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Found 62 results

  1. Hi everyone! Been in the hobby off and on (mostly off) for 23 years. My Dark Elves started around 2005 with a box of spears, then when the plastic corsairs came out, a couple of boxes of them and some cold ones. Collected a load more again in 2009 ish, but again, they've remained unassembled or grey. Always meant to start afresh with the launch of AoS, but yet again, life took over. Well, it's time to start again. Order Serpentis, 1k to start with, using models I already own (a few more than I can use pictured): Will be using the dragon (a High Elf conversion pre the Dark Elf launch dragon), a hydra (new to replace the ancient metal one!) 2x5 Dreadknights and I can choose between the chariot, sorceress and assassins to begin with. Theme: Blue skinned, though going to make this more grey with the unpainted models. Purple plate armour, silver chain mail, glossy black, bits of gold, and blue green style sea dragon cloaks. Unsure of colour for the hydra or dragon (black, but thinking of the highlight). The snow bases will be redone, now I have some actual snow stuff to use! First model, to ease me in, was selected by my 7 year old son. I hoped he'd pick the sorceress, but selected another assassin: Think he liked the claw! Aiming to have a good chunk ready by the end of March, playing the first proper matched game on 23rd with a mate who is also returning to the hobby! Hope to have most done by then... We'll see. Any more pics wanted, any questions, please ask!
  2. Hi, this will be a big one (actually like most of my projects). Here I have a project that combines most of the aelf factions. Some of this stuff was actually in blogs before. Here are the actual armylists, structures as the Aelfengroups and subgroups Frostaelfs Fyreaelfs Shadowaelfs Not definied aelfen groups Next will be the stuff I already posted in blogs. Fanmade Battletomes latest release: Brotherhood of Korhil aktuelle Version
  3. zedatkinszed

    Progress

    It's been a while since I've been able to take any decent photos but in the last few months the Blood Cult has really come together. Apologies for the shoddy photos. I've finished: 1 Cauldron with magnetized Avatar and Mirror. Cauldron designed to fit 1 of 3 models, a Slaughter Queen, Hag Queen or Medusa 30 Witch Aelves with paired daggers 15 out of 20 Witch Aelves with shields and daggers 2 of 3 Medusae, one converted using an old metal Morathi head to represent Drusala Dark-talon the Gorgon Sorceress, she has her own converted 40mm base too. 3 of 4 Death Hags 1 of 3 Slaughter Queens with a converted 25mm cauldron base. the Ynnari model Yvrainne who will proxy as either a Hag Queen or Slaughter Queen on a to be converted Cauldron 5 out of 15 Blood Sisters 10 out of 15 Khinerai (5 Lifetakers, 5 Heart Renders) 1 of 5 Doomfire Maidens (converted warlocks) Other items on the painting-converting table are: Darkling Covens Sorceress A converted Morathi, using a Bloodwrack Medusa body and hand with Heart from Bloodbowl Witch Elf. This is early days and some sanding and pairing of the GS needs to be done. Heaps of Sequitors Astreia Solbright 1 Loremaster 1 Archmage 1 Tzeetnch Sorcerer/Fatemaster 1 Chaos Sorceror on daemonic mount And a few Underworld's warbands' bases That's about it for the moment. Will post up some lore for the DOK force soon and try to get some decent photos next month
  4. Arkalid

    Morathi1.jpg

    © Ebinmeister

  5. Arkalid

    Morathi3.jpg

    © Ebinmeister

  6. Arkalid

    Morathi2.jpg

    © Ebinmeister

  7. Just started my Daughters of Khaine army and I was inspired by following work by WL OP to attempt to paint using Non-Metallic Metals. https://www.artstation.com/artwork/AAkvX For a first attempt I'm pretty happy with how it went though I feel like I want able to capture the effect on the cloth as I wanted. I'd love any c&c people can offer, especially on how to get faster (this one model took a week and a half's worth of work and I have 29 to go...)
  8. Gorechosen

    Experimental / Concept Chaos Aelves

    Concept Aelves. Possibilities include, 1) female human Blood Reavers, 2) Aelves as part of Blades of Khorne, 3) Aelves as part of Slaanesh warhost

    © k_blogg@hotmail.com

  9. Hanskrampf

    Allegiance Cards: Daughters of Khaine

    Version 4.00.00

    139 downloads

    Age of Sigmar started out simple enough. But the first General's Handbook changed a lot of things. Suddenly you could personalise a few things for your army with command traits for your general and artefacts for your heroes. Then dropped the first battletomes which included allegiance abilities. And the amount grew rapidly. Because I don't like flipping back and forth in my books for every other ability, I created some cards to help keep the important rules right at the table, beside your models. All cards are available as print files with 3mm bleed and cutting marks, as a 'web' version (for viewing on smartphones/tablets), US letter and DIN A4 printing sheet. each set contains: cover / card backside, Battle Traits, Command Traits, Artefacts, cards for spell lores and faction specific skills card size is 63 x 88 mm (same as Pokemon, Magic, 40k Datacards, etc.) language: English I tried to keep the original wording, but sometimes I had to abbreviate it to fit on the card without scaling down the font size. The rule intentions should still be clear. 'Dice' was continuously replaced with D3 or D6, 'wound roll' with 'To-Wound roll' (same for hit), 'Mortal Wounds' sometimes with 'MW' each set can be stored in a faction specific card box, with contents listed on the back (instructions) If you find any errors or have suggestions, please let me know. I had fun creating these cards and hope people will find them useful and have fun using them in their games. All rules, artwork and the Age of Sigmar logo © Games Workshop PLC These cards are for personal use only and you should always keep your General's Handbook and/or Battletome nearby to solve any conflicts from bad wording on the cards. These cards are only a playing aid and never could nor should replace an official publication. Please let me know if I have used anything you would like to be removed. Overview and changes
  10. Well, the 3 recent DoK videos have a lot to answer for! 3 Bloodcoven boxes and a hotline on standby for the new stuff (take my money!) and I seem to have started a new army...... I've been messing about with the bases, going for a ruined temple theme akin to the ones in the video. So like a lot of folk I imagine have been inspired by that vid. Ruined greco-roman columns, temple flooring - all with a hooks and barbs twist though! Morathi is super peed off so I want to reflect that in the architecture! First conversion is my Death Hag - a kitbash from Hellebron and the Yvrainne kits. You need to do a fair bot of chopping (including my thumb in this case!) to get the torsos to fit properly. I also removed all of the soulstones seeing as that's a Aeldari thing not an Aelf thang. I also thought they looked a bit foppish for this army. For the same reason I have shaved off all of the earings from the Witch Aelves. Anyways - there you go! I shall update some more as I go on on a fairly irregular basis. Next up I plan to assemble some Sisters. For more regular musings/micro updates you can follow me on Twitter @timfisher22
  11. Squirrelmaster

    Khinerai Heartrenders teleport

    If Khinerai Heartrenders teleport by means of a Shadow Patrol or the Khailebron temple, does this trigger the -2 Rend effect of their Death From Above rule?
  12. Payce

    Let's chat: Daughters of Khaine

    Aloha! With GHB2 on the horizon and Daughters of Khaine having been confirmed to have allegiance abilities, it suggests they aren't getting any love anytime soon, or that they likely won't be involved in the new Aelves release whenever that is. So let's instead try to look at what we have, and see where we can go with it. I have a metric ducktonne of various DoK-models from my old Dark Elves that I look to put to use, and with this book, it might just be the reason we need to pick up our old girls. Unit by unit, we're still pretty limited, though we're ahrdly worse off than for example the Ironjawz. Let's look at what we currently have; Cauldron of Blood: Offers Bloodshield and a very strong command ability, but suffers from having to choose between combat prowess and Witchbrew. A decent buff machine at a very reasonable price, and very powerful in that it has monster stats but not the monster keyword. Death Hags: Extremely cost-efficient, and offers the possibility of creating large areas of increased bravery for units with banners. The potentian for multiple Witchbrews allows your cauldrons to take the sword option. One of your very few sources of mortal wounds with her prayers. Witch Aelves: Your bread and butter. Units of 30 of these have a buffer for casualties before combat, and the amount of potential buffs and rerolls make the sheer amount of saves you're able to force intimidating. Look out for a points decrease in GHB2 if skirmish values are anything to go by, Bloodwrack Shrine/Medusae: You give up a bit of speed for 8 extra wounds when you take the shrine compared to the singular Medusae. At only 20 points extra (currently), the added survivability and damage potential (through crew and Aura of Agony) of the shrine is a no-brainer unless you really need the extra few inches in the early game. Another source of mortal wounds. Sisters of Slaughter: Significantly more expensive than the Witches, but perform a largely different role. With their added defence and mortal wound retaliation, these girls are perfect elite hunters to go up against enemy heavy infantry. Doomfire Warlocks: Your primary and most reliable source of mortal wounds, and the best objective claimer you have. They don't get a banner, however, and is very susceptible to battleshock. Bloodwrack Sisterhood (battallion): It's cheap, and it offers a potential Kunnin Rukk effect... but it's also extremely situational, and sadly only allows a single Death Hag to be taken, making it far less valuable as a one-drop. The plus side is that it affects all your units, as DoK is not an MSU army and you rarely use more than six units. Worth it, but far from mandatory. Potential allies: Executioners are an obvious choice, adding armour and reliable mortal wounds to the army, as well as the lore connection between them and the Witches in the old world. An Archmage offers an added layer of protection, similar to Death's current allegiance ability. Shadow Warriors offers a ranged threat, as well as an option for screens and early charges to allow your girls safer passage. A Celestial Hurricanum provides target saturation for the Cauldron and Shrine, as well as a potential ranged threat and buffs to the girls. A Durthu is just flat out a monster, that demands attention and will keep a lot of damage off your girls. Strenghts: Fast, massive numbers, solid bravery, can output insane amounts of damage, large models without monster keyword. Weaknesses: Dies fast and easy, damage output considerably lowered when losing buffs, no significant ranged threat, lack of mortal wounds, bad combat heroes. Overall verdict: DoK are currently in a really bad state, and until we see the new rules, they're not even remotely competitive. With certain points adjustments, however, and allegiance abilities that cover some of the weaknesses, rather than enhance the strengths, I think they can be an interesting choice for a mid-tier army, giving some much needed love back to the druchii. I for one am massively excited to see where they end up, and if they are viable enough to invest time in re-basing and re-building my old models into a coherent new AoS force. So, what would we like to see for the DoK? Which abilities, which units getting points adjusted? Discuss.
  13. So in order to avoid me spamming the malign portents tale of ?? With all my project photos I have instead decided to make a topic to share my painstaking tribal themed daughters of khaine conversions with you all! These are trying to be designed with both being a fun army project and also a first forray into AoS28 with some of them, trying to capture character and a bit of a dark edge in the girls (painting is gonna make all the difference I think) Anyway without further ado here are the girls so far!!
  14. A few questions arose in a recent game- 1. Does the Phoenix’s attuned to magic ability stack? The wording seems to suggest it does (“if a wizard” rather than “if any wizards”) 2. Does the wrathmonger’s crimson haze stack for each model in the unit that’s within 3”? Again, wording seems to suggest it does. 3. For the daughters of khaine spell mind razor, (or other abilities such as banshee screams) do bonuses (both positive and negative) that affect bravery affect the extra damage of the spell? Obviously extra bravery from 10+ models doesn’t apply as that specifies it’s in the battleshock phase, but would darkling coven banners count for example? 4. I’ve asked here before but didn’t get any replies at all- for a flamespyre Phoenix’s wake of fire ability, does the model have to completely move over the target unit, or can they just be clipped to activate the effect? Thanks!
  15. Sooo spent practically my entire day today working on Morathi. Building her and then beginning to paint her! She's certainly shaping up nicely looking forward to seeing her when she's done. I'm a bit unsure on the pink scales but well they'll do! Unless I can find a better colour to add my second drybrush coat with. Drybrushing them wasn't too bad and makes it a faster process!
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