Arzalyn Posted January 26, 2022 Share Posted January 26, 2022 As the title say, a new Kruleboyz discussion thread for the new sub forum! 1 Quote Link to comment Share on other sites More sharing options...
Carnith Posted January 28, 2022 Share Posted January 28, 2022 I've been having fun with bringing 20 guts and only around 12 bolt boyz. Quote Link to comment Share on other sites More sharing options...
Arzalyn Posted January 28, 2022 Author Share Posted January 28, 2022 Looks like we got a alternative shaman model after all! It will not last long sadly, but its really cool shaman! 3 2 Quote Link to comment Share on other sites More sharing options...
mrteige Posted January 28, 2022 Share Posted January 28, 2022 do we know when it will release? Quote Link to comment Share on other sites More sharing options...
Arzalyn Posted January 28, 2022 Author Share Posted January 28, 2022 1 hour ago, mrteige said: do we know when it will release? I heard some people found it on the event today and they said it will be available on warhammer open day as well. 1 Quote Link to comment Share on other sites More sharing options...
Smidley Posted January 29, 2022 Share Posted January 29, 2022 New Swampcalla looks rad! Though I'd say the existing Swampcalla is even better - which is convenient since that model will be available for a long, long time. Still nice to see alternate sculpt of something a lot of players seem to use multiples of. The clawed staff is spectacular. Had a few games with the Kruleboyz now, and one challenge I've been having is getting a tarpit units to those far off objectives. Been footslogging my Gutrippaz with an unmounted Killaboss behind them, and placing Boltboyz to one side with a Shaman, but I always feel a bit stretched thin on the scenario. Any more experienced bosses know how to deal with this issue outside of the Supa Sneaky command trait? Are there speedy allied units I should be considering? Quote Link to comment Share on other sites More sharing options...
Arzalyn Posted January 29, 2022 Author Share Posted January 29, 2022 7 minutes ago, Smidley said: Had a few games with the Kruleboyz now, and one challenge I've been having is getting a tarpit units to those far off objectives. Been footslogging my Gutrippaz with an unmounted Killaboss behind them, and placing Boltboyz to one side with a Shaman, but I always feel a bit stretched thin on the scenario. Any more experienced bosses know how to deal with this issue outside of the Supa Sneaky command trait? Are there speedy allied units I should be considering? I heard some people had great success using Rippa's snarlfang as allies to do exactly this. Spider ridders and a skitterstrand could work as well.if you prefer to stay only with our own keyword, the vulture killaboss could work. Good movement, monster (count as more models for capture) and can pack a decent punch if you need to remove some models from there. 1 Quote Link to comment Share on other sites More sharing options...
mrteige Posted January 29, 2022 Share Posted January 29, 2022 Rippas Snarlfangs as an ally for both IJ and Kruleboyz is SO good. high movement and pile in tricks they are way more worth than the 70pts price tag they have now. 1 Quote Link to comment Share on other sites More sharing options...
Scurvydog Posted January 31, 2022 Share Posted January 31, 2022 The Big Bird is a pretty handy unit for Kruleboyz exactly as it is both a fast and flying monster, point are tight though, but I think he has a place, could switch with Gobsprakk for this purpose as well. The army is not all that competitive though no matter what, it ironically is pretty well balanced and has pros and cons and need to sacrifice stuff to gain other stuff, problem is some other armies, who also happen to do MWs on 6s a lot, can do everything without compromise Quote Link to comment Share on other sites More sharing options...
Rachmani Posted January 31, 2022 Share Posted January 31, 2022 4 hours ago, Scurvydog said: The Big Bird is a pretty handy unit for Kruleboyz exactly as it is both a fast and flying monster, point are tight though, but I think he has a place, could switch with Gobsprakk for this purpose as well. The army is not all that competitive though no matter what, it ironically is pretty well balanced and has pros and cons and need to sacrifice stuff to gain other stuff, problem is some other armies, who also happen to do MWs on 6s a lot, can do everything without compromise Absolutely. They’re done really well & easily expandable. Hobgrot cavalry, Orc cavalry, some monsters. The range can diversify without the fear of making stuff obsolete with ease. Quote Link to comment Share on other sites More sharing options...
Backbreaker Posted January 31, 2022 Share Posted January 31, 2022 What do you think about taking a Troggboss (gloomspite gitz), with a Sloggoth, a unit of trolls (gloomspite gitz) and one/two mirebrutes? You end up with a bunch of trolls hitting on 2s rerolling 1s for only 1CP. Quote Link to comment Share on other sites More sharing options...
wolyhammer Posted February 1, 2022 Share Posted February 1, 2022 19 hours ago, Backbreaker said: What do you think about taking a Troggboss (gloomspite gitz), with a Sloggoth, a unit of trolls (gloomspite gitz) and one/two mirebrutes? You end up with a bunch of trolls hitting on 2s rerolling 1s for only 1CP. That sounds like good fun! Also an excuse to get a Dankhold Troggoth! What would your thoughts be for the rest of the army? Boltboyz and hobgrot screens? Quote Link to comment Share on other sites More sharing options...
Arzalyn Posted February 1, 2022 Author Share Posted February 1, 2022 Someone on the kruleboyz reddit shared some pics of the back of the new Shaman box. It's gives a better view of the model. The person also said it has unique rules for it. 1 1 Quote Link to comment Share on other sites More sharing options...
Backbreaker Posted February 1, 2022 Share Posted February 1, 2022 2 hours ago, wolyhammer said: That sounds like good fun! Also an excuse to get a Dankhold Troggoth! What would your thoughts be for the rest of the army? Boltboyz and hobgrot screens? A snatchaboss with 3*3 boltboyz. I don't know if there is something else to complete our battleline requirements. But it gives a good backline for the troll circus! Quote Link to comment Share on other sites More sharing options...
Beliman Posted February 1, 2022 Share Posted February 1, 2022 6 hours ago, Arzalyn said: Someone on the kruleboyz reddit shared some pics of the back of the new Shaman box. It's gives a better view of the model. The person also said it has unique rules for it. I need to buy this dude ASAP!!! Quote Link to comment Share on other sites More sharing options...
Aztok Posted February 6, 2022 Share Posted February 6, 2022 I'm going to a tournament on the 26th, it's a big event, and I wanted some advice about what to bring. There's some wiggle room, but here's the stuff I probably won't change (partially because it's stuff I already have painted, partially because it's what i know works for me): Snatchaboss on Sludgeraker Beast 315 Swampcalla Shaman x2 210 Breaka-Boss on Mirebrute Troggoth 180 20 Gutrippaz 360 (Although I have considered dropping them down to 10) 6 Man-Skewer Boltboyz x2 480 Rippa's Snarlfangs (Allied) 70 This puts me at 1615 points, and I have a strong leaning to taking another Mirebrute because of how well they've performed in the past. I'm mostly thinking more Chaff at this point to protect and bubble wrap my stuff. My main choices are a block of 20 GSG Shootas for 140, and 10man squads of Hobgrot Slittaz for 80. I'm curious what you guys think about the list, and what to add in. Quote Link to comment Share on other sites More sharing options...
Tomplex Posted February 6, 2022 Share Posted February 6, 2022 1 hour ago, Aztok said: This puts me at 1615 points, and I have a strong leaning to taking another Mirebrute because of how well they've performed in the past. I'm mostly thinking more Chaff at this point to protect and bubble wrap my stuff. My main choices are a block of 20 GSG Shootas for 140, and 10man squads of Hobgrot Slittaz for 80. I'm curious what you guys think about the list, and what to add in. What battalions are you thinking of? Because if you're worried about drops a second mirebrute would push you out of a 2 drop with 2 battle regiments. If that's not a concern, the mirebrute is a great pick. Shootas also favor lower drops while equivalent points of hobgrots can spread out better. 2 units of hobbos will speed bump 4 fulminators twice as long as 1 unit of 20 shootas would. Beyond that I always try to include a killaboss somewhere if I'm bringing 20 Gutrippaz, but it's always hard to find the points. Quote Link to comment Share on other sites More sharing options...
Aztok Posted February 6, 2022 Share Posted February 6, 2022 (edited) 29 minutes ago, Tomplex said: What battalions are you thinking of? Because if you're worried about drops a second mirebrute would push you out of a 2 drop with 2 battle regiments. If that's not a concern, the mirebrute is a great pick. Shootas also favor lower drops while equivalent points of hobgrots can spread out better. 2 units of hobbos will speed bump 4 fulminators twice as long as 1 unit of 20 shootas would. Beyond that I always try to include a killaboss somewhere if I'm bringing 20 Gutrippaz, but it's always hard to find the points. I'm not really thinking about battle Regiment honestly, I don't have enough space for two regiments without throwing two more sub commanders in, and that's a LOT of points in heroes that are quite small. I was mostly thinking about warlord detachment and then having a brute or two just sitting outside of battalion range. Edited February 6, 2022 by Aztok Quote Link to comment Share on other sites More sharing options...
Aztok Posted February 7, 2022 Share Posted February 7, 2022 I should restructure my list so you guys can see what I'm thinking, sorry for not doing so earlier: Warlord Battalion: Sludgeraker (General: Egomaniak)(Relic:Arcane Tome) Swampcalla Swampcalla 6 Boltboyz (reinforced) Battle Regiment: Mirebrute Troggoth (Fast 'un) 20 Gutrippaz (Wicked Stikkaz, Banner, Musician, reinforced) 6 Boltboyz (Reinforced) Rippa's Snarlfangs Chaff Chaff Chaff No Battalion: Mirebrute Troggoth OR Killaboss on Great Gnashtoof Honestly I don't think I should bother with a battle Regiment, I'm a defensive army so I'm not particularly worried about going first or second unless it's corner deployment, and even then I get to bunker up hard. What has been your guy's experience with Battle Regiments? Quote Link to comment Share on other sites More sharing options...
Arzalyn Posted February 7, 2022 Author Share Posted February 7, 2022 (edited) 50 minutes ago, Aztok said: Honestly I don't think I should bother with a battle Regiment, I'm a defensive army so I'm not particularly worried about going first or second unless it's corner deployment, and even then I get to bunker up hard. What has been your guy's experience with Battle Regiments? Having the say on who go first is strong, but I think Kruleboyz is a army that suffer a little to try to get this benefit. Unless you go 1 sludgeraker + shamans and boltboyz spams its hard to get it, as most of our heroes don't fit the battle regiment if you take more than one of them. To be a one drop you loose the mirebrute, another sludgeraker and any killaboss version other than the stabagrot one. Sure you can pick one of these and do a two drop, but them you start to loose the choosing power to any one drop list and anything more than that just get worse. I personally don't think you should warp your list too much around the battle regiment unless your units fit in there normally (kruleboyz don't) or if you can get a really low drop with it (like max 2 drop, which you will not get taking the warlord). Edited February 7, 2022 by Arzalyn 1 Quote Link to comment Share on other sites More sharing options...
Bruteforce Posted February 9, 2022 Share Posted February 9, 2022 On 2/8/2022 at 7:55 AM, Aztok said: I should restructure my list so you guys can see what I'm thinking, sorry for not doing so earlier: Warlord Battalion: Sludgeraker (General: Egomaniak)(Relic:Arcane Tome) Swampcalla Swampcalla 6 Boltboyz (reinforced) Battle Regiment: Mirebrute Troggoth (Fast 'un) 20 Gutrippaz (Wicked Stikkaz, Banner, Musician, reinforced) 6 Boltboyz (Reinforced) Rippa's Snarlfangs Chaff Chaff Chaff No Battalion: Mirebrute Troggoth OR Killaboss on Great Gnashtoof Honestly I don't think I should bother with a battle Regiment, I'm a defensive army so I'm not particularly worried about going first or second unless it's corner deployment, and even then I get to bunker up hard. What has been your guy's experience with Battle Regiments? What allegiance? Big yellers? Quote Link to comment Share on other sites More sharing options...
Aztok Posted February 10, 2022 Share Posted February 10, 2022 3 hours ago, Bruteforce said: What allegiance? Big yellers? Yeah, it's the only way to get Boltboyz as Battleline and I'm not a big fan of Gutrippaz. Quote Link to comment Share on other sites More sharing options...
Aztok Posted February 11, 2022 Share Posted February 11, 2022 Had another game against Maggotkin, and I'm going to split up my 20block of Gutrippaz. Every game I spread out my guts a little bit more. Now I'm running 2 10man squads and 2 10man Hobgrots as chaff to protect my power units. I just wish Gutrippaz were like 10 or 14l5 points cheaper. 1 Quote Link to comment Share on other sites More sharing options...
wolyhammer Posted February 13, 2022 Share Posted February 13, 2022 Quite a hero heavy list for my next game. I normally run 9 or two units of 6 Boltboyz, just having one unit of 6 is more so I can fit all the heroes in. Gobsprakk's on the list as I recently used the Killaboss so I'm up for having some fan with magic. One thought I'm having is how many standard units is best to run to get on objectives? List: - Army Faction: Orruk Warclans - Army Type: Kruleboyz - Subfaction: Big Yellers - Grand Strategy: Prized Sorcery - Triumph: Indomitable LEADERS Gobsprakk (280) Snatchaboss on Sludgeraker Beast (315) - General - Command Traits: Egomaniak - Artefacts of Power: Mork’s Eye Pebble Breaka-boss on Mirebrute Troggoth (180)* Breaka-boss on Mirebrute Troggoth (180)* Swampcalla Shaman and Pot-grot (105)* - Spells: Choking Mist Killaboss with Stab-Grot (110)* - Boss‑hacka and Skareshield - Artefacts of Power: Arcane Tome BATTLELINE 10 x Gutrippaz (180)** 10 x Gutrippaz (180)** 6 x Man-skewer Boltboyz (240)** OTHER 1 x Marshcrawla Sloggoth (150)* 10 x Hobgrot Slittaz (80)* CORE BATTALIONS - *Warlord - **Hunters of the Heartlands TOTAL POINTS: 2000/2000 1 Quote Link to comment Share on other sites More sharing options...
Clan's Cynic Posted February 14, 2022 Share Posted February 14, 2022 Assuming the Rumour Thread post was missed, the Swampcalla Shaman sculpt from LVO is this year's Event Exclusive. 2 Quote Link to comment Share on other sites More sharing options...
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