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flamingwalnut

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Everything posted by flamingwalnut

  1. Right...Middle Earth... Oh. I know I hyped this a bit, but the big thing I was looking forward to was just which other Battletomes they are pushing out next... Seems so weird. I DO like the new Chaos Warband, though getting a look at the Warcry models in a display case makes me more and more worried they are mono-pose models. That MAY just be the starter set, but...well, I was kinda hoping for nothing but modular stuff for this. Customizable warbands are what makes Kill Team so fun, would hate for Warcry to not follow in that line with such an obvious potential to do so... The lion for Underworlds makes me think of the custom Fire Aelves project I saw around here. Sorry, forgot the user, but there was some great custom Lion Ranger stuff...
  2. They DID say return for more reveals at 4. So this is part 1. Try not to get overhyped anyways, though.
  3. Fair. What I mean is show off all the models in it, give a brief rundown of what all the box does (endless spells, army building stuff like mercs, artifacts, etc) Then they keep the campaign under wraps, so some stories leading to release and then a big twist in the story is revealed with the final story at the actual release of Forbidden Power, maybe with a connected surprise battletome reveal for whatever new army this expansion can lead into. Entirely speculation, though. Honestly, I just want to know how the Mercs work so I can start planning some various warbands. Same with how Warcry works, but I know that is still a ways away.
  4. Hmmm, so if I am right, the 40k preview is at 11am on Saturday, with the AoS one at 2pm after it. With England being 5 hours ahead of the Eastern US, that means all the info should be out by 9 to 10 in the morning tomorrow? If so, gonna be a FANTASTIC morning. Hoping for a full reveal of Forbidden Power, bit more Warcry, and hopefully, as many Battletome reveals as they can muster.
  5. Ok, so I voted for both Tomb Kings and Dogs of War, but what I really want is just for those basic ideas to BE some of the new fleshed out ideas of new factions. The constructs of the Tomb Kings were fantastic! I was tempted to get them a few times over. Ironically I probably would have had a Tomb Kings force had a friend of mine been interested in ONLY them....and then they didn't play anyways. Oh well. The Dogs of War thing was a random vote, really, because they already have a feel of that in Grand Alliance Order. I WOULD like a Free Cities tome idea, and a themed general to lead them all would be awesome. (the Paymaster, in this case) Just my thoughts. At this point, I am rarely disappointed by what GW does as a whole. They are making great models, fun lore, putting forth creative ideas and trying to put the hobby and story first. All of these are great, and I only wish for that to continue.
  6. Yeah, as mentioned, you are Basic Order for allegiance, so Sequitors and Skinks aren’t battleline. As well, you get nothing from the actual books unless it is on the warscroll, so no Staunch Defender. So you need pure Battleline like Liberators and Saudi’s Warriors, and you need to take Relics and command traits from Grand Alliance Order or Malign Sorcery.
  7. Both FEC and Stormcast also have mount traits and you can duplicate them all you wish. So, all 5 Magmadroths could have the same trait. If it works differently, that would be a shock, as two books so far have been consistent.
  8. Wow...the fact that the Firestorm errata uses full Stormcast as an example just throws this into craziness. The last line in the above errata was the one that mattered the most: "If Allegiance ability exist for a faction army, you must use them." That means you can never have a Stormcast army that uses Grand Alliance Order rules, at least for that. They have an allegiance ability, you qualify for it, thus you use that. FEELS easy, until the Firestorm errata that mentions that SPECIFICALLY. Personally, it feels like the example they gave was just poorly thought out. I would bet that they MEANT use that as an example of "use the factions that are listed on each city to build them. The rest are allies." Them saying an army made ENTIRELY of Stormcast can be Anvilguard, I think that was a poor choice? Either way, the two errata conflict. You NEED to use Grand Alliance rules to use the City rules, but you CAN'T use the Grand Alliance rules if you have access to a faction allegiance ability. I feel like the General's Handbook errata overrides the random example in the Firestorm errata, simply because one is a rule and the other is an example, they just chose the example poorly. Of course, this all just highlights the overall problem of Firestorm and allegiances. It is just...confusing. I REALLY hope they clear this up with a Battletome, or at least a clearer example in the General's Handbook. For now, guess it kind of depends on who you face. Personally, I could care less, though I do prefer the idea of a Free City army mixing more than not. But whatever floats people's boat.
  9. Was thinking of an alternative myself to Horrors and such. Ogors would be the right size, but have little to NO dynamic poses, making them look stiff. Up to you on that one. Terminators I think are way too small. Stormcast as well, though Stormcast shoulder pads and other armor bits might fit in a few places.
  10. So, if I read correct and unmounted Terrorgeist and Zombie Dragon are the same...would you ever really run a Zombie Dragon over a Terrorgeist? The Dragon starts with more claw attacks and has a more reliable breath weapon, but the potential healing and gaping maw seems...so much better. And if you actually focus on reducing bravery, the breath weapon evem starts to favor the Terrorgeist! It is sad, as running a bunch of Zombie Dragons was my draw here, though for narrative purposes. I can fake it, and will play what is more fun and successful anyways, but sad the dragon looks meh. For mounted as well, the dragon holds out a LITTLE better due to a "better" spell but that is not cut and dry. Summoning Courtier vs. Summom Knights seems to depend on the list and scenario, so that's a wash, I supppose?
  11. ....so close. Here's to hoping they change the command ability name? lol Ok, so I guess that's on the "I am being dumb" side. Oh well. Still works I guess with a group of Archreagents, which still seem super strong... Oh well, we shall see. Did I miss something else? I mean, I skinmed through the tome and kept relatively up to date with FAQs...what is this in reference to?
  12. Well, color me stoked. I always loved FEC since I read their lore. My last Death project fell flat due to lack lustet Blood Knights conversions. But my lore I had brewing could fit FEC perfectly. One thing I wanted to say....am I just dumb or is everyone misreading the throne. One, it is keyworded so all the people thinking the mounted Ghoul kings can't use it are missing that. Two, it has no limitations on the number of dudes using it. So, I am thinking 4 Kings on Dragons and an Arch Reagent all cuddled around the throne turn 1. Summom a new freakin' army and then dive bomb away. Bam. 5 free command points and nearly 500 points of free dudes. Seeeeems good. Given I planned a Dragon heavy death from the start, this sounds awesome. (Good will depend on testing, but it is at least promising. lol After that, a few general thoughts. Couriers: The converter in me loves the opportunity to do unique heroes! I am getting kinda sick of all the stock heroes released these days, everyone's armies look so similar. But I understand. You should always have a stock option that is easy and clean. Converting should be an open possibility. I did have a thought on a fix. What if Couriers become unit upgrades? So, you build the box normally and have the buffs baked into the unit. Would NOT help unit variety and they'd have to nerf courtier abilities as they'd be near unkillable. lol Or not. Anyways, eager to get the book. So scared for my current painting projects, BUT I will get them done!
  13. There is an old metal acolyte in the Skryre picture. So that answers that, they are just going with what they have... Kind of a shame, but with a good solid book I'll at least feel safer converting Skaven. I am excited for Skaven. Moulder having a keyworded hero makes me hope they found way to make more hero options for them. Their allegiance is solid, not crazy, but that's fine. Sad no full Eshin previews, but man does the book seem overflowing, love it.
  14. While I was already stoked to read the lore for the Gitz, I am even MORE stoked to see if there is any solid references to anything duardin. I know a skyport was overrun by Grots, but any other stories that rekindles the old Dwarf v. Greenskin rivalry will be a fun read.
  15. All fair points. I was sure it wasn't going to be sweeping tables, but hey. The idea is cool and I really love the What If thought puzzle to it all. Curious how casual it can really get, though as both the big ladies can be a serious pain.
  16. Hello there, Sylvaneth players! I have a query for you. So, while I don't play Sylvaneth, I have been intrigued by them. And what I do love about the Sylvaneth is how little options in each of the Wargrove mega battalions can create crazy lists. I stumbled onto one idea for such a list, and I hope it hasn't been talked to death in this thread, but I wanted to share it and get your thoughts. I am sure it is inefficient, super slanted and gimmicky, but if this at all works, it would at least look awesome. Also, I had a hilarious idea for the story behind it. Here is what I came up with. Good Cop, Bad Cop Allegiance: Sylvaneth LEADERS Alarielle the Everqueen (600) Treelord Ancient (300) Branchwych (80) Branchwraith (80) Morathi High Oracle of Khaine (480) UNITS 5 x Tree-Revenants (80) 5 x Tree-Revenants (80) 5 x Spite-Revenants (70) BATTALIONS Household (100) Gnarlroot Wargrove (130) TOTAL: 2000/2000 EXTRA COMMAND POINTS: 2 The idea of having two of the most powerful "Aelven" figures in the game, tag teaming together without watering down the power of the Sylvaneth just sounds fun. I wish I had more room for Endless spells given ALLL of the wizards, but I was so close to points cap with just the minimum and the Branchwraith summoning bodies seems much more useful. I kinda want to proxy it up and try it, just to see if it has ANY actual teeth. For strategy, the two big girls have to do the heavy lifting, and without her own spell lore, Morathi pretty much just goes Snake mode ASAP. Should do very well in certain situations, at the very least. Thoughts?
  17. They really should put out a guide for it officially and have it in the FAQ section or something. From my understanding, this works IF you keep a majority of one faction to still qualify for that faction's battleline. So, 80% Phoenix Temple, 20% Ordsr Draconis, get Battleline Phoenix Guard and toss Hallowheart on top, should be all good. Go over that ally limit either way and you need generic battleline.
  18. My vague 2018 resolution to "Paint what I have" failed miserably. I mean, I got SOME of it painted, but nothing is completed. THAT WILL CHANGE! I am actually organizing a "New Year, New Army" at my local shop. It will be a community effort to basically scream "PAINT YOUR MINIS!" from the rooftops. There will be events every month to mark the milestones. If things go well, everyone should have a 2,000 point army, painted to a tabletop standard. I should end up with a painted Sacrosanct Stormcast army, and hopefully a good chunk of my 40k Orks painted. Any other random models I can snag to paint will be cool. From there, it's all about keeping the momentum going still with narrative events and community building things.
  19. I can certainly see it, and I do think that the sooner they put tomes for existing armies the better. TECHNICALLY, every moment could be a new customer deciding to NOT buy into an army due to it being supported. But given how much they have to cover, in both AoS and 40k, even with their crazy fast release schedule, it will take a bit. But one or two every year? Would not be shocked.
  20. ??? As far as I see they have 4 books down that are exactly like this (Bonesplittas, Beastclaw, BoS, LoN) and several AoS armies that were built off of old stock that had models added to it. (Ironjaws, Sylvaneth, DoK, etc.) Can't imagine them stopping either trend. I may be coming off wrong; I have no illusions that they will just pour out every suggested Battletome in the next year. It does make sense to spread things out, they have plenty of material and time. I was only suggesting that saying doing battletomes for older armies isn't a silly thing that will never come. It already has and it is reasonable to expect more at SOME point.
  21. I agree that the general idea of focusing on new stuff is more profitable. BUT, time and money ARE key and making just a battletome for older armies costs a LOT less than an entire new army. AND, it will make players who would never have even looked at those old factions suddenly take interest, so they may not sell new models to the old players (but they might still pick up some more anyways, to flesh out their now supported army) but people starting that army will buy a lot. Just look at Legions of Nagash and Beasts of Chaos. I would bet they made their money back and more by selling their battletomes and old stock that was sitting around. And I bet they can churn out a half dozen of those books in the time it takes to make 1 Idoneth Deepkin.
  22. Nah, you look to be right. I thought it was worded different, like you add the shield on later. A lot of units have the "Armed with X, Y, or Z. Some may take a shield." It appears these guys are not. My bad. Though, wording like double handed do still seem to mean nothing, and cause nothing but confusion and rules intention arguments. Like with thr Duardin Warriors I mentioned ealier.
  23. Double handed means nothing. You need to look for things like "equipped with X OR Y..." The Dispossesed duardin warriors have the same deal, 2 handed weapons AND shields.
  24. Sadly, the battlebox is sold out online and I try to buy only from my LGS, so that deal has sailed. Also, while I love Discs of Tzeentch, Tzaangors just don't do it for me. They're not BAD, just not super exciting. Not quite sure why... Pity, the Start Collecting Box seems like such a great deal... Even with the awkward Horror splitting question. And Burning Chariots look cool. Oh well, guess we'll see.
  25. Hello everyone! Long time lurker. I borrowed a friend's army for a tournament this past weekend. While I only went 1 - 2, I was a good dice roll away from going 2 - 1. I had fun, it was nice, and Tzeentch is really tempting for my next army project...barring some other problems. More on that in a sec. Here is my list. Allegiance: Tzeentch - Mortal Realm: Chamon LEADERS Lord Of Change (380) General Command Trait : Incorporeal Form Artefact : Argent Armour Lore of Change : Tzeentch's Firestorm Gaunt Summoner and Chaos Familiars (180) Lore of Change : Bolt of Tzeentch Herald Of Tzeentch (140) Staff of Change Lore of Change : Fold Reality Magister (140) Lore of Fate : Glimpse the Future Daemon Prince Of Tzeentch (160) Lore of Change : Arcane Transformation UNITS 20 x Tzaangors (360) 10 x Kairic Acolytes (80) 10 x Kairic Acolytes (80) 10 x Pink Horrors Of Tzeentch (200) Lore of Change : Fold Reality 3 x Screamers Of Tzeentch (100) ENDLESS SPELLS Balewind Vortex (40) Aethervoid Pendulum (40) Geminids of Uhl-Gysh (40) Umbral Spellportal (60) First game was against Nurgle. Starstrike. Game went pretty well. Gaunt Summoner had very few decent targets due to a lot of elite units with Mortal Wound saves. I was able to gum up the board well enough, locked a few things in combat, and blast at least a few things off the board. But overall, not a lot died (on his side...). BUT, I managed to sneak a few points on objectives. Was literally one good Tzeentch's Firestorm from wiping all the objectives and claiming enough points for victory. I have a feeling I will come to hate Nurgle (as I already do. Love hate...) Second game was against Slaves to Darkness. Total Conquest. This was a pretty straight forward game. He had 2 big death star units, but only one had mortal wound saves, and neither had THAT much protection. I wiped out his big block of knights in turn one, and tore open his Chosen over the next 2 turns. He conceded and I lost little overall. Third game was against Seraphon. Battle for the Pass. Wow this was rough. He had Kroak + Balewind and Cogs for CRAZY summoning. That, and a Knight Incantor slowed down my Magic hard. To top it off, the Shadowstrike Starhost snagged objectives early and that horrible retreat trick with Skinks made them a PAIN to reclaim. Even still, due to some crazy rolls and a few shenanigans, I felt like I had a chance. Sadly, it did not work out. So, overall thoughts: Lord of Change is fun. Summoning is a nice bonus, but not to be relied on. Magic is fun. I wish I could have experimented with other things. I had no Enlightened/Skyfires, and from this forum, I hear all the other demon stuff is kinda meh... Now, the problems: I am on a bit of a budget. Horrors are fun and nice, but having to buy 2 boxes of Blue and Brimstone horrors at LEAST for splitting makes them a horrible budget cost. I considered scratch build blues/brims, or even building Pink Horrors in some weird detachable way, so that they ACTUALLY split and attach to new bases to form blues/brims. But that sounds super complex and time consuming. So, thoughts on the list? Tips on starting Tzeentch cheap? Tips for fun conversions and other unique strategies/units that could spice things up in the long term? Also, are Burning Chariots, Heralds on Chariots, Screamers, and Flamers really that bad?
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