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Kramig

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Everything posted by Kramig

  1. IMHO wanderers must be played only at 2000 pts, because their units are too expensive for lower formats. Also you have to try everything and then focus on what seemed to you better. You have to think to blocking opponent's units, how to make objectives, sacrifice units, and so on. It is a very hard game, but very satisfying if you success in. It is not only "destroy enemy", every move could make the difference I like very much nomad prince with glade guard and sisters of the watch. Reroll 1 to hit is very huge with 30 glade guard or 20 sisters. I play one with each of these units. Also, we are a "one per game" army: think to spell weaver and Wayfinder... It is very important to choose the right moment for their "one per game" abilities
  2. By now I did 3 matches: 1) Vs seraphon: I lost for objectives, but he killed only 4 of my models, while I destroyed many units of his 2) vs skaven: no possibility of win 3) Vs stormcast: win for objectives, but almost my unites destroyed In both 1 and 3 matches I had very much fun; wanderers are not easy to play but very challenging I am trying vanguard raptors and palladors as alley, by now I'm pretty satisfied
  3. The keyword "oakenbrow" suggest me 2 things: - in the new battletome there will be "associations" (sorry I don't know the English term) like khorne and fyreslayer - new battletome ready
  4. Yesterday I played against Seraphon, 2000 pts, the battleplan in which you burn objectives His list: slann 2 engines 3 unites of saurus 1 hero on foot battalion 1 bastiladon My list: 1 nomad prince 2 spellweaver 2 waywatcher 1 wayfinder 20 eternal guards 30 glade guards 10 sisters of the watch 5 sisters of thorn 10 wildwood rangers 5 retributors (allied) it was a very interesting match! I liked very much and I want to play more and more matches with wanderers (I have too many other armies...) He won for objectives, but I lost only 9 sisters of the watch, 5 retributors and some eternal guards glade guards supported by nomad are very strong, also with rend null I managed to bring rangers in melee with engine, thanks to allegiance ability of moving through table side, and of course it disappeared in one turn. They are more interesting than I would have thought. Actually I think that nomad prince with its command ability is very very interesting. I am not sure about playing 2 waywatcher; maybe I have been too unlucky, but they didn't performed much good. I need to try them again. Also I am not sure about 2 spellweaver, but I have to try with more magical opponents
  5. Hello! In your opinion which are best allied units? I was thinking to - akhelian guards - dracoths Because we lack damage and rend
  6. Hello everybody! I'm new of TGA but long time khorne player. Finally I have 3 bloodthirster, so I want to try Council of Blood 😎 Has someone already tried it? Since I know it is not much competitive, I would go very brutal and thought the following list: Skarbrand Wrath of khorne Bt of insensate rage Blood stoker Slaughterpriest 3x bloodcrushers 6 bloodcrushers 2x10 flesh hounds 10 blood reavers 2000 pt exact
  7. Thank you for your comment, actually I agree with you. I would use 2 wraith in order to summon woods through spell: one summons woods, the otherone summon dryads
  8. Hi! This morning I had a strange ideas for a very aggressive list: putting as more kurnoth as possible, so 1000 points of kurnoth Treelord ancient 2x branchwraith 20 driads 10 driads 5 tree revenant 15 kurnoth all with scythe There are still 160 points; since there isn't a warscroll battalion, I would keep them for 3 cp The strategy is easy: control through dryads (also evocated), destroy and threat through kurnoth. I thought this because I always play 3 units of 3 kurnoth (total 9), and they do very much, so I am curious what would happen increasing the number
  9. Hi guys! I am new of kharadron, I started reading the book and I have one big doubt: the admiral is very strong in close combat, but he has only move 4", and the other melee troop is endriggers who are very fast: he can't fight together with them So, I don't understand how to play admiral, since there aren't other units that can support him (sending admiral alone seems to me a suicide): arkanaut company is not much good in melee (except skypike, but it's only 3 on 10)
  10. Very good!! Are maskes made with green stuff or are they bits?
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