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About Me

Found 10 results

  1. Version 4.12.01


    Age of Sigmar started out simple enough. But the first General's Handbook changed a lot of things. Suddenly you could personalise a few things for your army with command traits for your general and artefacts for your heroes. Then dropped the first battletomes which included allegiance abilities. And the amount grew rapidly. Because I don't like flipping back and forth in my books for every other ability, I created some cards to help keep the important rules right at the table, beside your models. All cards are available as print files with 3mm bleed and cutting marks, as a 'web' version (for viewing on smartphones/tablets), US letter and DIN A4 printing sheet. each set contains: cover / card backside, Battle Traits, Command Traits, Artefacts, cards for spell lores and faction specific skills card size is 63 x 88 mm (same as Pokemon, Magic, 40k Datacards, etc.) language: English I tried to keep the original wording, but sometimes I had to abbreviate it to fit on the card without scaling down the font size. The rule intentions should still be clear. 'Dice' was continuously replaced with D3 or D6, 'wound roll' with 'To-Wound roll' (same for hit), 'Mortal Wounds' sometimes with 'MW' each set can be stored in a faction specific card box, with contents listed on the back (instructions) If you find any errors or have suggestions, please let me know. I had fun creating these cards and hope people will find them useful and have fun using them in their games. All rules, artwork and the Age of Sigmar logo © Games Workshop PLC These cards are for personal use only and you should always keep your General's Handbook and/or Battletome nearby to solve any conflicts from bad wording on the cards. These cards are only a playing aid and never could nor should replace an official publication. Please let me know if I have used anything you would like to be removed. Overview and changes
  2. Hi. I'm currently working on making a order list with my old whfb and changing their bases so that my local club won't have to face my sylvaneth every time. But in wondering what bases I should put on the dragon and Orion(avatar of the hunt)?
  3. So most of my AoS experience is with playing a pure Skaven army of doom, which has been quite durable thanks to a block of 40 stormvermin with stacked mystic shields, Banner chieftain etc. But since that army is nearing completion I've turned my eyes on the Order faction and set my sight on the wood elves, which are now split into wanderers and sylvaneth mostly. I'd like to build an army with both of them. A solid shooting block of waywatcher and eternal guard with sisters of the thorn being the 3 warscrolls that I'll most likely use from the wanderers to support the sylvaneth. Now we can all agree that this army snaps quite easily like a stick, we need the cover for a lot of great bonuses and the extra 1+ to our saves. At first I thought the most logical way to ensure cover is by sylvaneth wyldwoods. Getting them on the table would involve either Durthu or the sylvaneth battalion. But while reading the rules of the woods I found a problem for my wanderers, they all lack the sylvaneth keyword, meaning those wyldwoos that I'd like to camp in for the bonuses will end up hurting me a lot! Magic is vital in AoS and running is also important to units like the eternal guard (also hornblowers help us with running), yet both these actions will have terrible consequences for our wanderer units that will try to seek shelter in the woods. I really fear that units of 5 waywatchers will just die to the woods themselves rather than to the enemy! So my first question to the more experienced wanderer/sylvaneth players here is, how do you play with the sylvaneth wyldwoos and wanderer allies. Is it worth the risk, or do you end up dead mostly by your own hand?
  4. GirlOfTheFirePath

    Wildrider unit

    This is the first unit of my AOS army.
  5. GirlOfTheFirePath

    Wildrider unit

    This is the first unit of my AOS army.
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