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Kaleb Daark

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Everything posted by Kaleb Daark

  1. I think you're doing great Firstly those shields.... where did you get those shields! (and helmets) Now to capes, like Davariel I really don't think they need them. iIf you do want to greenstuff some cloaks it might be worth you finding a cloak on a model you like, and roll out some greenstuff and then mould it to the model's cloak. When it's dried you could then carefully peel it off and glue it onto the warrior. - naturally coat the model's cloak in a water based lubricant first so that it comes off cleanly but also then you can just wash it off. Perhaps you could do a pennon or back banner instead to mark them? Metallic stuff is quite easy - it really just depends what you're trying to go for and what level of richness in the colours. For my bronzes I generally start by washing the base colour with a brown wash, something like agrax or devlan mud as was. I actually use Daler rowney inks for most of my work so my washes are never exact from one batch to the next, more relying on what feels and looks right. then griffin gold dry is very good for that final glinting edge. When I last did Slaanesh I used hellstriders on marauder horses - well worth getting abox for all the slaaneshy bits like heads and arms on them. I started with a base of an aluminium colour and then did a wash of very thin dark blue. I then drybrushed the base back on, then griffin gold, and finally used the necron compound with some silver in it to pick out the final highlights. the blue bled through the layers. Those shields on your guys would look amazing in rich bronzes and a freehand sigil would just finish them off beautifully.
  2. B'Jaysus!!! Might have to get a box of khorne farmers after all to take advantage of the skulltake battalion
  3. nah I've been trying to squint at that one for ages... I'm getting old!
  4. are we to hope that the slaves to darkness might be included in the battalions somewhere? Also I hope khorgoraths are upped to units of 8... 6 is such a slaanesh number!
  5. they already have in the form of the wrathmongers - khorne farmers in armoured dungarees.
  6. I played a very fun game today with this... I decided to play my khorne host (open play), so I had a skullgrinder and an aspiring deathbringer. In the first round when I couldn't do alot, I killed my aspiring death bringer - the killing blow being dealt by the skullgrinder. I thought it quite fitting for a khorne host. In fact with a khorne army I think sacrifice is quite fitting as the exalted deathbringer can inflict mortal woulds on a friendly unit to enhance his command ability,
  7. I've always played pure khorne since Slaves to Darkness back in 3rd, so I'm super excited. I really hope this battletome not only gives the obvious but also brings in more of the slaves to darkness faction as well, encompassing khorne as across the entire face of chaos.
  8. This could have been pulled straight out of Slaine the King. The beast looks just like lord slough Fegg the drune lord. inspirational work.
  9. I'm going to go even more out of the way and go for it being a big duardin piloted automaton thing- a dwarf dread knight thingy- steam powered of course.
  10. new 40k will certainly be happening this year.. Q3 if not late Q2 apparently.
  11. beautiful work and very inspirational. I've always looked to my Slaves toDarkness book for inspiration so I totally get where you're coming from with these conversions. I've got nearly all the original Slaves to Darkness Slaanesh warrior models so if you want me to photograph them close up for you as a reference I'd be more than happy. Big banners and funny legs for the win
  12. that's a pretty nice re-imagining of the classic figure. He's a lot bigger than the original as he comes on a 40mm round by all accounts.
  13. I'd like to see some sloppy themes just tidied up, such as in the Khorne blood bound, Korgoraths max unit is 6 not 8, which I think it should be as it's khorne's number with slaanesh being 6's. I'm sure that there are others throughout the various factions but that's one that stuck out for me. Perhaps summoning can have a distinction as said above with there being a difference between summoning to restore dead models to existing units which the player started the game with and paid points for like the skeletons in the post above, vs points needing to be spent to summon in extra units, which if summoned could not then be resurrected or some such. The one thing I really don't want to see is masses of new rules and restrictions which will eventually mean a heavier system with more to remember. It's what AoS got away from. I also don't want to see the game become about which units are a must and which are just don't touch because points because competitive because whatever. It's that sort of thing that gets factions killed off because nobody buys them due to tournament etc. ineffectiveness. At the moment I really enjoy just buying minis due to liking them and being able to park them on the table. I never want to go back to wfb days where I would discount a model entirely because it was not an effective unit, cost too many point, etc. but that's just me.
  14. After the FW bloodthirster I always found leaping kitty thirsted from Gw really disappointing.
  15. Kaleb Daark

    wild-rider.jpg

    Death Korps of Kreig - forgeworld 40k.
  16. Kaleb Daark

    wild-rider.jpg

    This conversion is what I see a Bret druid looking like in the new AoS dark brooding Brettonia.... none of that lady rubbish anymore.
  17. Bueno, I've beek wracking my brain to try and work out alternatives for skullreapers as I think the existing models are god awful - would you mind if I rob your idea? it would also tie in the skin wolves I intend to buy really nicely as well, as I'm trying to keep the theme of the army similar to my original Warriors
  18. where are those round stormcast shields from? Also is there rumour of any other faction getting warscroll cards or is it just the new stormcast?
  19. I'd like to see a "bound monster or behemoth" option. Much like we used to have scrolls of binding in the Storm of magic. I'm really thinking of the way that Forge World did it with Monstrous Arcanum in so far that certain factions had a chance / no chance / certainty of having certain monsters bound to them. So for instance, that guy with his stormcast taking a mornghul could not happen, but for example a chaos dwarf army would certainly work fluff wise with say an incarnate elemental of fire or a magma dragon. In fact the matrix of what was permissible to whom was very good in Monstrous Arcanum. The bound unit would give the benefit of not upsetting the faction keyword for players wishing to play more themed and fluff driven armies rather than grand alliances - so in the case of Legion of Azgorh for instance, one could still take a magma dragon and not lose the Fireglaives as battle line as a model in the army had the 'destruction' keyword.
  20. I'd very much given up after 8th. I'd felt that in removing army books and points there was no structure to creating my narrative and the story for my army, having played the AoS box game, I didn't really get into it, and it was only after I got broody one day when i opened my army case to give them an airing that I really decided to give it another go - this time playing with my own army (chaos dwarfs). The moment of epiphany came when I finally accepted that I had to totally think differently about how to play this game, how to make things work, since there were no ranks n' flanks anymore, and of course this also debunked the often mentioned criticism about it being a game where there's no tactics and everything is just a scrum in the middle. This is to fluidity what 3rd ed battle was to rules. so we'll see where it goes.
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