Jump to content

Televiper11

Members
  • Posts

    540
  • Joined

  • Last visited

Everything posted by Televiper11

  1. Sounds like you are taking the right lessons from your losses. Def ally in a Chaos Sorcerer Lord (or two) to buff those K'daai.
  2. I don't screen my Handgunners at 1K. I cast Shield of Thorns on them; between that and Stand & Shoot, most opponent will think twice before charging them.
  3. If they want to do it, great -- make sure every faction has one though!
  4. I didn't start playing until I was 39 and part of that was the price. These recent price hikes are unfortunate and GW risks alienating an entire generation of new gamers because of it. I can't convince my nieces or nephews to get into it, even though they think it looks cool, entirely because of the cost. I used to buy from GW direct. Now I don't. I buy Black Library stuff but my models are strictly second-hand.
  5. Ran this list out to a 1K tourney and did okay: Major Victory against Fyreslayers; Major Loss to Skaven & Khorne but the Khorne was was due to a last minute summoning. I was very happy with this list, minus the Ironbreakers who hit like a wet paper bag. Taking Irondrakes next time. Allegiance: Cities of Sigmar- City: Tempest's EyeWarden King (110)- General- Artefact: Seerstone AmuletRunelord (90)- City Role: General's Adjutant Battlemage (90)- Spell: Lore of Eagles - Aura of Glory - Mortal Realm: Ghyran10 x Hammerers (140)- City Role: Honoured Retinue 20 x Freeguild Handgunners (200)- Marksman10 x Ironbreakers (130)Steam Tank (200)Soulsnare Shackles (40)Total: 1000 Wounds: 67
  6. The Chaos Sorcerer Lord is always a good choice: Daemonic Power & Oracular Visions are both useful.
  7. Revised my 1K list for Sunday: Allegiance: Cities of Sigmar- City: Tempest's EyeWarden King (110)- General- Artefact: Seerstone AmuletRunelord (90)- City Role: General's Adjutant Battlemage (90)- Spell: Lore of Eagles - Aura of Glory - Mortal Realm: Ghyran10 x Hammerers (140)- City Role: Honoured Retinue 20 x Freeguild Handgunners (200)- Marksman10 x Ironbreakers (130)Steam Tank (200)Soulsnare Shackles (40) Total: 1000 Wounds: 67
  8. I appreciate your thoughtful response. I will say that any army, no matter their win % and abilities, can be improved upon by sound tactical play. Like you, I am an inexperienced player but one thing I've learned from losing is that tactics matter, especially with a balanced (like Nurgle) or slightly underpowered (as I've been with Dispossessed) armies. You will know, pretty much from the get-go, what super-powered armies will bring to the table so finding variable builds that negate those tactics is helpful. Plus, learning that ultimately AoS is a game of board and objective control versus combat. Again, the Nurgle player in my group runs Thricefold and rarely loses. Partly due to sound tactics and partly due to opponent inexperience. He also tweaks his list constantly to improve them -- minor adjustments can make a big difference.
  9. It is easy to get dispirited seeing these numbers but unless you are a hyper-competitive, meta-chasing tournament player, it shouldn't be a big concern or diminish your enjoyment in the hobby. I game with two regular groups and one of them runs Nurgle exclusively. He almost never loses.
  10. That's true but Forrix's response is about the whole Cities tome specifically, and the game itself generally. My apologies if you felt misconstrued by inclusion. I should've removed your quote.
  11. To quote from Forrix in the Cities thread: Posted 1 hour ago Honestly, considering some of the stuff that slips through I think its safe to say their playtesters are either incompetent, aren't being listened to, or that playtesting isn't actually taking place. I suppose I could add a fourth option that playtesting is being rushed so not everything gets tested though that kind of falls into the 3rd category.
  12. Take your Dragon Blades as the Order of the Blood Drenched Rose merc company. Edit: see someone beat me to that idea, lol
  13. Look at the Iron Hands debacle for 40K. That should've never made print. They've already errata'd it yet people sunk real time and money into those lists. It shouldn't happen, or at least less often.
  14. AoS core rules are only six pages. For every extra step they add along the way, they need to make those additive rules clear and playable before releasing them.
  15. I meant gaming books. You don't see a lot of FAQs and errata coming out of RPG publishing -- unless I'm really missing something.
  16. That's true -- because the industry is too cheap to design and edit their games properly. I was talking more from a book publishing perspective, which is admittedly different. To my mind, errata are a sign of editorial and design failure. FAQs are okay for clarification purposes only, not for changing an actual rule wholesale.
  17. GW just needs to meet the general industry publishing standard. If Battletomes and Warscroll cards didn't cost a small fortune, it would be different.
  18. In the past, they didn't have the tools they have now to get their product right the first time.
  19. They should beta-test digitally then do a physical release with the final adjustments. Points changes yearly are fine.
  20. I hope so. One thing I've found that keeps new players away is how many rules are scattered over multiple documents.
  21. I agree. I hate the whole release/FAQ/Errata cycle -- get it right the first time.
  22. I think summoning can be fine but the threshold for being able to do it ought to be higher. I like a sacrifice mechanic in order to summon more than a magical summon. And whoever has that ability needs to cost a lot of points. I do like the Apocalypse rule-set and look forward to some version of it being created for AoS. One rule change that would favor balance, imo, is alternate shooting activations (same as combat); yes, it would make the game longer but it also would be a) more realistic and b) give an army with shooting a chance to shoot, even if its not their turn and their opponent has little-to-no shooting.
×
×
  • Create New...