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Showing results for tags 'beastclaw riders'.
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My Beasclaw Raiders are coming up soon in my painting queue (just behind two Infinity models and my dwarf BB team), which means it's time to finish off my conversion work. The last couple days gave me a bit of time to finish work on my Torr Huskard (Thundertusk), as well as my Frostlord (on mount with swappable head). I was excited when the Vulcharc came out for the Kairic Acolytes so that I could get a different posed bird in the army, and it fits perfectly with the feel I wanted for my Huskard, plus I have a second one to put in the army somewhere (and may want to get a couple more eventually).
I've been playing my BCR vs slanesh/slaves to darkness alot lately. My opponent has equiped his general with an artifact and a command trait that both gives -1 to hit. Does this affect the Thundertusk's blast of frost-wreathed ice ability?
Formerly only playing 40k, i saw the Huskard on Thundertusk on the GW Homepage an fall in love with it. After reading the Battletome Beastclaw Riders and the Generals Handbook i decided to build a small Beastclaw Army with 1500 till 2000 Points. Two boxes Stonehorns/Thundertusks and one box Mournfang Pack are ordered and on the way. Now i am not sure how to play the Mournfang pack. The unit size is min 2. In most lists 2 or 4. My question is know, are two enough or are 4 better to play? I come from 40k and have no idea.