Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Search the Community

Showing results for tags 'daughters of khaine'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • TGA Community Rules and Announcements
    • New Member Welcome
    • Site Rules and Announcements
    • Feedback
  • The Grand Alliance Community
    • Age of Sigmar Discussions
    • Rules Questions
    • Narrative and Open Play
    • Underworlds
    • Warcry
    • Warhammer Quest
    • International AoS Communities
    • Age of Sigmar Champions
  • Organised Play
    • Events
    • Gaming Clubs
    • Age of Sigmar Rankings
  • Choose your Alliance
    • Order
    • Chaos
    • Death
    • Destruction
  • The Painting Table
    • Painting and Modelling
    • Gallery
  • Age of Sigmar Online
    • Podcasts
    • YouTube
    • Age of Sigmar Forums
    • Blogs
    • Facebook
    • Twitch
  • Market
  • Devizes & District AoS's General Discussion
  • Devizes & District AoS's Painting & Modelling

Product Groups

  • Dice
  • T-Shirts
  • Bad Dice TGA Events

Blogs

There are no results to display.

There are no results to display.

Calendars

  • Community Calendar
  • Events UK
  • Events Poland
  • Events USA
  • Events New Zealand
  • Events Canada
  • Events Australia
  • Events Singapore
  • Events The Netherlands
  • Events Sweden
  • Events Germany
  • Events Belgium
  • Devizes & District AoS's Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 60 results

  1. Hi, this will be a big one (actually like most of my projects). Here I have a project that combines most of the aelf factions. Some of this stuff was actually in blogs before. Here are the actual armylists, structures as the Aelfengroups and subgroups Frostaelfs Fyreaelfs Shadowaelfs Not definied aelfen groups Next will be the stuff I already posted in blogs. Fanmade Battletomes latest release: Brotherhood of Korhil current Version
  2. Details Date: 10th November 2019 Army: Legions of Grief with Penumbral Engine Opponent: Kyle Duncalf - Draichi Ganeth Daughters of Khaine with Morathi Game Type: Matched Play 2000pts Scenario: Starstrike 2019 (rolled at random) Setup The board yielded a large amount of varied terrain rules, including a Commanding piece that had me salivating. Naturally Kyle took this side, to my dismay. I set up my Gravesites to be spread fairly evenly with Starstrike being relatively unpredictable, with 2 placed in front of my Penumbral Engine (represented by the square of blue dice, mine is still on sprue and i was meant to build it the night previous but ended up babysitting). Kyle easily outdropped me, having 7 to my 13. Having free choice of who starts and losing nothing by going second due to it being Starstrike, Kyle gave me first turn. Didn't bother with a battle mat as it was a torrential downpour and the nearest one was inside. Battle Round 1 - The Worst Trade, Maybe Ever Acutely aware that a double turn would absolutely obliterate me, I was somewhat cautious to do anything too dramatic. I collected my free CP from the Penumbral Engine, spread out my backfield to prevent the two enemy units of Khinerai Heartrenders from having an easy ambush on my vulnerable support heroes, and moved my Grimghast Reaper bomb forward to the Gravesite 8" in front of it so it was tagged by 3 whole Gravesites as well as surrounding a Knight of Shrouds on Ethereal Steed, giving them decent durability. My choices were down to holding back and risk the Daughters of Khaine getting a double-turn and boxing me in my own deployment for the remainder of the game, or move forward and deny this at the risk of facing an even more lethal double turn. I could have placed Gravesites hard behind his army and warped my general to them to bring on flanking units, but I was aware Kyle would simply drop his Heartrenders on the Gravesites and I would lose use of them completely. Apprehensive but confident I had done all I could, I passed to Kyle. Kyle immediately began the bufforama on all of his threat units, particularly the Witch Aelves adjacent to my Grimghast Reapers. I kept asking him if he planned to cast Mindrazor (an exceptionally powerful spell and arguably the best in their book, it's literal only counter are ethereal models with bravery 10 as it grants improved rend, as well as improved damage if the target's bravery is lower than the attacker) which he politely ignored. Catechism of Murder (6's to hit inflict 2 hits) failed to go off (phew), but they still received received Sacrament of Blood (treat the battle round as one higher for their allegiance ability), the Witchbrew buff (reroll wound rolls + immunity to battleshock, often called Sippy Cup) from the Hag Queen behind the unit. Morathi, the High Oracle of Khaine and First Sorceress of the forgotten Druchii nation attempted to cast a single spell and failed it. The Cauldron of Blood awoke it's Avatar of Khaine and the army advanced forward, everything that could run and charge ran, and the Avatar fired a stream of boiling blood into the Grimghast which splashed off them harmlessly like water on rock. Then the Witch Aelves hit my front rank and swung 20 Aelves worth of attacks at full buff with bonuses on the charge to hit. The result is below. 5 Reapers remained standing. With their effectiveness utterly obliterated and the size of the unit diminished to the point it was only withing range of a single Gravesite before moving, i allowed battleshock to remove the unit rather than waste a point planning to return them to the other end of the table immediately and abandon the left flank to the aelf rampage. I had traded 30 Grimghast Reapers, costing 400+ points, for a single Witch Aelf. If i failed to return the unit, this would lose me the game. At the end of this round going into the second we rolled for the first objective, which naturally landed center field i middle of some Witch Aelves. I rolled for my Penumbral Engine and it remained on the mode that gives me free CP. Priority roll came about with myself winning ties, sadly I rolled a 2 to Kyle's 4. He opted to take the turn. Battle Round 2 - The Shadow Queen Emerges Kyle, unimpressed with Little Morathi's behavior thus far, transformed her into her monstrous Shadow Queen form. The Hag and Slaughter Queens kept their buff train rolling, ensuring that the Witch Aelves were at peak efficiency. The army moved forward again and the Avatar of Khaine managed to laser off a few Chainrasps, which i pulled off the table away from the 6" pile in of the Sisters of Slaughter. Few charges took place, Morathi and the Slaughter Queen moved into the Dreadscythe Harridans on the right flank and promptly were surrounded. The Witch Aelves that had just finished destroying my Grimghast Reapers ran forward and wiped out the Myrmourn Banshee unit on the flank as well as the Knight of Shrouds on Ethereal Steed. The Harridans managed to score the 3 wounds on Morathi she can take each turn, and the Slaughter Queen dodged death against the bone claws of the Harridans. Morathi roared in range and lanced out with Heartrender and her envenomed tail, but many blows fell flat as they simply passed through the ethereal forms of her attackers. While the Shadow Queen is more than capable of taking out whole units at a time, the deadly rend of her weapons had no purchase here and only 7 Dreadscythe Harridans fell. I spent a Command Point to ensure they remained on the table, and Kyle scored for controlling the center of the table. As my turn began I made an attempt to cast Vanhel's Dance Macabre with the Necromancer, which Morathi denied immediately. The invigorating aura of my Gravesites returned my Dreadscythes almost to full fighting strength, and the Chainrasp Horde units around the middle of the table were fully restored as well. As the movement phase began my Dreadblade Harrow disappeared into thin air... appearing directly within 9" of the Gravesite near Morathi and just out of range of her shooting attack. With a whispered curse and the expenditure of a single CP, 30 Grimghast Reapers materialized within shouting distance of Morathi. My Chainrasp Horde secured the center of the table to protect my nascent advantage on the right flank, and the Harridans shaved off another 3 wounds from Morathi while she failed to kill more than 2. The Penumbral Engine abandoned me right when i needed it as I rolled for it, switching to a presently useless Mystic Shield provider and stripping me of my valuable CP farm. The remaining objectives fell from the sky... both landing on the far left a whole board away from where my powerbase lay. We hit priority, and Kyle won again, opting to take the turn. Battle Round 3 - Deadlock Kyle buffed up, got his army up with all of their special effects and as many prayers as available to make sure his effectiveness was peak. The Slaughter Queen even used her prayer to enhance her weapon, planning to try carve as many Grimghast Reapers down as possible when they charged in on my turn, and as many Dreadscythe Harridans as possible before then. Morathi halted her attack on the ghosts swarming her briefly to attempt to cast Arzunipal's Black Horror, only for a lowly Necromancer to unbind it and end the attempt. The Khainite cultists began consolidating their board state, forced to split away from my onslaught to capture the new objectives. Morathi, angered by her failed casting, directed her poisonous gaze at a Knight of Shrouds who narrowly dodged being destroyed instantly. Morathi attempted to set about with her spear and end the perfidious gheists attacking her, but was instead brought down to a single wound herself. The Slaughter Queen charged into the Dreadscythes and sliced at them with her Deathsword, but failed to fell enough to make a difference. As my turn begun the Necromancer successfully cast Vanhel's Dance Macabre on the 40 Chainrasps, Morathi failing to deny it. The Chainrasps then moved into position to drag the Cauldron of Blood while surrounding the Sisters of Slaughter holding the objectives on their side of the table. The Dreadblade Harrow disappeared in a wink and appeared in front of the Witch Aelves holding the backfield objective, and with another gesture summoned 24 Myrmourn Banshees to stand between himself and the aelves. The Chainrasps swept in and around doomed Sisters of Slaughter, and tagged the Cauldron of Blood on the back of it's base to prevent it supporting the line-holding attempt against the inbound Grimghast Reapers, who themselves came tearing down on Morathi and the Slaughter Queen as a stepping stone to the middle objective. Confident a crippled Morathi and lone support hero could not diminish 30 Grimghast Reapers, I activated my Chainrasps first and slaughtered the Sisters of Slaughter through sheer weight of attacks. Morathi flailed at the spirits, but to little avail. The Slaughter Queen weathered the scythes of 8 Grimghast Reapers, only to have her soul blasted from her body by the unit's Extoller of Shyish, his Deathknell erasing her permanently. With the table now significantly leveled out between the two armies, and the tide of board control turned towards myself, priority meant everything. Unfortunately, should Kyle win the toss he would be able to simply move forward into my Grimghast Reapers with his screen unit to prevent me receiving both a move AND a charge with them next turn, and fall back with everything else to secure 2 of the 3 points. However if i won it, i would be able to swamp all three objectives as well as return my 2 units of slain Chainrasps to completely dominate the table and pull ahead by a handful of points by turn 5. Sadly Kyle won the roll, and we called it. His early game lead had proven too much to overcome with my attrition, late game focus. THis pulled Kyle ahead in our personal standings to a clean 2/1 to him. Conclusion - What went well Bumping up to two units of Dreadscythes after my game against Regan proved to be a wise choice, they once again pulled their weight. Dreadblade Harrow lived the whole game while contributing to game state in every turn, improving on my failings in the last game. I was able to more effectively screen off attacks against valuable units, and gauged the worth of each fight a lot better this time around. What went poorly The Grimghast Reapers dying immediately because I went too far ahead was preventable, I should have forced the enemy to have to cross the whole table to alpha me if they got a double turn. Penumbral Engine is wildly inconsistent, it would be fine if it was free but it cost me 100pts so I'll be saying goodbye to it. Two units of Myrmourn is one too many for Legion of Grief, two is more viable in Nighthaunt where you can pop them up near enemy casters turn 1, not in Grief where doing so costs a wasted Gravesite.
  3. NOTE: Buyer Found! Pictures included at the bottom of the post. So, I have an army of Daughters of Khaine that is 100% assembled and 95% Unpainted, there's 1 witch aelf, 1 Blood Stalker, 1 Medusae, and Morathi that have some paint on them in various stages. The Shadow Queen aspect of Morathi is primed in white and layered completely with ulthuan grey. Just giving a heads up that these models will need / might need to be stripped depending on your preference. Slaughter Queen was built on separate base that I just put on top of the Cauldron of Blood. You can take her off the base and place her on it or keep using her on foot. The actual size of this army exceeds 2000 without issue. I've ran the numbers and the army value is EXPENSIVE!!! But, fortunately for the Wallet Gods, I'm looking for $500 for the whole lot. I'm also willing to make a trade for Sylvaneth for the same monetary value, preferably unpainted, doesn't matter if assembled or not, just package securely and I'll do the same on my end :). If anyone from the U.S.A. is interested, please let me know. Appreciate anyone coming to take a look at this thread. 50x Witch Aelves w/ Knife and Bladed Bucklers 30x Sisters of Slaughter w/ Barbed Whips and Bladed Bucklers 15x Melusai Blood Sisters 5x Melusai Blood Stalkers 1x Cauldron of Blood w/ Shrine guard, no Hag or Slaughter Queen 1x Slaughter Queen on foot 1x Bloodwrack Medusae 5x Khinerai un-assembled, on spure (Without instruction manual) 5x Khinerai Heartrenders, assembled, partially primed, need to be stripped 1x Morathi, Shadow Queen, assembled, primed white 1x Morathi High Oracle of Khaine, assembled, partially painted
  4. The list style that I am currently looking at is MSU with plenty of magic and shooting. I want an army that competes in all areas of the game and can answer the key questions that I think you need to consider anytime you write a list (assuming your goal is to win games!) 1. What if you can't out fight your opponent? 2. What if you can't outshoot your opponent? 3. What happens if your opponent is immune to your trick? This is by no means an all encompassing strategy for Age of Sigmar, but it does cover the basics of list design and means you should have a flexible list. I am fully aware that many of the top lists bypass there rules and focus on being ultra powerful in a single area of teh game, playing the meta to stay on top. It is also those lists that will be swapped out every few moths as things rise up to counter them and a new hot list emerges. I prefer to play a list that is alway viable without having to worry about hitting a hard counter, or a swinging meta. So let's look at this in more detail and I'll go on to show how I have thought about this from both sides. 1. What if you can't out fight your opponent If you bring a full combat army, and you have no other options than to win a straight up fight, if your opponents army is better at this then you will lose. You need to have a plan B. It doesn't mean you need to bring some shooting, some factions just can't do that. But it might mean making sure you go 2-1 in flights, or that you can snipe off their support characters, or debut the units. Making sure you have a plan for this is important. In my list I do not go for the full combat assault, I have a mixed arms army so fighting is not my first option. I can magic and shot my way to a victory if needed. If my opponent does need to win only by combat, and have no other plan to back that up, I have the option to tie them up with Morathi, or buff my Bloodsisters so they hit hard enough to kill most units. I have plenty of options to sit back and avoid combat if needed. I can reply on the table edge and still have my key units engaged in the game. Morathi can cast spells with a huge range too. 2. What if you can't outshoot your opponent? Have you considered what happens if your bring a shooting army and face something that you can't outshoot? Maybe its Stormcast that present no targets, come out of the sky and shoot out your important missile units? Or you face something that is 1 drop and does the same? Or gun line with longer range. Are you able to get over the table quickly enough to stop getting blown apart? For my list it's all about the Khailebron Temple here. -1 to be hit from shooting. Its a great defensive trait against shooting armies. I also have the chance to close quickly with the Mistress of Illusions move, and the Mirror Dance. Heartrenders to drop out of the sky and my allied Ballistas to put the hurt down from range. 3. What happens if your opponent is immune to your trick? If your army relies on one trick to win, and your opponent can nullify that, can you still win. For example, 1 Drop battalions with a strong Alphastrike. What happens in Total Commitment or if you plan another 1 drop army and do not get the first turn? I have tried to include a few powerful combos the can be game winning, but not something that I will rely on. The biggest trick here is having Morathi use the Mirror Dance after transforming and being bused to be able to charge pretty much anywhere on the table. I also have the ability to put out a massive amount of mortal wound damage in the hero phase. My list and how this applies. Morathi High Oracle of Khaine (480) - Lore of Shadows: Mindrazor Bloodwrack Medusa (140) - General - Trait: Mistress of Illusion - Artefact: Shadow Stone - Lore of Shadows: Mirror Dance Hag Queen (60) - Prayer: Catechism of Murder The 3 heroes work will together. Mistress of Illusions can move a unit, but it can also place my characters where they are most needed. If I buff morathi and send her flying away, then next turn I can teleport the Hag to her and buff again. The Shadow Stone and Mirror Dance is a great combination, you would need to roll snake eyes twice to fail to cast the spell, so the teleport combo will go off if I am careful about placement. That Combo.... Heres how it works. Start of the turn I can use the Mistress of Illusions command trait to teleport a unit anywhere on the table outside 9" of the enemy. I can then transform Morathi into the Shadow Queen. I need to teleport a hero, and keep her within 24" of my General, and Morathi (this could mean I teleport my general) I can then cast Mirror Dance with the Medusa and swap the position of Morathi and the Character I already moved forwards. Morathi is now free to move. This also works well on teh medusa. V2. Khailebron move Morathi (In high Oracle form) so she can cast spells and do some damage. Cast Mirror Dance to pull Morathi back to safety and swap in the Medusa. The medusa is now free to move and shoot. This can get the gaze in range early on and blow up large units before they have chance to get any command points on the board. Its a nice trick! Its also great for keeping Morathi in the game and not getting isolated out of the battle. 10 x Blood Sisters (280) My hammer unit. Every list needs something that can just line up and deal out the pain. They are also battleline 10 x Witch Aelves (100) - Sacrificial Knives and Blade Bucklers 10 x Witch Aelves (100) - Sacrificial Knives and Blade Bucklers Battleline. Mainly defence against alpha strikes. thats why they have bucklers. 5 x Doomfire Warlocks (160) - Lore of Shadows: The Withering 5 x Doomfire Warlocks (160) - Lore of Shadows: Pit of Shades I like 1x 10 but i'm trying out 2x5 for now. Lots of options for spells and unbinds 5 x Khinerai Heartrenders (80) 5 x Khinerai Heartrenders (80) Celestar Ballista (100) Celestar Ballista (100) Celestar Ballista (100) These 460 points are flexible. I think I will end up tweaking them around to settle on the best options. I like the ranged shooting, most armies I see recently are combat heavy hat will be forced to advance onto objectives. The 3 Ballistas should punish that. Aethervoid Pendulum (40) Quicksilver Swords (20) The endless spells are so I can really throw out the damage if needed. 6 casts in my list. if needed they can all be damage spells. Total: 2000 / 2000 So thats the list. My next post will be a review of recent games and how it is performing.
  5. Welcome to the Khailebron Temple. TGA has been up a couple of years now and since day 1 it’s had the feature of starting a blog and sharing it in this community. As the owner of the site you would have thought I would have a blog! But no. So this is my blog on my Daughters Of Khaine army, aptly named, The Khailebron Temple. Since I first got hold of the Daughters book I have always liked this particular temple, both in terms of game play and background. The Khailebron for me are the true descendants of the old cults of Har Garneth. In the background the Khailebron represent Khaine in his aspect a the Assassins, master of Shadow and Illusion. On the table this translates to some fun yet powerful combos. So what’s in my army? Morathi Morathi has been such a cool character since the early days of Warhammer, so to have her in the game awesome 99% of my lists include Morathi. I love the model and the flexibility she has on sth table, being a caster and a brutal combat character. Warlocks These have always been one of my go to units. Lots of options with magic, shooting and combat and a high movement . Bloodwrack Medusa I painted a Bloodwrack Shrine when it was first released and I’ve always loved using it. It’s not always the most effective list option, but if I can squeeze one in I will. The rest of the book is obviously great and I will be using all the units at some point. But this is my starting point. Play style. When it come to play style I’m in an odd spot with Age of Sigmar. Back in the day when “I used to be a contender” I always played an army that would be half way towards winning before the game even started. Not necessarily in a broken combo, but just down to the fact that I would always have a path to victory built into my list no matter what my opponent used or how they played. Since I’ve been playing AoS this has slipped away. Partly due to me playing less games, partly down to my army choices. I want to get back to tweaking my list to become a well oiled machine and be able to chase opponents around the table no matter where they are. My most recent list: This is what I’ve been playing recently. MSU + Morathi. Allegiance: Daughters of Khaine - Temple: Khailebron Morathi High Oracle of Khaine (480) - Lore of Shadows: Mindrazor Bloodwrack Medusa (140) - General - Trait: Mistress of Illusion - Artefact: Shadow Stone - Lore of Shadows: Mirror Dance Hag Queen (60) - Prayer: Catechism of Murder 10 x Blood Sisters (280) 10 x Witch Aelves (100) - Sacrificial Knives and Blade Bucklers 10 x Witch Aelves (100) - Sacrificial Knives and Blade Bucklers 5 x Doomfire Warlocks (160) - Lore of Shadows: The Withering 5 x Doomfire Warlocks (160) - Lore of Shadows: Pit of Shades 5 x Khinerai Heartrenders (80) 5 x Khinerai Heartrenders (80) Celestar Ballista (100) Celestar Ballista (100) Celestar Ballista (100) Aethervoid Pendulum (40) Quicksilver Swords (20) Total: 2000 / 2000 I'll go into this this a little more in my next blog post
  6. Hi everyone! Been in the hobby off and on (mostly off) for 23 years. My Dark Elves started around 2005 with a box of spears, then when the plastic corsairs came out, a couple of boxes of them and some cold ones. Collected a load more again in 2009 ish, but again, they've remained unassembled or grey. Always meant to start afresh with the launch of AoS, but yet again, life took over. Well, it's time to start again. Order Serpentis, 1k to start with, using models I already own (a few more than I can use pictured): Will be using the dragon (a High Elf conversion pre the Dark Elf launch dragon), a hydra (new to replace the ancient metal one!) 2x5 Dreadknights and I can choose between the chariot, sorceress and assassins to begin with. Theme: Blue skinned, though going to make this more grey with the unpainted models. Purple plate armour, silver chain mail, glossy black, bits of gold, and blue green style sea dragon cloaks. Unsure of colour for the hydra or dragon (black, but thinking of the highlight). The snow bases will be redone, now I have some actual snow stuff to use! First model, to ease me in, was selected by my 7 year old son. I hoped he'd pick the sorceress, but selected another assassin: Think he liked the claw! Aiming to have a good chunk ready by the end of March, playing the first proper matched game on 23rd with a mate who is also returning to the hobby! Hope to have most done by then... We'll see. Any more pics wanted, any questions, please ask!
  7. Alright, here we go... So I’ve been painting minis for over thirty years now, and I think I’m finally getting the hang of it. At the very least, it’s a hobby that helps me achieve some level of zen meditation, a way to block out the real world for a little while. Not that the real world’s terrible, or at least my little corner of it, but it’s always a nice break to escape to the realm of Sigmar for a fantasy recharge. I’ve loved GW’s versions of the dark elves since Trish and Aly Morrison broke off from GW to form Marauder Miniatures. They were a couple of the original GW sculptors, who also share the ignominy of sculpting the original Nagash. Well, everyone has at least one skeleton in their closet to hide... As I was saying, they made the first complete, fleshed-out line of delves, complete with some really characterful mastiffs. If anyone is familiar with the Dakka site, that’s where I picked my “Mastiff” moniker from, when I’d post my 40k projects. Anywho... I always have had a soft spot for the delves. Surprisingly, I’ve never picked up a single Drizz’t novel, nor read any Malus Darkblade. But I’ve always gravitated to bad guys with a sense of style (team Empire over Rebellion all the way!) and these guys had it in spades. Unfortunately, my painting productivity is best described as “glacial”, so completing the hundreds of figures required by a WH Fantasy army was itself a fantasy, so I stuck to 40k. Until AoS. I still held out for a while, not wanting to get involved until they had point values for armies. I kinda assumed they wanted to kick around the rules for a while before committing to figuring out relative costs. In any case, when they finally released the “proper” game with pts, I dug up my half-completed delf units to see what could be turned into an army. Congrats on reading this far, thanks! Here, have some photos of my Dark Elf army, which has been put on hold since the Daughters of Khaine finally gave me a fun and competitive army to play: Damn, GeeDub really made some amazing models for the delves. Really hoping they revisit them some day, I’d love to field corsairs and cold one knights again, and not just as allies. In my next post, I’ll start talking about my Daughters of Khaine and post WIPs, which is what the blog is intending to cover.
  8. It's been a while since I've been able to take any decent photos but in the last few months the Blood Cult has really come together. Apologies for the shoddy photos. I've finished: 1 Cauldron with magnetized Avatar and Mirror. Cauldron designed to fit 1 of 3 models, a Slaughter Queen, Hag Queen or Medusa 30 Witch Aelves with paired daggers 15 out of 20 Witch Aelves with shields and daggers 2 of 3 Medusae, one converted using an old metal Morathi head to represent Drusala Dark-talon the Gorgon Sorceress, she has her own converted 40mm base too. 3 of 4 Death Hags 1 of 3 Slaughter Queens with a converted 25mm cauldron base. the Ynnari model Yvrainne who will proxy as either a Hag Queen or Slaughter Queen on a to be converted Cauldron 5 out of 15 Blood Sisters 10 out of 15 Khinerai (5 Lifetakers, 5 Heart Renders) 1 of 5 Doomfire Maidens (converted warlocks) Other items on the painting-converting table are: Darkling Covens Sorceress A converted Morathi, using a Bloodwrack Medusa body and hand with Heart from Bloodbowl Witch Elf. This is early days and some sanding and pairing of the GS needs to be done. Heaps of Sequitors Astreia Solbright 1 Loremaster 1 Archmage 1 Tzeetnch Sorcerer/Fatemaster 1 Chaos Sorceror on daemonic mount And a few Underworld's warbands' bases That's about it for the moment. Will post up some lore for the DOK force soon and try to get some decent photos next month
  9. Arkalid

    Morathi3.jpg

    © Ebinmeister

  10. Arkalid

    Morathi2.jpg

    © Ebinmeister

  11. Just started my Daughters of Khaine army and I was inspired by following work by WL OP to attempt to paint using Non-Metallic Metals. https://www.artstation.com/artwork/AAkvX For a first attempt I'm pretty happy with how it went though I feel like I want able to capture the effect on the cloth as I wanted. I'd love any c&c people can offer, especially on how to get faster (this one model took a week and a half's worth of work and I have 29 to go...)
  12. Concept Aelves. Possibilities include, 1) female human Blood Reavers, 2) Aelves as part of Blades of Khorne, 3) Aelves as part of Slaanesh warhost

    © k_blogg@hotmail.com

  13. Version 4.00.00

    287 downloads

    Age of Sigmar started out simple enough. But the first General's Handbook changed a lot of things. Suddenly you could personalise a few things for your army with command traits for your general and artefacts for your heroes. Then dropped the first battletomes which included allegiance abilities. And the amount grew rapidly. Because I don't like flipping back and forth in my books for every other ability, I created some cards to help keep the important rules right at the table, beside your models. All cards are available as print files with 3mm bleed and cutting marks, as a 'web' version (for viewing on smartphones/tablets), US letter and DIN A4 printing sheet. each set contains: cover / card backside, Battle Traits, Command Traits, Artefacts, cards for spell lores and faction specific skills card size is 63 x 88 mm (same as Pokemon, Magic, 40k Datacards, etc.) language: English I tried to keep the original wording, but sometimes I had to abbreviate it to fit on the card without scaling down the font size. The rule intentions should still be clear. 'Dice' was continuously replaced with D3 or D6, 'wound roll' with 'To-Wound roll' (same for hit), 'Mortal Wounds' sometimes with 'MW' each set can be stored in a faction specific card box, with contents listed on the back (instructions) If you find any errors or have suggestions, please let me know. I had fun creating these cards and hope people will find them useful and have fun using them in their games. All rules, artwork and the Age of Sigmar logo © Games Workshop PLC These cards are for personal use only and you should always keep your General's Handbook and/or Battletome nearby to solve any conflicts from bad wording on the cards. These cards are only a playing aid and never could nor should replace an official publication. Please let me know if I have used anything you would like to be removed. Overview and changes
  14. Well, the 3 recent DoK videos have a lot to answer for! 3 Bloodcoven boxes and a hotline on standby for the new stuff (take my money!) and I seem to have started a new army...... I've been messing about with the bases, going for a ruined temple theme akin to the ones in the video. So like a lot of folk I imagine have been inspired by that vid. Ruined greco-roman columns, temple flooring - all with a hooks and barbs twist though! Morathi is super peed off so I want to reflect that in the architecture! First conversion is my Death Hag - a kitbash from Hellebron and the Yvrainne kits. You need to do a fair bot of chopping (including my thumb in this case!) to get the torsos to fit properly. I also removed all of the soulstones seeing as that's a Aeldari thing not an Aelf thang. I also thought they looked a bit foppish for this army. For the same reason I have shaved off all of the earings from the Witch Aelves. Anyways - there you go! I shall update some more as I go on on a fairly irregular basis. Next up I plan to assemble some Sisters. For more regular musings/micro updates you can follow me on Twitter @timfisher22
  15. If Khinerai Heartrenders teleport by means of a Shadow Patrol or the Khailebron temple, does this trigger the -2 Rend effect of their Death From Above rule?
  16. Aloha! With GHB2 on the horizon and Daughters of Khaine having been confirmed to have allegiance abilities, it suggests they aren't getting any love anytime soon, or that they likely won't be involved in the new Aelves release whenever that is. So let's instead try to look at what we have, and see where we can go with it. I have a metric ducktonne of various DoK-models from my old Dark Elves that I look to put to use, and with this book, it might just be the reason we need to pick up our old girls. Unit by unit, we're still pretty limited, though we're ahrdly worse off than for example the Ironjawz. Let's look at what we currently have; Cauldron of Blood: Offers Bloodshield and a very strong command ability, but suffers from having to choose between combat prowess and Witchbrew. A decent buff machine at a very reasonable price, and very powerful in that it has monster stats but not the monster keyword. Death Hags: Extremely cost-efficient, and offers the possibility of creating large areas of increased bravery for units with banners. The potentian for multiple Witchbrews allows your cauldrons to take the sword option. One of your very few sources of mortal wounds with her prayers. Witch Aelves: Your bread and butter. Units of 30 of these have a buffer for casualties before combat, and the amount of potential buffs and rerolls make the sheer amount of saves you're able to force intimidating. Look out for a points decrease in GHB2 if skirmish values are anything to go by, Bloodwrack Shrine/Medusae: You give up a bit of speed for 8 extra wounds when you take the shrine compared to the singular Medusae. At only 20 points extra (currently), the added survivability and damage potential (through crew and Aura of Agony) of the shrine is a no-brainer unless you really need the extra few inches in the early game. Another source of mortal wounds. Sisters of Slaughter: Significantly more expensive than the Witches, but perform a largely different role. With their added defence and mortal wound retaliation, these girls are perfect elite hunters to go up against enemy heavy infantry. Doomfire Warlocks: Your primary and most reliable source of mortal wounds, and the best objective claimer you have. They don't get a banner, however, and is very susceptible to battleshock. Bloodwrack Sisterhood (battallion): It's cheap, and it offers a potential Kunnin Rukk effect... but it's also extremely situational, and sadly only allows a single Death Hag to be taken, making it far less valuable as a one-drop. The plus side is that it affects all your units, as DoK is not an MSU army and you rarely use more than six units. Worth it, but far from mandatory. Potential allies: Executioners are an obvious choice, adding armour and reliable mortal wounds to the army, as well as the lore connection between them and the Witches in the old world. An Archmage offers an added layer of protection, similar to Death's current allegiance ability. Shadow Warriors offers a ranged threat, as well as an option for screens and early charges to allow your girls safer passage. A Celestial Hurricanum provides target saturation for the Cauldron and Shrine, as well as a potential ranged threat and buffs to the girls. A Durthu is just flat out a monster, that demands attention and will keep a lot of damage off your girls. Strenghts: Fast, massive numbers, solid bravery, can output insane amounts of damage, large models without monster keyword. Weaknesses: Dies fast and easy, damage output considerably lowered when losing buffs, no significant ranged threat, lack of mortal wounds, bad combat heroes. Overall verdict: DoK are currently in a really bad state, and until we see the new rules, they're not even remotely competitive. With certain points adjustments, however, and allegiance abilities that cover some of the weaknesses, rather than enhance the strengths, I think they can be an interesting choice for a mid-tier army, giving some much needed love back to the druchii. I for one am massively excited to see where they end up, and if they are viable enough to invest time in re-basing and re-building my old models into a coherent new AoS force. So, what would we like to see for the DoK? Which abilities, which units getting points adjusted? Discuss.
  17. So in order to avoid me spamming the malign portents tale of ?? With all my project photos I have instead decided to make a topic to share my painstaking tribal themed daughters of khaine conversions with you all! These are trying to be designed with both being a fun army project and also a first forray into AoS28 with some of them, trying to capture character and a bit of a dark edge in the girls (painting is gonna make all the difference I think) Anyway without further ado here are the girls so far!!
×
×
  • Create New...