combo. By all means, some truly degenerate combinations probably should be fixed, but I think that what we have right now is not good for the game. It’s a mess, that becomes more complex with all these adjustments.
  21. Idoneth dice sure look nice - but come on, 30+ EUR for a set of dice is ridiculous. Also, I have realized that I am probably going to spend about 350 EUR just to get the battletomes/codices for my AoS and WH40K armies. I ultimately decided not to buy any of those books - I will be looking for the rules elsewhere. Despite the fact that I mostly order models from stores that always have discount on GW products, I still think that prices are too high, or in some cases - crazy high (Varanguard, I am looking at you).
  22. Favourite AoS novel: “Scourge of Destiny” by Robbie MacNiven. Favourite 40K novel: “Carrion Throne” by Chris Wright.
  23. Changes I would like to see the most: - terrain that has different effect on movement (water, mud, ruins, etc.) or LoS (provides cover or negative modifier to hit) - facing similar to one in Warmachine/Hordes (180-degree front arc) - Models with larger bases blocking LoS to models with smaller bases
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