Jump to content

Satyrical Sophist

Members
  • Posts

    389
  • Joined

  • Last visited

Everything posted by Satyrical Sophist

  1. Unless they were the Crematorium Bone Daddies, then it's the Splody Bone Daddies.
  2. The ogors having "hungry" or "eating" also could just be flavour, but might have implications elsewhere. Heroes that buff hungry ogors, or other mechanics like that. I wouldn't be surprised if there was a spell from the butcher to refill the mawpot. Or even traits that work together. For example an ogor subfaction might be able to refill charges if the mawpot is empty.
  3. I'm assuming evening time, or Sunday morning for me in the UK. I'm really curious as to what rules are changing. I'm feeling too tempted by getting to run KO in tempest eye without doing a full army. (I love the models but don't want to jump in without seeing their new book. Seems like arkanaut skypike spam is the way to go, and could see warscroll getting errataed)
  4. Your PC game example is not a valid one. The game is multiplayer. People usually move on to the next game when it comes out. Some people might stick around but the default is that people move on. You might have trouble getting opponents to play gears of war 2 these days. That said, yeah, sure you can still do it. If you want to play shadespire, you can play shadespire. If you want to play night vault you can do that. Whether or not people want to do that is another matter. If your opponents are all wanting to play beast grave then I'm assuming THEY will have the beast grave set, so you don't need it. Frankly it sounds a little unfortunate that you bought nightvault just before beastgrave came out, the hobby shop guy should probably have mentioned something, since GW have been pretty regular when it comes to WHU releases (new set end of September, beginning of October, 6 expansions thought-out year). That said, this really isn't the problem you make it out to be. The other ways they could have done it seem so much worse for people. I'm going to list a couple of them. They could allow all cards ever printed. Sounds good right? Well if they keep doing it the way they are right now then that would mean having to buy a huge amount of Underworlds expansions. Oh, you like the new beast men? Well Grimnir's axes have a nice objective, and Ironskull's boys have some useful ploys. Don't forget to pick up Mollog's mob as well. I'm sure you'd be complaining about being that as well. Ok, slight modification, they regularly print an expansions complete card set. This fixes some of the cost issues (though I'm guessing you'd rather have a free solution), but doesn't fix a major problem. By constantly adding cards you are making the decks more and more powerful. That's fine up to a certain point, but has major limitations for them designing new cards. You mentioned CCGs, and this problem is super pronounced there. Games often have cut off points and decks get more powerful the more choices you have. To take magic as an example, a deck made from recent cards (the last two years) will have basically no chance Vs a deck made from every option in the last 15 years. Ok, how about they reprint all the cards, but ban some? Some cards are already banned, or restricted. That's a possibility. The thing is though, that list is going to get longer and longer, and people don't like their stuff being banned. Particularly if they had to hunt down a box set to get it. A natural rotation basically let's them not reprint the mistakes. The relic build basically killed WHU in my local shop. They could have gone for a much harsher option, and cut the shadespire sets completely. They went for an option where you get to keep playing all the war bands.
  5. I'm happy about rotations. It means that old mistakes can be removed. Sure, if some warband only card is too powerful then it sticks around, but will only matter for one warband. You don't have to deal with some particular card being a requirement for competitive play forever.
  6. The realm of light angelic aelves are clearly misdirection. Clearly the realm of light is full of moth aelves, drawn to the light. More information might be available closer to beast grave release, with sigmar warscrolls. If they wanted to make wanderers and kurnathi into a faction while keeping kurnathi out of cities of Sigmar it's pretty simple. They'd just need to give wanderers both the wanderers keyword and the kurnathi keyword, while the new kurnathi don't have the wanderers keyword. That'd work fine under alliegiance rules, cities allow wanderer units, satyr aelves would not have that keyword.
  7. Quote is from Josh Reynolds. In some ways they are more like mostly friendly necrons. They also provide a good entry point for people to join the hobby. Fantasy really suffered from that before. If you wanted to be the default "Good Guys" then you needed to get real used to painting a lot of puffy pants and human skintones, or really like lizards, or the french etc.
  8. Each abhorrent can use his summoning ability once. Majestic Horror means that when the character with it uses his command ability it doesn't cost a command point. It used to do something quite different last edition. The Charnel throne means that any foot Abhorrent (AAR or Ghoul King on Foot) uses their command ability it doesn't cost a command point. Any units you summon have to be within 6 of the board edge and more than 9 from enemy models. So your GKoTG could summon in either 3 flayers or 3 horrors. If he has majestic Horror it doesn't cost a command point, otherwise it costs a command point. The AAR can summon in any of the courtiers, 3 horrors/flayers or 20 ghouls. If he is on the throne it doesn't cost a command point, if he has majestic horror it doesn't cost a command point. If neither of those things is true then it costs a command point. That is all they can summon that game.
  9. Anyone had any luck with a horror based list? Wondered if the new points drop had changed things up. It seems like lists go into a few lanes. Gristlegore monsters, Blisterskin Flayers, then more mixed lists that seem to be a mix of Gristlegore, Blisterskin and feast day. Don't see as much of the other two courts in lists.
  10. Not a Nurgle player, but can answer some. No, beasts cannot take Nurgle allies, slaves to darkness are the only allies they can take. Beasts in general are super fast, which is something Nurgle lacks. Bestigor are good in Nurgle. The spell blades of putrefaction triggers on a 5 and 6 for them Vs large units. Centigors are even better to buff, since they have a native +1 to hit alongside having 4 attacks each. The main benefit Bullgor get is the healing from Nurgle, that said I think they work better in Khorne or Slaanesh (they really want more attacks, or better hit rate). The battalion itself is super flexible. The effect isn't the best, but can be useful. Units from the battalion that get wiped out do mortals to enemies near them on a 2+. So it's a handy buff for little cheap minimum units. Also, being a super flexible and potentially big battalion allows you to have a lot of small units without increasing your drop rate.
  11. 530, 540, 630, 740. Those are the amounts of summoning I can find in winning FEC lists ( it usually seems like a regent, a king on terror geist and one on zombie dragon, sometimes another foot king or regent). That's also assuming you always go for the highest points worth of summonable units, so ghouls for regents, Varghulfs for dragons and flayers for terror geist. The only list that can get anywhere near 1000 points of summoning would be very very arch regent heavy and be at the risk of getting murdered in the first turn.
  12. So this is apropos of nothing, but was wondering about something. If Gors had a 1.5 inch reach (or I guess 1.25 inch would work) that let them fight in two ranks, would any other changes be needed? It seems like a lot of units on 32s are struggling these days.
  13. They are really really big. They are also rearing up, which makes them look even bigger.
  14. The warscroll builder site has it as fine. I don't have azyr. The site now has an option for "Ungors of Slaanesh" which say "Battleline, requires Depraved Drove". Is it possible you are selecting the wrong Ungor?
  15. The conversions part is pretty obvious most mawlocs don't have hands or beast heads. It looks good.
  16. They have a larger pile in as well, so you can usually get more in base to base than you would expect.
  17. It's probably been asked before, but how do people arm their ungors? Small units seem obvious to give mauls but what about the 40 man? Given their speed and general likeliness of being mashed up real bad it seems like there is only a small window where spears are better. 3 rows of 13 doesn't seem that much easier to get than 2 rows of 20.
  18. I figured you were running the skullmarti as Bestigor? (Saw them earlier on Reddit)? At some point I have to actually get off my butt and do my ghoul to Ungor conversion. I know what you mean about some of the BOC models. I love them but they have problems. Bestigor hold up pretty well but come across as a bit too uniform (having to rank up is a harsh constraint) and normal Ungor look like an accountant LARPing in his goat pants.
  19. That's one mini a year isn't it? (40k seems to have its own resources). That's nowhere near enough production capacity for that. Plus I'm assuming it's a single character who goes in a small box. How many factions have been released this year? Gloomspite, FEC, Skaven, Khorne, Slaanesh, would have been Slyvaneth. BoC was last year but towards the end.
  20. I think any of the options has potential. I think you underestimate the appeal of elite armies, I think if the rules were appealing (not as in a power house, but can compete. Gloomspite or BoC tier) then you would get a fair amount of interest. I thought you meant something else when I read the thread, so just going to mention that as well. I would love it if they played around with alliegiance stuff. I think it's an amazing way to tinker with units. Daemonettes aren't brilliant as allies or in Grand alliance chaos, but benefit a lot from Slaanesh. I think you could fix a lot of the ogor problems with good allegiance abilities. For example, I would love it if Gutbusters had a special rule that each Gutbuster in a Gutbuster Allegiance Army counted as 5 models for the purposes of capturing objectives. Another thing I think would be really cool is if they played into the mercenary thing with ogors. Having Bulls/Ironguts/Man-eaters be able to gain the relevant keyword for the army they are in. So you get some big benefits for having an ogor army, but other benefits for having some as mercenaries. That in turn would probably cause some people to start playing ogors. I wonder how many people will start fyreslayer or FEC armies after getting some mercenaries for their other armies.
  21. I wonder whether or not meeting engagement games had an effect. They were the cheapest option in the list that's technically fulfils your rearguard requirements
  22. Those are all the point changes. They even put an asterisk next to anything that changed. Feel free to have a look if you want, you can see the page almost at the start of the GMG review (part two, part one is battle plans and stuff). That said I'm kind of hopeful they are going to start doing more regular updates, printing the points in their own booklet means that the main GHB wouldn't become outdated.
×
×
  • Create New...