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Painbringer last won the day on December 2 2018

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About Painbringer

  • Birthday 04/24/1983

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  1. I am playing my first Age of Sigmar 3rd edition game tomorrow, and I am also playing Slaves to Darkness for the first time after a long break (in general, I've played only a handful of games with StD). It will be a 1000 point game against SCE. I wanted to play the following Ravagers list: - Chaos Lord on Karkadark (General, Enternal Vendetta) - Chaos Sorcerer Lord (Bolstered by Hate as Ravagers trait, Blasphemous Curiass as an artifact and Binding Damnation as a lore spell) - Chaos Warriors (10) - Chaos Knights (5) - Varanguard (armed with spears) Everything has Mark of Tzeentch and all units are part of single-drop batallion. The idea is to stack various armour save bonuses (Oracular Visions, Mystic Shield and All-out defense) and try to win on attrition, while Varanguard and Lord on Karkadark try to deal damage (however, Kinghts can strike hard as well). What do you guys think?
  2. Yes, they definitely do. Here is the clarification from the Core Rules errata (page 5, section 27.1): So, I'm interested in the same thing as @frenk_castle - which battlepacks contain rulings that forbid using coalition units to fill mandatory battleline slots?
  3. I am really excited about the new edition. I also finally have enough models for a Tzeentch force, so I am really looking forward to playing my first game with Desciples of Tzeentch (and Tzeentch-marked Slaves of Darkness). In the same time, I am painting Lord of Change, and I’m really enjoying the colour scheme. It will be one of my centrrpiece models, so I really want to spend some extra time and make it special.
  4. True, but it still does not prevent wizards from accessing additional spells - it is there to stop characters from receiving subfaction artifacts and traits, because they must be given to your heroes before anything else.
  5. There's nothing preventing Kairos from taking additional spells at the moment. The rules (section 27.3.1) does state that "Enhancements cannot be given to Unique units or allied units, unless noted othwerwise", and when spell lores are described it is clearly stated that every wizard gets to choose a spell - and there's even sidebar stating the same, with the word every being underlined:
  6. In that example, I would say that it works like you described - despite the other player's unit fighting first, the abilities are resolved starting with the player whose turn it is.
  7. You should be still able to use the ability under the new rules. In this particular case, this will cause simultaneus triggered effects (sections 1.6.2 and 1.6.4 in the core rules). Which means that first your opponent will have to chose one of his effects if he rolls 6s to hit, and then you will have to choose one of your effects that trigger on other player gettng 6s to hit. Here is the quote from the section 1.6.2: "if the effects of two or more abilities would be applied at the same time in a turn, the player whose turn is taking place applies the effects of their abilities first, one at a time, in the order they desire. Their opponent then does the same." The section 1.6.4 (triggered effects) only describes what happens in the situation when multiple effects are triggered by the die roll - but still you manage yours and your opponent does the same. I'm pretty sure that your opponent cannot bypass your ability by choosing it not to trigger. Here's an example: Opponent hits you and scores several 6s Let's say that two of his abilities trigger on 6s to hit. He now has to choose one of them and apply the effect. However, let's also say that you have two abilities that trigger if your opponent rolls 6s to hit. Now you also have to choose one of them and apply the effect.
  8. This is fantastic! I am a Sylvaneth player myself, and your Allarielle is beautiful! However, your Nighthaunt paintjob (especially the one on the Black Coach) is among the best I've ever seen! Absolutely stunning work!
  9. I am trying to slowly return to more regular painting schedule, and I have a new army as well! Here's the colour scheme that I've been trying out today (guess which Army I'm going to play):
  10. I like the changes so far - especially for the Wyldwoods. The Warsong Revenant looks interesting so I'll definitely try him as soon as I get the model.
  11. If only Everblight models looked like this! I still have nightmares because of those metal Nyss swordsmen
  12. And here it is - Warsong Revenant!
  13. I started building my Tzeentch army recently and this is one of the pictures that serves as a great inspiration for me (in general, I absolutely love Adrian Smith and Karl Kopinski): I really like the idea of playing Tzeentch army with a lot of Chaos Warriors, Knights, Tzaangors and Skyfires, supported by Wizaards and Greater Daeons (this is probably far from being tournament-level army, but that was never my intention anyway). Cult of the Thousand Eyes from the "Wrath of the Everchosen" book is definitely something that fits in this idea.
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