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Everything posted by Televiper11
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Sounds like you are taking the right lessons from your losses. Def ally in a Chaos Sorcerer Lord (or two) to buff those K'daai.
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- legion of azgorh
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I don't screen my Handgunners at 1K. I cast Shield of Thorns on them; between that and Stand & Shoot, most opponent will think twice before charging them.
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Faction Terrain - What do you guys think?
Televiper11 replied to InSaint's topic in Age of Sigmar Discussions
If they want to do it, great -- make sure every faction has one though! -
How have Gw price rises affected your purchasing habits?
Televiper11 replied to Rodiger's topic in Age of Sigmar Discussions
I didn't start playing until I was 39 and part of that was the price. These recent price hikes are unfortunate and GW risks alienating an entire generation of new gamers because of it. I can't convince my nieces or nephews to get into it, even though they think it looks cool, entirely because of the cost. I used to buy from GW direct. Now I don't. I buy Black Library stuff but my models are strictly second-hand. -
Ran this list out to a 1K tourney and did okay: Major Victory against Fyreslayers; Major Loss to Skaven & Khorne but the Khorne was was due to a last minute summoning. I was very happy with this list, minus the Ironbreakers who hit like a wet paper bag. Taking Irondrakes next time. Allegiance: Cities of Sigmar- City: Tempest's EyeWarden King (110)- General- Artefact: Seerstone AmuletRunelord (90)- City Role: General's Adjutant Battlemage (90)- Spell: Lore of Eagles - Aura of Glory - Mortal Realm: Ghyran10 x Hammerers (140)- City Role: Honoured Retinue 20 x Freeguild Handgunners (200)- Marksman10 x Ironbreakers (130)Steam Tank (200)Soulsnare Shackles (40)Total: 1000 Wounds: 67
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The Chaos Sorcerer Lord is always a good choice: Daemonic Power & Oracular Visions are both useful.
- 4,218 replies
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- maggotkin of nurgle
- tactics
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Revised my 1K list for Sunday: Allegiance: Cities of Sigmar- City: Tempest's EyeWarden King (110)- General- Artefact: Seerstone AmuletRunelord (90)- City Role: General's Adjutant Battlemage (90)- Spell: Lore of Eagles - Aura of Glory - Mortal Realm: Ghyran10 x Hammerers (140)- City Role: Honoured Retinue 20 x Freeguild Handgunners (200)- Marksman10 x Ironbreakers (130)Steam Tank (200)Soulsnare Shackles (40) Total: 1000 Wounds: 67
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I appreciate your thoughtful response. I will say that any army, no matter their win % and abilities, can be improved upon by sound tactical play. Like you, I am an inexperienced player but one thing I've learned from losing is that tactics matter, especially with a balanced (like Nurgle) or slightly underpowered (as I've been with Dispossessed) armies. You will know, pretty much from the get-go, what super-powered armies will bring to the table so finding variable builds that negate those tactics is helpful. Plus, learning that ultimately AoS is a game of board and objective control versus combat. Again, the Nurgle player in my group runs Thricefold and rarely loses. Partly due to sound tactics and partly due to opponent inexperience. He also tweaks his list constantly to improve them -- minor adjustments can make a big difference.
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It is easy to get dispirited seeing these numbers but unless you are a hyper-competitive, meta-chasing tournament player, it shouldn't be a big concern or diminish your enjoyment in the hobby. I game with two regular groups and one of them runs Nurgle exclusively. He almost never loses.
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To quote from Forrix in the Cities thread: Posted 1 hour ago Honestly, considering some of the stuff that slips through I think its safe to say their playtesters are either incompetent, aren't being listened to, or that playtesting isn't actually taking place. I suppose I could add a fourth option that playtesting is being rushed so not everything gets tested though that kind of falls into the 3rd category.
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AoS 2 - Cities of Sigmar Discussion
Televiper11 replied to Double Misfire's topic in Cities of Sigmar
Take your Dragon Blades as the Order of the Blood Drenched Rose merc company. Edit: see someone beat me to that idea, lol- 2,454 replies
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That's true -- because the industry is too cheap to design and edit their games properly. I was talking more from a book publishing perspective, which is admittedly different. To my mind, errata are a sign of editorial and design failure. FAQs are okay for clarification purposes only, not for changing an actual rule wholesale.
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But more like how the game plays?
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I think summoning can be fine but the threshold for being able to do it ought to be higher. I like a sacrifice mechanic in order to summon more than a magical summon. And whoever has that ability needs to cost a lot of points. I do like the Apocalypse rule-set and look forward to some version of it being created for AoS. One rule change that would favor balance, imo, is alternate shooting activations (same as combat); yes, it would make the game longer but it also would be a) more realistic and b) give an army with shooting a chance to shoot, even if its not their turn and their opponent has little-to-no shooting.
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Hail Hydra
- 14 replies
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- army building
- cities of sigmar
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