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Backbreaker

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  1. Not yet, but my troggboss is ont the paint table
  2. A snatchaboss with 3*3 boltboyz. I don't know if there is something else to complete our battleline requirements. But it gives a good backline for the troll circus!
  3. What do you think about taking a Troggboss (gloomspite gitz), with a Sloggoth, a unit of trolls (gloomspite gitz) and one/two mirebrutes? You end up with a bunch of trolls hitting on 2s rerolling 1s for only 1CP.
  4. Waaagh lad'z! I continue to have really good results with my all-rounder list. A bit of everything with a bit more gruntas. I just stopped to use a weirdnob and am putting an arcane tome on a warchanter. I faced a lot of stormcats recently, with paladins and dragons, we really have the perf (-2 or -3) needed to bash them. Only time I was just blocked was against Belakor and the infamous khorne daemon prince, this command ability is just stupid, the perfect example of non interactivity an with no counter play. With enough Ironjawz games, I started to play with Big Waaagh... it's crazy powerful, much more than before imo. Now, the plan is to have fun with our swamp cousins, currently building the doominion box set...
  5. I love that idea soooo much. Rewarding variety. Not being mandatory. Nor penalizing the said broken warscrolls. I don't think we would loose so much of the freedom of list building. On the contrary, having to think about your list and making choice about variety (adaptability) /spamming (raw strength) is all you want from a wargame that focus on list building. It's really a great idea of game design!
  6. Absolutely not, both are good. But when played in Choppas, I think Brutes are better. Even if you consider the Gruntas played in Bloodtooth. They are not the same unit and they both have their uses. Another point is that when Brutes are played with their 2" weapon, they loose an attack and gain 1 rend. But the Gruntas in your example are using their 1" weapon, which can be an issue with their base. Overall, to each their own, I think both work and both will see the tabletop often
  7. Oh... well then, they lost A LOT. And they are definitely not a shock cavalry anymore for me.
  8. Wait, you still get +1 to hit and to wound on the charge? I really must be blind haha! I told you, I'm lost with this new battletome ^^
  9. I am completely lost! List building is really different and I don't know what direction to take. Gore Gruntas took a massive hit and I'm not sure they are the shock cavalry I used to like. Between Choppa and Ironsunz, I don't what to pick. I will have to buy new models, my 2000 points list is 1775 points now and it was an MSU to get +2 attacks with the waaagh. Overall, it seems that playing two Krushas is the way to go. I need to proxy some way another Krusha.
  10. In Ironsunz you could get them back into combat at the end of your opponent charge phase, I guess ?
  11. @RuneBrush Hi! You posted a mail to give GW's team our feedbacks, could you post it again? I really think it could be important, for once I think we all agree on a subject and "maybe" we can do something about it. Take the time to write a mail, be polite and understanding, that way we might have an happy ending to this issue
  12. I'm not a huge fan of this stacking. Mostly because there is one counter measure, mortal wounds, which is already the counter measure of most things in the game. It just makes MW even better. And another issue might be that the stacking is not the issue but the lack of rend is... and we saw that a battleline unit like Ironjawz brutes are getting access to rend -2. I think we should wait the two first battletomes
  13. Thanks! Could you tell me if there are quotes or a FAQ I could show to our Sylvaneth player?
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